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  • Xonotic Xonotic

    xonotic-v0.1.0preview

    Thu, Dec 23, 2010, 6:30 PM
  • Xonotic Xonotic

    xonotic-v0.1.0preview

    Wed, Dec 22, 2010, 10:34 PM
  • Xonotic Xonotic

    xonotic-v0.5.0

    Mon, Sep 5, 2011, 7:55 PM
  • Xonotic Xonotic

    xonotic-v0.5.0

    Mon, Sep 5, 2011, 11:09 AM
  • Xonotic Xonotic

    xonotic-v0.6.0

    Fri, Mar 9, 2012, 1:31 AM
  • Xonotic Xonotic

    xonotic-v0.6.0

    Thu, Mar 8, 2012, 4:10 PM
  • Xonotic Xonotic

    xonotic-v0.7.0

    Sun, Jun 9, 2013, 12:50 PM
  • Xonotic Xonotic

    xonotic-v0.7.0

    Mon, Jun 3, 2013, 6:43 PM
  • irrlamb irrlamb

    0.2.1

    Fri, Oct 2, 2015, 6:00 AM
  • choria choria

    0.4.2

    Tue, Sep 29, 2015, 6:00 AM
  • Xonotic Xonotic

    xonotic-v0.8.1

    Sat, Aug 29, 2015, 8:59 PM
  • Xonotic Xonotic

    xonotic-v0.8.1

    Tue, Aug 25, 2015, 1:55 AM
  • Xonotic Xonotic

    xonotic-v0.8.0

    Sat, Jan 17, 2015, 9:02 AM
  • Xonotic Xonotic

    xonotic-v0.8.0

    Sun, Jan 11, 2015, 8:34 PM
  • Space Station 14 Space Station 14

    0.1.0

    Wed, Aug 9, 2017, 8:37 AM
  • Xonotic Xonotic

    xonotic-v0.8.2

    Sat, Apr 1, 2017, 6:52 PM
  • Xonotic Xonotic

    xonotic-v0.8.2

    Thu, Mar 30, 2017, 7:23 PM
  • Privacy Friendly 2048 Privacy Friendly 2048

    2048 (Privacy Friendly) v1.1

    Mon, Oct 29, 2018, 11:51 PM
  • Privacy Friendly 2048 Privacy Friendly 2048

    2048 (Privacy Friendly)

    Mon, Oct 29, 2018, 9:27 PM
  • BZFlag BZFlag

    2.4.18 "Do You Hear What I Hear?"

    Sun, Oct 21, 2018, 3:31 PM
  • BZFlag BZFlag

    2.4.16 "Reduce, Reuse, Replay"

    Thu, Oct 18, 2018, 11:18 AM
  • SuperTuxParty SuperTuxParty

    v0.1

    Sat, Sep 1, 2018, 5:05 PM
  • Space Station 14 Space Station 14

    archive/3d

    Thu, Jun 28, 2018, 3:51 AM
  • BZFlag BZFlag

    2.4.14 "Hello Motto"

    Thu, May 3, 2018, 3:13 AM
  • Space Station 14 Space Station 14

    pre-godot: Adds weapons (#48)

    Thu, Apr 5, 2018, 10:32 PM
  • World of Padman World of Padman

    v1.1.0

    Thu, Mar 15, 2018, 6:18 AM
  • World of Padman World of Padman

    v1.5.0

    Thu, Mar 15, 2018, 5:56 AM
  • World of Padman World of Padman

    v1.6.0

    Thu, Mar 15, 2018, 4:20 AM
  • BZFlag BZFlag

    2.4.12 "Silence is Golden"

    Sun, Feb 18, 2018, 12:08 PM
  • VoxeLibre VoxeLibre

    0.57.0

    Fri, Dec 27, 2019, 12:15 AM
    gitea icon
  • SuperTux SuperTux

    SuperTux 0.6.1.1

    Thu, Dec 19, 2019, 9:03 PM
  • VoxeLibre VoxeLibre

    0.56.2

    Tue, Dec 17, 2019, 2:30 AM
    gitea icon
  • VoxeLibre VoxeLibre

    0.56.1

    Sun, Dec 15, 2019, 11:37 PM
    gitea icon
  • SuperTux SuperTux

    SuperTux 0.6.1

    Sun, Dec 15, 2019, 5:15 PM
  • VoxeLibre VoxeLibre

    0.56.0

    Sat, Dec 14, 2019, 11:27 PM
    gitea icon
  • SuperTux SuperTux

    SuperTux 0.6.1 beta 2

    Thu, Dec 5, 2019, 7:17 PM
  • SuperTux SuperTux

    SuperTux 0.6.1-beta.1

    Sun, Nov 24, 2019, 11:52 PM
  • VoxeLibre VoxeLibre

    0.55.1

    Tue, Nov 19, 2019, 12:20 AM
    gitea icon
  • SuperTuxParty SuperTuxParty

    v0.6

    Wed, Oct 30, 2019, 4:34 PM
  • VoxeLibre VoxeLibre

    0.55.0

    Thu, Oct 24, 2019, 11:03 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.54.1

    Fri, Sep 27, 2019, 10:19 AM
    gitea icon
  • choria choria

    0.5.0

    Fri, Sep 27, 2019, 6:00 AM
  • VoxeLibre VoxeLibre

    0.54.0

    Wed, Sep 11, 2019, 11:45 AM
    gitea icon
  • Veloren Veloren

    v0.3.0

    Sun, Sep 8, 2019, 2:33 PM
  • VoxeLibre VoxeLibre

    0.53.4

    Tue, Aug 27, 2019, 3:35 AM
    gitea icon
  • SuperTuxParty SuperTuxParty

    v0.5

    Fri, Aug 2, 2019, 2:07 PM
  • Space Station 14 Space Station 14

    v0.2.0

    Wed, Jul 31, 2019, 1:07 PM
  • SuperTuxParty SuperTuxParty

    v0.4

    Sat, Jun 8, 2019, 12:50 PM
  • VoxeLibre VoxeLibre

    0.53.3

    Fri, May 31, 2019, 10:15 AM
    gitea icon
  • Veloren Veloren

    v0.2.0

    Tue, May 28, 2019, 12:51 PM
  • SuperTuxKart SuperTuxKart

    1

    Sun, Apr 21, 2019, 4:11 PM
  • VoxeLibre VoxeLibre

    0.53.2

    Tue, Apr 9, 2019, 3:05 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.53.1

    Mon, Apr 1, 2019, 8:59 AM
    gitea icon
  • Privacy Friendly 2048 Privacy Friendly 2048

    2048 (Privacy Friendly) v1.2

    Thu, Mar 28, 2019, 12:50 PM
  • VoxeLibre VoxeLibre

    0.53.0

    Mon, Mar 25, 2019, 11:47 AM
    gitea icon
  • VoxeLibre VoxeLibre

    0.52.1

    Tue, Mar 19, 2019, 7:43 AM
    gitea icon
  • VoxeLibre VoxeLibre

    0.52.0

    Mon, Mar 18, 2019, 5:24 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.51.1

    Thu, Mar 14, 2019, 11:27 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.51.0

    Thu, Mar 14, 2019, 10:37 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.50.2

    Thu, Mar 14, 2019, 11:15 AM
    gitea icon
  • VoxeLibre VoxeLibre

    0.50.1

    Wed, Mar 13, 2019, 10:33 AM
    gitea icon
  • VoxeLibre VoxeLibre

    0.50.0

    Wed, Mar 13, 2019, 7:06 AM
    gitea icon
  • VoxeLibre VoxeLibre

    0.49.0

    Thu, Mar 7, 2019, 12:51 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.48.1

    Thu, Mar 7, 2019, 1:48 AM
    gitea icon
  • VoxeLibre VoxeLibre

    0.48.0

    Wed, Mar 6, 2019, 2:43 AM
    gitea icon
  • VoxeLibre VoxeLibre

    0.47.1

    Mon, Mar 4, 2019, 5:09 AM
    gitea icon
  • VoxeLibre VoxeLibre

    0.47.0

    Fri, Mar 1, 2019, 5:34 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.46.0

    Thu, Feb 21, 2019, 10:09 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.45.1

    Mon, Feb 11, 2019, 7:04 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.45.0

    Mon, Feb 11, 2019, 5:59 PM
    gitea icon
  • SuperTuxParty SuperTuxParty

    v0.3

    Sat, Feb 2, 2019, 2:41 PM
  • VoxeLibre VoxeLibre

    0.44.0

    Fri, Feb 1, 2019, 9:19 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.43.0

    Thu, Jan 31, 2019, 4:41 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.42.0

    Thu, Jan 31, 2019, 4:40 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.21.0

    Thu, Jan 31, 2019, 4:40 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.69.1

    Sun, Dec 27, 2020, 3:59 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.69.0

    Thu, Dec 24, 2020, 3:05 AM
    gitea icon
  • Veloren Veloren

    v0.8.0

    Sat, Nov 28, 2020, 11:33 AM
  • SuperTuxParty SuperTuxParty

    v0.8

    Wed, Nov 4, 2020, 10:13 AM
  • KeeperRL KeeperRL

    KeeperRL Alpha 31 hotfix 2

    Sat, Oct 24, 2020, 1:04 PM
  • VoxeLibre VoxeLibre

    0.68.0

    Tue, Oct 20, 2020, 5:42 PM
    gitea icon
  • KeeperRL KeeperRL

    KeeperRL Alpha 31

    Mon, Oct 12, 2020, 2:44 PM
  • VoxeLibre VoxeLibre

    0.67.2

    Sat, Aug 29, 2020, 9:11 AM
    gitea icon
  • SuperTuxKart SuperTuxKart

    1.2

    Fri, Aug 28, 2020, 1:34 PM
  • VoxeLibre VoxeLibre

    0.67.1

    Wed, Aug 26, 2020, 10:58 AM
    gitea icon
  • VoxeLibre VoxeLibre

    0.67.0

    Sat, Aug 22, 2020, 9:28 AM
    gitea icon
  • Veloren Veloren

    v0.7.0

    Sat, Aug 15, 2020, 2:00 PM
  • SuperTux SuperTux

    SuperTux 0.6.2

    Fri, Jun 19, 2020, 6:05 PM
  • VoxeLibre VoxeLibre

    0.66.2

    Fri, Jun 19, 2020, 5:27 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.66.1

    Sun, Jun 7, 2020, 7:34 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.66.0

    Sat, Jun 6, 2020, 3:00 PM
    gitea icon
  • KeeperRL KeeperRL

    KeeperRL Alpha 30

    Wed, Jun 3, 2020, 4:53 PM
  • Veloren Veloren

    v0.6.0

    Fri, May 15, 2020, 11:44 PM
  • VoxeLibre VoxeLibre

    0.65.2

    Sun, May 10, 2020, 12:55 PM
    gitea icon
  • SuperTux SuperTux

    v0.6.2-rc.1

    Fri, May 8, 2020, 10:51 PM
  • VoxeLibre VoxeLibre

    0.65.1

    Fri, May 8, 2020, 4:06 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.65.0

    Fri, May 8, 2020, 3:59 PM
    gitea icon
  • SuperTux SuperTux

    SuperTux 0.6.2 beta 1

    Thu, Apr 30, 2020, 10:32 PM
  • BZFlag BZFlag

    2.4.20 "Do You See What I See?"

    Sat, Apr 25, 2020, 5:06 PM
  • VoxeLibre VoxeLibre

    0.64.0

    Sun, Apr 12, 2020, 9:11 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.63.0

    Wed, Apr 8, 2020, 3:23 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.62.0

    Sun, Apr 5, 2020, 7:10 PM
    gitea icon
  • SuperTuxParty SuperTuxParty

    v0.7

    Thu, Apr 2, 2020, 12:11 PM
  • VoxeLibre VoxeLibre

    0.61.0

    Sun, Mar 29, 2020, 3:13 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.60.0

    Tue, Mar 24, 2020, 7:33 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.59.2

    Tue, Feb 25, 2020, 3:10 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.59.1

    Sun, Feb 23, 2020, 7:39 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.59.0

    Sat, Feb 22, 2020, 7:53 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.58.1

    Fri, Feb 14, 2020, 8:10 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.58.0

    Wed, Feb 5, 2020, 11:46 AM
    gitea icon
  • Veloren Veloren

    v0.5.0

    Mon, Feb 3, 2020, 4:23 PM
  • Space Station 14 Space Station 14

    archive/cubed: Chem dispenser attempts to eject into hands (#576)

    Wed, Jan 29, 2020, 6:15 PM
  • Veloren Veloren

    v0.4.0

    Mon, Jan 20, 2020, 5:13 PM
  • VoxeLibre VoxeLibre

    0.57.1

    Sat, Jan 18, 2020, 3:51 AM
    gitea icon
  • SuperTuxKart SuperTuxKart

    1.1

    Wed, Jan 8, 2020, 2:59 AM
  • SuperTux SuperTux

    SuperTux 0.6.3

    Thu, Dec 23, 2021, 7:47 PM
  • SuperTux SuperTux

    SuperTux v0.6.3-beta.2

    Sun, Dec 19, 2021, 4:52 PM
  • SuperTux SuperTux

    SuperTux 0.6.3 beta 1

    Sun, Dec 12, 2021, 10:58 PM
  • Illarion Illarion

    0.14.5

    Tue, Nov 23, 2021, 9:46 PM
  • World of Padman World of Padman

    v1.6.1: Revert "CGAME: enable temporary printing of remaining floater seconds"

    Sat, Oct 30, 2021, 5:31 PM
  • Pixel Wheels Pixel Wheels

    0.21.0

    Wed, Oct 6, 2021, 6:57 AM
  • KeeperRL KeeperRL

    KeeperRL Alpha 33 hotfix 7

    Mon, Oct 4, 2021, 3:20 PM
  • SuperTuxKart SuperTuxKart

    1.3

    Tue, Sep 28, 2021, 8:17 AM
  • SuperTuxKart SuperTuxKart

    1.3-rc1

    Tue, Sep 28, 2021, 7:40 AM
  • KeeperRL KeeperRL

    KeeperRL Alpha 33

    Thu, Sep 16, 2021, 9:17 AM
  • Veloren Veloren

    v0.11.0

    Fri, Sep 10, 2021, 8:06 PM
  • FlightGear FlightGear

    version/2020.3.11

    Thu, Jul 29, 2021, 8:08 AM
  • FlightGear FlightGear

    version/2020.3.10

    Tue, Jul 6, 2021, 9:56 AM
  • Pixel Wheels Pixel Wheels

    0.20.0

    Thu, Jul 1, 2021, 7:02 AM
  • Veloren Veloren

    v0.10.0

    Sat, Jun 12, 2021, 9:22 AM
  • FlightGear FlightGear

    version/2020.3.9

    Fri, Jun 11, 2021, 12:25 PM
  • World of Padman World of Padman

    v1.6.1-beta

    Mon, May 24, 2021, 3:39 PM
  • choria choria

    1.0.1

    Sun, May 9, 2021, 6:00 AM
  • SuperTuxParty SuperTuxParty

    v0.9

    Mon, Apr 19, 2021, 8:42 AM
  • choria choria

    1.0.0

    Sat, Apr 17, 2021, 6:00 AM
  • KeeperRL KeeperRL

    KeeperRL Alpha 32

    Mon, Apr 5, 2021, 2:28 PM
  • FlightGear FlightGear

    version/2020.3.8

    Wed, Mar 24, 2021, 11:09 AM
  • Veloren Veloren

    v0.9.0

    Sun, Mar 21, 2021, 4:14 PM
  • FlightGear FlightGear

    version/2020.3.7

    Wed, Mar 17, 2021, 3:34 PM
  • BZFlag BZFlag

    2.4.22 "Eyes are windows to your SDL"

    Mon, Mar 15, 2021, 6:40 AM
  • VoxeLibre VoxeLibre

    0.71.0

    Mon, Mar 1, 2021, 5:32 PM
    gitea icon
  • libGDX libGDX

    1.9.14

    Mon, Feb 1, 2021, 10:11 PM
  • FlightGear FlightGear

    version/2020.3.6

    Sat, Jan 23, 2021, 2:41 PM
  • VoxeLibre VoxeLibre

    0.70.0

    Sat, Jan 16, 2021, 4:32 AM
    gitea icon
  • libGDX libGDX

    1.9.13

    Fri, Jan 1, 2021, 8:11 PM
  • Pixel Wheels Pixel Wheels

    0.24.1

    Thu, Dec 15, 2022, 8:17 AM
  • VoxeLibre VoxeLibre

    0.81.1

    Wed, Dec 14, 2022, 8:17 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.81.0

    Sun, Nov 27, 2022, 3:54 AM
    gitea icon
  • Pixel Wheels Pixel Wheels

    0.24.0

    Sat, Nov 26, 2022, 6:25 PM
  • FlightGear FlightGear

    version/2020.3.17

    Mon, Nov 14, 2022, 10:13 AM
  • C-Dogs SDL C-Dogs SDL

    1.4.0

    Sun, Nov 13, 2022, 6:47 AM
  • BZFlag BZFlag

    2.4.24 "Thank you for your input"

    Mon, Nov 7, 2022, 12:03 PM
  • SuperTuxKart SuperTuxKart

    1.4

    Wed, Nov 2, 2022, 4:49 AM
  • Empty Epsilon Empty Epsilon

    EE-2022.10.28

    Sat, Oct 29, 2022, 2:14 AM
  • VoxeLibre VoxeLibre

    0.80.1

    Fri, Oct 28, 2022, 3:08 AM
    gitea icon
  • VoxeLibre VoxeLibre

    0.80.0

    Sun, Oct 23, 2022, 3:48 PM
    gitea icon
  • FlightGear FlightGear

    version/2020.3.16

    Tue, Oct 18, 2022, 7:52 AM
  • FlightGear FlightGear

    version/2020.3.15

    Mon, Oct 10, 2022, 7:25 AM
  • irrlamb irrlamb

    1.0.4

    Fri, Oct 7, 2022, 8:47 PM
  • SuperTuxKart SuperTuxKart

    1.4-rc1

    Tue, Sep 20, 2022, 2:02 AM
  • VoxeLibre VoxeLibre

    0.79.0

    Wed, Sep 14, 2022, 9:49 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.78.0

    Sat, Aug 13, 2022, 2:58 AM
    gitea icon
  • Veloren Veloren

    v0.13.0

    Sat, Jul 23, 2022, 4:32 PM
  • VoxeLibre VoxeLibre

    0.77.0

    Sat, Jul 16, 2022, 3:27 PM
    gitea icon
  • Illarion Illarion

    0.15: Feature Release

    Sun, Jul 10, 2022, 9:46 PM
  • Pixel Wheels Pixel Wheels

    0.23.0

    Fri, Jul 8, 2022, 6:23 AM
  • Xonotic Xonotic

    xonotic-v0.8.5

    Thu, Jun 30, 2022, 9:43 PM
  • Xonotic Xonotic

    xonotic-v0.8.5

    Sun, Jun 26, 2022, 3:33 PM
  • C-Dogs SDL C-Dogs SDL

    1.3.1

    Mon, Jun 13, 2022, 10:01 AM
  • VoxeLibre VoxeLibre

    0.76.0

    Sun, Jun 5, 2022, 11:12 PM
    gitea icon
  • irrlamb irrlamb

    1.0.3

    Thu, Jun 2, 2022, 6:00 AM
  • VoxeLibre VoxeLibre

    0.75.0

    Tue, May 17, 2022, 10:20 PM
    gitea icon
  • libGDX libGDX

    1.11.0

    Wed, May 11, 2022, 9:39 PM
  • libGDX libGDX

    1.10.0

    Wed, May 11, 2022, 8:08 PM
  • libGDX libGDX

    gdx-parent-1.11.0

    Wed, May 11, 2022, 4:44 PM
  • ET: Legacy ET: Legacy

    v2.80.2

    Sun, May 8, 2022, 12:11 PM
  • C-Dogs SDL C-Dogs SDL

    1.3.0

    Sun, May 1, 2022, 6:12 AM
  • VoxeLibre VoxeLibre

    0.74.0

    Tue, Apr 26, 2022, 3:55 AM
    gitea icon
  • ET: Legacy ET: Legacy

    v2.80.1

    Sat, Apr 23, 2022, 3:50 PM
  • VoxeLibre VoxeLibre

    0.73.1

    Sat, Apr 16, 2022, 9:52 AM
    gitea icon
  • ET: Legacy ET: Legacy

    v2.80.0

    Sat, Apr 9, 2022, 5:17 PM
  • VoxeLibre VoxeLibre

    0.73.0

    Thu, Apr 7, 2022, 8:47 PM
    gitea icon
  • FlightGear FlightGear

    version/2020.3.14

    Mon, Apr 4, 2022, 9:22 AM
  • VoxeLibre VoxeLibre

    0.72.1

    Thu, Mar 24, 2022, 4:00 PM
    gitea icon
  • Empty Epsilon Empty Epsilon

    EE-2022.03.16: better documentation for setShiedsMax (#1729)

    Wed, Mar 16, 2022, 1:41 PM
  • VoxeLibre VoxeLibre

    0.72.0

    Fri, Mar 11, 2022, 11:47 AM
    gitea icon
  • FlightGear FlightGear

    version/2020.3.13

    Fri, Feb 25, 2022, 5:09 PM
  • Veloren Veloren

    v0.12.0

    Sat, Feb 19, 2022, 8:51 AM
  • KeeperRL KeeperRL

    KeeperRL Alpha 34

    Fri, Feb 18, 2022, 11:21 AM
  • Pixel Wheels Pixel Wheels

    0.22.0

    Fri, Feb 4, 2022, 10:36 PM
  • FlightGear FlightGear

    version/2020.3.12

    Wed, Jan 12, 2022, 1:45 PM
  • Mineclonia Mineclonia

    0.93.0

    Sat, Dec 30, 2023, 9:35 PM
    codeberg icon
  • VoxeLibre VoxeLibre

    0.86.2

    Sat, Dec 30, 2023, 4:33 AM
    gitea icon
  • LITIENGINE LITIENGINE

    0.8.0

    Thu, Dec 28, 2023, 10:34 PM
  • VoxeLibre VoxeLibre

    0.86.1

    Wed, Dec 27, 2023, 7:47 PM
    gitea icon
  • VoxeLibre VoxeLibre

    0.86.0

    Sun, Dec 24, 2023, 5:29 AM
    gitea icon
  • Stunt Rally Stunt Rally

    Stunt Rally 3.0.1

    Sat, Dec 23, 2023, 11:47 AM
  • BombSquad BombSquad

    v1.7.32

    Thu, Dec 21, 2023, 3:51 AM
  • Mineclonia Mineclonia

    0.92.2

    Sat, Dec 16, 2023, 10:00 PM
    codeberg icon
  • BombSquad BombSquad

    v1.7.31

    Sat, Dec 16, 2023, 7:01 PM
  • Godot Engine Godot Engine

    4.2.1-stable

    Tue, Dec 12, 2023, 10:52 AM
  • Andor's Trail Andor's Trail

    v0.8.8

    Mon, Dec 11, 2023, 11:34 AM
  • VoxeLibre VoxeLibre

    0.85.0

    Fri, Dec 8, 2023, 11:01 PM
    gitea icon
  • BombSquad BombSquad

    v1.7.30

    Fri, Dec 8, 2023, 4:54 PM
  • Luanti Luanti

    Minetest 5.8.0

    Mon, Dec 4, 2023, 6:27 PM
  • Stunt Rally Stunt Rally

    Stunt Rally 3.0 beta

    Sun, Dec 3, 2023, 11:00 PM
  • Super Retro Mega Wars Super Retro Mega Wars

    Updated translations

    Fri, Dec 1, 2023, 8:04 PM
  • Godot Engine Godot Engine

    4.2-stable

    Thu, Nov 30, 2023, 9:37 AM
  • Mineclonia Mineclonia

    0.92.1

    Sun, Nov 26, 2023, 11:50 AM
    codeberg icon
  • Stunt Rally Stunt Rally

    Stunt Rally 3.0 beta RC 3

    Fri, Nov 24, 2023, 10:57 PM
  • Simon Tatham's Puzzles Simon Tatham's Puzzles

    2023-11-15-2237-96d65e85

    Fri, Nov 24, 2023, 8:14 PM
  • Simon Tatham's Puzzles Simon Tatham's Puzzles

    2023-10-15-1359-2d9e414e

    Fri, Nov 24, 2023, 8:14 PM
  • Mineclonia Mineclonia

    0.92.0

    Sat, Nov 18, 2023, 9:37 PM
    codeberg icon
  • Simon Tatham's Puzzles Simon Tatham's Puzzles

    2023-11-15-1834-96d65e85

    Wed, Nov 15, 2023, 6:38 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    0.5.0-alpha

    Wed, Nov 15, 2023, 2:50 PM
  • Stunt Rally Stunt Rally

    Stunt Rally 3.0 beta RC 2

    Sun, Nov 12, 2023, 5:20 PM
  • Mineclonia Mineclonia

    0.91.0

    Sat, Nov 4, 2023, 8:02 PM
    codeberg icon
  • libGDX libGDX

    1.12.1

    Fri, Nov 3, 2023, 8:51 AM
  • Godot Engine Godot Engine

    4.1.3-stable

    Wed, Nov 1, 2023, 9:51 PM
  • Stunt Rally Stunt Rally

    SR 3.0 beta RC1

    Wed, Nov 1, 2023, 6:18 PM
  • Mineclonia Mineclonia

    0.90.1

    Thu, Oct 26, 2023, 6:08 PM
    codeberg icon
  • Super Retro Mega Wars Super Retro Mega Wars

    New translation: Spanish

    Wed, Oct 25, 2023, 9:36 PM
  • Super Retro Mega Wars Super Retro Mega Wars

    New translation: Turkish

    Wed, Oct 25, 2023, 9:36 PM
  • Super Retro Mega Wars Super Retro Mega Wars

    New translation: Ukranian

    Wed, Oct 25, 2023, 9:35 PM
  • Endless Sky Endless Sky

    v0.10.4 Stable Release

    Sat, Oct 21, 2023, 8:55 PM
  • Mineclonia Mineclonia

    0.90.0

    Thu, Oct 19, 2023, 3:13 PM
    codeberg icon
  • Widelands Widelands

    Tournament 2023

    Tue, Oct 17, 2023, 9:47 AM
    codeberg icon
  • Simon Tatham's Puzzles Simon Tatham's Puzzles

    2023-10-15-1207-2d9e414e

    Sun, Oct 15, 2023, 12:12 PM
  • Mineclonia Mineclonia

    0.89.1

    Thu, Oct 12, 2023, 8:36 PM
    codeberg icon
  • Godot Engine Godot Engine

    4.1.2-stable

    Wed, Oct 11, 2023, 12:49 PM
  • Mineclonia Mineclonia

    0.89.0

    Sun, Oct 8, 2023, 12:15 PM
    codeberg icon
  • FlightGear FlightGear

    version/2020.3.19

    Mon, Oct 2, 2023, 9:37 AM
  • Mineclonia Mineclonia

    0.88.0

    Sun, Oct 1, 2023, 10:08 AM
    codeberg icon
  • Privacy Friendly 2048 Privacy Friendly 2048

    2048 (Privacy Friendly) v1.3

    Tue, Sep 26, 2023, 11:18 AM
  • Pixel Wheels Pixel Wheels

    0.25.1

    Thu, Sep 21, 2023, 7:15 AM
  • Widelands Widelands

    Development Builds

    Mon, Sep 18, 2023, 10:49 AM
    codeberg icon
  • Widelands Widelands

    1.1

    Sat, Sep 16, 2023, 7:17 PM
    codeberg icon
  • Widelands Widelands

    1.1~rc1

    Sat, Sep 16, 2023, 7:17 PM
    codeberg icon
  • Widelands Widelands

    Tournament 2022

    Sat, Sep 16, 2023, 7:17 PM
    codeberg icon
  • Widelands Widelands

    1

    Sat, Sep 16, 2023, 7:17 PM
    codeberg icon
  • Widelands Widelands

    1.0~rc1

    Sat, Sep 16, 2023, 7:16 PM
    codeberg icon
  • Widelands Widelands

    Build21

    Sat, Sep 16, 2023, 7:16 PM
    codeberg icon
  • Widelands Widelands

    Build21-RC1

    Sat, Sep 16, 2023, 7:16 PM
    codeberg icon
  • Mineclonia Mineclonia

    0.87.0

    Thu, Sep 7, 2023, 5:22 PM
    codeberg icon
  • Andor's Trail Andor's Trail

    v0.8.7

    Mon, Sep 4, 2023, 6:39 PM
  • Pixel Wheels Pixel Wheels

    0.25.0

    Thu, Aug 31, 2023, 7:07 AM
  • Mineclonia Mineclonia

    0.86.0

    Thu, Aug 24, 2023, 4:34 PM
    codeberg icon
  • Mineclonia Mineclonia

    0.85.0

    Fri, Aug 18, 2023, 7:27 PM
    codeberg icon
  • Beyond All Reason Beyond All Reason

    1.2470.0

    Sun, Aug 6, 2023, 5:28 PM
  • Mineclonia Mineclonia

    0.84.1

    Mon, Jul 31, 2023, 5:49 PM
    codeberg icon
  • Mineclonia Mineclonia

    0.84.0

    Fri, Jul 28, 2023, 3:13 PM
    codeberg icon
  • C-Dogs SDL C-Dogs SDL

    1.5.0

    Fri, Jul 28, 2023, 11:30 AM
  • VoxeLibre VoxeLibre

    0.84.0

    Fri, Jul 7, 2023, 10:52 PM
    gitea icon
  • Empty Clip Empty Clip

    2.0.2

    Fri, Jul 7, 2023, 1:26 AM
  • libGDX libGDX

    1.12.0

    Sun, Jul 2, 2023, 7:56 PM
  • Veloren Veloren

    v0.15.0

    Fri, Jun 30, 2023, 10:00 PM
  • Mineclonia Mineclonia

    0.83.1

    Sun, Jun 25, 2023, 12:53 PM
    codeberg icon
  • Xonotic Xonotic

    xonotic-v0.8.6

    Tue, Jun 20, 2023, 1:00 AM
  • Mindustry Mindustry

    7.0 Build 145.1

    Mon, Jun 19, 2023, 9:38 PM
  • Mineclonia Mineclonia

    0.83.0

    Mon, Jun 19, 2023, 6:12 PM
    codeberg icon
  • Xonotic Xonotic

    xonotic-v0.8.6

    Mon, Jun 19, 2023, 3:44 PM
  • Mindustry Mindustry

    7.0 Build 145

    Sat, Jun 17, 2023, 10:03 PM
  • Empty Epsilon Empty Epsilon

    EE-2023.06.17: added Settings : scavenger, shoreline, Patrolduty (#1988)

    Sat, Jun 17, 2023, 9:05 PM
  • Empty Clip Empty Clip

    2.0.1

    Thu, Jun 15, 2023, 2:41 AM
  • Empty Epsilon Empty Epsilon

    EE-2023.06.12PR: Scenario 32 Planetary Devourer (#1972)

    Sun, Jun 11, 2023, 7:23 AM
  • Empty Clip Empty Clip

    2.0.0

    Tue, Jun 6, 2023, 3:44 AM
  • Mineclonia Mineclonia

    0.82.0

    Thu, May 25, 2023, 9:20 PM
    codeberg icon
  • Mindustry Mindustry

    7.0 Build 144.3

    Tue, May 23, 2023, 2:07 AM
  • Mindustry Mindustry

    7.0 Build 144.2

    Mon, May 22, 2023, 2:36 AM
  • Andor's Trail Andor's Trail

    v0.8.6.1: Ratdom content (v0.8.5)

    Sun, May 21, 2023, 6:04 PM
  • VoxeLibre VoxeLibre

    0.83.1

    Fri, May 19, 2023, 2:11 PM
    gitea icon
  • Andor's Trail Andor's Trail

    v0.8.6

    Sun, May 14, 2023, 8:41 PM
  • Mindustry Mindustry

    7.0 Build 144.1

    Sat, May 13, 2023, 3:18 PM
  • C-Dogs SDL C-Dogs SDL

    1.4.2

    Thu, May 11, 2023, 12:15 PM
  • Andor's Trail Andor's Trail

    v0.8.5

    Fri, May 5, 2023, 8:42 PM
  • Beyond All Reason Beyond All Reason

    1.2124.0

    Mon, Apr 17, 2023, 10:53 AM
  • Beyond All Reason Beyond All Reason

    1.2119.0

    Mon, Apr 17, 2023, 10:37 AM
  • Beyond All Reason Beyond All Reason

    1.2117.0

    Sat, Apr 15, 2023, 10:07 PM
  • VoxeLibre VoxeLibre

    0.83.0

    Sat, Apr 15, 2023, 11:25 AM
    gitea icon
  • KeeperRL KeeperRL

    KeeperRL Alpha 36

    Tue, Apr 11, 2023, 11:22 AM
  • Luanti Luanti

    Minetest 5.7.0

    Mon, Apr 10, 2023, 7:08 PM
  • Beyond All Reason Beyond All Reason

    1.1854.0

    Sat, Apr 1, 2023, 8:43 PM
  • ET: Legacy ET: Legacy

    v2.81.1

    Sun, Mar 12, 2023, 6:33 PM
  • FlightGear FlightGear

    version/2020.3.18

    Sat, Mar 11, 2023, 6:07 PM
  • Pixel Wheels Pixel Wheels

    0.24.2

    Thu, Mar 9, 2023, 8:28 AM
  • Beyond All Reason Beyond All Reason

    1.1913.0

    Fri, Feb 17, 2023, 12:16 AM
  • Simon Tatham's Puzzles Simon Tatham's Puzzles

    2023-02-10-1537-bd5c0a37

    Mon, Feb 13, 2023, 1:16 PM
  • C-Dogs SDL C-Dogs SDL

    1.4.1

    Sun, Feb 12, 2023, 12:54 AM
  • Simon Tatham's Puzzles Simon Tatham's Puzzles

    2023-01-18-2324-aaa36328

    Fri, Feb 10, 2023, 3:51 PM
  • Simon Tatham's Puzzles Simon Tatham's Puzzles

    2023-01-17-2309-80f64cfc

    Fri, Feb 10, 2023, 3:50 PM
  • ET: Legacy ET: Legacy

    v2.81.0

    Fri, Jan 27, 2023, 1:18 PM
  • choria choria

    1.0.2

    Mon, Jan 23, 2023, 4:43 PM
  • VoxeLibre VoxeLibre

    0.82.0

    Thu, Jan 19, 2023, 10:22 PM
    gitea icon
  • Veloren Veloren

    v0.14.0

    Fri, Jan 6, 2023, 11:00 PM
  • BZFlag BZFlag

    2.4.26 "Tanksgiving"

    Tue, Jan 3, 2023, 10:32 AM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine 3.8.0-alpha1

    Tue, Dec 31, 2024, 9:31 AM
  • VoxeLibre VoxeLibre

    0.88.0

    Tue, Dec 31, 2024, 3:01 AM
    gitea icon
  • Stunt Rally Stunt Rally

    Stunt Rally 3.3

    Mon, Dec 30, 2024, 7:12 PM
  • Veloren Veloren

    v0.17.0

    Fri, Dec 27, 2024, 11:00 PM
  • Mineclonia Mineclonia

    0.109.3

    Thu, Dec 26, 2024, 10:04 PM
    codeberg icon
  • Hyperrogue Hyperrogue

    v13.0w

    Sun, Dec 22, 2024, 9:50 PM
  • Thrive Thrive

    Thrive 0.8.0

    Sat, Dec 21, 2024, 6:51 PM
  • The Museum of All Things The Museum of All Things

    v0.2.0

    Fri, Dec 20, 2024, 1:47 AM
  • Battle for Wesnoth Battle for Wesnoth

    1.19.7

    Wed, Dec 18, 2024, 10:58 PM
  • Mineclonia Mineclonia

    0.109.2

    Wed, Dec 18, 2024, 5:59 PM
    codeberg icon
  • Andor's Trail Andor's Trail

    v0.8.12.1 "Towards Feygard" or "Of kobolds, fae, witch and troll" (full release, including bugfix)

    Tue, Dec 17, 2024, 8:05 PM
  • Unvanquished Unvanquished

    Beta 55 Release patch 2

    Tue, Dec 17, 2024, 2:55 PM
  • C-Dogs SDL C-Dogs SDL

    2.2.0

    Sun, Dec 15, 2024, 11:25 AM
  • The Museum of All Things The Museum of All Things

    v0.1.0

    Sun, Dec 15, 2024, 3:55 AM
  • Unvanquished Unvanquished

    unvanquished/0.55.2

    Sun, Dec 15, 2024, 3:14 AM
  • Mineclonia Mineclonia

    0.109.1

    Sat, Dec 14, 2024, 3:34 PM
    codeberg icon
  • ROTA ROTA

    2024-12-10

    Tue, Dec 10, 2024, 11:56 PM
  • Empty Epsilon Empty Epsilon

    EE-2024.12.08: several small de updates (#2259)

    Sun, Dec 8, 2024, 9:24 PM
  • FlightGear FlightGear

    v2024.1.1-rc3

    Sun, Dec 8, 2024, 1:53 PM
  • ROTA ROTA

    2024-12-7

    Sat, Dec 7, 2024, 4:55 PM
  • ROTA ROTA

    2024-12-06

    Fri, Dec 6, 2024, 9:46 PM
  • World of Padman World of Padman

    v1.7.0

    Fri, Dec 6, 2024, 6:46 AM
  • Freeciv Freeciv

    R3_2_0_beta1

    Thu, Dec 5, 2024, 10:19 PM
  • ROTA ROTA

    2024-12-05

    Thu, Dec 5, 2024, 5:00 PM
  • World of Padman World of Padman

    v1.6.2

    Tue, Dec 3, 2024, 6:55 AM
  • Mineclonia Mineclonia

    0.109.0

    Sat, Nov 30, 2024, 11:19 PM
    codeberg icon
  • GearHead Caramel GearHead Caramel

    v0.975: The Action Master Release

    Fri, Nov 29, 2024, 1:23 PM
  • LITIENGINE LITIENGINE

    0.10.7

    Wed, Nov 27, 2024, 5:59 PM
  • LITIENGINE LITIENGINE

    0.10.6

    Wed, Nov 27, 2024, 5:48 PM
  • Hurry Curry Hurry Curry

    Banana Brûlée

    Wed, Nov 27, 2024, 3:08 PM
    codeberg icon
  • LITIENGINE LITIENGINE

    0.10.5

    Wed, Nov 27, 2024, 1:38 AM
  • LITIENGINE LITIENGINE

    0.10.4

    Wed, Nov 27, 2024, 1:32 AM
  • LITIENGINE LITIENGINE

    0.10.3

    Wed, Nov 27, 2024, 1:20 AM
  • LITIENGINE LITIENGINE

    0.10.2

    Wed, Nov 27, 2024, 1:08 AM
  • LITIENGINE LITIENGINE

    0.10.1

    Wed, Nov 27, 2024, 12:46 AM
  • LITIENGINE LITIENGINE

    0.10.0

    Wed, Nov 27, 2024, 12:32 AM
  • Battle for Wesnoth Battle for Wesnoth

    1.19.6

    Tue, Nov 26, 2024, 6:16 PM
  • Illarion Illarion

    0.15.5

    Tue, Nov 26, 2024, 10:11 AM
  • Hurry Curry Hurry Curry

    Banana Brûlée

    Fri, Nov 22, 2024, 7:10 PM
    codeberg icon
  • FlightGear FlightGear

    v2024.1.1-rc2

    Thu, Nov 21, 2024, 9:38 PM
  • World of Padman World of Padman

    v1.7.0-beta2

    Mon, Nov 18, 2024, 5:40 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    1.0.3

    Fri, Nov 15, 2024, 11:08 AM
  • Widelands Widelands

    1.2.1

    Fri, Nov 15, 2024, 8:33 AM
    codeberg icon
  • Tanks of Freedom 2 Tanks of Freedom 2

    1.0.0

    Thu, Nov 14, 2024, 9:03 PM
  • GearHead Caramel GearHead Caramel

    v0.974: The Road of No Return

    Thu, Nov 14, 2024, 3:57 AM
  • Luanti Luanti

    Luanti 5.10.0

    Wed, Nov 13, 2024, 2:21 PM
  • FlightGear FlightGear

    v2024.1.1-rc1

    Tue, Nov 12, 2024, 5:57 PM
  • ET: Legacy ET: Legacy

    v2.83.1

    Mon, Nov 11, 2024, 9:36 PM
  • ET: Legacy ET: Legacy

    v2.83.0

    Mon, Nov 11, 2024, 3:46 PM
  • Widelands Widelands

    1.2.1~rc2

    Sun, Nov 10, 2024, 9:15 AM
    codeberg icon
  • GearHead Caramel GearHead Caramel

    v0.973 Crashes Fixed, Cyberware Works

    Wed, Nov 6, 2024, 9:50 AM
  • Unvanquished Unvanquished

    Beta 55 Release patch 1

    Sun, Nov 3, 2024, 4:47 PM
  • GearHead Caramel GearHead Caramel

    v0.972: Mistakes Were Made

    Sun, Nov 3, 2024, 12:33 PM
  • Unvanquished Unvanquished

    unvanquished/0.55.1

    Sun, Nov 3, 2024, 5:55 AM
  • GearHead Caramel GearHead Caramel

    v0.971 Shopper's Paradise

    Sun, Nov 3, 2024, 5:24 AM
  • Luanti Luanti

    5.10.0-rc1: Don't memset SEvent directly (#15359)

    Thu, Oct 31, 2024, 6:24 PM
  • SuperTuxKart SuperTuxKart

    1.5-beta1

    Thu, Oct 31, 2024, 11:46 AM
  • World of Padman World of Padman

    v1.7.0-beta1

    Wed, Oct 30, 2024, 5:33 PM
  • Widelands Widelands

    1.2.1~rc1

    Wed, Oct 30, 2024, 1:53 PM
    codeberg icon
  • Battle for Wesnoth Battle for Wesnoth

    1.18.3

    Mon, Oct 28, 2024, 5:47 PM
  • Pocket Broomball Pocket Broomball

    v6.0.0

    Sun, Oct 27, 2024, 7:44 PM
  • Endless Sky Endless Sky

    v0.10.10: Stable Release

    Sat, Oct 26, 2024, 7:50 PM
  • Thrive Thrive

    Thrive 0.7.1

    Sat, Oct 26, 2024, 5:45 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine 3.7.0-stable

    Mon, Oct 21, 2024, 4:57 PM
  • Unvanquished Unvanquished

    Beta 55 Release

    Sun, Oct 20, 2024, 8:31 PM
  • Unvanquished Unvanquished

    unvanquished/0.55.0

    Sun, Oct 20, 2024, 8:00 AM
  • Mineclonia Mineclonia

    0.108.0

    Sat, Oct 19, 2024, 3:48 PM
    codeberg icon
  • Illarion Illarion

    0.15.4

    Mon, Oct 14, 2024, 8:07 AM
  • Hyperrogue Hyperrogue

    Version 13.0v

    Sat, Oct 12, 2024, 9:40 AM
  • Freeciv Freeciv

    R3_1_3

    Thu, Oct 10, 2024, 9:08 PM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    v2.5.4

    Wed, Oct 9, 2024, 8:48 PM
  • Luanti Luanti

    Minetest 5.9.1

    Sat, Oct 5, 2024, 11:13 PM
  • Illarion Illarion

    0.15.3

    Sat, Oct 5, 2024, 11:48 AM
  • Empty Epsilon Empty Epsilon

    EE-2024.10.03PR

    Thu, Oct 3, 2024, 11:47 AM
  • Pocket Broomball Pocket Broomball

    v5.2.1

    Wed, Oct 2, 2024, 1:13 PM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    v2.5.3

    Tue, Oct 1, 2024, 4:14 PM
  • Hurry Curry Hurry Curry

    Banana Appetizer

    Tue, Oct 1, 2024, 4:03 PM
    codeberg icon
  • Hurry Curry Hurry Curry

    Banana Appetizer

    Mon, Sep 30, 2024, 8:29 PM
    codeberg icon
  • Endless Sky Endless Sky

    v0.10.9: Unstable Release

    Sat, Sep 28, 2024, 8:10 PM
  • Stunt Rally Stunt Rally

    Stunt Rally 3.2

    Mon, Sep 23, 2024, 8:13 PM
  • Mineclonia Mineclonia

    0.107.0

    Sat, Sep 21, 2024, 5:39 PM
    codeberg icon
  • irrlamb irrlamb

    1.0.6

    Sat, Sep 21, 2024, 3:58 PM
  • Hurry Curry Hurry Curry

    Banana

    Fri, Sep 20, 2024, 11:20 PM
    codeberg icon
  • Empty Clip Empty Clip

    2.0.3

    Fri, Sep 20, 2024, 3:13 PM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    v2.5.2

    Tue, Sep 17, 2024, 5:09 PM
  • Privacy Friendly 2048 Privacy Friendly 2048

    2048 (Privacy Friendly) v1.4.0

    Mon, Sep 16, 2024, 4:16 PM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    v2.5.1

    Mon, Sep 16, 2024, 4:14 PM
  • LITIENGINE LITIENGINE

    0.9.0

    Sun, Sep 15, 2024, 9:40 PM
  • Pixel Wheels Pixel Wheels

    0.26.0

    Wed, Sep 11, 2024, 12:55 PM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    v2.5.0

    Tue, Sep 10, 2024, 8:40 PM
  • Godot Engine Godot Engine

    3.6-stable

    Mon, Sep 9, 2024, 8:33 AM
  • GearHead Caramel GearHead Caramel

    v0.970: Balance and Bugfix Release

    Tue, Sep 3, 2024, 5:39 AM
  • Hurry Curry Hurry Curry

    Apple Flavour

    Mon, Sep 2, 2024, 5:16 PM
    codeberg icon
  • Mineclonia Mineclonia

    0.106.1

    Sat, Aug 31, 2024, 6:12 PM
    codeberg icon
  • Mineclonia Mineclonia

    0.106.0

    Sat, Aug 31, 2024, 4:05 PM
    codeberg icon
  • Thrive Thrive

    Thrive 0.7.0

    Sat, Aug 31, 2024, 10:38 AM
  • Hurry Curry Hurry Curry

    Apple Emitter

    Sun, Aug 25, 2024, 2:32 PM
    codeberg icon
  • Hurry Curry Hurry Curry

    Apple Emitter

    Tue, Aug 20, 2024, 2:00 PM
    codeberg icon
  • Mineclonia Mineclonia

    0.105.0

    Sat, Aug 17, 2024, 5:38 PM
    codeberg icon
  • Super Retro Mega Wars Super Retro Mega Wars

    Add Czech translation

    Fri, Aug 16, 2024, 11:07 PM
  • Godot Engine Godot Engine

    4.3-stable

    Thu, Aug 15, 2024, 9:08 AM
  • Luanti Luanti

    Minetest 5.9.0

    Mon, Aug 12, 2024, 11:35 AM
  • Empty Epsilon Empty Epsilon

    EE-2024.08.09

    Fri, Aug 9, 2024, 7:51 PM
  • Hurry Curry Hurry Curry

    Apple Doughnut

    Wed, Aug 7, 2024, 10:15 AM
    codeberg icon
  • Mineclonia Mineclonia

    0.104.1

    Tue, Aug 6, 2024, 3:52 PM
    codeberg icon
  • jMonkeyEngine jMonkeyEngine

    v3.7.0-beta1.2.2

    Tue, Jul 30, 2024, 5:16 AM
  • irrlamb irrlamb

    1.0.5

    Mon, Jul 29, 2024, 4:12 PM
  • Hyperrogue Hyperrogue

    Version 13.0t

    Sun, Jul 28, 2024, 7:05 AM
  • BombSquad BombSquad

    v1.7.36

    Fri, Jul 26, 2024, 5:45 PM
  • Hurry Curry Hurry Curry

    Apple Candy

    Mon, Jul 22, 2024, 8:45 PM
    codeberg icon
  • Mineclonia Mineclonia

    0.103.0

    Sat, Jul 20, 2024, 7:43 PM
    codeberg icon
  • Mindustry Mindustry

    7.0 Build 146

    Thu, Jul 18, 2024, 5:23 PM
  • Principia Principia

    2024.07.12-fdroid

    Wed, Jul 17, 2024, 2:12 PM
  • jMonkeyEngine jMonkeyEngine

    v3.7.0-beta1.2.1

    Tue, Jul 16, 2024, 5:47 PM
  • Hurry Curry Hurry Curry

    Apple Biscuit

    Sun, Jul 14, 2024, 8:30 PM
    codeberg icon
  • Hurry Curry Hurry Curry

    Apple Biscuit

    Sun, Jul 14, 2024, 7:33 PM
    codeberg icon
  • Principia Principia

    2024.07.12

    Fri, Jul 12, 2024, 2:07 PM
  • Hurry Curry Hurry Curry

    Post-Jam Release

    Thu, Jul 11, 2024, 3:40 PM
    codeberg icon
  • Hyperrogue Hyperrogue

    Version 13.0s

    Wed, Jul 10, 2024, 5:55 AM
  • Hurry Curry Hurry Curry

    Purism Game Jam release

    Tue, Jul 9, 2024, 10:42 PM
    codeberg icon
  • Freeciv Freeciv

    R3_1_2

    Fri, Jul 5, 2024, 5:35 PM
  • Mineclonia Mineclonia

    0.102.1

    Fri, Jul 5, 2024, 2:51 AM
    codeberg icon
  • Hyperrogue Hyperrogue

    Version 13.0r

    Sun, Jun 30, 2024, 8:49 AM
  • Mineclonia Mineclonia

    0.102.0

    Sat, Jun 29, 2024, 9:39 PM
    codeberg icon
  • Principia Principia

    2024.06.28

    Fri, Jun 28, 2024, 4:19 PM
  • Andor's Trail Andor's Trail

    v0.8.11 Lake Laeroth

    Thu, Jun 27, 2024, 5:20 PM
  • VoxeLibre VoxeLibre

    0.87.2

    Mon, Jun 24, 2024, 1:40 AM
    gitea icon
  • Endless Sky Endless Sky

    v0.10.8: Stable Release

    Sat, Jun 22, 2024, 6:41 PM
  • Empty Epsilon Empty Epsilon

    EE-2024.06.20

    Thu, Jun 20, 2024, 11:37 AM
  • Thrive Thrive

    Thrive 0.6.7.1

    Wed, Jun 19, 2024, 8:55 AM
  • BombSquad BombSquad

    v1.7.35

    Sun, Jun 16, 2024, 10:54 PM
  • Illarion Illarion

    0.15.2

    Sun, Jun 16, 2024, 6:17 PM
  • Thrive Thrive

    Thrive 0.6.7

    Sat, Jun 15, 2024, 5:23 PM
  • Hyperrogue Hyperrogue

    Version 13.0o

    Sun, Jun 9, 2024, 7:29 AM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    v2.4.2

    Wed, Jun 5, 2024, 4:29 PM
  • VoxeLibre VoxeLibre

    0.87.1

    Sun, Jun 2, 2024, 1:58 AM
    gitea icon
  • Mineclonia Mineclonia

    0.101.0

    Sat, Jun 1, 2024, 8:01 PM
    codeberg icon
  • KeeperRL KeeperRL

    KeeperRL 1.0 hotfix 19

    Fri, May 31, 2024, 10:41 AM
  • VoxeLibre VoxeLibre

    0.87.0

    Sun, May 26, 2024, 4:30 PM
    gitea icon
  • Endless Sky Endless Sky

    v0.10.7: Unstable release

    Sat, May 25, 2024, 10:41 PM
  • KeeperRL KeeperRL

    KeeperRL 1.0 hotfix 16

    Tue, May 21, 2024, 7:09 AM
  • Tanks of Freedom 2 Tanks of Freedom 2

    0.7.0-alpha

    Sun, May 19, 2024, 10:13 AM
  • Empty Epsilon Empty Epsilon

    EE-2024.05.16: Fix voice paths in Scenarios 48 and 51 (#2108)

    Thu, May 16, 2024, 10:36 PM
  • Thrive Thrive

    Thrive 0.6.6.2

    Mon, May 13, 2024, 8:16 AM
  • Mineclonia Mineclonia

    0.100.0

    Sat, May 11, 2024, 9:35 PM
    codeberg icon
  • Hyperrogue Hyperrogue

    Version 13.0i

    Fri, May 10, 2024, 6:42 PM
  • Luanti Luanti

    Minetest 5.8.1 (Android only)

    Mon, May 6, 2024, 7:14 PM
  • Andor's Trail Andor's Trail

    v0.8.10

    Sun, Apr 28, 2024, 8:02 PM
  • Empty Epsilon Empty Epsilon

    EE-2024.04.28PR

    Sun, Apr 28, 2024, 7:17 PM
  • BombSquad BombSquad

    v1.7.34

    Fri, Apr 26, 2024, 7:36 PM
  • Freeciv Freeciv

    R3_1_1

    Fri, Apr 26, 2024, 2:43 AM
  • Stunt Rally Stunt Rally

    Stunt Rally 3.1

    Thu, Apr 25, 2024, 8:33 PM
  • Mineclonia Mineclonia

    0.99.0

    Sat, Apr 20, 2024, 8:37 PM
    codeberg icon
  • ET: Legacy ET: Legacy

    v2.82.1

    Fri, Apr 19, 2024, 3:47 PM
  • Godot Engine Godot Engine

    4.2.2-stable

    Wed, Apr 17, 2024, 9:42 PM
  • Godot Engine Godot Engine

    4.1.4-stable

    Wed, Apr 17, 2024, 9:35 PM
  • Stunt Rally Stunt Rally

    SR 3.1 RC1

    Sat, Apr 13, 2024, 11:15 AM
  • C-Dogs SDL C-Dogs SDL

    2.1.0

    Fri, Apr 12, 2024, 12:59 PM
  • GearHead Caramel GearHead Caramel

    v0.962: Fixed Kerberos Fight Bug

    Fri, Apr 5, 2024, 4:22 AM
  • Mineclonia Mineclonia

    0.98.0

    Wed, Apr 3, 2024, 7:24 PM
    codeberg icon
  • Simon Tatham's Puzzles Simon Tatham's Puzzles

    2024-03-29-2245-fd304c53

    Wed, Apr 3, 2024, 7:09 AM
  • Privacy Friendly 2048 Privacy Friendly 2048

    2048 (Privacy Friendly) v1.3.1

    Tue, Apr 2, 2024, 7:45 AM
  • Veloren Veloren

    v0.16.0

    Sun, Mar 31, 2024, 8:36 AM
  • Widelands Widelands

    1.2

    Sat, Mar 30, 2024, 8:25 AM
    codeberg icon
  • GearHead Caramel GearHead Caramel

    v0.961: Closer Every Day

    Mon, Mar 25, 2024, 11:14 AM
  • BombSquad BombSquad

    v1.7.33

    Mon, Mar 25, 2024, 5:09 AM
  • Hyperrogue Hyperrogue

    Version 13.0d

    Sun, Mar 24, 2024, 11:20 AM
  • Widelands Widelands

    1.2~rc1

    Sat, Mar 23, 2024, 9:53 AM
    codeberg icon
  • Simon Tatham's Puzzles Simon Tatham's Puzzles

    2024-03-10-2312-80aac310

    Wed, Mar 20, 2024, 11:35 PM
  • Pocket Broomball Pocket Broomball

    v5.2.0

    Mon, Mar 18, 2024, 10:02 PM
  • Mineclonia Mineclonia

    0.97.1

    Wed, Mar 13, 2024, 4:30 PM
    codeberg icon
  • Simon Tatham's Puzzles Simon Tatham's Puzzles

    2024-03-10-1848-80aac310

    Sun, Mar 10, 2024, 7:10 PM
  • Mineclonia Mineclonia

    0.97.0

    Sat, Mar 9, 2024, 10:14 PM
    codeberg icon
  • ET: Legacy ET: Legacy

    v2.82.0

    Fri, Mar 8, 2024, 2:31 PM
  • Beyond All Reason Beyond All Reason

    1.2988.0

    Sun, Mar 3, 2024, 7:18 AM
  • Beyond All Reason Beyond All Reason

    v1.2985.0: Switch to silent launcher updates on Windows

    Fri, Mar 1, 2024, 5:15 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    0.6.1-alpha

    Fri, Mar 1, 2024, 9:55 AM
  • Freeciv Freeciv

    R3_1_0

    Fri, Mar 1, 2024, 12:32 AM
  • Principia Principia

    2024.02.29

    Thu, Feb 29, 2024, 2:30 PM
  • Freeciv Freeciv

    R3_1_0_RC1

    Thu, Feb 22, 2024, 10:07 PM
  • Mineclonia Mineclonia

    0.96.3

    Wed, Feb 21, 2024, 11:10 PM
    codeberg icon
  • Mineclonia Mineclonia

    0.96.2

    Wed, Feb 21, 2024, 7:12 PM
    codeberg icon
  • Beyond All Reason Beyond All Reason

    v1.2947.0: Merge pull request #578 from L-e-x-o-n/master

    Tue, Feb 20, 2024, 11:01 PM
  • C-Dogs SDL C-Dogs SDL

    2.0.0

    Sun, Feb 18, 2024, 10:22 PM
  • Mineclonia Mineclonia

    0.96.1

    Sun, Feb 18, 2024, 12:31 PM
    codeberg icon
  • Mineclonia Mineclonia

    0.96.0

    Sat, Feb 17, 2024, 9:40 PM
    codeberg icon
  • Endless Sky Endless Sky

    v0.10.6: Stable Release

    Sat, Feb 17, 2024, 8:01 PM
  • Super Retro Mega Wars Super Retro Mega Wars

    Improved server list

    Thu, Feb 15, 2024, 8:28 PM
  • Pocket Broomball Pocket Broomball

    v5.1.3

    Tue, Feb 13, 2024, 9:04 PM
  • Super Retro Mega Wars Super Retro Mega Wars

    New translation: Lithuanian

    Mon, Feb 12, 2024, 7:57 PM
  • Mineclonia Mineclonia

    0.95.0

    Sun, Feb 11, 2024, 1:05 PM
    codeberg icon
  • Freeciv Freeciv

    R3_0_10

    Fri, Feb 9, 2024, 6:14 AM
  • Super Retro Mega Wars Super Retro Mega Wars

    Minor fix: Use correct font

    Wed, Feb 7, 2024, 4:34 PM
  • Pocket Broomball Pocket Broomball

    v5.1.2

    Tue, Feb 6, 2024, 7:36 PM
  • Super Retro Mega Wars Super Retro Mega Wars

    Server reports supported games.

    Mon, Feb 5, 2024, 11:35 AM
  • Tanks of Freedom 2 Tanks of Freedom 2

    0.6.0-alpha

    Fri, Feb 2, 2024, 12:49 PM
  • Mineclonia Mineclonia

    0.94.0

    Sun, Jan 28, 2024, 8:28 AM
    codeberg icon
  • Endless Sky Endless Sky

    v0.10.5: Unstable Release

    Sun, Jan 28, 2024, 6:09 AM
  • Super Retro Mega Wars Super Retro Mega Wars

    [Server + Client] Select your favourite games for local server + Private servers

    Tue, Jan 23, 2024, 6:56 PM
  • Pocket Broomball Pocket Broomball

    v5.1.1

    Sun, Jan 14, 2024, 5:00 PM
  • Mineclonia Mineclonia

    0.93.2

    Thu, Jan 11, 2024, 5:58 PM
    codeberg icon
  • Mineclonia Mineclonia

    0.93.1

    Sun, Jan 7, 2024, 11:18 PM
    codeberg icon
  • Illarion Illarion

    0.15.1

    Sat, Jan 6, 2024, 2:59 PM
  • Beyond All Reason Beyond All Reason

    1.2838.0

    Sat, Jan 6, 2024, 9:29 AM
  • Andor's Trail Andor's Trail

    v0.8.9

    Mon, Jan 1, 2024, 7:58 PM
  • SuperTuxKart SuperTuxKart

    Latest preview release

    Wed, May 28, 2025, 9:30 AM
  • Naev Naev

    Nightly Build

    Wed, May 28, 2025, 2:17 AM
  • SuperTuxKart SuperTuxKart

    1.5-rc1

    Tue, May 27, 2025, 7:01 PM
  • Endless Sky Endless Sky

    Continuous Build

    Tue, May 27, 2025, 5:56 AM
  • Vega Strike Vega Strike

    v0.9.1

    Mon, May 26, 2025, 5:49 AM
  • Unvanquished Unvanquished

    Beta 55 Release patch 4

    Sun, May 25, 2025, 11:14 PM
  • Unciv Unciv

    4.16.11

    Sun, May 25, 2025, 2:47 PM
  • Unvanquished Unvanquished

    unvanquished/0.55.4

    Sun, May 25, 2025, 1:37 PM
  • Naev Naev

    v0.12.5

    Sun, May 25, 2025, 4:43 AM
  • Luanti Luanti

    Luanti 5.12.0

    Sun, May 25, 2025, 3:19 AM
  • Suroi Suroi

    v0.27.1

    Sun, May 25, 2025, 12:48 AM
  • VoxeLibre VoxeLibre

    0.89.4

    Sat, May 24, 2025, 9:42 PM
    gitea icon
  • Vega Strike Vega Strike

    v0.9.1-beta3

    Fri, May 23, 2025, 4:57 AM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    v3.1.0-BETA-1.4

    Fri, May 23, 2025, 12:11 AM
  • Battle for Wesnoth Battle for Wesnoth

    1.19.12

    Tue, May 20, 2025, 10:47 PM
  • Battle for Wesnoth Battle for Wesnoth

    1.18.5

    Tue, May 20, 2025, 10:30 PM
  • Unciv Unciv

    4.16.10

    Tue, May 20, 2025, 7:09 AM
  • Vega Strike Vega Strike

    v0.9.1-beta2

    Mon, May 19, 2025, 5:47 PM
  • Naev Naev

    v0.13.0-alpha.7

    Mon, May 19, 2025, 3:25 PM
  • GDevelop GDevelop

    5.5.231

    Fri, May 16, 2025, 3:07 PM
  • irrlamb irrlamb

    1.0.7

    Thu, May 15, 2025, 11:39 PM
  • jMonkeyEngine jMonkeyEngine

    v3.8.1-stable

    Thu, May 15, 2025, 6:37 AM
  • Thrive Thrive

    Thrive 0.8.2.1

    Wed, May 14, 2025, 1:06 PM
  • Unciv Unciv

    4.16.9

    Tue, May 13, 2025, 9:32 AM
  • libGDX libGDX

    1.13.5

    Tue, May 13, 2025, 8:31 AM
  • Illarion Illarion

    0.15.8

    Mon, May 12, 2025, 4:58 AM
  • Hyperrogue Hyperrogue

    Version 13.0y

    Sun, May 11, 2025, 11:06 PM
  • Suroi Suroi

    v0.27.0

    Sat, May 10, 2025, 4:43 PM
  • Isleward Isleward

    v0.20.0.3

    Fri, May 9, 2025, 11:44 AM
  • Vega Strike Vega Strike

    v0.9.1-beta1

    Fri, May 9, 2025, 12:16 AM
  • Freeciv Freeciv

    R3_1_5

    Thu, May 8, 2025, 10:04 PM
  • GDevelop GDevelop

    5.5.229

    Wed, May 7, 2025, 8:26 AM
  • GDevelop GDevelop

    5.5.230

    Wed, May 7, 2025, 8:26 AM
  • Suroi Suroi

    v0.26.0

    Tue, May 6, 2025, 3:33 AM
  • Unciv Unciv

    4.16.8

    Mon, May 5, 2025, 7:02 PM
  • Andor's Trail Andor's Trail

    v0.8.13 Troubling Times

    Sun, May 4, 2025, 8:54 PM
  • Speed Dreams Speed Dreams

    2.4.1 release

    Sun, May 4, 2025, 6:48 PM
    forgejo icon
  • GearHead Caramel GearHead Caramel

    v0.977: Terrain Destruction and Random Artifacts

    Sun, May 4, 2025, 2:22 PM
  • Mineclonia Mineclonia

    0.114.1

    Sat, May 3, 2025, 7:11 PM
    codeberg icon
  • Thrive Thrive

    Thrive 0.8.2

    Sat, May 3, 2025, 5:32 PM
  • Unciv Unciv

    4.16.7-patch1

    Fri, May 2, 2025, 12:09 PM
  • Unciv Unciv

    4.16.7

    Thu, May 1, 2025, 7:15 PM
  • choria choria

    1.1.0

    Thu, May 1, 2025, 1:39 PM
  • Naev Naev

    v0.13.0-alpha.6

    Thu, May 1, 2025, 8:41 AM
  • jMonkeyEngine jMonkeyEngine

    v3.8.0-stable

    Thu, May 1, 2025, 7:59 AM
  • Mindustry Mindustry

    v8 Build 149 - Beta

    Wed, Apr 30, 2025, 11:34 PM
  • ROTA ROTA

    2025.04.30

    Wed, Apr 30, 2025, 9:56 PM
  • ROTA ROTA

    2025.04.29

    Wed, Apr 30, 2025, 2:17 AM
  • Unciv Unciv

    4.16.6

    Tue, Apr 29, 2025, 8:07 PM
  • Battle for Wesnoth Battle for Wesnoth

    1.19.11

    Mon, Apr 28, 2025, 3:28 AM
  • VoxeLibre VoxeLibre

    0.89.3

    Sat, Apr 26, 2025, 9:40 PM
    gitea icon
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    v3.0.2

    Fri, Apr 25, 2025, 9:33 PM
  • Unciv Unciv

    4.16.5

    Wed, Apr 23, 2025, 8:34 PM
  • Isleward Isleward

    v0.20.0.2

    Wed, Apr 23, 2025, 5:47 AM
  • Isleward Isleward

    v0.20.0.1

    Tue, Apr 22, 2025, 6:05 AM
  • Isleward Isleward

    v0.20.0

    Mon, Apr 21, 2025, 3:11 PM
  • Mindustry Mindustry

    v8 Build 148 - Beta

    Mon, Apr 21, 2025, 2:12 PM
  • Mineclonia Mineclonia

    0.114.0

    Sat, Apr 19, 2025, 2:53 PM
    codeberg icon
  • Unciv Unciv

    4.16.4

    Thu, Apr 17, 2025, 8:52 PM
  • Unvanquished Unvanquished

    Beta 55 Release patch 3

    Tue, Apr 15, 2025, 2:20 AM
  • Unvanquished Unvanquished

    unvanquished/0.55.3

    Mon, Apr 14, 2025, 8:00 PM
  • Mindustry Mindustry

    v8 Build 147.1 - Beta

    Mon, Apr 14, 2025, 3:04 AM
  • Unciv Unciv

    4.16.3

    Sat, Apr 12, 2025, 6:58 PM
  • Naev Naev

    v0.13.0-alpha.5

    Sat, Apr 12, 2025, 3:19 AM
  • Naev Naev

    v0.13.0-alpha.4

    Fri, Apr 11, 2025, 3:07 PM
  • Suroi Suroi

    v0.24.2

    Fri, Apr 11, 2025, 5:39 AM
  • Suroi Suroi

    v0.25.0

    Fri, Apr 11, 2025, 5:39 AM
  • Suroi Suroi

    v0.25.1

    Fri, Apr 11, 2025, 5:39 AM
  • Mindustry Mindustry

    v8 Build 147 - Beta

    Fri, Apr 11, 2025, 1:24 AM
  • Freeciv Freeciv

    R3_2_0_beta2

    Thu, Apr 10, 2025, 11:01 PM
  • GearHead Caramel GearHead Caramel

    v0.976: Pirate's Point

    Thu, Apr 10, 2025, 1:11 PM
  • BombSquad BombSquad

    v1.7.39

    Wed, Apr 9, 2025, 5:22 AM
  • Naev Naev

    v0.13.0-alpha.3

    Tue, Apr 8, 2025, 11:51 AM
  • Naev Naev

    v0.12.4

    Mon, Apr 7, 2025, 5:28 PM
  • GDevelop GDevelop

    5.5.228

    Mon, Apr 7, 2025, 3:43 PM
  • VoxeLibre VoxeLibre

    0.89.2

    Sun, Apr 6, 2025, 8:09 PM
    gitea icon
  • Hurry Curry Hurry Curry

    Banana Chips

    Sun, Apr 6, 2025, 6:04 PM
    codeberg icon
  • Principia Principia

    2025.04.05

    Sat, Apr 5, 2025, 11:33 AM
  • Vega Strike Vega Strike

    v0.9.0

    Tue, Apr 1, 2025, 4:08 AM
  • Isleward Isleward

    v0.19.0.0

    Sun, Mar 30, 2025, 12:20 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    1.0.8

    Sat, Mar 29, 2025, 6:52 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine 3.8.0-beta1

    Fri, Mar 28, 2025, 2:27 AM
  • GDevelop GDevelop

    5.5.227

    Thu, Mar 27, 2025, 1:45 PM
  • Vega Strike Vega Strike

    v0.9.0-beta2

    Wed, Mar 26, 2025, 5:43 PM
  • Godot Engine Godot Engine

    4.4.1-stable

    Wed, Mar 26, 2025, 11:59 AM
  • Naev Naev

    v0.13.0-alpha.2

    Mon, Mar 24, 2025, 3:06 PM
  • Pocket Broomball Pocket Broomball

    v6.1.3

    Sun, Mar 23, 2025, 7:17 PM
  • VoxeLibre VoxeLibre

    0.89.1

    Sat, Mar 22, 2025, 10:24 PM
    gitea icon
  • Isleward Isleward

    v0.18.0

    Sat, Mar 22, 2025, 1:19 PM
  • BombSquad BombSquad

    v1.7.38

    Thu, Mar 20, 2025, 5:43 PM
  • Battle for Wesnoth Battle for Wesnoth

    1.19.10

    Mon, Mar 17, 2025, 4:30 AM
  • BZFlag BZFlag

    2.4.30 "All Is Clear"

    Mon, Mar 17, 2025, 12:58 AM
  • Pocket Broomball Pocket Broomball

    v6.1.2

    Sun, Mar 16, 2025, 8:04 PM
  • Suroi Suroi

    v0.24.1

    Sun, Mar 16, 2025, 5:47 AM
  • Mineclonia Mineclonia

    0.113.0

    Sat, Mar 15, 2025, 6:24 PM
    codeberg icon
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    v3.0.1

    Tue, Mar 11, 2025, 4:51 PM
  • GDevelop GDevelop

    5.5.226

    Tue, Mar 11, 2025, 3:23 PM
  • GDevelop GDevelop

    5.5.225

    Tue, Mar 11, 2025, 2:46 PM
  • BombSquad BombSquad

    v1.7.37

    Mon, Mar 10, 2025, 10:35 PM
  • Illarion Illarion

    0.15.7

    Sun, Mar 9, 2025, 1:55 PM
  • C-Dogs SDL C-Dogs SDL

    2.3.0

    Sat, Mar 8, 2025, 9:39 AM
  • Isleward Isleward

    v0.17.0.11

    Sat, Mar 8, 2025, 6:18 AM
  • VoxeLibre VoxeLibre

    0.89.0

    Sat, Mar 8, 2025, 3:39 AM
    gitea icon
  • Isleward Isleward

    v0.17.0.10

    Fri, Mar 7, 2025, 7:02 AM
  • Isleward Isleward

    v0.17.0.9

    Fri, Mar 7, 2025, 6:48 AM
  • Mineclonia Mineclonia

    0.112.2

    Wed, Mar 5, 2025, 10:31 PM
    codeberg icon
  • Isleward Isleward

    v0.17.0.8

    Wed, Mar 5, 2025, 10:08 AM
  • Isleward Isleward

    v0.17.0.7

    Wed, Mar 5, 2025, 9:39 AM
  • jMonkeyEngine jMonkeyEngine

    v3.8.0-alpha4

    Wed, Mar 5, 2025, 4:50 AM
  • Tanks of Freedom 2 Tanks of Freedom 2

    1.0.7

    Tue, Mar 4, 2025, 10:19 AM
  • Godot Engine Godot Engine

    4.4-stable

    Mon, Mar 3, 2025, 3:32 PM
  • Mineclonia Mineclonia

    0.112.1

    Sun, Mar 2, 2025, 7:01 PM
    codeberg icon
  • Mineclonia Mineclonia

    0.112.0

    Sat, Mar 1, 2025, 9:23 PM
    codeberg icon
  • Isleward Isleward

    v0.17.0.6

    Fri, Feb 28, 2025, 5:38 PM
  • Pocket Broomball Pocket Broomball

    v6.1.1

    Fri, Feb 28, 2025, 9:14 AM
  • The Museum of All Things The Museum of All Things

    v1.0.1

    Thu, Feb 27, 2025, 10:30 AM
  • The Museum of All Things The Museum of All Things

    v1.0.0

    Thu, Feb 27, 2025, 12:42 AM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    v3.0.0

    Wed, Feb 26, 2025, 4:03 PM
  • Suroi Suroi

    v0.24.0

    Tue, Feb 25, 2025, 9:48 PM
  • BZFlag BZFlag

    2.4.28 "Full of Dangers"

    Tue, Feb 25, 2025, 11:38 AM
  • Tanks of Freedom 2 Tanks of Freedom 2

    1.0.6

    Mon, Feb 24, 2025, 2:24 PM
  • Hyperrogue Hyperrogue

    Version 13.0x

    Mon, Feb 24, 2025, 12:33 PM
  • Thrive Thrive

    Thrive 0.8.1.1

    Mon, Feb 24, 2025, 8:47 AM
  • ROTA ROTA

    2025.02.23

    Mon, Feb 24, 2025, 1:40 AM
  • Isleward Isleward

    v0.17.0.5

    Sun, Feb 23, 2025, 8:28 AM
  • Endless Sky Endless Sky

    v0.10.12: Stable Release

    Sat, Feb 22, 2025, 10:23 PM
  • Isleward Isleward

    v0.17.0.4

    Sat, Feb 22, 2025, 3:35 PM
  • Thrive Thrive

    Thrive 0.8.1

    Sat, Feb 22, 2025, 1:23 PM
  • Isleward Isleward

    v0.17.0.3

    Sat, Feb 22, 2025, 11:10 AM
  • Isleward Isleward

    v0.17.0.2

    Sat, Feb 22, 2025, 11:02 AM
  • Isleward Isleward

    v0.17.0.1

    Sat, Feb 22, 2025, 10:10 AM
  • Isleward Isleward

    v0.17

    Sat, Feb 22, 2025, 7:34 AM
  • FlightGear FlightGear

    v2024.1.1

    Wed, Feb 19, 2025, 8:53 AM
  • Tanks of Freedom 2 Tanks of Freedom 2

    1.0.5

    Tue, Feb 18, 2025, 6:33 PM
  • Battle for Wesnoth Battle for Wesnoth

    1.19.9

    Mon, Feb 17, 2025, 10:13 PM
  • Battle for Wesnoth Battle for Wesnoth

    1.18.4

    Mon, Feb 17, 2025, 9:50 PM
  • Luanti Luanti

    Luanti 5.11.0

    Mon, Feb 17, 2025, 7:36 PM
  • Isleward Isleward

    v0.16.0.25

    Mon, Feb 17, 2025, 2:10 PM
  • Isleward Isleward

    v0.16.0.24

    Sun, Feb 16, 2025, 2:39 PM
  • Mineclonia Mineclonia

    0.111.1

    Sat, Feb 15, 2025, 9:08 PM
    codeberg icon
  • Luanti Luanti

    Luanti 5.11.0-rc1

    Tue, Feb 11, 2025, 5:31 PM
  • Box Smasher Box Smasher

    Latest development version

    Tue, Feb 11, 2025, 3:52 PM
  • Pocket Broomball Pocket Broomball

    v6.1.0

    Mon, Feb 10, 2025, 5:14 PM
  • Box Smasher Box Smasher

    1.1.1

    Sun, Feb 9, 2025, 6:31 PM
  • Mineclonia Mineclonia

    0.111.0

    Sat, Feb 8, 2025, 9:48 PM
    codeberg icon
  • Vega Strike Vega Strike

    v0.9.0-beta1

    Fri, Feb 7, 2025, 2:38 PM
  • Vega Strike Vega Strike

    v0.9.0-alpha6

    Fri, Feb 7, 2025, 1:54 PM
  • The Museum of All Things The Museum of All Things

    v0.4.0

    Thu, Feb 6, 2025, 8:03 AM
  • GDevelop GDevelop

    5.5.224

    Wed, Feb 5, 2025, 10:31 AM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine 3.8.0-alpha3

    Mon, Feb 3, 2025, 11:10 AM
  • Speed Dreams Speed Dreams

    2.4.0 - First Git release!

    Sat, Feb 1, 2025, 6:14 PM
    forgejo icon
  • Naev Naev

    v0.12.3

    Sat, Feb 1, 2025, 7:43 AM
  • Illarion Illarion

    0.15.6

    Fri, Jan 31, 2025, 1:54 PM
  • 0 A.D.: Empires Ascendant 0 A.D.: Empires Ascendant

    Alpha 27 Agni

    Thu, Jan 30, 2025, 9:57 AM
    gitea icon
  • FlightGear FlightGear

    version/2020.3.20-rc1

    Wed, Jan 29, 2025, 10:11 PM
  • Vega Strike Vega Strike

    v0.9.0-alpha5

    Tue, Jan 28, 2025, 8:22 PM
  • Box Smasher Box Smasher

    1.1.0

    Tue, Jan 28, 2025, 8:07 PM
  • GDevelop GDevelop

    5.5.223

    Mon, Jan 27, 2025, 9:56 PM
  • Suroi Suroi

    v0.23.1

    Mon, Jan 27, 2025, 6:03 AM
  • Endless Sky Endless Sky

    v0.10.11: Unstable Release

    Sat, Jan 25, 2025, 11:07 PM
  • GDevelop GDevelop

    5.5.222

    Thu, Jan 23, 2025, 5:15 PM
  • Vega Strike Vega Strike

    v0.9.0-alpha4

    Wed, Jan 22, 2025, 10:53 PM
  • Mineclonia Mineclonia

    0.110.1

    Wed, Jan 22, 2025, 9:12 PM
    codeberg icon
  • The Museum of All Things The Museum of All Things

    v0.3.1

    Tue, Jan 21, 2025, 5:58 AM
  • The Museum of All Things The Museum of All Things

    v0.3.0

    Tue, Jan 21, 2025, 5:31 AM
  • Hurry Curry Hurry Curry

    Banana Chips

    Mon, Jan 20, 2025, 8:24 PM
    codeberg icon
  • Battle for Wesnoth Battle for Wesnoth

    1.19.8

    Sun, Jan 19, 2025, 5:54 PM
  • ET: Legacy ET: Legacy

    v2.83.2

    Sun, Jan 19, 2025, 2:22 PM
  • Mineclonia Mineclonia

    0.110.0

    Sat, Jan 18, 2025, 4:18 PM
    codeberg icon
  • FlightGear FlightGear

    v2024.1.1-rc4

    Thu, Jan 16, 2025, 10:02 AM
  • Suroi Suroi

    v0.23.0

    Wed, Jan 15, 2025, 5:54 AM
  • libGDX libGDX

    1.13.1

    Thu, Jan 9, 2025, 9:17 PM
  • libGDX libGDX

    1.13.0

    Wed, Jan 8, 2025, 10:38 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine 3.8.0-alpha2

    Wed, Jan 8, 2025, 8:06 AM
  • VoxeLibre VoxeLibre

    0.88.1

    Sun, Jan 5, 2025, 6:32 PM
    gitea icon
  • Freeciv Freeciv

    R3_1_4

    Thu, Jan 2, 2025, 11:44 PM
  • FlightGear FlightGear

    A proposal for a new flight simulator - home built! (1.0)

    Tue, Apr 9, 1996, 12:00 AM
  • Zero-K Zero-K

    Zero-K v0.9.7

    Wed, Dec 28, 2011, 4:27 PM
  • FlightGear FlightGear

    Interview: Gijs de Rooy

    Wed, Dec 28, 2011, 12:00 AM
  • FlightGear FlightGear

    Interview: Stuart Buchanan

    Wed, Dec 28, 2011, 12:00 AM
  • Zero-K Zero-K

    Zero-K patch version v0.9.6

    Mon, Dec 26, 2011, 3:15 PM
  • Zero-K Zero-K

    Zero-K v0.9.4 + Spring engine 85.0 dual christmas release!

    Sat, Dec 24, 2011, 4:41 AM
  • Zero-K Zero-K

    Zero-K adopts Spring engine v84.0 + new game version

    Fri, Nov 25, 2011, 6:26 PM
  • Zero-K Zero-K

    PlanetWars round 11

    Sat, Nov 19, 2011, 10:54 PM
  • Zero-K Zero-K

    New Zero-K trailer by Antero

    Wed, Nov 9, 2011, 8:15 AM
  • Zero-K Zero-K

    Zero-K updates to Spring Engine 83!

    Sun, Nov 6, 2011, 10:03 PM
  • Zero-K Zero-K

    Well, that was embarassing.

    Sun, Nov 6, 2011, 1:53 PM
  • Zero-K Zero-K

    Zero-K v0.8.13.4 + PlanetWars season 10 launching!

    Thu, Nov 3, 2011, 10:36 AM
  • Zero-K Zero-K

    Zero-K v0.8.13.1

    Wed, Oct 26, 2011, 7:20 AM
  • Zero-K Zero-K

    Empire has won PlanetWars + Zero-K v0.8.12

    Thu, Oct 20, 2011, 7:40 AM
  • Zero-K Zero-K

    Zero-K v0.8.11

    Sun, Oct 9, 2011, 9:47 AM
  • Zero-K Zero-K

    Ascended Valhalla conquered the galaxy!

    Tue, Sep 20, 2011, 12:26 AM
  • Zero-K Zero-K

    PlanetWars season 8 + Zero-K v0.8.10

    Thu, Sep 1, 2011, 5:02 PM
  • FlightGear FlightGear

    Carrier Ops (USS Carl Vinson)

    Thu, Sep 1, 2011, 12:00 AM
  • Zero-K Zero-K

    Noble Champions win PlanetWars season 7

    Tue, Aug 23, 2011, 3:03 PM
  • FlightGear FlightGear

    FlightGear 2.4 released

    Wed, Aug 17, 2011, 12:00 AM
  • Zero-K Zero-K

    Problems logging in or having another identity?

    Wed, Aug 10, 2011, 6:22 AM
  • Zero-K Zero-K

    PlanetWars season 7

    Tue, Aug 9, 2011, 5:24 AM
  • Zero-K Zero-K

    Zero-K version 0.8.9.1

    Thu, Aug 4, 2011, 7:20 PM
  • FlightGear FlightGear

    Flight Pro Sim Statement

    Tue, Aug 2, 2011, 12:00 AM
  • Zero-K Zero-K

    Zero-K version 0.8.9

    Mon, Jul 25, 2011, 8:30 PM
  • Zero-K Zero-K

    PlanetWars season 6

    Thu, Jul 7, 2011, 10:00 PM
  • Zero-K Zero-K

    Version 0.8.8.2

    Fri, Jul 1, 2011, 6:39 PM
  • Zero-K Zero-K

    Zero-K review in c't

    Sat, Dec 29, 2012, 8:42 PM
  • FlightGear FlightGear

    12 days of flight tips (season 2)

    Wed, Dec 26, 2012, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.0.12.3

    Sun, Dec 23, 2012, 10:48 PM
  • Zero-K Zero-K

    Zero-K v1.0.12.2

    Tue, Dec 18, 2012, 10:52 PM
  • Zero-K Zero-K

    Zero-K Cinematic Trailer by KingRaptor

    Sun, Nov 18, 2012, 2:36 PM
  • Zero-K Zero-K

    Zero-K v1.0.10.8

    Mon, Nov 5, 2012, 10:18 PM
  • Zero-K Zero-K

    Zero-K v1.0.10.2

    Thu, Oct 25, 2012, 1:43 PM
  • Zero-K Zero-K

    QuickMatch and springie improvements

    Thu, Oct 18, 2012, 7:35 PM
  • Zero-K Zero-K

    Zero-K v1.0.9.7

    Sun, Sep 9, 2012, 9:02 AM
  • Zero-K Zero-K

    Zero-K v1.0.8.7

    Sat, Aug 18, 2012, 4:21 PM
  • FlightGear FlightGear

    FlightGear 2.8 released

    Fri, Aug 17, 2012, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.0.8.1

    Fri, Aug 3, 2012, 5:07 PM
  • Zero-K Zero-K

    Zero-K v1.0.7.8 + new PlanetWars beta

    Mon, Jul 30, 2012, 9:06 PM
  • Zero-K Zero-K

    Engine Situation + Zero-K v1.0.7.7

    Mon, Jul 16, 2012, 2:08 PM
  • Zero-K Zero-K

    Zero-K v 1.0.7.0

    Sun, Jul 1, 2012, 6:51 PM
  • Zero-K Zero-K

    Zero-K v1.0.6.8

    Thu, Jun 14, 2012, 11:22 PM
  • Zero-K Zero-K

    Zero-K v1.0.6.5

    Sat, Jun 9, 2012, 11:52 PM
  • Zero-K Zero-K

    Zero-K v1.0.6.3

    Fri, Jun 8, 2012, 8:54 PM
  • FlightGear FlightGear

    Interview: Jon Berndt

    Sat, Jun 2, 2012, 12:00 AM
  • FlightGear FlightGear

    Interview: Sam Clancy

    Sat, Jun 2, 2012, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.0.5.9

    Wed, May 30, 2012, 7:58 PM
  • Zero-K Zero-K

    QuickMatch/Juggler neutered

    Sat, May 26, 2012, 10:58 PM
  • Zero-K Zero-K

    Zero-K v1.0.5.7

    Sun, May 20, 2012, 9:12 PM
  • Zero-K Zero-K

    Zero-K v1.0.5.1

    Tue, May 8, 2012, 4:55 PM
  • Zero-K Zero-K

    Zero-K v1.0.4.20

    Fri, Apr 27, 2012, 2:20 PM
  • FlightGear FlightGear

    Mountain-flying in the French Alps

    Thu, Apr 26, 2012, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.0.4.17 - Mex control, Communism and Gunship balance

    Sun, Apr 22, 2012, 9:50 PM
  • Zero-K Zero-K

    Zero-K v1.0.4.9

    Mon, Apr 16, 2012, 3:39 AM
  • Zero-K Zero-K

    Zero-K v1.0.4.1 - v1.0.4.6 + Quickmatch

    Wed, Apr 11, 2012, 2:12 AM
  • Zero-K Zero-K

    Zero-K v1.0.4.0

    Sun, Apr 1, 2012, 6:39 PM
  • FlightGear FlightGear

    Developing Computer Vision Algorithms with FlightGear

    Mon, Mar 26, 2012, 12:00 AM
  • Zero-K Zero-K

    v1.0.3.9 + Spring 88.0

    Sun, Mar 25, 2012, 9:00 PM
  • Zero-K Zero-K

    v1.0.3.7 + New Engine

    Sat, Mar 17, 2012, 9:10 PM
  • Zero-K Zero-K

    Multitouch + pen research progress

    Sat, Mar 17, 2012, 9:46 AM
  • Zero-K Zero-K

    Zero-K v1.0.3.3, everything works now?

    Tue, Mar 13, 2012, 4:31 PM
  • Zero-K Zero-K

    Zero-K v1.0.3.0 w/ Spring 87.0

    Sun, Mar 11, 2012, 6:29 PM
  • FlightGear FlightGear

    Interview: Christian Schmitt

    Fri, Mar 2, 2012, 12:00 AM
  • FlightGear FlightGear

    Advanced Weather v1.4 in FlightGear 2.6+

    Fri, Feb 24, 2012, 12:00 AM
  • Zero-K Zero-K

    PlayerJuggler disabled

    Mon, Feb 20, 2012, 6:04 AM
  • FlightGear FlightGear

    FlightGear 2.6 released

    Mon, Feb 20, 2012, 12:00 AM
  • Zero-K Zero-K

    Zero-K v0.9.9.4

    Tue, Feb 14, 2012, 7:54 PM
  • Zero-K Zero-K

    Stalemate!

    Wed, Feb 8, 2012, 10:20 PM
  • Zero-K Zero-K

    Zero-K v0.9.9.3

    Sat, Feb 4, 2012, 10:28 PM
  • FlightGear FlightGear

    Sky Diving Visualization

    Thu, Feb 2, 2012, 12:00 AM
  • FlightGear FlightGear

    Interview: Durk Talsma

    Wed, Feb 1, 2012, 12:00 AM
  • FlightGear FlightGear

    What would it be like to fly a rocket into space?

    Thu, Jan 26, 2012, 12:00 AM
  • Zero-K Zero-K

    Zero-K v0.9.9

    Sat, Jan 21, 2012, 4:42 PM
  • Zero-K Zero-K

    Zero-K v0.9.8.8

    Wed, Jan 11, 2012, 9:45 PM
  • Zero-K Zero-K

    Auto auto hosts and the mighty Player Juggler

    Mon, Jan 9, 2012, 11:15 AM
  • Zero-K Zero-K

    Zero-K v0.9.8

    Thu, Jan 5, 2012, 8:26 AM
  • FlightGear FlightGear

    Interview: Olivier Jacq

    Mon, Jan 2, 2012, 12:00 AM
  • FlightGear FlightGear

    12 days of flight tips (season 1)

    Sun, Jan 1, 2012, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.1.12.4

    Mon, Dec 23, 2013, 10:15 PM
  • Zero-K Zero-K

    Zero-K v1.1.12.0

    Mon, Dec 16, 2013, 10:53 PM
  • FlightGear FlightGear

    A preview of features for Flightgear 3.0

    Thu, Nov 28, 2013, 12:00 AM
  • Zero-K Zero-K

    Much Awaited Orbital Sniper Base Cancelled, Licho Outraged

    Tue, Nov 26, 2013, 1:25 PM
  • Zero-K Zero-K

    Worth 30,000 words per second: Two new videos

    Mon, Nov 18, 2013, 2:13 PM
  • ET: Legacy ET: Legacy

    Version 2.71rc3 released

    Sat, Nov 2, 2013, 7:32 PM
  • Zero-K Zero-K

    War breaks out, spaceways in chaos! (Planetwars 12)

    Sat, Oct 5, 2013, 8:54 PM
  • Zero-K Zero-K

    More casts!

    Fri, Oct 4, 2013, 2:43 PM
  • Zero-K Zero-K

    The factions condense

    Tue, Oct 1, 2013, 6:02 PM
  • Zero-K Zero-K

    PlanetWars round 11 officially concludes (finally)

    Fri, Sep 27, 2013, 9:56 PM
  • Zero-K Zero-K

    More casts!

    Fri, Sep 27, 2013, 12:35 AM
  • ET: Legacy ET: Legacy

    Call for maintainers

    Wed, Sep 25, 2013, 8:34 PM
  • FlightGear FlightGear

    FlightGear 2.12 released

    Sat, Sep 21, 2013, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.1.9.9 - Small updates since v1.1.9.0

    Tue, Sep 10, 2013, 6:41 PM
  • Zero-K Zero-K

    Zero-K v1.1.9.0

    Mon, Sep 2, 2013, 8:24 PM
  • Zero-K Zero-K

    Zero-K v1.1.8.0

    Sat, Aug 10, 2013, 3:10 PM
  • Zero-K Zero-K

    Zero-K v1.1.7.0 - Air Update

    Sun, Jul 21, 2013, 12:03 PM
  • Zero-K Zero-K

    Watch some commentated matches!

    Thu, Jul 11, 2013, 5:10 PM
  • Zero-K Zero-K

    Special event - Raider weekend

    Fri, Jun 28, 2013, 11:52 PM
  • Zero-K Zero-K

    Zero-K v1.1.6.0 (finally)

    Wed, Jun 26, 2013, 1:40 PM
  • ET: Legacy ET: Legacy

    All Quiet on the Western Front

    Wed, Jun 26, 2013, 11:46 AM
  • Zero-K Zero-K

    Multiplatform Zero-K lobby

    Mon, May 27, 2013, 6:51 AM
  • FlightGear FlightGear

    A preview of novel features for the next release

    Mon, May 13, 2013, 12:00 AM
  • Zero-K Zero-K

    Welcome to the past

    Tue, May 7, 2013, 5:48 AM
  • Zero-K Zero-K

    Zero-K v1.1.4.0 with Spring 94.1

    Wed, Apr 17, 2013, 9:25 PM
  • Zero-K Zero-K

    Zerok- v1.1.3.6

    Sat, Mar 16, 2013, 11:44 AM
  • Zero-K Zero-K

    Zero-K v1.1.2.0

    Thu, Feb 21, 2013, 2:53 PM
  • FlightGear FlightGear

    FlightGear 2.10 released

    Sun, Feb 17, 2013, 12:00 AM
  • Zero-K Zero-K

    Zero-K story: Behind the scenes

    Thu, Jan 31, 2013, 9:36 PM
  • Zero-K Zero-K

    Zero-K v1.1.1.2

    Sat, Jan 26, 2013, 11:58 PM
  • Zero-K Zero-K

    Zero-K v1.1.1.1 & Bombard Commander

    Wed, Jan 2, 2013, 11:17 PM
  • Zero-K Zero-K

    New illustration by Jeremy Gooch

    Tue, Jan 1, 2013, 11:06 PM
  • ET: Legacy ET: Legacy

    Enemy Territory: Legacy version 2.71a has been released

    Wed, Dec 24, 2014, 10:00 PM
  • FlightGear FlightGear

    The magic of light and haze

    Wed, Dec 17, 2014, 12:00 AM
  • Zero-K Zero-K

    ZK 2v2 Tournament December 20th 2014

    Mon, Dec 15, 2014, 1:31 AM
  • Zero-K Zero-K

    Zero-K 2v2 Tournament 12/6/14

    Thu, Dec 4, 2014, 3:39 AM
  • Zero-K Zero-K

    Zero-K v1.2.12.0

    Sun, Nov 30, 2014, 8:47 PM
  • FlightGear FlightGear

    A preview of features for Flightgear 3.4

    Sun, Nov 30, 2014, 12:00 AM
  • Zero-K Zero-K

    ZK 1v1 Tournament November 29th 2014

    Mon, Nov 17, 2014, 8:36 PM
  • ET: Legacy ET: Legacy

    We're finally able to run 64bit Omni-bot with the Legacy mod!

    Fri, Nov 7, 2014, 8:43 AM
  • Zero-K Zero-K

    Zero-K v1.2.11.0 and Halloween Event

    Fri, Oct 31, 2014, 10:06 PM
  • Zero-K Zero-K

    ZK 2v2 Tournament - October 25th 2014

    Sat, Oct 18, 2014, 5:54 PM
  • FlightGear FlightGear

    FlightGear 3.2 released

    Wed, Oct 15, 2014, 12:00 AM
  • Zero-K Zero-K

    Humanity has swept over the galaxy!

    Fri, Sep 19, 2014, 4:23 AM
  • Zero-K Zero-K

    PlanetWars 13 is now Live!

    Tue, Sep 16, 2014, 9:14 PM
  • Zero-K Zero-K

    Automated PMs

    Tue, Sep 16, 2014, 1:06 AM
  • Zero-K Zero-K

    PlanetWars 13 Begins Tomorrow

    Mon, Sep 15, 2014, 10:46 PM
  • Zero-K Zero-K

    ZK 1v1 Tournament September 20 2014

    Sat, Sep 13, 2014, 10:17 PM
  • Zero-K Zero-K

    Zero-K v1.2.8.18

    Sat, Aug 30, 2014, 2:50 PM
  • Zero-K Zero-K

    Zero-K v1.2.8.11

    Mon, Aug 25, 2014, 3:09 PM
  • Zero-K Zero-K

    ZK 2v2 Tournament August 23rd 2014

    Mon, Aug 18, 2014, 3:44 AM
  • Zero-K Zero-K

    Zero-K v1.2.7.11

    Fri, Aug 8, 2014, 7:59 PM
  • Zero-K Zero-K

    Zero-K v1.2.7.9

    Sun, Aug 3, 2014, 10:10 PM
  • Zero-K Zero-K

    July tourney starting soon

    Sat, Jul 26, 2014, 3:07 AM
  • Zero-K Zero-K

    ZK 1v1 Tournament July 26 2014

    Thu, Jul 17, 2014, 5:29 PM
  • Zero-K Zero-K

    Tourney and Balance Release v1.2.7.0

    Mon, Jun 30, 2014, 10:56 PM
  • ET: Legacy ET: Legacy

    Version 2.71rc4 released

    Sun, Jun 8, 2014, 8:03 PM
  • Zero-K Zero-K

    Back to the Future: Zero-K v1.2.6.0 with Spring 97.0

    Sun, Jun 1, 2014, 11:55 PM
  • Zero-K Zero-K

    ZK 1v1 Tourney starting now!

    Sat, May 24, 2014, 3:12 PM
  • Zero-K Zero-K

    ZK has been Greenlit!

    Thu, May 15, 2014, 11:27 PM
  • FlightGear FlightGear

    A preview of features for Flightgear 3.2

    Wed, May 7, 2014, 12:00 AM
  • Zero-K Zero-K

    Zero-k v1.2.4.9 - Commander nerfs and UI polish

    Wed, Apr 23, 2014, 10:59 AM
  • Zero-K Zero-K

    ZK is on Greenlight!

    Wed, Apr 9, 2014, 7:06 PM
  • Zero-K Zero-K

    Zero-K v1.2.4.0 - Ongoing Sea Rework

    Mon, Apr 7, 2014, 11:54 AM
  • Zero-K Zero-K

    Zero-k v1.2.3.7 - Messing with Jumpies

    Wed, Mar 26, 2014, 4:05 PM
  • Zero-K Zero-K

    March 1v1 Tourney starting shortly!

    Sun, Mar 16, 2014, 2:28 AM
  • Zero-K Zero-K

    Zero-K v1.2.3.0 - Sea, Spider and Capture the Flag

    Tue, Mar 4, 2014, 3:06 PM
  • Zero-K Zero-K

    2v2 zero-K Tourney starting soon

    Sun, Feb 23, 2014, 12:55 AM
  • FlightGear FlightGear

    FlightGear 3.0 released

    Tue, Feb 18, 2014, 12:00 AM
  • FlightGear FlightGear

    Pushing the boundaries – the X-15 story

    Mon, Feb 3, 2014, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.2.1.1

    Sun, Jan 26, 2014, 12:57 PM
  • ET: Legacy ET: Legacy

    EasyGen terrain generator has been open-sourced

    Wed, Jan 15, 2014, 8:55 PM
  • Zero-K Zero-K

    Godde wins 1v1 zero-K tourney

    Sun, Jan 12, 2014, 11:50 PM
  • Zero-K Zero-K

    Zero-K v1.3.12.1

    Sun, Dec 20, 2015, 8:39 PM
  • FlightGear FlightGear

    An experience like no other…

    Fri, Dec 18, 2015, 12:00 AM
  • FlightGear FlightGear

    The new Cessna 172p

    Mon, Dec 7, 2015, 12:00 AM
  • Zero-K Zero-K

    Zero-K 1v1 Tournament December 12th 2015

    Sun, Dec 6, 2015, 8:39 PM
  • FlightGear FlightGear

    What's the Flightgear news?

    Thu, Dec 3, 2015, 12:00 AM
  • Zero-K Zero-K

    Tourney players replaced with robots

    Wed, Nov 25, 2015, 11:44 PM
  • Zero-K Zero-K

    Zero-K v1.3.11.3

    Mon, Nov 23, 2015, 6:23 PM
  • Zero-K Zero-K

    Zero-K v 1.3.10.0

    Sat, Oct 31, 2015, 10:22 PM
  • Zero-K Zero-K

    ZK 2v2 Tournament October 31st 2015

    Tue, Oct 27, 2015, 5:18 AM
  • Zero-K Zero-K

    Zero-K 1v1 Tournament September 26th 2015

    Tue, Sep 22, 2015, 4:56 PM
  • Zero-K Zero-K

    Zero-K v1.3.9.0

    Sat, Sep 19, 2015, 3:20 PM
  • Zero-K Zero-K

    ZK 2v2 Tournament August 29th 2015

    Tue, Aug 25, 2015, 2:23 AM
  • ET: Legacy ET: Legacy

    ET:Legacy 2.74 has been released

    Thu, Aug 20, 2015, 10:00 PM
  • Zero-K Zero-K

    Zero-K v1.3.8.8 to v1.3.8.12

    Wed, Aug 19, 2015, 6:14 PM
  • ET: Legacy ET: Legacy

    Warmup: ET:Legacy 2.74 begins in...

    Mon, Aug 17, 2015, 8:15 PM
  • ET: Legacy ET: Legacy

    ET:Legacy 2.73 cancelled...

    Thu, Aug 13, 2015, 8:30 PM
  • Zero-K Zero-K

    Zero-K 1.3.8.7 Zenith and Circle Guard

    Thu, Aug 13, 2015, 5:39 PM
  • Zero-K Zero-K

    Zero-K v1.3.8.5

    Tue, Aug 11, 2015, 3:26 PM
  • Zero-K Zero-K

    Zero-K v1.3.7.4

    Wed, Jul 29, 2015, 11:56 AM
  • ET: Legacy ET: Legacy

    Getting ready for a new release

    Mon, Jul 27, 2015, 8:44 AM
  • Zero-K Zero-K

    Zero-K 1v1 Tournament July 25th 2015

    Tue, Jul 21, 2015, 2:43 AM
  • Zero-K Zero-K

    ZK 2v2 Tournament July 4th 2015

    Mon, Jun 29, 2015, 9:37 PM
  • Zero-K Zero-K

    Four small releases and engine news

    Mon, Jun 22, 2015, 7:03 PM
  • Zero-K Zero-K

    Zero-K v1.3.6.1

    Tue, Jun 16, 2015, 8:27 PM
  • Zero-K Zero-K

    Zero-K v1.3.6.0

    Thu, Jun 11, 2015, 8:13 PM
  • Zero-K Zero-K

    ZK 1v1 Tournament May 30th 2015

    Mon, May 25, 2015, 5:08 PM
  • FlightGear FlightGear

    A preview of features for Flightgear 3.6

    Tue, May 5, 2015, 12:00 AM
  • Zero-K Zero-K

    ZK 2v2 Tournament April 25th 2015

    Tue, Apr 21, 2015, 3:53 AM
  • Zero-K Zero-K

    Zero-K v1.3.4.1

    Fri, Apr 3, 2015, 4:34 PM
  • Zero-K Zero-K

    Zero-K version 1.3.3.7

    Wed, Apr 1, 2015, 3:41 PM
  • Zero-K Zero-K

    ZK 1v1 Tournament March 28th 2015

    Tue, Mar 24, 2015, 1:48 AM
  • Zero-K Zero-K

    ZK 2v2 Tournament February 28th 2015

    Tue, Feb 24, 2015, 5:57 AM
  • FlightGear FlightGear

    Simulating the ever-changing scenery

    Sat, Feb 21, 2015, 12:00 AM
  • FlightGear FlightGear

    FlightGear 3.4 released

    Tue, Feb 17, 2015, 12:00 AM
  • Zero-K Zero-K

    Server protocol change

    Thu, Feb 5, 2015, 6:22 PM
  • Zero-K Zero-K

    Zero-K v1.3.1.17

    Wed, Jan 28, 2015, 2:52 PM
  • Zero-K Zero-K

    ZK 1v1 Tournament January 31st 2015

    Tue, Jan 27, 2015, 3:04 AM
  • Zero-K Zero-K

    Zero-K v1.3.1.13

    Sat, Jan 24, 2015, 10:22 AM
  • Zero-K Zero-K

    Zero-k v1.3.1.8 - Overpowered Missile Update

    Sat, Jan 17, 2015, 9:43 PM
  • Zero-K Zero-K

    Lobby server address changed

    Thu, Jan 15, 2015, 9:58 AM
  • Zero-K Zero-K

    Zero-K v1.3.1.5

    Sun, Jan 11, 2015, 7:40 PM
  • ET: Legacy ET: Legacy

    Enemy Territory: Legacy version 2.72 has been released

    Thu, Jan 8, 2015, 2:40 PM
  • Zero-K Zero-K

    Zero-K v1.3.1.0

    Tue, Jan 6, 2015, 10:59 AM
  • Zero-K Zero-K

    Zero-K v1.4.12.15

    Thu, Dec 22, 2016, 7:15 PM
  • Hyperrogue Hyperrogue

    Why am I not that excited about Jupiter Hell

    Wed, Dec 21, 2016, 10:26 PM
  • Zero-K Zero-K

    Zero-K v1.4.12.7 - Sea Rework

    Thu, Dec 8, 2016, 8:14 PM
  • Hyperrogue Hyperrogue

    Sources of HyperRogue: part IV

    Thu, Dec 8, 2016, 1:18 PM
  • ET: Legacy ET: Legacy

    Map Porting

    Tue, Dec 6, 2016, 7:36 AM
  • Zero-K Zero-K

    Zero-K - November UI work

    Fri, Dec 2, 2016, 3:52 PM
  • Hyperrogue Hyperrogue

    HyperRogue 9.2: 3D hyperbolic animations!

    Thu, Dec 1, 2016, 11:38 PM
  • ET: Legacy ET: Legacy

    Vote us!

    Thu, Dec 1, 2016, 2:22 AM
  • Endless Sky Endless Sky

    Easy ways to get involved

    Mon, Nov 21, 2016, 12:00 AM
  • Hyperrogue Hyperrogue

    Hydra Slayer 18.0

    Sat, Nov 12, 2016, 12:57 PM
  • Zero-K Zero-K

    Zero-K v1.4.11.0 - Overpowered Raven Update

    Tue, Nov 1, 2016, 10:05 PM
  • Hyperrogue Hyperrogue

    HyperRogue 9.1

    Thu, Oct 27, 2016, 8:29 PM
  • Zero-K Zero-K

    Server update with scale testing

    Thu, Oct 27, 2016, 11:03 AM
  • Endless Sky Endless Sky

    Stable release 0.9.4

    Tue, Oct 4, 2016, 12:00 AM
  • Zero-K Zero-K

    Zero-K 2v2 Tournament 8th of October 2016

    Mon, Sep 26, 2016, 5:32 PM
  • Zero-K Zero-K

    Zero-K v1.4.9.0 to Zero-K v1.4.9.2

    Sun, Sep 18, 2016, 9:15 PM
  • Endless Sky Endless Sky

    Unstable release 0.9.3

    Tue, Sep 13, 2016, 12:00 AM
  • ET: Legacy ET: Legacy

    ET:Legacy 2.75 released!

    Mon, Sep 12, 2016, 11:00 PM
  • Endless Sky Endless Sky

    Designing ship sprites

    Thu, Sep 8, 2016, 12:00 AM
  • ET: Legacy ET: Legacy

    Warmup: ET Legacy 2.75 begins in...

    Mon, Sep 5, 2016, 7:05 AM
  • Zero-K Zero-K

    Big server/launcher update

    Sun, Sep 4, 2016, 6:31 AM
  • Zero-K Zero-K

    Zero-K v1.4.7.0 (and earlier)

    Thu, Jul 7, 2016, 9:59 PM
  • Zero-K Zero-K

    Zero-K v1.4.6.0

    Wed, Jun 1, 2016, 7:37 PM
  • Zero-K Zero-K

    1v1 Tournament June 4th 2016

    Wed, May 25, 2016, 7:29 PM
  • Zero-K Zero-K

    Zero-K v1.4.4.0

    Mon, Apr 25, 2016, 8:21 PM
  • FlightGear FlightGear

    A preview of features for the 'Barcelona' release

    Mon, Apr 11, 2016, 12:00 AM
  • Zero-K Zero-K

    Zero-K 2v2 Tournament 2th April 2016

    Sun, Mar 20, 2016, 3:56 AM
  • Zero-K Zero-K

    Zero-K v1.4.3.0 to v1.4.3.3

    Sat, Mar 12, 2016, 11:48 AM
  • Zero-K Zero-K

    Zero-K v1.4.2.13 - Dynamic Commander Balance

    Sun, Feb 28, 2016, 3:13 PM
  • FlightGear FlightGear

    FlightGear 2016.1 released

    Sat, Feb 20, 2016, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.4.2.8

    Sat, Feb 13, 2016, 6:07 PM
  • Zero-K Zero-K

    Zero-K v1.4.2.5 - Dynamic Commanders

    Tue, Feb 2, 2016, 10:47 PM
  • ET: Legacy ET: Legacy

    Happy New Year!

    Fri, Jan 1, 2016, 1:20 AM
  • SuperTux SuperTux

    2017 in Review

    Sun, Dec 31, 2017, 7:40 PM
  • Zero-K Zero-K

    Campaign Week 10 - Jumpbots, Nuke and Sea Striders

    Tue, Dec 26, 2017, 5:36 PM
  • Mindustry Mindustry

    3.2

    Sun, Dec 24, 2017, 7:29 PM
  • Zero-K Zero-K

    Campaign Week 9 - Planes and Artillery

    Sun, Dec 17, 2017, 8:28 PM
  • Mindustry Mindustry

    3.1

    Sun, Dec 17, 2017, 1:36 AM
  • Mindustry Mindustry

    3

    Tue, Dec 12, 2017, 7:26 PM
  • Zero-K Zero-K

    New Rating System

    Mon, Dec 11, 2017, 7:50 AM
  • Mindustry Mindustry

    3.0 Beta 2

    Mon, Dec 11, 2017, 1:53 AM
  • Zero-K Zero-K

    Campaign Week 8 - Spiders, Ships (and a Tournament)

    Sun, Dec 10, 2017, 8:43 AM
  • Mindustry Mindustry

    3.0 Unstable Beta 1

    Thu, Dec 7, 2017, 4:29 AM
  • Zero-K Zero-K

    Campaign Week 7 - Gunships and Skuttle drops

    Sun, Dec 3, 2017, 8:51 PM
  • Zero-K Zero-K

    Campaign Week 6 - Tanks and Terraform

    Sun, Nov 26, 2017, 2:35 PM
  • SuperTuxKart SuperTuxKart

    SuperTuxKart 0.9.3 released

    Mon, Nov 20, 2017, 2:26 AM
  • Zero-K Zero-K

    Campaign Week 5 - Hovercraft and Amphibious Bots

    Sun, Nov 19, 2017, 3:27 PM
  • Zero-K Zero-K

    Zero-K itch.io release

    Sat, Nov 18, 2017, 11:27 AM
  • heXon heXon

    3D Sound

    Fri, Nov 17, 2017, 9:03 AM
  • Zero-K Zero-K

    Campaign Week 4 - Rover, Faraday and Puppy

    Sun, Nov 12, 2017, 10:22 AM
  • FlightGear FlightGear

    FSweekend 2017

    Mon, Nov 6, 2017, 12:00 AM
  • Zero-K Zero-K

    Campaign Week 3 - Shieldbots and Zero-K v1.5.11.1

    Sun, Nov 5, 2017, 6:09 AM
  • Hyperrogue Hyperrogue

    HyperRogue 10.2: More Geometry Experiments!

    Wed, Nov 1, 2017, 1:04 AM
  • Zero-K Zero-K

    Campaign Week 2 - Advanced Cloaky

    Sun, Oct 29, 2017, 7:23 AM
  • SuperTuxKart SuperTuxKart

    SuperTuxKart Halloween Update [Release Candidate]

    Sat, Oct 28, 2017, 2:17 PM
  • Space Station 14 Space Station 14

    Nightly Builds Up (Properly!)

    Wed, Oct 25, 2017, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.5.10.2 - Campaign and Renames

    Sun, Oct 22, 2017, 8:28 PM
  • KeeperRL KeeperRL

    KeeperRL Alpha23 is released!

    Sat, Oct 21, 2017, 11:37 AM
  • Space Station 14 Space Station 14

    Nightly Builds Up!

    Sat, Oct 21, 2017, 12:00 AM
  • Mindustry Mindustry

    2.4

    Tue, Oct 17, 2017, 7:04 PM
  • Mindustry Mindustry

    2.3

    Sat, Oct 14, 2017, 11:21 PM
  • Hyperrogue Hyperrogue

    HyperRogue 10.1 is released!

    Sat, Oct 14, 2017, 8:07 PM
  • Hyperrogue Hyperrogue

    HyperRogue 10.1: four new lands!

    Sat, Oct 14, 2017, 6:33 PM
  • Mindustry Mindustry

    2.2

    Sun, Oct 8, 2017, 5:07 PM
  • Mindustry Mindustry

    2

    Wed, Sep 27, 2017, 1:39 AM
  • Zero-K Zero-K

    Zero-K v1.5.9.3

    Sun, Sep 24, 2017, 1:24 PM
  • Endless Sky Endless Sky

    Remastered Ship Graphics

    Sat, Sep 23, 2017, 12:00 AM
  • Hyperrogue Hyperrogue

    Losing is fun

    Wed, Sep 13, 2017, 11:34 PM
  • Mindustry Mindustry

    1.5

    Sat, Aug 26, 2017, 1:06 AM
  • Hyperrogue Hyperrogue

    Sources of HyperRogue, part V

    Fri, Aug 25, 2017, 9:03 PM
  • Zero-K Zero-K

    AI difficulty level renames

    Tue, Aug 22, 2017, 11:14 AM
  • Zero-K Zero-K

    Zero-K v1.5.8.2

    Thu, Aug 17, 2017, 4:56 PM
  • Space Station 14 Space Station 14

    Progress Report #4: Robust Content Framework

    Thu, Aug 17, 2017, 12:00 AM
  • Endless Sky Endless Sky

    Stable release 0.9.8

    Mon, Aug 14, 2017, 12:00 AM
  • Zero-K Zero-K

    Change to UI layout updating

    Thu, Aug 10, 2017, 7:45 PM
  • Zero-K Zero-K

    Downloading game as .sdz archive

    Wed, Aug 9, 2017, 8:14 PM
  • Mindustry Mindustry

    1.4

    Wed, Aug 9, 2017, 4:24 PM
  • ET: Legacy ET: Legacy

    Frostbite v4

    Fri, Aug 4, 2017, 8:03 AM
  • ET: Legacy ET: Legacy

    "Master has presented player with servers! Player is free!"

    Thu, Jul 27, 2017, 12:19 AM
  • Zero-K Zero-K

    Zero-K v1.5.7.8

    Wed, Jul 26, 2017, 7:45 PM
  • Space Station 14 Space Station 14

    Progress Report #3: Ending the pre-alpha

    Tue, Jul 25, 2017, 12:00 AM
  • Hyperrogue Hyperrogue

    HyperRogue 10.0 is released!

    Sun, Jul 23, 2017, 9:16 AM
  • Hyperrogue Hyperrogue

    HyperRogue 10.0 is released!

    Sun, Jul 23, 2017, 8:49 AM
  • FlightGear FlightGear

    Helicopters in FlightGear

    Sun, Jul 23, 2017, 12:00 AM
  • Endless Sky Endless Sky

    Unstable release 0.9.7

    Thu, Jul 20, 2017, 12:00 AM
  • Space Station 14 Space Station 14

    Progress report #2: Refactor Hell

    Mon, Jul 10, 2017, 12:00 AM
  • Mindustry Mindustry

    1.3

    Wed, Jul 5, 2017, 5:07 PM
  • Zero-K Zero-K

    Zero-K v1.5.7.1 - Limpet, sea balance and cheaper Defender

    Sun, Jul 2, 2017, 7:44 PM
  • Space Station 14 Space Station 14

    Progress Report #1: Revive

    Mon, Jun 26, 2017, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.5.6.0 Expensive Defender Week(end?)

    Fri, Jun 2, 2017, 8:18 PM
  • Hyperrogue Hyperrogue

    Programming language rant

    Thu, May 25, 2017, 6:57 PM
  • Mindustry Mindustry

    1.2

    Mon, May 22, 2017, 11:53 PM
  • Zero-K Zero-K

    Zero-K v1.5.5.0

    Sun, May 21, 2017, 9:23 AM
  • Zero-K Zero-K

    May 1v1 Tournament now on the 27th

    Mon, May 15, 2017, 9:43 PM
  • Zero-K Zero-K

    1v1 Tournament May 27th 2017

    Thu, May 11, 2017, 9:27 PM
  • Mindustry Mindustry

    1.1

    Fri, May 5, 2017, 5:13 PM
  • Zero-K Zero-K

    Zero-K v1.5.4.11 - Empire Wins Planetwars

    Thu, Apr 13, 2017, 4:26 PM
  • Zero-K Zero-K

    Zero-K v1.5.4.4 - Balance Tweaks

    Sun, Apr 9, 2017, 5:59 PM
  • Zero-K Zero-K

    PlanetWars starts!

    Fri, Apr 7, 2017, 11:59 PM
  • Zero-K Zero-K

    Zero-K v1.5.4.0 - Planetwars Preparation

    Wed, Apr 5, 2017, 9:43 PM
  • Endless Sky Endless Sky

    Timeline of ship graphics

    Tue, Apr 4, 2017, 12:00 AM
  • SuperTuxKart SuperTuxKart

    [April's fool] SuperTuxKart 3000 announced!

    Sat, Apr 1, 2017, 4:15 PM
  • Hyperrogue Hyperrogue

    HyperRogue 9.4 is now available freely!

    Sat, Mar 25, 2017, 2:03 AM
  • FlightGear FlightGear

    Discover Alaska

    Tue, Mar 21, 2017, 12:00 AM
  • Zero-K Zero-K

    Planetwars Launched - Conquer the Galaxy

    Sun, Mar 12, 2017, 9:45 AM
  • ET: Legacy ET: Legacy

    No more XP save, let's measure your skill instead!

    Sat, Mar 11, 2017, 8:30 PM
  • Zero-K Zero-K

    Zero-K v1.5.3.4 - Cloaky Buffs

    Wed, Mar 8, 2017, 5:28 PM
  • Hyperrogue Hyperrogue

    HyperRogue 9.4: bulls everywhere

    Sun, Mar 5, 2017, 10:01 PM
  • Zero-K Zero-K

    Zero-K v1.5.3.2 - Tanky Early Commanders and Tab Playerlist

    Sun, Mar 5, 2017, 3:45 PM
  • SuperTux SuperTux

    Gift Package: “Crystal Mine” by RustyBox

    Tue, Feb 28, 2017, 5:00 PM
  • Endless Sky Endless Sky

    Stable release 0.9.6

    Tue, Feb 21, 2017, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.5.2.24 - Air and matchmaker tweaking

    Mon, Feb 20, 2017, 11:03 PM
  • Zero-K Zero-K

    Zero-K v1.5.2.20

    Tue, Feb 14, 2017, 11:02 PM
  • Endless Sky Endless Sky

    Lessons from alien sociology

    Mon, Feb 6, 2017, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.5.2.5 - Techpanel UI Skinning

    Wed, Feb 1, 2017, 11:21 PM
  • FlightGear FlightGear

    The Saab 'Viggen'

    Fri, Jan 20, 2017, 12:00 AM
  • Endless Sky Endless Sky

    Unstable release 0.9.5

    Tue, Jan 17, 2017, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.5.1.5 - Commshare testing, global storage removal

    Fri, Jan 13, 2017, 11:18 AM
  • Hyperrogue Hyperrogue

    HyperRogue 9.3: three new lands and an online demo

    Thu, Jan 5, 2017, 4:50 PM
  • SuperTux SuperTux

    SuperTux 0.6.0

    Sun, Dec 23, 2018, 9:10 PM
  • Zero-K Zero-K

    Matchmaker Maps Rotation

    Mon, Dec 17, 2018, 2:47 PM
  • Space Station 14 Space Station 14

    Progress Report #9: The One Where We Implemented New Features

    Fri, Dec 14, 2018, 12:00 AM
  • Zero-K Zero-K

    1v1 Tournament December 15th 2018

    Tue, Dec 11, 2018, 1:57 PM
  • SuperTuxKart SuperTuxKart

    Refreshing the GUI

    Sat, Dec 8, 2018, 5:20 PM
  • Zero-K Zero-K

    Zero-K v1.6.12.0 - Archer fix and Constable buff

    Thu, Dec 6, 2018, 1:12 PM
  • Zero-K Zero-K

    Engine Testing - Beta Branch Edition

    Sun, Nov 25, 2018, 9:24 AM
  • Zero-K Zero-K

    Engine Update

    Wed, Nov 21, 2018, 6:59 PM
  • SuperTuxKart SuperTuxKart

    SuperTux challenges in Story Mode

    Sat, Nov 17, 2018, 12:48 AM
  • Zero-K Zero-K

    Zero-K v1.6.11.3

    Thu, Nov 15, 2018, 6:36 PM
  • SuperTuxKart SuperTuxKart

    SuperTuxKart Networking - Looking for Testers

    Sun, Nov 11, 2018, 10:38 PM
  • Zero-K Zero-K

    Benchmarking Required

    Sun, Nov 4, 2018, 10:03 AM
  • Zero-K Zero-K

    Zero-K v1.6.10.0 - Kodachi rework and miscellaneous buffs

    Wed, Oct 31, 2018, 8:38 AM
  • SuperTuxParty SuperTuxParty

    Alpha v0.2 released

    Tue, Oct 30, 2018, 11:00 PM
  • Zero-K Zero-K

    3v3 Tournament October 27th 2018

    Sat, Oct 20, 2018, 5:33 PM
  • ET: Legacy ET: Legacy

    Map Overhauls

    Sat, Oct 20, 2018, 8:18 AM
  • Zero-K Zero-K

    Client/server maintenance update 10 Oct 2018

    Thu, Oct 11, 2018, 4:46 PM
  • FlightGear FlightGear

    A preview of the 2018.3 release

    Wed, Sep 26, 2018, 12:00 AM
  • Zero-K Zero-K

    2v2 Tournament September 29th 2018

    Wed, Sep 19, 2018, 11:52 AM
  • Space Station 14 Space Station 14

    Progress Report #8: Writing Some Content

    Wed, Sep 19, 2018, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.6.9.0

    Mon, Sep 3, 2018, 7:47 PM
  • SuperTuxParty SuperTuxParty

    Alpha v0.1 released

    Fri, Aug 31, 2018, 11:00 PM
  • BombSquad BombSquad

    Server Stats Example

    Wed, Aug 29, 2018, 11:45 PM
  • FlightGear FlightGear

    The Grand View

    Sun, Aug 26, 2018, 12:00 AM
  • Zero-K Zero-K

    3v3 Tournament August 31st 2018

    Thu, Aug 16, 2018, 7:54 PM
  • heXon heXon

    Mirages and death flowers

    Thu, Aug 9, 2018, 6:10 PM
  • BombSquad BombSquad

    Custom Server Stats

    Tue, Aug 7, 2018, 3:39 PM
  • Zero-K Zero-K

    Minor server update: Autohosts

    Mon, Aug 6, 2018, 3:30 PM
  • SuperTuxKart SuperTuxKart

    Summer update

    Wed, Aug 1, 2018, 7:50 PM
  • Zero-K Zero-K

    Zero-K v1.6.7.3 - Fixes

    Mon, Jul 30, 2018, 5:04 PM
  • Xonotic Xonotic

    XDF Academy

    Sun, Jul 22, 2018, 2:00 PM
  • Zero-K Zero-K

    1v1 Tournament June 30th 2018

    Fri, Jun 29, 2018, 9:07 AM
  • Space Station 14 Space Station 14

    Progress Report #7: Visual

    Sun, Jun 24, 2018, 12:00 AM
  • Zero-K Zero-K

    War Sweeps the Galaxy

    Sat, Jun 23, 2018, 8:13 PM
  • Zero-K Zero-K

    Planetwars Starts on June 23rd

    Tue, Jun 19, 2018, 3:22 PM
  • Xonotic Xonotic

    Terms of Service

    Sat, Jun 16, 2018, 12:22 AM
  • Hyperrogue Hyperrogue

    All the non-Euclidean fun in HyperRogue 10.4 is now available for free!

    Wed, Jun 13, 2018, 9:06 PM
  • Hyperrogue Hyperrogue

    HyperRogue 10.4 is now available freely!

    Wed, Jun 13, 2018, 8:55 PM
  • Zero-K Zero-K

    Zero-K v1.6.5.6 - Balance and map updates

    Sat, Jun 9, 2018, 12:57 PM
  • BombSquad BombSquad

    The Road to 2.0: Net-Play

    Tue, Jun 5, 2018, 8:05 PM
  • ET: Legacy ET: Legacy

    Happy 15th anniversary W:ET

    Tue, May 29, 2018, 9:16 AM
  • Zero-K Zero-K

    Zero-K v1.6.5.5 – Fix update: the return

    Sun, May 27, 2018, 8:37 PM
  • Hyperrogue Hyperrogue

    HyperRogue version 10.4 is released!

    Sat, May 26, 2018, 10:50 AM
  • Hyperrogue Hyperrogue

    HyperRogue 10.4

    Sat, May 26, 2018, 10:46 AM
  • Zero-K Zero-K

    Zero-K v1.6.5.2 – Fixes

    Mon, May 21, 2018, 10:21 PM
  • Zero-K Zero-K

    1v1 Tournament and Matchmaker Fixes

    Wed, May 16, 2018, 9:04 PM
  • Zero-K Zero-K

    Zero-K v1.6.5.1 - Balance update

    Wed, May 9, 2018, 11:58 AM
  • Zero-K Zero-K

    Zero-K v1.6.5.0 - Fancy shields

    Sat, May 5, 2018, 8:18 PM
  • Zero-K Zero-K

    1v1 Tournament 18:00 UTC, Saturday 5th May

    Tue, May 1, 2018, 11:40 PM
  • Zero-K Zero-K

    Thanks for the great release!

    Sun, Apr 29, 2018, 9:31 PM
  • Zero-K Zero-K

    Zero-K soon on Steam - Tell everyone!

    Thu, Apr 26, 2018, 8:31 PM
  • Zero-K Zero-K

    More Planetwars Testing

    Fri, Apr 20, 2018, 7:25 PM
  • SuperTuxKart SuperTuxKart

    Everything is shiny!

    Thu, Apr 19, 2018, 6:03 PM
  • Space Station 14 Space Station 14

    Progress Report #6: Never say 'few'

    Fri, Apr 13, 2018, 12:00 AM
  • BombSquad BombSquad

    BombSquad Merch!

    Fri, Mar 30, 2018, 7:02 PM
  • Zero-K Zero-K

    Planetwars Testing

    Sat, Mar 24, 2018, 10:08 AM
  • Zero-K Zero-K

    Zero-K v1.6.3.5 - Sea and Rogue Fix

    Thu, Mar 22, 2018, 7:36 PM
  • BombSquad BombSquad

    Hooray for Automation!

    Tue, Mar 13, 2018, 12:24 AM
  • Zero-K Zero-K

    Zero-K v1.6.3.2 - Rabbit Hole of Balance

    Sun, Mar 11, 2018, 5:48 PM
  • Xonotic Xonotic

    packer's Xonotic Duel Cup VODs available

    Sun, Mar 11, 2018, 2:10 PM
  • Mindustry Mindustry

    3.4

    Wed, Feb 28, 2018, 12:17 AM
  • Xonotic Xonotic

    XonStat Records its Millionth Game

    Mon, Feb 26, 2018, 12:53 AM
  • Space Station 14 Space Station 14

    Progress Report #5: Waiting for Godot

    Mon, Feb 26, 2018, 12:00 AM
  • Zero-K Zero-K

    March 3rd 2v2 Tournament and Zero-K v1.6.2.14 - Tank Buffs

    Sun, Feb 25, 2018, 8:56 AM
  • Mindustry Mindustry

    3.3

    Wed, Feb 21, 2018, 8:49 PM
  • Zero-K Zero-K

    4K screen scaling and local replay fix

    Sat, Feb 17, 2018, 6:48 PM
  • Zero-K Zero-K

    Zero-K v1.6.2.10 - Factory Cost

    Wed, Feb 14, 2018, 1:48 PM
  • Zero-K Zero-K

    Zero-K v1.6.2.9 - Shieldbot Balance

    Mon, Feb 12, 2018, 3:55 PM
  • FlightGear FlightGear

    A preview of new features in the Honolulu release

    Sat, Feb 10, 2018, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.6.2.3 - Balance Update

    Tue, Feb 6, 2018, 8:13 PM
  • Zero-K Zero-K

    Coop Campaign

    Mon, Feb 5, 2018, 12:54 AM
  • Zero-K Zero-K

    1v1 Tournament February 3rd 2018

    Sun, Jan 28, 2018, 2:38 PM
  • Zero-K Zero-K

    Expensive factories and engine update

    Tue, Jan 23, 2018, 2:37 PM
  • Mindustry Mindustry

    3.3 Beta (HTML5)

    Fri, Jan 19, 2018, 6:19 PM
  • FlightGear FlightGear

    FGMEMBERS statement

    Wed, Jan 17, 2018, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.6.1.6 - Amphbots and Lobsters

    Sat, Jan 13, 2018, 11:31 AM
  • Mindustry Mindustry

    3.3 Unstable Beta 1-25

    Wed, Jan 10, 2018, 4:42 PM
  • Zero-K Zero-K

    Campaign Week 12 - Superweapons

    Sun, Jan 7, 2018, 8:51 PM
  • Zero-K Zero-K

    New Ranks and Bugfixes

    Sat, Jan 6, 2018, 1:39 AM
  • Hyperrogue Hyperrogue

    HyperRogue version 10.3 is released!

    Fri, Jan 5, 2018, 7:01 PM
  • Hyperrogue Hyperrogue

    HyperRogue 10.3: more lands, more geometry!

    Fri, Jan 5, 2018, 6:51 PM
  • Zero-K Zero-K

    Campaign Week 11 and 2v2 Tournament

    Wed, Jan 3, 2018, 10:02 AM
  • World of Padman World of Padman

    Pictures of the WoP news from 2003

    Mon, Dec 30, 2019, 9:05 PM
  • Veloren Veloren

    This Week In Veloren 48

    Mon, Dec 30, 2019, 12:00 AM
  • World of Padman World of Padman

    Pictures of the WoP news from 2002

    Sun, Dec 29, 2019, 8:59 PM
  • World of Padman World of Padman

    Padman wishes a Merry Christmas

    Tue, Dec 24, 2019, 8:00 AM
  • Veloren Veloren

    This Week In Veloren 47

    Mon, Dec 23, 2019, 12:00 AM
  • SuperTuxKart SuperTuxKart

    SuperTuxKart 1.1 Release Candidate

    Sat, Dec 21, 2019, 4:16 AM
  • Veloren Veloren

    This Week In Veloren 46

    Mon, Dec 16, 2019, 12:00 AM
  • SuperTux SuperTux

    SuperTux 0.6.1

    Sun, Dec 15, 2019, 5:42 PM
  • World of Padman World of Padman

    Color Your Desktop

    Sun, Dec 15, 2019, 8:00 AM
  • World of Padman World of Padman

    Again in the Top 100 Indie Games

    Sat, Dec 14, 2019, 3:58 PM
  • Veloren Veloren

    This Week In Veloren 45

    Mon, Dec 9, 2019, 12:00 AM
  • Zero-K Zero-K

    1v1 Tournament December 14th 2019

    Sun, Dec 8, 2019, 6:24 PM
  • World of Padman World of Padman

    PadMania – The PadMaps Mania

    Sun, Dec 8, 2019, 4:54 PM
  • World of Padman World of Padman

    Two more wallpapers for St. Nicholas Day

    Fri, Dec 6, 2019, 8:00 AM
  • World of Padman World of Padman

    20 Years of Quake 3 Arena

    Mon, Dec 2, 2019, 6:01 PM
  • Veloren Veloren

    This Week In Veloren 44

    Mon, Dec 2, 2019, 12:00 AM
  • World of Padman World of Padman

    Indie of the Year Awards 2019 started

    Sun, Dec 1, 2019, 4:14 PM
  • World of Padman World of Padman

    Padman – The Comic Series

    Sun, Dec 1, 2019, 8:00 AM
  • Veloren Veloren

    This Week In Veloren 43

    Mon, Nov 25, 2019, 12:00 AM
  • Veloren Veloren

    This Week In Veloren 42

    Mon, Nov 18, 2019, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.7.11.4 Tweaks and AI Fix

    Sun, Nov 17, 2019, 4:48 PM
  • Zero-K Zero-K

    Zero-K v1.7.11.0 - Balance and Quick Modding

    Wed, Nov 13, 2019, 8:16 PM
  • Veloren Veloren

    This Week In Veloren 41

    Mon, Nov 11, 2019, 12:00 AM
  • Veloren Veloren

    This Week In Veloren 40

    Mon, Nov 4, 2019, 12:00 AM
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    Thu, Oct 31, 2019, 9:48 AM
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    Happy Halloween

    Thu, Oct 31, 2019, 8:55 AM
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    WhatColor

    Tue, Oct 29, 2019, 12:00 AM
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    Alpha v0.6 released

    Mon, Oct 28, 2019, 11:00 PM
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    Sun, Oct 27, 2019, 5:39 PM
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    Tue, Oct 22, 2019, 12:00 AM
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    Mon, Sep 23, 2019, 12:00 AM
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    Mon, Sep 16, 2019, 12:00 AM
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    2v2 Tournament September 21st 2019

    Sat, Sep 14, 2019, 7:31 PM
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    HyperRogue 11.2 released!

    Sat, Sep 14, 2019, 8:03 AM
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    HyperRogue 11.2: Thurston geometries (free update!)

    Sat, Sep 14, 2019, 6:52 AM
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    HyperRogue 11.2: Thurston geometries (free update!)

    Fri, Sep 13, 2019, 9:05 PM
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    Ladder rework

    Thu, Sep 5, 2019, 2:56 PM
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    Wed, Sep 4, 2019, 6:35 PM
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    Progress Report #18: Speech Bubbles & Slightly Better Launcher

    Wed, Aug 28, 2019, 12:00 AM
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    Mon, Aug 26, 2019, 12:00 AM
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    1v1 Tournament August 24th 2019

    Mon, Aug 19, 2019, 3:26 PM
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    Sat, Aug 10, 2019, 3:29 PM
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    Thu, Aug 1, 2019, 11:00 PM
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    Tue, Jul 30, 2019, 11:50 AM
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    Progress Report #17: Main UI Plans

    Wed, Jul 24, 2019, 12:00 AM
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    Mon, Jul 8, 2019, 12:00 AM
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    Sun, Jul 7, 2019, 12:00 AM
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    Wed, Jun 19, 2019, 6:04 PM
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    HyperRogue version 11.1 released!

    Tue, Jun 18, 2019, 8:10 PM
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    HyperRogue 11.1 released!

    Tue, Jun 18, 2019, 8:03 PM
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    Tue, Jun 18, 2019, 8:00 PM
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    Alpha v0.4 released

    Fri, Jun 7, 2019, 11:00 PM
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    1v1 Tournament this Sunday with divisions and cash prizes

    Thu, May 30, 2019, 11:57 AM
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    Unstable release 0.9.9

    Mon, May 27, 2019, 12:00 AM
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    Thu, May 16, 2019, 2:36 AM
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    Engine update to Spring 104.0.1-1239

    Wed, May 15, 2019, 10:37 AM
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    Sun, May 12, 2019, 12:00 AM
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    Hotfix for 2.07 now available (05/2019)

    Thu, May 9, 2019, 8:55 PM
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    Sat, May 4, 2019, 6:09 PM
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    Mon, Apr 22, 2019, 6:27 PM
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    Progress Report #14: Content & More Server

    Mon, Apr 22, 2019, 12:00 AM
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    Sat, Apr 20, 2019, 5:02 PM
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    Mon, Apr 15, 2019, 9:05 PM
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    Fri, Apr 5, 2019, 1:41 PM
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    Progress Report #13: Permanent Public Server.

    Tue, Apr 2, 2019, 12:00 AM
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    Wed, Mar 27, 2019, 11:51 AM
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    Progress Report #12: Suddenly, Progress!

    Sat, Mar 23, 2019, 12:00 AM
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    Thu, Mar 21, 2019, 9:07 AM
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    Sun, Mar 17, 2019, 8:25 AM
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    Sun, Mar 17, 2019, 12:00 AM
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    Tue, Mar 5, 2019, 6:00 PM
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    Sat, Mar 2, 2019, 10:35 AM
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    Bringing balance to the karts

    Sat, Mar 2, 2019, 1:40 AM
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    Sat, Feb 23, 2019, 12:00 AM
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    Notice: Changelog Moved To GitHub

    Wed, Feb 20, 2019, 9:56 PM
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    2v2 Tournament February 23rd 2019

    Mon, Feb 18, 2019, 6:32 PM
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    Fri, Feb 1, 2019, 11:00 PM
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    Thu, Jan 24, 2019, 6:31 PM
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    ET: Legacy 2.76 'The enemy is weakened!'

    Sun, Jan 13, 2019, 9:06 AM
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    Fri, Jan 11, 2019, 7:42 PM
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    HyperRogue v11 is released!

    Fri, Jan 11, 2019, 6:34 PM
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    HyperRogue 11.0 released!

    Fri, Jan 11, 2019, 6:33 PM
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    SuperTuxKart networking - 0.10-beta release

    Fri, Jan 11, 2019, 2:00 AM
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    Tue, Dec 29, 2020, 3:30 PM
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    Thu, Dec 24, 2020, 1:46 PM
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    Naev 0.8.0 Released!

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    Sat, Dec 12, 2020, 8:00 PM
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    New track and Android TV support!

    Sun, Nov 29, 2020, 10:45 PM
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    ToF 3D Devlog #3: Building an editor

    Sat, Nov 21, 2020, 12:00 AM
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    Thu, Nov 19, 2020, 10:39 AM
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    1v1 Tournament November 21st 2020

    Mon, Nov 16, 2020, 10:29 AM
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    ToF 3D Devlog #2: Pixels re-imagined

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    Progress Report #24: Atmos Sim Remake Now Simulates Atmos

    Fri, Oct 16, 2020, 12:00 AM
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    Game experience: Genshin Impact

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    Vega Strike 0.6.0 Released!

    Sat, Oct 10, 2020, 3:22 AM
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    Sn4ke

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    Fri, Sep 25, 2020, 12:00 AM
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    20 Years of Star Trek: Voyager – Elite Force

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    New custom maps in the making

    Thu, Sep 17, 2020, 6:08 AM
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    20 Years of PADMAN Player Model

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    SupertuxKart 1.2 release

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    1v1 Tournament August 29th 2020

    Sat, Aug 22, 2020, 9:04 AM
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    Fan Art by Macho Pig

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    The Lost Joy Of Gaming

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    v0.5.0-beta - "Farewell, Alpha!"

    Sun, Aug 16, 2020, 11:51 PM
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    Wed, Jul 29, 2020, 5:15 AM
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    Progress Report #23: We Didn't Want To Wait Until Atmos Was Done

    Wed, Jul 22, 2020, 12:00 AM
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    SuperTuxKart 1.2 Release Candidate 1 available!

    Tue, Jul 21, 2020, 3:01 PM
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    The Dark Mod 2.08 released!

    Wed, Jul 1, 2020, 1:41 PM
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    Tutorials of The Brain updated

    Tue, Jun 23, 2020, 11:31 AM
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    BombSquad 1.5 Android

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    Clanwars Event

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    BombSquad 1.5

    Wed, Jun 10, 2020, 3:27 AM
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    Mon, Jun 8, 2020, 3:20 PM
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    Contribute to Vega Strike

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    Progress Report #22: Full Steam Ahead

    Sun, Jun 7, 2020, 12:00 AM
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    Flare mapping tutorials back online

    Wed, Jun 3, 2020, 8:52 AM
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    Menu music loop revised

    Tue, Jun 2, 2020, 6:44 AM
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    Sat, May 23, 2020, 8:08 PM
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    64-bit Update

    Wed, May 20, 2020, 8:27 PM
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    Mon, May 18, 2020, 6:25 PM
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    Server moved to Canada

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    Stable release 0.9.12

    Fri, May 1, 2020, 12:00 AM
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    Tue, Apr 21, 2020, 9:10 AM
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    1v1 Tournament April 25th 2020

    Tue, Apr 21, 2020, 8:39 AM
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    Tue, Apr 14, 2020, 10:13 AM
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    Thu, Apr 2, 2020, 12:00 AM
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    Thu, Mar 26, 2020, 1:57 PM
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    Thu, Dec 28, 2023, 11:02 PM
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    Tue, Dec 26, 2023, 3:59 PM
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    Sat, Dec 23, 2023, 3:24 PM
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    Thu, Dec 14, 2023, 1:29 PM
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    Fri, Dec 1, 2023, 4:13 PM
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    Fri, Dec 1, 2023, 8:46 AM
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    Tue, Nov 28, 2023, 4:22 AM
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    ToF 3D Devlog #10: Godot upgrade and Multiplayer

    Mon, Nov 27, 2023, 12:00 AM
  • Pixelpusher Pixelpusher

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    Sun, Nov 26, 2023, 8:11 AM
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    Sun, Nov 19, 2023, 12:20 AM
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    Sat, Nov 18, 2023, 4:53 PM
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    Sat, Nov 18, 2023, 12:00 AM
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    Fri, Nov 17, 2023, 12:00 AM
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    Sat, Nov 11, 2023, 6:25 PM
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    Fri, Nov 10, 2023, 11:46 PM
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    Sun, Nov 5, 2023, 2:04 PM
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    Sat, Nov 4, 2023, 12:00 AM
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    0.6.0: "Trick or Treat!"

    Tue, Oct 31, 2023, 5:11 PM
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    Simutrans Extra #3: UI improvements, new paksets, new online server and more!

    Sun, Oct 22, 2023, 11:28 AM
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    Sun, Oct 22, 2023, 1:19 AM
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    Sun, Oct 22, 2023, 12:00 AM
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    Shattered Pixel Dungeon v2.2.0!

    Wed, Oct 18, 2023, 4:56 PM
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    Tue, Oct 17, 2023, 6:18 PM
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    August and September in Minetest (15)

    Tue, Oct 17, 2023, 12:00 AM
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    Mon, Oct 16, 2023, 12:00 AM
  • Veloren Veloren

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    Sun, Oct 15, 2023, 12:00 AM
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    Coming Soon to Shattered: The Crystal Caves Quest!

    Wed, Oct 11, 2023, 2:21 PM
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    Wed, Oct 4, 2023, 10:49 AM
  • Veloren Veloren

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    Sun, Oct 1, 2023, 12:00 AM
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    Sat, Sep 30, 2023, 12:00 AM
  • GearHead Caramel GearHead Caramel

    v0.957: More Bug Fixes

    Tue, Sep 26, 2023, 6:17 AM
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    Sat, Sep 23, 2023, 5:44 PM
  • Pocket Broomball Pocket Broomball

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    Sat, Sep 23, 2023, 12:00 AM
  • GearHead Caramel GearHead Caramel

    v0.956: A Minor but Important Update

    Mon, Sep 18, 2023, 2:50 AM
  • Pocket Broomball Pocket Broomball

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    Mon, Sep 18, 2023, 12:00 AM
  • GearHead Caramel GearHead Caramel

    v0.955: Just One More Thing

    Wed, Sep 13, 2023, 7:00 AM
  • GearHead Caramel GearHead Caramel

    v0.954: More Dangerous Dungeons and Better Display

    Tue, Sep 12, 2023, 6:49 AM
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    Coming Soon to Shattered: A New Quest! …Eventually

    Sun, Sep 10, 2023, 4:02 PM
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    Sun, Sep 10, 2023, 9:07 AM
  • Veloren Veloren

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    Sun, Sep 10, 2023, 12:00 AM
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    Wed, Sep 6, 2023, 7:39 AM
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    v0.953: Emergency Bugfix

    Tue, Sep 5, 2023, 12:59 PM
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    v0.952: Hacker's Delight

    Tue, Sep 5, 2023, 9:15 AM
  • Naev Naev

    Sporadic Naev Newsletter Vol. 3

    Mon, Sep 4, 2023, 8:11 AM
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    Build 146

    Mon, Sep 4, 2023, 2:30 AM
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    Pixel Wheels 0.25.0 released!

    Thu, Aug 31, 2023, 7:12 AM
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    ToF 3D Devlog #9: Content complete! (Almost)

    Tue, Aug 29, 2023, 12:00 AM
  • Battle for Wesnoth Battle for Wesnoth

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    Sun, Aug 27, 2023, 3:45 PM
  • Zero-K Zero-K

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    Sat, Aug 26, 2023, 2:30 PM
  • GearHead Caramel GearHead Caramel

    v0.941: The Unexpected yet Inevitable Bugfix

    Fri, Aug 25, 2023, 12:25 PM
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    Thu, Aug 24, 2023, 12:30 PM
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    Praise Atan! GearHead Caramel is Back!

    Wed, Aug 23, 2023, 1:41 PM
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    Sun, Aug 20, 2023, 12:00 AM
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    Thank you Debian and happy Birthday!

    Thu, Aug 17, 2023, 12:00 AM
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    Tue, Aug 8, 2023, 1:11 AM
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    Sun, Jul 30, 2023, 1:34 PM
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    Sun, Jul 30, 2023, 12:00 AM
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    Fri, Jul 28, 2023, 12:00 AM
  • Veloren Veloren

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    Wed, Jul 26, 2023, 12:00 AM
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    Thu, Jul 20, 2023, 12:00 AM
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    Mon, Jul 17, 2023, 2:11 AM
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    Sun, Jul 16, 2023, 3:44 PM
  • Principia Principia

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    Mon, Jul 10, 2023, 7:52 AM
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    Sat, Jul 8, 2023, 12:00 AM
  • Naev Naev

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    Fri, Jul 7, 2023, 12:26 PM
  • Veloren Veloren

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    Mon, Jul 3, 2023, 12:00 AM
  • Veloren Veloren

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    Sat, Jul 1, 2023, 12:00 AM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    Coming Soon to Shattered: Sub-Floors and Digging!

    Thu, Jun 29, 2023, 5:05 PM
  • KeeperRL KeeperRL

    KeeperRL will leave Early Access with the next update

    Thu, Jun 29, 2023, 10:55 AM
  • Widelands Widelands

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    Tue, Jun 27, 2023, 8:48 PM
  • Zero-K Zero-K

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    Sat, Jun 24, 2023, 7:39 PM
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    Sat, Jun 24, 2023, 3:24 PM
  • Zero-K Zero-K

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    Fri, Jun 23, 2023, 7:00 AM
  • Xonotic Xonotic

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    Tue, Jun 20, 2023, 4:42 AM
  • Xonotic Xonotic

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    Tue, Jun 20, 2023, 4:42 AM
  • Mindustry Mindustry

    Build 145

    Mon, Jun 19, 2023, 9:38 PM
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    Mon, Jun 19, 2023, 12:00 AM
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    Zero-K v1.11.6.2 - Don't Nuke Your Allies

    Sun, Jun 18, 2023, 1:53 PM
  • Unvanquished Unvanquished

    Call for translators

    Wed, Jun 14, 2023, 6:28 PM
  • Pixel Wheels Pixel Wheels

    Working on a new car

    Sat, Jun 10, 2023, 6:21 PM
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    Bonus Island 2 Revamp: Vote for your favourite levels!

    Fri, Jun 9, 2023, 12:00 AM
  • Pocket Broomball Pocket Broomball

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    Wed, Jun 7, 2023, 12:00 AM
  • Veloren Veloren

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    Mon, Jun 5, 2023, 12:00 AM
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    Sun, Jun 4, 2023, 2:39 PM
  • Xonotic Xonotic

    Xonotic Balance Council

    Sun, Jun 4, 2023, 3:37 AM
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    Shattered Pixel Dungeon v2.1.0!

    Fri, Jun 2, 2023, 3:10 PM
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    3v3 Tournament for new and old players, June 17th

    Thu, Jun 1, 2023, 8:29 PM
  • Illarion Illarion

    Umfrage zu Illarions Kerninhalten

    Mon, May 29, 2023, 8:10 PM
  • Endless Sky Endless Sky

    Unstable release 0.10.1

    Mon, May 29, 2023, 12:00 AM
  • Veloren Veloren

    Five years of Veloren

    Mon, May 29, 2023, 12:00 AM
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    Sat, May 27, 2023, 9:56 PM
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    Patch 7 - Arcade Action & Ultrawide Support

    Sat, May 27, 2023, 5:42 AM
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    Thu, May 25, 2023, 9:23 PM
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    Coming Soon to Shattered: Duelist Buffs and Additions!

    Mon, May 22, 2023, 5:51 PM
  • Mindustry Mindustry

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    Mon, May 22, 2023, 2:35 AM
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    Mon, May 15, 2023, 12:00 AM
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    Thu, May 11, 2023, 8:00 PM
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    Thu, May 11, 2023, 12:00 AM
  • Battle for Wesnoth Battle for Wesnoth

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    Sun, Apr 30, 2023, 4:54 PM
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    Tue, Apr 25, 2023, 4:35 PM
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    Mon, Apr 24, 2023, 2:33 PM
  • Veloren Veloren

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    Mon, Apr 24, 2023, 12:00 AM
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    Sun, Apr 23, 2023, 8:25 AM
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    Sat, Apr 22, 2023, 12:00 AM
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    Fri, Apr 21, 2023, 5:57 PM
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    Wed, Apr 19, 2023, 11:44 PM
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    Breath of Life Update - Patch 5

    Mon, Apr 17, 2023, 10:42 PM
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    Fri, Apr 14, 2023, 8:31 PM
  • Zero-K Zero-K

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    Wed, Apr 12, 2023, 10:43 PM
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    Sun, Apr 9, 2023, 12:00 PM
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    Sat, Apr 8, 2023, 5:28 PM
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    Sat, Apr 8, 2023, 3:07 PM
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    Tue, Apr 4, 2023, 7:16 AM
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    Mon, Apr 3, 2023, 12:00 AM
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    Sun, Apr 2, 2023, 9:59 PM
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    Sat, Apr 1, 2023, 7:52 PM
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    Sat, Apr 1, 2023, 3:34 AM
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    Fri, Mar 31, 2023, 10:16 AM
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    Thu, Mar 30, 2023, 4:33 AM
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    Sun, Mar 26, 2023, 10:48 PM
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    Sun, Mar 26, 2023, 5:05 PM
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    Sun, Mar 19, 2023, 7:13 PM
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    Sun, Mar 19, 2023, 10:32 AM
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    Sun, Mar 19, 2023, 12:00 AM
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    Thu, Mar 16, 2023, 8:20 AM
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    Mon, Mar 13, 2023, 12:00 AM
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    Fri, Mar 10, 2023, 6:53 PM
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    Fri, Mar 10, 2023, 12:00 AM
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    Mon, Mar 6, 2023, 12:00 AM
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    Sun, Feb 26, 2023, 12:00 AM
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    Sat, Feb 25, 2023, 12:00 AM
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    Mon, Feb 20, 2023, 6:08 PM
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    Sources of HyperRogue, part VII

    Fri, Feb 17, 2023, 2:34 PM
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    Wed, Feb 15, 2023, 1:48 PM
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    Sun, Feb 12, 2023, 6:25 AM
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    Sun, Feb 12, 2023, 12:00 AM
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    Thu, Feb 9, 2023, 9:02 AM
  • Veloren Veloren

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    Wed, Feb 8, 2023, 12:00 AM
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    Mon, Feb 6, 2023, 12:15 AM
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    Sun, Feb 5, 2023, 12:09 PM
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    Sat, Feb 4, 2023, 6:26 AM
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    Tue, Jan 31, 2023, 6:05 PM
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    Sun, Jan 29, 2023, 12:30 PM
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    Fri, Jan 27, 2023, 7:00 PM
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    Tue, Jan 24, 2023, 12:00 AM
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    Sun, Jan 22, 2023, 6:31 PM
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    Sun, Jan 22, 2023, 12:00 AM
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    Sat, Jan 21, 2023, 1:29 PM
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    Wed, Jan 18, 2023, 12:00 AM
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    Tue, Jan 17, 2023, 4:40 AM
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    Sun, Jan 15, 2023, 8:13 PM
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    Sun, Jan 15, 2023, 6:36 PM
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    Sun, Jan 15, 2023, 12:00 AM
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    Thu, Jan 12, 2023, 5:31 AM
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    Sat, Jan 7, 2023, 9:00 AM
  • Veloren Veloren

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    Fri, Jan 6, 2023, 12:00 AM
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    Tue, Jan 3, 2023, 12:34 PM
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    Sun, Jan 1, 2023, 12:00 PM
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    Tue, Dec 31, 2024, 11:38 PM
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    Tue, Dec 31, 2024, 10:36 PM
  • KeeperRL KeeperRL

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    Tue, Dec 31, 2024, 10:31 PM
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    Update Vlog - 93 - (Loop Station, Gate Station, Holopads)

    Mon, Dec 30, 2024, 12:00 AM
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    Sat, Dec 28, 2024, 8:58 AM
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    Hit the slopes!

    Fri, Dec 27, 2024, 11:36 AM
  • Naev Naev

    Naev 0.12.1 Released!

    Fri, Dec 27, 2024, 6:41 AM
  • Naev Naev

    Naev 0.12.1 Released!

    Fri, Dec 27, 2024, 6:34 AM
  • Naev Naev

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    Fri, Dec 27, 2024, 12:00 AM
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    Thu, Dec 26, 2024, 11:06 PM
  • Cataclysm: Dark Days Ahead Cataclysm: Dark Days Ahead

    Fix - add sounds back

    Thu, Dec 26, 2024, 5:57 AM
  • Cataclysm: Dark Days Ahead Cataclysm: Dark Days Ahead

    0.H Herbert Stable Release is HERE!

    Thu, Dec 26, 2024, 12:03 AM
  • Veloren Veloren

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    Wed, Dec 25, 2024, 12:00 AM
  • Veloren Veloren

    Veloren 0.17 Release

    Wed, Dec 25, 2024, 12:00 AM
  • SuperTux SuperTux

    SuperTux Christmas 2024 Newsletter

    Tue, Dec 24, 2024, 12:00 AM
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    [PAD]Community MapPack

    Mon, Dec 23, 2024, 11:00 PM
  • Naev Naev

    Naev 0.12.0 Released!

    Mon, Dec 23, 2024, 5:18 PM
  • Zero-K Zero-K

    Zero-K v1.12.12.0 - Shield Tech

    Mon, Dec 23, 2024, 5:03 PM
  • Naev Naev

    Naev 0.12.0 Released!

    Mon, Dec 23, 2024, 4:50 PM
  • Beyond All Reason Beyond All Reason

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    Mon, Dec 23, 2024, 11:58 AM
  • Beyond All Reason Beyond All Reason

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    Mon, Dec 23, 2024, 11:58 AM
  • Beyond All Reason Beyond All Reason

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    Mon, Dec 23, 2024, 11:58 AM
  • Thrive Thrive

    Devblog #45: Suggestion of an Update

    Sat, Dec 21, 2024, 6:50 PM
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    Sat, Dec 21, 2024, 2:29 AM
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    Thu, Dec 19, 2024, 4:58 PM
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    Thu, Dec 19, 2024, 1:48 PM
  • KeeperRL KeeperRL

    KeeperRL 1.1.9 - Christmas Update

    Thu, Dec 19, 2024, 1:44 PM
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    Wed, Dec 18, 2024, 8:42 PM
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    Tue, Dec 17, 2024, 5:26 PM
  • Tux! Tux!

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    Mon, Dec 16, 2024, 11:38 AM
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    Sun, Dec 15, 2024, 9:56 PM
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    Unvanquished 0.55.2: bots in the sky

    Sun, Dec 15, 2024, 7:49 PM
  • Tux! Tux!

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    Sat, Dec 14, 2024, 1:11 PM
  • Thrive Thrive

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    Sat, Dec 14, 2024, 1:07 PM
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    Old but gold

    Thu, Dec 12, 2024, 7:14 PM
  • Naev Naev

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    Wed, Dec 11, 2024, 11:33 AM
  • Naev Naev

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    Wed, Dec 11, 2024, 11:30 AM
  • Empty Epsilon Empty Epsilon

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    Wed, Dec 11, 2024, 7:57 AM
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    Tue, Dec 10, 2024, 4:00 PM
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    Tue, Dec 10, 2024, 12:00 AM
  • C-Dogs SDL C-Dogs SDL

    C-Dogs 2.2.0 Released!

    Sat, Dec 7, 2024, 12:00 AM
  • ROTA ROTA

    2024-12-6 New Logos & Touch Screen Saving

    Fri, Dec 6, 2024, 9:44 PM
  • World of Padman World of Padman

    WoP 20 Years Anniversary Edition

    Thu, Dec 5, 2024, 11:00 PM
  • Empty Epsilon Empty Epsilon

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    Tue, Dec 3, 2024, 9:59 PM
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    Wesnoth 1.19.6

    Tue, Dec 3, 2024, 1:19 AM
  • KeeperRL KeeperRL

    KeeperRL 1.1.8 is out

    Mon, Dec 2, 2024, 1:00 PM
  • World of Padman World of Padman

    Indie of the Year Awards 2024

    Mon, Dec 2, 2024, 10:26 AM
  • Pixelpusher Pixelpusher

    v0.57.0

    Mon, Dec 2, 2024, 7:35 AM
  • GearHead Caramel GearHead Caramel

    GearHead Caramel v0.975: Action Mastery

    Fri, Nov 29, 2024, 1:47 PM
  • GearHead Caramel GearHead Caramel

    v0.975: The Action Master Release

    Fri, Nov 29, 2024, 1:27 PM
  • GearHead Caramel GearHead Caramel

    v0.975: The Action Master Release

    Fri, Nov 29, 2024, 1:25 PM
  • KeeperRL KeeperRL

    KeeperRL 1.1.7 is out

    Thu, Nov 28, 2024, 11:55 AM
  • Naev Naev

    Naev 0.12.0-beta.2

    Thu, Nov 28, 2024, 11:54 AM
  • Naev Naev

    Naev 0.12.0-beta.2 Released!

    Thu, Nov 28, 2024, 11:51 AM
  • Illarion Illarion

    Update November 2024

    Tue, Nov 26, 2024, 8:31 PM
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    Coming Soon to Shattered: A Sixth Hero!

    Tue, Nov 26, 2024, 4:45 PM
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    A better path

    Fri, Nov 22, 2024, 7:10 PM
  • Pixelpusher Pixelpusher

    v0.56.0

    Fri, Nov 22, 2024, 8:22 AM
  • Simutrans Simutrans

    Simutrans 124.2.2 released on Steam

    Wed, Nov 20, 2024, 6:09 PM
  • KeeperRL KeeperRL

    A small cleaning in Steam Workshop mod versions

    Wed, Nov 20, 2024, 1:11 PM
  • World of Padman World of Padman

    Beta Number 2

    Mon, Nov 18, 2024, 6:40 PM
  • GearHead Caramel GearHead Caramel

    Streaming Now?

    Mon, Nov 18, 2024, 1:25 AM
  • GearHead Caramel GearHead Caramel

    Trying To Stream

    Mon, Nov 18, 2024, 1:19 AM
  • Tanks of Freedom 2 Tanks of Freedom 2

    ToF II Devlog #13: Full Steam ahead!

    Mon, Nov 18, 2024, 12:00 AM
  • LucKey Park LucKey Park

    Save the best for last

    Sat, Nov 16, 2024, 5:23 PM
  • Naev Naev

    Naev 0.12.0-beta.1 Released!

    Sat, Nov 16, 2024, 3:32 PM
  • Pocket Broomball Pocket Broomball

    Debian Sway v1 - My first setup

    Sat, Nov 16, 2024, 10:15 AM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Version 1.0.3 released

    Fri, Nov 15, 2024, 10:49 AM
  • Widelands Widelands

    Widelands 1.2.1 Released

    Fri, Nov 15, 2024, 8:45 AM
  • FlightGear FlightGear

    FlightGear 2024.1 release candidates

    Fri, Nov 15, 2024, 12:00 AM
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    Fri, Nov 15, 2024, 12:00 AM
  • GearHead Caramel GearHead Caramel

    GearHead Caramel v0.974: The Road of No Return

    Thu, Nov 14, 2024, 6:17 AM
  • GearHead Caramel GearHead Caramel

    GearHead Caramel v0.974: The Road of No Return

    Thu, Nov 14, 2024, 6:04 AM
  • GearHead Caramel GearHead Caramel

    GearHead Caramel v0.974: The Road of No Return

    Thu, Nov 14, 2024, 6:03 AM
  • Pixelpusher Pixelpusher

    v0.55.0

    Wed, Nov 13, 2024, 4:17 AM
  • Beyond All Reason Beyond All Reason

    New features and bugfixes for lobby ⇀ Microblog ★ Beyond All Reason RTS

    Tue, Nov 12, 2024, 12:49 PM
  • Beyond All Reason Beyond All Reason

    New Map: Claymore ⇀ Microblog ★ Beyond All Reason RTS

    Tue, Nov 12, 2024, 12:49 PM
  • ET: Legacy ET: Legacy

    ET: Legacy 2.83.0 - Mom it's working!

    Mon, Nov 11, 2024, 7:00 PM
  • Pixel Wheels Pixel Wheels

    October status update

    Sun, Nov 10, 2024, 6:36 AM
  • Luanti Luanti

    Luanti 5.10.0 released!

    Sun, Nov 10, 2024, 12:00 AM
  • KeeperRL KeeperRL

    KeeperRL 1.1.6 is out

    Sat, Nov 9, 2024, 7:15 AM
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth 1.18.3

    Sat, Nov 9, 2024, 2:54 AM
  • KeeperRL KeeperRL

    KeeperRL 1.1.5 is out

    Fri, Nov 8, 2024, 8:18 PM
  • KeeperRL KeeperRL

    Patch notes for versions 1.1.1-1.1.6

    Fri, Nov 8, 2024, 10:46 AM
  • KeeperRL KeeperRL

    KeeperRL 1.1.4 is out

    Fri, Nov 8, 2024, 10:40 AM
  • KeeperRL KeeperRL

    KeeperRL 1.1.3 is out

    Thu, Nov 7, 2024, 11:15 AM
  • GearHead Caramel GearHead Caramel

    GearHead Caramel v0.973: Bugfixes and Cyberware

    Wed, Nov 6, 2024, 1:48 PM
  • GearHead Caramel GearHead Caramel

    v0.973: A Whole Lotta Fixes

    Wed, Nov 6, 2024, 1:06 PM
  • GearHead Caramel GearHead Caramel

    v0.973: Fixed the Windows Crash

    Wed, Nov 6, 2024, 12:56 PM
  • Unvanquished Unvanquished

    Unvanquished 0.55.1, let’s polish it!

    Sun, Nov 3, 2024, 3:54 PM
  • GearHead Caramel GearHead Caramel

    v0.972: Quick Label Fix

    Sun, Nov 3, 2024, 12:25 PM
  • GearHead Caramel GearHead Caramel

    GearHead Caramel v0.973: Shopper’s Paradise

    Sun, Nov 3, 2024, 5:38 AM
  • GearHead Caramel GearHead Caramel

    GearHead Caramel v0.971: Shopper's Paradise

    Sun, Nov 3, 2024, 5:32 AM
  • GearHead Caramel GearHead Caramel

    v0.973: Shopper's Paradise... and Halloween Sale

    Sun, Nov 3, 2024, 5:24 AM
  • World of Padman World of Padman

    Time for beta testing

    Thu, Oct 31, 2024, 7:37 PM
  • SuperTuxKart SuperTuxKart

    SuperTuxkart 1.5-beta1 is available!

    Wed, Oct 30, 2024, 10:57 PM
  • Vega Strike Vega Strike

    Vega Strike Community Survey

    Wed, Oct 30, 2024, 12:00 AM
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth 1.19.5

    Mon, Oct 28, 2024, 6:14 PM
  • Thrive Thrive

    Devblog #44: Oxygenating

    Sat, Oct 26, 2024, 5:39 PM
  • Endless Sky Endless Sky

    Stable release 0.10.10

    Sat, Oct 26, 2024, 12:00 AM
  • Hypersomnia Hypersomnia

    Official Telegram channel for players banned from Discord!

    Tue, Oct 22, 2024, 7:30 PM
  • KeeperRL KeeperRL

    KeeperRL 1.1 "Black Mass" update is here!

    Tue, Oct 22, 2024, 3:45 PM
  • KeeperRL KeeperRL

    KeeperRL 1.1 “Black Mass” update is here!

    Tue, Oct 22, 2024, 3:19 PM
  • heXon heXon

    Aiming fallback

    Mon, Oct 21, 2024, 12:44 PM
  • Beyond All Reason Beyond All Reason

    Desyncs have been reduced, but still there - Working on it ⇀ Microblog ★ Beyond All Reason RTS

    Mon, Oct 21, 2024, 7:55 AM
  • Beyond All Reason Beyond All Reason

    New Map: Eclipsed ⇀ Microblog ★ Beyond All Reason RTS

    Mon, Oct 21, 2024, 7:55 AM
  • Beyond All Reason Beyond All Reason

    Scavengers Update Released ⇀ Microblog ★ Beyond All Reason RTS

    Mon, Oct 21, 2024, 7:55 AM
  • Beyond All Reason Beyond All Reason

    Scavengers Update Released ⇀ Microblog ★ Beyond All Reason RTS

    Mon, Oct 21, 2024, 7:55 AM
  • Unvanquished Unvanquished

    Unvanquished 0.55: Awesomeness has arrived

    Sun, Oct 20, 2024, 8:24 PM
  • Zero-K Zero-K

    Cold Take #20 - Teamwork By Default

    Sun, Oct 20, 2024, 6:03 AM
  • Pocket Broomball Pocket Broomball

    From VSCode/VSCodium to Neovim

    Fri, Oct 18, 2024, 9:58 PM
  • The Dark Mod The Dark Mod

    Happy 15th Anniversary to The Dark Mod!

    Fri, Oct 18, 2024, 5:23 PM
  • libGDX libGDX

    libGDX 1.13.0

    Thu, Oct 17, 2024, 12:00 AM
  • Speed Dreams Speed Dreams

    Current status of Speed Dreams development (Oct-16-2024)

    Wed, Oct 16, 2024, 6:36 PM
  • Pixelpusher Pixelpusher

    v0.54.1

    Tue, Oct 15, 2024, 8:16 AM
  • Unvanquished Unvanquished

    Awesomeness is coming!

    Tue, Oct 15, 2024, 1:00 AM
  • Veloren Veloren

    These Weeks in Veloren 240

    Tue, Oct 15, 2024, 12:00 AM
  • C-Dogs SDL C-Dogs SDL

    Follow C-Dogs SDL development on Mastodon

    Sun, Oct 13, 2024, 12:00 AM
  • Luanti Luanti

    Introducing Our New Name

    Sun, Oct 13, 2024, 12:00 AM
  • Pixel Wheels Pixel Wheels

    Upcoming new feature: leagues!

    Thu, Oct 10, 2024, 8:30 PM
  • Pixel Wheels Pixel Wheels

    September status update, Pixel Wheels has been released!

    Wed, Oct 9, 2024, 7:23 AM
  • C-Dogs SDL C-Dogs SDL

    Making a Wolf3D Mod

    Mon, Oct 7, 2024, 12:00 AM
  • Veloren Veloren

    Preparing to release server queries in Airshipper

    Mon, Oct 7, 2024, 12:00 AM
  • Illarion Illarion

    Update Oktober 2024

    Sun, Oct 6, 2024, 4:03 PM
  • Open Saucer Open Saucer

    Picking sides

    Sat, Oct 5, 2024, 7:08 PM
  • Open Saucer Open Saucer

    Modified Newtonian dynamics

    Fri, Oct 4, 2024, 8:50 PM
  • Zero-K Zero-K

    Cold Take #19 - Game Jams

    Fri, Oct 4, 2024, 8:33 PM
  • Hurry Curry Hurry Curry

    Hurry Curry! 2.1.0 release changelog

    Mon, Sep 30, 2024, 10:55 PM
  • ROTA ROTA

    Patch 9 - Android Port & Touch Controls !

    Mon, Sep 30, 2024, 7:59 PM
  • Endless Sky Endless Sky

    Unstable release 0.10.9

    Sat, Sep 28, 2024, 12:00 AM
  • Blip 'n Blup Blip 'n Blup

    Fish out of water

    Mon, Sep 23, 2024, 1:27 PM
  • Empty Clip Empty Clip

    Empty Clip 2.0.3 released

    Sat, Sep 21, 2024, 4:02 PM
  • Zero-K Zero-K

    Zero-K v1.12.9.0 - Maps and Mobile AA

    Sat, Sep 21, 2024, 3:53 PM
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth 1.19.4

    Sat, Sep 21, 2024, 3:33 PM
  • Beyond All Reason Beyond All Reason

    Advanced Options Panel Update Released ⇀ Microblog ★ Beyond All Reason RTS

    Thu, Sep 19, 2024, 8:51 PM
  • Beyond All Reason Beyond All Reason

    Publishing matches datasets ⇀ Microblog ★ Beyond All Reason RTS

    Thu, Sep 19, 2024, 8:51 PM
  • A-Mazing Urho A-Mazing Urho

    Into the weeds

    Tue, Sep 17, 2024, 4:55 PM
  • Pocket Broomball Pocket Broomball

    I quit my job to go full indie

    Mon, Sep 16, 2024, 9:25 AM
  • LITIENGINE LITIENGINE

    Release 0.9.0

    Sun, Sep 15, 2024, 9:34 PM
  • Veloren Veloren

    Three Weeks in Veloren 239

    Sun, Sep 15, 2024, 12:00 AM
  • Pixelpusher Pixelpusher

    v0.53.0

    Sat, Sep 14, 2024, 3:22 AM
  • A-Mazing Urho A-Mazing Urho

    Back in control

    Fri, Sep 13, 2024, 3:05 PM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    Shattered Pixel Dungeon v2.5.0!

    Wed, Sep 11, 2024, 4:48 PM
  • Pixel Wheels Pixel Wheels

    Pixel Wheels 0.26.0 is out!

    Wed, Sep 11, 2024, 1:38 PM
  • ROTA ROTA

    Patch 8 - New Logo & Engine Upgrade

    Mon, Sep 9, 2024, 11:08 PM
  • Pixel Wheels Pixel Wheels

    Pixel Wheels 0.26.0 is here!

    Mon, Sep 9, 2024, 7:01 AM
  • Zero-K Zero-K

    Cold Take #18 - Terrain Matters

    Sun, Sep 8, 2024, 7:05 AM
  • Beyond All Reason Beyond All Reason

    New Construction and Cloak Effects ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Sep 7, 2024, 3:49 PM
  • Beyond All Reason Beyond All Reason

    Scavengers Update Released ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Sep 7, 2024, 3:42 PM
  • Pixel Wheels Pixel Wheels

    New version of Pixel Wheels about to land...

    Sat, Sep 7, 2024, 8:54 AM
  • Pixel Wheels Pixel Wheels

    August status update, has Pixel Wheels been released?

    Fri, Sep 6, 2024, 6:46 AM
  • Beyond All Reason Beyond All Reason

    Moose Map Updates ⇀ Microblog ★ Beyond All Reason RTS

    Wed, Sep 4, 2024, 7:50 AM
  • GearHead Caramel GearHead Caramel

    GearHead Caramel v0.970: Balance, Bugfixes, and Furniture

    Tue, Sep 3, 2024, 5:44 AM
  • GearHead Caramel GearHead Caramel

    v0.970: Balance, Bugfixes, and Furniture

    Tue, Sep 3, 2024, 5:38 AM
  • GearHead Caramel GearHead Caramel

    v0.970: Balance, Bugfixes, and Furniture

    Tue, Sep 3, 2024, 5:33 AM
  • libGDX libGDX

    libGDX Jam September 2024

    Sun, Sep 1, 2024, 12:00 AM
  • Simutrans Simutrans

    Release of 124-2-2

    Sat, Aug 31, 2024, 2:33 PM
    sourceforge icon
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth 1.19.3

    Wed, Aug 28, 2024, 3:49 AM
  • Pixelpusher Pixelpusher

    v0.52.0

    Tue, Aug 27, 2024, 6:13 AM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    Coming Soon to Shattered: New Trinkets and Splash Art!

    Mon, Aug 26, 2024, 4:53 PM
  • Pocket Broomball Pocket Broomball

    Use websockets in Godot on itch.io with Caddy

    Mon, Aug 26, 2024, 4:10 PM
  • Zero-K Zero-K

    Cold Take #17 - Tactical and Strategic Cloaking

    Sun, Aug 25, 2024, 8:05 AM
  • Veloren Veloren

    Three Weeks in Veloren 238

    Sat, Aug 24, 2024, 12:00 AM
  • Beyond All Reason Beyond All Reason

    Bugfix Engine Release 2577 ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Aug 18, 2024, 7:49 PM
  • Beyond All Reason Beyond All Reason

    Engine Release 2572 ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Aug 18, 2024, 7:49 PM
  • Beyond All Reason Beyond All Reason

    No Rush is back after a short absence. ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Aug 18, 2024, 7:49 PM
  • Pixelpusher Pixelpusher

    v0.51.0

    Sun, Aug 18, 2024, 5:52 AM
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth 1.18.2

    Mon, Aug 12, 2024, 3:47 AM
  • Luanti Luanti

    Minetest 5.9.0 released!

    Mon, Aug 12, 2024, 12:00 AM
  • Zero-K Zero-K

    Cold Take #16 - Aim and Fire

    Sun, Aug 11, 2024, 7:41 AM
  • Zero-K Zero-K

    1v1 Tournament 24th of August!

    Sun, Aug 11, 2024, 5:02 AM
  • Space Station 14 Space Station 14

    Update Vlog - 80 - (Executions, Custom Burgers, Thief Beacon)

    Sun, Aug 11, 2024, 12:00 AM
  • Beyond All Reason Beyond All Reason

    Experimental Modoptions phase-out ⇀ Microblog ★ Beyond All Reason RTS

    Fri, Aug 9, 2024, 12:25 PM
  • Beyond All Reason Beyond All Reason

    SSAO and Bloom rewrites ⇀ Microblog ★ Beyond All Reason RTS

    Fri, Aug 9, 2024, 12:25 PM
  • Beyond All Reason Beyond All Reason

    Changes to Voting and Boss Mode ⇀ Microblog ★ Beyond All Reason RTS

    Fri, Aug 9, 2024, 12:25 PM
  • Hypersomnia Hypersomnia

    HYPERSOMNIA IS NOW ON CRAZYGAMES.COM!

    Thu, Aug 8, 2024, 12:17 PM
  • Pixel Wheels Pixel Wheels

    July status update, Pixel Wheels progress

    Thu, Aug 8, 2024, 7:31 AM
  • libGDX libGDX

    Status Report #10: New Setup Tool!

    Thu, Aug 8, 2024, 12:00 AM
  • Beyond All Reason Beyond All Reason

    Lobby ring sound replaced. ⇀ Microblog ★ Beyond All Reason RTS

    Tue, Aug 6, 2024, 1:32 PM
  • Beyond All Reason Beyond All Reason

    [Chobby] Replays show more info when hovering ⇀ Microblog ★ Beyond All Reason RTS

    Tue, Aug 6, 2024, 1:32 PM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    Ten Years of Shattered Pixel Dungeon

    Mon, Aug 5, 2024, 4:00 PM
  • Space Station 14 Space Station 14

    Update Vlog - 79 - (New Reagents, Cutter Machine, PNG Export)

    Sun, Aug 4, 2024, 12:00 AM
  • Veloren Veloren

    Three Weeks in Veloren 237

    Sat, Aug 3, 2024, 12:00 AM
  • heXon heXon

    Audible

    Thu, Aug 1, 2024, 3:35 PM
  • Principia Principia

    New contest: Destruction Frenzy

    Thu, Aug 1, 2024, 11:10 AM
  • Hypersomnia Hypersomnia

    If you had broken faction colors - see steps to fix!

    Wed, Jul 31, 2024, 2:02 PM
  • heXon heXon

    Charge, charge, charge

    Tue, Jul 30, 2024, 1:39 PM
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth 1.19.2

    Mon, Jul 29, 2024, 5:37 PM
  • Space Station 14 Space Station 14

    Update Vlog - 78 - (Reinforcement Buffs, New Botany Mutations, Dragon Body Fixes)

    Sun, Jul 28, 2024, 12:00 AM
  • Zero-K Zero-K

    Cold Take #15 - Experiences With Veterancy

    Sat, Jul 27, 2024, 10:41 PM
  • Pixelpusher Pixelpusher

    v0.50.0

    Fri, Jul 26, 2024, 11:28 PM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    Coming Soon to Shattered: A Journal Overhaul!

    Thu, Jul 25, 2024, 6:19 PM
  • Simutrans Simutrans

    Simutrans 142.2.1

    Thu, Jul 25, 2024, 11:56 AM
    sourceforge icon
  • Pocket Broomball Pocket Broomball

    Personal blog, as a solo game dev?

    Wed, Jul 24, 2024, 9:30 PM
  • heXon heXon

    Repel and Dive

    Tue, Jul 23, 2024, 10:48 AM
  • Naev Naev

    Sporadic Naev Newsletter Vol. 4

    Mon, Jul 22, 2024, 4:56 AM
  • Naev Naev

    Sporadic Naev Newsletter Vol. 4

    Sun, Jul 21, 2024, 5:05 AM
  • Space Station 14 Space Station 14

    Update Vlog - 77 - (Syndicate Raid Suit, Throwing Rework, Bartending Tweaks)

    Sun, Jul 21, 2024, 12:00 AM
  • Tux! Tux!

    Beam me up!

    Fri, Jul 19, 2024, 1:40 PM
  • Tux! Tux!

    Lock & Key

    Wed, Jul 17, 2024, 12:32 PM
  • A-Mazing Urho A-Mazing Urho

    If at first you don't succeed...

    Sun, Jul 14, 2024, 10:57 AM
  • Zero-K Zero-K

    Zero-K v1.12.7.0 - Revenant Revised, Scallop Superior

    Sat, Jul 13, 2024, 6:46 PM
  • Beyond All Reason Beyond All Reason

    **Engine 2555 Ready for Testing** ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Jul 13, 2024, 2:42 PM
  • Veloren Veloren

    Three Weeks in Veloren 236

    Sat, Jul 13, 2024, 12:00 AM
  • Principia Principia

    Principia 2024.07.12

    Fri, Jul 12, 2024, 2:09 PM
  • Pixelpusher Pixelpusher

    v0.49.0

    Fri, Jul 12, 2024, 6:47 AM
  • Tux! Tux!

    Bullwhip

    Wed, Jul 10, 2024, 10:09 PM
  • GearHead Caramel GearHead Caramel

    New Web Hosting, Same Old Site

    Tue, Jul 9, 2024, 7:46 AM
  • SuperTuxKart SuperTuxKart

    Why average FPS and 1% low FPS are misleading

    Sun, Jul 7, 2024, 8:12 AM
  • Space Station 14 Space Station 14

    Update Vlog - 76 - (Vox, Giant Asteroid Dungeons, Nukie Nerfs)

    Sun, Jul 7, 2024, 12:00 AM
  • Tux! Tux!

    Snailed it!

    Thu, Jul 4, 2024, 9:12 PM
  • Beyond All Reason Beyond All Reason

    Game Design Team Update ⇀ Microblog ★ Beyond All Reason RTS

    Thu, Jul 4, 2024, 8:17 PM
  • Beyond All Reason Beyond All Reason

    Legion Static Defense Update 3, now live! ⇀ Microblog ★ Beyond All Reason RTS

    Thu, Jul 4, 2024, 8:17 PM
  • Pixelpusher Pixelpusher

    v0.48.0

    Tue, Jul 2, 2024, 11:37 PM
  • Beyond All Reason Beyond All Reason

    Smart area reclaim limited ⇀ Microblog ★ Beyond All Reason RTS

    Mon, Jul 1, 2024, 7:29 AM
  • Beyond All Reason Beyond All Reason

    Legion Vehicles Update 2, now live (and has been for a little bit!) ⇀ Microblog ★ Beyond All Reason RTS

    Mon, Jul 1, 2024, 7:05 AM
  • Beyond All Reason Beyond All Reason

    Now lobby can show multiple boss-crowns. ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Jun 30, 2024, 9:41 PM
  • Beyond All Reason Beyond All Reason

    Website: Map sorting & CoC index ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Jun 30, 2024, 9:41 PM
  • World of Padman World of Padman

    TrashMap CTL at last

    Sun, Jun 30, 2024, 3:16 PM
  • Zero-K Zero-K

    Cold Take #14 - Free Factories For All

    Sat, Jun 29, 2024, 10:39 PM
  • Principia Principia

    Principia 2024.06.28

    Fri, Jun 28, 2024, 1:52 PM
  • Tux! Tux!

    Herring

    Wed, Jun 26, 2024, 10:15 PM
  • KeeperRL KeeperRL

    Announcing my collaboration with Elda Entertainment on KeeperRL

    Wed, Jun 26, 2024, 8:33 AM
  • Hypersomnia Hypersomnia

    Netcode fixes. Use JSON for configs now. Manage multiple server instances.

    Tue, Jun 25, 2024, 4:32 PM
  • Pocket Broomball Pocket Broomball

    99 Managers™ Futsal Edition FAQ

    Sun, Jun 23, 2024, 7:20 PM
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth 1.19.1

    Sat, Jun 22, 2024, 7:25 PM
  • Endless Sky Endless Sky

    Stable release 0.10.8

    Sat, Jun 22, 2024, 12:00 AM
  • Veloren Veloren

    Two Weeks in Veloren 235

    Sat, Jun 22, 2024, 12:00 AM
  • Beyond All Reason Beyond All Reason

    Cortex Dgun Fixed ⇀ Microblog ★ Beyond All Reason RTS

    Thu, Jun 20, 2024, 7:54 AM
  • Beyond All Reason Beyond All Reason

    Update on PvE Modoptions Situation ⇀ Microblog ★ Beyond All Reason RTS

    Thu, Jun 20, 2024, 7:54 AM
  • Beyond All Reason Beyond All Reason

    Code of Conduct Updated ⇀ Microblog ★ Beyond All Reason RTS

    Thu, Jun 20, 2024, 7:54 AM
  • World of Padman World of Padman

    20 years of PadMod: World of PADMAN

    Tue, Jun 18, 2024, 4:00 PM
  • Empty Epsilon Empty Epsilon

    Finally another bit of info.

    Mon, Jun 17, 2024, 6:54 PM
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth 1.18.1

    Mon, Jun 17, 2024, 5:17 PM
  • Space Station 14 Space Station 14

    Update Vlog - 74 - (Meteor Swarm Revamp, Pipe Stacking Removal, General Game Balancing)

    Sun, Jun 16, 2024, 12:00 AM
  • Zero-K Zero-K

    Zero-K v1.12.6.0 - Likho's New Look

    Sat, Jun 15, 2024, 1:28 PM
  • Beyond All Reason Beyond All Reason

    Season 0 Leaderboards - Hall of Lobsters! ⇀ Microblog ★ Beyond All Reason RTS

    Thu, Jun 13, 2024, 8:56 PM
  • Beyond All Reason Beyond All Reason

    Engine 2511 Released ⇀ Microblog ★ Beyond All Reason RTS

    Thu, Jun 13, 2024, 8:56 PM
  • Naev Naev

    Naev 0.11.5 Released!

    Thu, Jun 13, 2024, 4:51 AM
  • World of Padman World of Padman

    ENTE revises the menu for WoP 1.7

    Wed, Jun 12, 2024, 12:46 PM
  • Hypersomnia Hypersomnia

    HYPERSOMNIA now in your BROWSER!

    Sun, Jun 9, 2024, 9:55 PM
  • Veloren Veloren

    Two Weeks in Veloren 234

    Sat, Jun 8, 2024, 12:00 AM
  • Pixel Wheels Pixel Wheels

    April-May status update, return of the rotating camera!

    Fri, Jun 7, 2024, 7:13 AM
  • Space Station 14 Space Station 14

    Launcher now open for translation!

    Fri, Jun 7, 2024, 12:00 AM
  • Beyond All Reason Beyond All Reason

    Important changes regarding PvE gamemodes modoptions ⇀ Microblog ★ Beyond All Reason RTS

    Wed, Jun 5, 2024, 7:18 PM
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth 1.19.0

    Mon, Jun 3, 2024, 2:58 AM
  • libGDX libGDX

    libGDX Jam June 2024

    Mon, Jun 3, 2024, 12:00 AM
  • Simutrans Simutrans

    Simutrans 124.1 Released

    Sun, Jun 2, 2024, 7:26 PM
  • Zero-K Zero-K

    Cold Take #13 - Pro-Simplicity, Anti-Nuke

    Sun, Jun 2, 2024, 9:22 AM
  • Simutrans Simutrans

    Simutrans 124.1 released

    Sun, Jun 2, 2024, 8:52 AM
    sourceforge icon
  • Pixelpusher Pixelpusher

    v0.47.0

    Sat, Jun 1, 2024, 7:27 AM
  • FlightGear FlightGear

    How we use DigitalOcean

    Sat, Jun 1, 2024, 12:00 AM
  • Pocket Broomball Pocket Broomball

    Godot static types, a hidden gem

    Wed, May 29, 2024, 9:20 PM
  • A-Mazing Urho A-Mazing Urho

    Sequential

    Tue, May 28, 2024, 6:45 PM
  • Pixelpusher Pixelpusher

    v0.46.0

    Tue, May 28, 2024, 4:20 AM
  • Veloren Veloren

    Two Weeks in Veloren 233

    Sun, May 26, 2024, 12:00 AM
  • Beyond All Reason Beyond All Reason

    First wave of Legion Models! ⇀ Microblog ★ Beyond All Reason RTS

    Sat, May 25, 2024, 12:09 PM
  • Endless Sky Endless Sky

    Unstable release 0.10.7

    Sat, May 25, 2024, 12:00 AM
  • A-Mazing Urho A-Mazing Urho

    Up to speed

    Thu, May 23, 2024, 3:23 PM
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    Tone mapping

    Wed, May 22, 2024, 7:34 PM
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    ToF II Devlog #12: More Skirmish content

    Tue, May 21, 2024, 12:00 AM
  • Beyond All Reason Beyond All Reason

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    Mon, May 20, 2024, 7:05 PM
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    Cold Take #12 - Mighty Morphing

    Sun, May 19, 2024, 7:26 AM
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    Principia is now on F-Droid!

    Sat, May 18, 2024, 11:33 AM
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    v0.45.0

    Sat, May 18, 2024, 1:52 AM
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    Shattered Pixel Dungeon v2.4.0!

    Wed, May 15, 2024, 3:35 PM
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    Wed, May 15, 2024, 2:44 PM
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    Polar Bear Comix at TCAF Digital Marketplace

    Tue, May 14, 2024, 11:01 AM
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    Engine 2472 Released ⇀ Microblog ★ Beyond All Reason RTS

    Mon, May 13, 2024, 8:12 PM
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    Now available: Search for any game lobby, map, or player ⇀ Microblog ★ Beyond All Reason RTS

    Mon, May 13, 2024, 7:42 AM
  • Beyond All Reason Beyond All Reason

    Engine 2472 Ready for Testing ⇀ Microblog ★ Beyond All Reason RTS

    Mon, May 13, 2024, 7:35 AM
  • Beyond All Reason Beyond All Reason

    Now available: Detect and repair corruption in game data ⇀ Microblog ★ Beyond All Reason RTS

    Mon, May 13, 2024, 7:35 AM
  • Beyond All Reason Beyond All Reason

    Now available: Multi-line input support for commands in custom battles ⇀ Microblog ★ Beyond All Reason RTS

    Mon, May 13, 2024, 7:35 AM
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    v0.44.0

    Sun, May 12, 2024, 6:42 AM
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    Update Vlog - 73 - (Ghost Role Raffles, Bullets Pass Over Crit Bodies, Robotics Console)

    Sun, May 12, 2024, 12:00 AM
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    Two Weeks in Veloren 232

    Sun, May 12, 2024, 12:00 AM
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    Hypersomnia at PolyLAN 39 in Switzerland!

    Fri, May 10, 2024, 6:54 PM
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    v0.43.0

    Wed, May 8, 2024, 11:06 PM
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    Zero-K v1.12.5.0 - Settings Override Fix

    Mon, May 6, 2024, 4:27 PM
  • Simutrans Simutrans

    Simutrans 124 Released

    Sun, May 5, 2024, 4:29 PM
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    Cold Take #11 - The Atomic Solution to Monospam

    Sun, May 5, 2024, 9:49 AM
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    SImutrans 124.0 released

    Sun, May 5, 2024, 2:53 AM
    sourceforge icon
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    Update Vlog - 72 - (Train Station, Sleeper Agents, Anti Rotting Chem)

    Sun, May 5, 2024, 12:00 AM
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    v0.42.1

    Fri, May 3, 2024, 1:51 AM
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    Beneath the shell

    Thu, May 2, 2024, 12:00 AM
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    Coming Soon to Shattered: Trinkets!

    Wed, May 1, 2024, 2:25 AM
  • Veloren Veloren

    Two Weeks in Veloren 231

    Mon, Apr 29, 2024, 12:00 AM
  • Space Station 14 Space Station 14

    Update Vlog - 71 - (New Map, Slime Species Update, Portable Recharger)

    Sun, Apr 28, 2024, 12:00 AM
  • Pixelpusher Pixelpusher

    v0.42.0

    Sat, Apr 27, 2024, 10:18 PM
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    On the way towards 1.5... and 2.0!

    Sat, Apr 27, 2024, 8:20 PM
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    Game didn't launch - Missing OpenSSL DLLs

    Tue, Apr 23, 2024, 10:21 PM
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    Happy JS Naked Day 2024

    Tue, Apr 23, 2024, 8:20 PM
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    Nerf Deagle, buff Cyberspray and Pro90.

    Tue, Apr 23, 2024, 3:28 PM
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    Cold Take #10 - The Smartest Unit in Zero-K

    Sun, Apr 21, 2024, 9:06 AM
  • Space Station 14 Space Station 14

    Update Vlog - 70 - (Loadouts, Jukebox, Killer Tomato)

    Sun, Apr 21, 2024, 12:00 AM
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    Huge Redesign for Legion, Now In-Progress! ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Apr 20, 2024, 4:31 PM
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    Sat, Apr 20, 2024, 4:31 PM
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    ET: Legacy 2.82.1 - Patches Again!

    Fri, Apr 19, 2024, 7:01 PM
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    v0.41.0

    Thu, Apr 18, 2024, 1:25 AM
  • Space Station 14 Space Station 14

    Update Vlog - 69 - (Botany QoL, Cryo Sleep Manifests)

    Sun, Apr 14, 2024, 12:00 AM
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    Sat, Apr 13, 2024, 12:00 AM
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    C-Dogs 2.1.0 Released!

    Fri, Apr 12, 2024, 12:00 AM
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    v0.40.0

    Thu, Apr 11, 2024, 7:58 AM
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    Forgotten announcement - Liche dive removed! ⇀ Microblog ★ Beyond All Reason RTS

    Wed, Apr 10, 2024, 1:54 PM
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    Engine Sync Testing ⇀ Microblog ★ Beyond All Reason RTS

    Wed, Apr 10, 2024, 1:54 PM
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    Now Available: Favourite maps ⇀ Microblog ★ Beyond All Reason RTS

    Wed, Apr 10, 2024, 1:54 PM
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    Low FPS (< 60) caused extreme glitches. This is now fixed.

    Wed, Apr 10, 2024, 12:22 AM
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    Play ROTA Online! HTML / Web Support

    Tue, Apr 9, 2024, 3:29 AM
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    ROTA is now FREE ! (=

    Sun, Apr 7, 2024, 8:02 PM
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    Crashfix when alt-tabbing, HRTF fixes for some headphones, updated OpenAL-Soft.

    Sun, Apr 7, 2024, 7:52 PM
  • Space Station 14 Space Station 14

    Update Vlog - 68 - (RCD Overhaul, New Anomaly Mechanics, Inventory QoL)

    Sun, Apr 7, 2024, 12:00 AM
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    Zero-K v1.12.4.0 - Combat Engineer

    Sat, Apr 6, 2024, 9:13 PM
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    v0.39.0

    Tue, Apr 2, 2024, 6:51 AM
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    Website Update

    Mon, Apr 1, 2024, 12:00 AM
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    Update Vlog - 67 - (Cleaning Grenades, Explosion Changes, Rubber Bullet Removal)

    Sun, Mar 31, 2024, 12:00 AM
  • Widelands Widelands

    Widelands 1.2 Released

    Sat, Mar 30, 2024, 8:15 AM
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    v0.38.0

    Sat, Mar 30, 2024, 12:30 AM
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    Three Weeks in Veloren 229

    Sat, Mar 30, 2024, 12:00 AM
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    Hound weapon toggle no longer uses on/off ⇀ Microblog ★ Beyond All Reason RTS

    Thu, Mar 28, 2024, 9:03 PM
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    The Dark Mod 15th Anniversary Contest!

    Wed, Mar 27, 2024, 5:08 AM
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    How to publish Godot games on Flathub, in a nutshell

    Tue, Mar 26, 2024, 9:25 PM
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    v0.961: Closer Every Day

    Mon, Mar 25, 2024, 11:23 AM
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    Veloren 0.16 Release

    Mon, Mar 25, 2024, 12:00 AM
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    Cold Take #9 - Energy as Supply

    Sun, Mar 24, 2024, 8:00 AM
  • Space Station 14 Space Station 14

    Update Vlog - 66 - (Throwing Knives, Lone Ops Buff, Hacking Tweaks)

    Sun, Mar 24, 2024, 12:00 AM
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    Widelands 1.2 Release Candidate

    Sat, Mar 23, 2024, 9:55 AM
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    Wesnoth 1.18: Draconic Invasions Update

    Fri, Mar 22, 2024, 4:50 AM
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    GearHead Arena Part 2: Gregtek’s Redemption

    Wed, Mar 20, 2024, 6:37 AM
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    FSweekend 2024

    Mon, Mar 18, 2024, 12:00 AM
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    Update Vlog - 65 - Additions (IED Changes, Pipebomb, Plant Biomass Reclaimer)

    Mon, Mar 18, 2024, 12:00 AM
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    Quicker game and chobby changes propagation ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Mar 17, 2024, 6:57 PM
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    New Map: Wanderlust ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Mar 17, 2024, 6:57 PM
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    Minor lobby interface update ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Mar 16, 2024, 11:26 PM
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    Cold Take #8 - Smoothly Flowing Economy

    Sun, Mar 10, 2024, 9:30 AM
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    Naev 0.11.4 Released!

    Sat, Mar 9, 2024, 5:10 AM
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    Two Weeks in Veloren 228

    Sat, Mar 9, 2024, 12:00 AM
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    ET: Legacy 2.82 - Better late than never!

    Fri, Mar 8, 2024, 6:00 PM
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    GearHead Arena: Revisiting a Classic Mecha Roguelike

    Thu, Mar 7, 2024, 11:32 AM
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    Status Update: v2.4.0

    Wed, Mar 6, 2024, 6:21 PM
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    February 2024 update, smoke!

    Wed, Mar 6, 2024, 7:42 AM
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    February update, Pixel Wheels hit effect

    Mon, Mar 4, 2024, 1:57 PM
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    The Dark Mod 2.12 has been released!

    Mon, Mar 4, 2024, 3:46 AM
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    New Map: The Rock Jungle ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Mar 3, 2024, 6:55 PM
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    New Map: Hide and Seek ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Mar 2, 2024, 12:20 PM
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    Stateful factory guard ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Mar 2, 2024, 9:40 AM
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    New Engine version 2358 ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Mar 2, 2024, 9:40 AM
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    libGDX Jam March 2024

    Fri, Mar 1, 2024, 12:00 AM
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    KeeperRL v1.0 is released!

    Thu, Feb 29, 2024, 5:52 PM
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    Principia 2024.02.29

    Thu, Feb 29, 2024, 2:06 PM
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    Tue, Feb 27, 2024, 9:58 AM
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    Replay site now applies AND, not OR, to player list, thanks Jauggy & Jazcash! ⇀ Microblog ★ Beyond All Reason RTS

    Tue, Feb 27, 2024, 9:58 AM
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    New Dragons, Demons, and Salamanders migrated to base game, along with Fire and Lightning boats. ⇀ Microblog ★ Beyond All Reason RTS

    Tue, Feb 27, 2024, 9:58 AM
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    ToF II: Steam Deck sideloading guide

    Tue, Feb 27, 2024, 12:00 AM
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    Cold Take #7 - Jumpjets and Jumplegs

    Sun, Feb 25, 2024, 8:56 AM
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    v0.37.0

    Sun, Feb 25, 2024, 7:21 AM
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    Wesnoth 1.17.26

    Sat, Feb 24, 2024, 1:03 AM
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    Open sourcing your games as solo game developer - a game changer

    Thu, Feb 22, 2024, 9:22 PM
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    Two Weeks in Veloren 227

    Mon, Feb 19, 2024, 12:00 AM
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    C-Dogs 2.0.0 Released!

    Sat, Feb 17, 2024, 12:00 AM
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    Stable release 0.10.6

    Sat, Feb 17, 2024, 12:00 AM
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    Bugfixes and tiny features ⇀ Microblog ★ Beyond All Reason RTS

    Wed, Feb 14, 2024, 12:45 PM
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    v0.960: You Would Not Believe The Work

    Sun, Feb 11, 2024, 9:50 AM
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    Cold Take #6 - Physics vs. Formulas

    Sun, Feb 11, 2024, 7:44 AM
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    Unbacom removed from BAR ⇀ Microblog ★ Beyond All Reason RTS

    Fri, Feb 9, 2024, 12:08 PM
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    Moderation policy change - stricter actions for in-game actions in modded Raptors games ⇀ Microblog ★ Beyond All Reason RTS

    Fri, Feb 9, 2024, 12:08 PM
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    More epic tunes added to BAR soundtrack by our new authors! ⇀ Microblog ★ Beyond All Reason RTS

    Fri, Feb 9, 2024, 12:08 PM
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    Mex and geo building completely rewritten! ⇀ Microblog ★ Beyond All Reason RTS

    Fri, Feb 9, 2024, 12:08 PM
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    More news on the upcoming v1.0 patch

    Thu, Feb 8, 2024, 11:53 AM
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    v0.36.0

    Wed, Feb 7, 2024, 8:50 AM
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    Under construction

    Wed, Feb 7, 2024, 2:59 AM
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    January 2024 update, Pixel Wheels new track

    Tue, Feb 6, 2024, 8:52 PM
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    January update, Pixel Wheels new track

    Tue, Feb 6, 2024, 5:42 PM
  • KeeperRL KeeperRL

    KeeperRL 1.0 will be officially released on February 29th 2024

    Mon, Feb 5, 2024, 6:05 PM
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    Two Weeks in Veloren 226

    Mon, Feb 5, 2024, 12:00 AM
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    January's various changes summarized! ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Feb 4, 2024, 7:50 PM
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    Engine Hotfix Released (2300) ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Feb 4, 2024, 7:50 PM
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    Engine Hotfix Released (2293) ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Feb 4, 2024, 7:50 PM
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    Pak192.Comic V0.7

    Fri, Feb 2, 2024, 10:49 PM
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    Can you dig it?

    Fri, Feb 2, 2024, 1:28 AM
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    ToF II Devlog #11: Going back Online

    Fri, Feb 2, 2024, 12:00 AM
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    Wesnoth 1.17.25

    Mon, Jan 29, 2024, 6:50 PM
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    v0.35.0

    Mon, Jan 29, 2024, 7:12 AM
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    October to January in Minetest (16)

    Mon, Jan 29, 2024, 12:00 AM
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    Cold Take #5 - Making Metal

    Sun, Jan 28, 2024, 11:31 AM
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    Engine Hotfix Release for Testing (2287) ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Jan 27, 2024, 3:23 PM
  • Beyond All Reason Beyond All Reason

    Engine Hotfix Release for Testing (2281) ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Jan 27, 2024, 3:23 PM
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    Unstable release 0.10.5

    Sat, Jan 27, 2024, 12:00 AM
  • Naev Naev

    Naev 0.11.3 is released!

    Thu, Jan 25, 2024, 9:37 AM
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    Zero-K v1.12.1.1 - Ship Shape

    Sun, Jan 21, 2024, 7:05 PM
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    Two Weeks in Veloren 225

    Sat, Jan 20, 2024, 12:00 AM
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    Workshop mod loading hotfix

    Fri, Jan 19, 2024, 9:43 AM
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    Shattered Pixel Dungeon v2.3.0!

    Thu, Jan 18, 2024, 5:59 PM
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    Workshop is live!

    Thu, Jan 18, 2024, 5:51 AM
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    Quicker maps downloads from Asia, Australia and the Americas ⇀ Microblog ★ Beyond All Reason RTS

    Wed, Jan 17, 2024, 11:45 PM
  • Naev Naev

    Native Apple Silicon builds of Naev now available!

    Mon, Jan 15, 2024, 10:36 PM
  • Naev Naev

    Naev 0.11.2 is released!

    Mon, Jan 15, 2024, 4:40 AM
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    Be the wrecking ball

    Mon, Jan 15, 2024, 4:21 AM
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    Create portals in Godot with _integrate_forces

    Sun, Jan 14, 2024, 5:48 PM
  • Naev Naev

    Naev 0.11.1 is released!

    Sun, Jan 14, 2024, 10:41 AM
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    Cold Take #4 - Factories as Factions

    Sun, Jan 14, 2024, 8:58 AM
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    Lore Based Quest System: Adventures in Procedural Narration

    Sat, Jan 13, 2024, 5:50 PM
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    Shattered Pixel Dungeon in 2024

    Fri, Jan 12, 2024, 4:21 PM
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    Volumetric Effects ⇀ Microblog ★ Beyond All Reason RTS

    Fri, Jan 12, 2024, 8:31 AM
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    Onyx Cauldron 2.2 ⇀ Microblog ★ Beyond All Reason RTS

    Fri, Jan 12, 2024, 8:14 AM
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    New Map: Hyperion Shale ⇀ Microblog ★ Beyond All Reason RTS

    Fri, Jan 12, 2024, 7:49 AM
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    They're everywhere!

    Fri, Jan 12, 2024, 4:48 AM
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    2023 Wrap Up

    Tue, Jan 9, 2024, 7:59 AM
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    Update January 2024

    Mon, Jan 8, 2024, 8:48 PM
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    New Launcher Release ⇀ Microblog ★ Beyond All Reason RTS

    Fri, Jan 5, 2024, 3:54 PM
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    Now with SSAO

    Fri, Jan 5, 2024, 5:23 AM
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    Wesnoth 1.16.11

    Wed, Jan 3, 2024, 9:26 PM
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    v0.34.0

    Wed, Jan 3, 2024, 9:01 AM
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    Two Weeks in Veloren 224

    Wed, Jan 3, 2024, 12:00 AM
  • Beyond All Reason Beyond All Reason

    Engine Hotfix Release (2193) ⇀ Microblog ★ Beyond All Reason RTS

    Tue, Jan 2, 2024, 11:41 AM
  • World of Padman World of Padman

    2024 will be a WoP year

    Mon, Jan 1, 2024, 8:32 PM
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    Release Candidate for SuperTuxKart 1.5

    Tue, May 27, 2025, 7:52 PM
  • Unvanquished Unvanquished

    Unvanquished 0.55.4: spring cleaning

    Sun, May 25, 2025, 11:15 PM
  • Thrive Thrive

    Thrive is now on macOS

    Sun, May 25, 2025, 2:34 PM
  • Thrive Thrive

    Thrive is now on macOS

    Sun, May 25, 2025, 2:25 PM
  • Naev Naev

    Naev 0.12.5 Released!

    Sat, May 24, 2025, 1:33 PM
  • Naev Naev

    Naev 0.12.5 Released!

    Sat, May 24, 2025, 1:27 PM
  • Thrive Thrive

    Progress Update 05/24/2025

    Sat, May 24, 2025, 11:41 AM
  • Luanti Luanti

    Luanti 5.12.0 released!

    Sat, May 24, 2025, 12:00 AM
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    Espoused

    Fri, May 23, 2025, 10:18 AM
  • Naev Naev

    Naev 0.12.5

    Fri, May 23, 2025, 12:00 AM
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    v0.69.0

    Wed, May 21, 2025, 4:52 AM
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    Legion T1 is now complete! ⇀ Microblog ★ Beyond All Reason RTS

    Sun, May 18, 2025, 11:17 AM
  • Thrive Thrive

    Progress Update 05/17/2025

    Sat, May 17, 2025, 9:48 AM
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    Regular release cycle ⇀ Microblog ★ Beyond All Reason RTS

    Fri, May 16, 2025, 4:19 PM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    Coming Soon to Shattered: Warrior Mini Rework and More!

    Thu, May 15, 2025, 9:21 PM
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    Find more errors in Godot, with a script

    Thu, May 15, 2025, 4:10 PM
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    Thrive Patch 0.8.2.1

    Wed, May 14, 2025, 1:10 PM
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    Dev snapshot: Godot 4.5 dev 4

    Tue, May 13, 2025, 12:00 PM
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    libGDX 1.13.5

    Tue, May 13, 2025, 12:00 AM
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    Mon, May 12, 2025, 8:54 AM
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    Updated Visuals for Scavengers ⇀ Microblog ★ Beyond All Reason RTS

    Mon, May 12, 2025, 8:54 AM
  • Illarion Illarion

    Update Mai 2025

    Mon, May 12, 2025, 5:54 AM
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    Cold Take #26 - Reliable Raven

    Sun, May 11, 2025, 7:11 AM
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    v0.68.0

    Sat, May 10, 2025, 7:51 PM
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    Progress Update 05/10/2025

    Sat, May 10, 2025, 12:09 PM
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    Live from GodotCon Boston: Web .NET prototype

    Fri, May 9, 2025, 12:00 PM
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    Wesnoth 1.19.11

    Mon, May 5, 2025, 7:09 PM
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    Миру мир

    Mon, May 5, 2025, 4:52 PM
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    New 2.4.1 version

    Mon, May 5, 2025, 8:30 AM
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    v0.977: Terrain Destruction and Random Artifacts

    Sun, May 4, 2025, 2:45 PM
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    v0.977: Terrain Destruction and Random Artifacts

    Sun, May 4, 2025, 2:44 PM
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    v0.67.0

    Sat, May 3, 2025, 11:34 PM
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    Devblog #47: Current Events

    Sat, May 3, 2025, 5:28 PM
  • Thrive Thrive

    Devblog #47: Current Events

    Sat, May 3, 2025, 5:07 PM
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    Godot Showcase - Somar

    Fri, May 2, 2025, 3:00 PM
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    These weeks in Veloren 247

    Fri, May 2, 2025, 12:00 AM
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    Build 149 (Beta)

    Wed, Apr 30, 2025, 11:38 PM
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    AI Namer Update ⇀ Microblog ★ Beyond All Reason RTS

    Tue, Apr 29, 2025, 10:01 PM
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    New Legion Floating Towers ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Apr 26, 2025, 10:46 PM
  • Thrive Thrive

    Progress Update 04/26/2025

    Sat, Apr 26, 2025, 5:06 PM
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    Legion Cacophony Remaster + Gelasma ⇀ Microblog ★ Beyond All Reason RTS

    Sat, Apr 26, 2025, 11:06 AM
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    Thrive 0.8.2 Release Candidate Available

    Sat, Apr 26, 2025, 10:59 AM
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    Dev snapshot: Godot 4.5 dev 3

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    Thu, Apr 24, 2025, 8:47 PM
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    Thu, Apr 24, 2025, 5:55 PM
  • Mindustry Mindustry

    Build 148 (Beta)

    Mon, Apr 21, 2025, 2:14 PM
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    Cold Take #25 - Completely Free

    Sun, Apr 20, 2025, 6:50 AM
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    Progress Update 04/19/2025

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    v0.66.0

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    Celebrating ten years of Endless Sky

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    BAR Engine Update! ⇀ Microblog ★ Beyond All Reason RTS

    Wed, Apr 16, 2025, 11:14 AM
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    Unvanquished 0.55.3, tonemapped vampires

    Tue, Apr 15, 2025, 2:21 AM
  • Principia Principia

    New contest: Puzzling Puzzles

    Mon, Apr 14, 2025, 1:23 PM
  • Mindustry Mindustry

    Build 147.1 (Beta)

    Mon, Apr 14, 2025, 3:08 AM
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    Zero-K v1.13.4.1 - Snazzy Plasma

    Sat, Apr 12, 2025, 9:56 PM
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    Progress Update 04/12/2025

    Sat, Apr 12, 2025, 10:58 AM
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    GearHead Caramel v0.976: Pirate’s Point is Finished

    Fri, Apr 11, 2025, 10:15 AM
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    Build 147: v8 Beta Release

    Fri, Apr 11, 2025, 1:39 AM
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    GearHead Caramel v0.976: Pirate's Point Perfected

    Thu, Apr 10, 2025, 1:26 PM
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    GearHead Caramel v0.976: Pirate's Point

    Thu, Apr 10, 2025, 1:19 PM
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    Dev snapshot: Godot 4.5 dev 2

    Tue, Apr 8, 2025, 12:00 PM
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    Tue, Apr 8, 2025, 12:57 AM
  • Naev Naev

    Naev 0.12.4 Released!

    Mon, Apr 7, 2025, 5:53 AM
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    Naev 0.12.4 Released!

    Mon, Apr 7, 2025, 5:49 AM
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    Simutrans 124.3.1 Released

    Sun, Apr 6, 2025, 6:23 PM
  • Naev Naev

    Naev 0.12.4

    Sun, Apr 6, 2025, 12:00 AM
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    Simutrans 124.3.1

    Sat, Apr 5, 2025, 11:28 AM
    sourceforge icon
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    Progress Update 04/05/2025

    Sat, Apr 5, 2025, 11:26 AM
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    Principia 2025.04.05

    Sat, Apr 5, 2025, 9:20 AM
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    v0.65.0

    Fri, Apr 4, 2025, 10:02 PM
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    [Talk] Making FOSS games for fun and (hopefully) profit

    Thu, Apr 3, 2025, 8:15 AM
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    Vega Strike 0.9.0 Released!

    Thu, Apr 3, 2025, 12:00 AM
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    Thu, Apr 3, 2025, 12:00 AM
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    v0.64.0

    Mon, Mar 31, 2025, 3:23 AM
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    Cold Take #24 - Balancing Burst Breakpoints

    Sun, Mar 30, 2025, 6:15 AM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Version 1.0.8 released

    Sat, Mar 29, 2025, 8:15 PM
  • Thrive Thrive

    Progress Update 3/29/2025

    Sat, Mar 29, 2025, 8:00 AM
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    Godot XR update - March 2025

    Fri, Mar 28, 2025, 12:00 PM
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    Thu, Mar 27, 2025, 12:00 AM
  • Godot Engine Godot Engine

    Maintenance release: Godot 4.4.1

    Wed, Mar 26, 2025, 3:00 PM
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    Tue, Mar 25, 2025, 2:21 PM
  • The Dark Mod The Dark Mod

    The Dark Mod 2.13 has been released!

    Mon, Mar 24, 2025, 2:24 AM
  • Pixelpusher Pixelpusher

    v0.63.0

    Sun, Mar 23, 2025, 7:54 PM
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    Wesnoth 1.19.10

    Sun, Mar 23, 2025, 5:06 PM
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    Sat, Mar 22, 2025, 10:10 PM
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    Progress Update 3/22/2025

    Sat, Mar 22, 2025, 8:00 AM
  • Zero-K Zero-K

    [LR] 1v1 Tournament 4/5/2025 (20$ Prize)

    Sat, Mar 22, 2025, 7:45 AM
  • Godot Engine Godot Engine

    Release candidate: Godot 4.4.1 RC 2

    Fri, Mar 21, 2025, 5:00 PM
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    Dev snapshot: Godot 4.5 dev 1

    Thu, Mar 20, 2025, 12:00 PM
  • Veloren Veloren

    These weeks in Veloren 243

    Thu, Mar 20, 2025, 12:00 AM
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    Update März 2025

    Wed, Mar 19, 2025, 7:33 AM
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    FSWeekend 2025

    Wed, Mar 19, 2025, 12:00 AM
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    Duplicate Godot custom resources deeply, for real

    Tue, Mar 18, 2025, 3:00 PM
  • Pixelpusher Pixelpusher

    v0.62.0

    Sun, Mar 16, 2025, 9:43 PM
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    Informer

    Sat, Mar 15, 2025, 5:56 PM
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    Progress Update 3/15/2025

    Sat, Mar 15, 2025, 8:00 AM
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    Ferris fair

    Fri, Mar 14, 2025, 4:09 PM
  • Godot Engine Godot Engine

    Release candidate: Godot 4.4.1 RC 1

    Fri, Mar 14, 2025, 11:00 AM
  • libGDX libGDX

    libGDX Jam March 2025

    Mon, Mar 10, 2025, 12:00 AM
  • Zero-K Zero-K

    Cold Take #23 - Against Space

    Sun, Mar 9, 2025, 7:08 AM
  • Luanti Luanti

    Luanti at FOSDEM 2025

    Sun, Mar 9, 2025, 12:00 AM
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    Progress Update 03/08/2025

    Sat, Mar 8, 2025, 8:00 AM
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    C-Dogs 2.3.0 Released!

    Sat, Mar 8, 2025, 12:00 AM
  • Godot Engine Godot Engine

    Godot XR update - February 2025

    Thu, Mar 6, 2025, 12:00 PM
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    Version 1.0.7 released

    Tue, Mar 4, 2025, 10:44 AM
  • Godot Engine Godot Engine

    Godot 4.4, a unified experience

    Mon, Mar 3, 2025, 3:45 PM
  • Beyond All Reason Beyond All Reason

    Feedback Needed! Faster Map Downloads? ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Mar 2, 2025, 10:26 PM
  • Beyond All Reason Beyond All Reason

    Lobby balance algorithm should now try harder to respect parties ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Mar 2, 2025, 10:26 PM
  • Beyond All Reason Beyond All Reason

    Legion and Random in the Choose Faction dialog have been temporarily gated to Singleplayer only ⇀ Microblog ★ Beyond All Reason RTS

    Sun, Mar 2, 2025, 10:26 PM
  • Widelands Widelands

    Website modernization

    Sun, Mar 2, 2025, 9:03 AM
  • Thrive Thrive

    Progress Update 03/01/2025

    Sat, Mar 1, 2025, 8:00 AM
  • Godot Engine Godot Engine

    Release candidate: Godot 4.4 RC 3

    Fri, Feb 28, 2025, 5:00 PM
  • KeeperRL KeeperRL

    KeeperRL 1.1.10

    Fri, Feb 28, 2025, 8:50 AM
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    Shattered Pixel Dungeon v3.0.0!

    Thu, Feb 27, 2025, 5:05 PM
  • FlightGear FlightGear

    FlightGear 2024.1.1 released

    Thu, Feb 27, 2025, 12:00 AM
  • Godot Engine Godot Engine

    Release candidate: Godot 4.4 RC 2

    Wed, Feb 26, 2025, 12:00 PM
  • Godot Engine Godot Engine

    Godot Showcase - Museum of All Things

    Tue, Feb 25, 2025, 10:00 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Version 1.0.6 released

    Mon, Feb 24, 2025, 2:41 PM
  • Thrive Thrive

    Thrive Patch 0.8.1.1

    Mon, Feb 24, 2025, 8:57 AM
  • Thrive Thrive

    Devblog #46: (Environmental) Tolerances Update

    Sat, Feb 22, 2025, 6:40 PM
  • Thrive Thrive

    Devblog #46: (Environmental) Tolerances Update

    Sat, Feb 22, 2025, 8:00 AM
  • Pixelpusher Pixelpusher

    v0.61.0

    Sat, Feb 22, 2025, 3:47 AM
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    Stable release 0.10.12

    Sat, Feb 22, 2025, 12:00 AM
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    Wesnoth 1.18.4

    Fri, Feb 21, 2025, 2:49 AM
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth 1.19.9

    Fri, Feb 21, 2025, 2:09 AM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Version 1.0.5 released

    Tue, Feb 18, 2025, 6:26 PM
  • Beyond All Reason Beyond All Reason

    Legion and Random now available in the Choose Faction dialog ⇀ Microblog ★ Beyond All Reason RTS

    Mon, Feb 17, 2025, 9:42 PM
  • Beyond All Reason Beyond All Reason

    Breaking Change: Widgets folder restructuring ⇀ Microblog ★ Beyond All Reason RTS

    Mon, Feb 17, 2025, 9:42 PM
  • Zero-K Zero-K

    Cold Take #22 - Radar and the Limits of Vision

    Sun, Feb 16, 2025, 10:54 AM
  • Thrive Thrive

    Thrive 0.8.1 Release Candidate Available

    Sat, Feb 15, 2025, 7:00 PM
  • Thrive Thrive

    Progress Update 02/15/2025

    Sat, Feb 15, 2025, 8:00 AM
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    Status Update: v3.0 Coming Soon!

    Fri, Feb 14, 2025, 5:28 PM
  • Pocket Broomball Pocket Broomball

    I Love Free Software Day 2025

    Fri, Feb 14, 2025, 11:50 AM
  • Luanti Luanti

    Luanti 5.11.0 released!

    Fri, Feb 14, 2025, 12:00 AM
  • Simutrans Simutrans

    2024 Simutrans Screenshot Contest Winners

    Tue, Feb 11, 2025, 10:09 PM
  • Beyond All Reason Beyond All Reason

    Simple Skirmish interface is now available in the lobby ⇀ Microblog ★ Beyond All Reason RTS

    Mon, Feb 10, 2025, 12:01 PM
  • Thrive Thrive

    Progress Update 02/08/2025

    Sat, Feb 8, 2025, 8:00 AM
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    High Scores

    Sat, Feb 8, 2025, 12:00 AM
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    v0.60.0

    Fri, Feb 7, 2025, 11:29 PM
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    Update January 2024

    Sat, Feb 1, 2025, 9:32 AM
  • Thrive Thrive

    Progress Update 02/01/2025

    Sat, Feb 1, 2025, 8:00 AM
  • Naev Naev

    Naev 0.12.3 Released!

    Sat, Feb 1, 2025, 3:15 AM
  • Naev Naev

    Naev 0.12.3 Released!

    Sat, Feb 1, 2025, 3:08 AM
  • Naev Naev

    Naev 0.12.3

    Sat, Feb 1, 2025, 12:00 AM
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    Wesnoth 1.19.8

    Fri, Jan 31, 2025, 2:38 AM
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    New Release: 0 A.D. Alpha 27: Agni

    Thu, Jan 30, 2025, 4:24 PM
  • Box Smasher Box Smasher

    Box Smasher 1.1.0 released

    Tue, Jan 28, 2025, 8:47 PM
  • Pixelpusher Pixelpusher

    v0.59.1

    Sun, Jan 26, 2025, 9:48 PM
  • Zero-K Zero-K

    Cold Take #21 - To See What You Can See

    Sat, Jan 25, 2025, 11:23 PM
  • Simutrans Simutrans

    Vote now on the 2024 Simutrans Screenshot Contest!

    Sat, Jan 25, 2025, 1:34 PM
  • Thrive Thrive

    Progress Update 01/25/2025

    Sat, Jan 25, 2025, 8:00 AM
  • Endless Sky Endless Sky

    Unstable release 0.10.11

    Sat, Jan 25, 2025, 12:00 AM
  • Tux! Tux!

    Take a deep breath

    Wed, Jan 22, 2025, 9:28 PM
  • Space Station 14 Space Station 14

    Update Vlog - 95 - (Plasma Station, Elkridge Station, QoL Improvements)

    Mon, Jan 20, 2025, 12:00 AM
  • ET: Legacy ET: Legacy

    ET: Legacy 2.83.2 - Mom it's working!!!

    Sun, Jan 19, 2025, 6:00 PM
  • Pocket Broomball Pocket Broomball

    Neovim as External Editor for Godot

    Sun, Jan 19, 2025, 9:53 AM
  • Space Station 14 Space Station 14

    10 Years of Space Station 14

    Sun, Jan 19, 2025, 12:00 AM
  • Pixelpusher Pixelpusher

    v0.59.0

    Sat, Jan 18, 2025, 8:32 AM
  • Thrive Thrive

    Progress Update 01/18/2025

    Sat, Jan 18, 2025, 8:00 AM
  • Beyond All Reason Beyond All Reason

    New Recoil Engine release is LIVE! ⇀ Microblog ★ Beyond All Reason RTS

    Wed, Jan 15, 2025, 12:58 PM
  • Open Saucer Open Saucer

    Impenetrable

    Sun, Jan 12, 2025, 7:36 AM
  • Simutrans Simutrans

    Simutrans 124.3 released

    Sat, Jan 11, 2025, 8:05 PM
  • Simutrans Simutrans

    Simutrans 124.3

    Sat, Jan 11, 2025, 2:56 PM
    sourceforge icon
  • Shattered Pixel Dungeon Shattered Pixel Dungeon

    Shattered Pixel Dungeon in 2025

    Fri, Jan 10, 2025, 5:55 PM
  • Simutrans Simutrans

    Simutrrans 124.3

    Fri, Jan 10, 2025, 1:07 PM
    sourceforge icon
  • Naev Naev

    Naev 0.12.2 Released!

    Thu, Jan 9, 2025, 2:49 AM
  • Naev Naev

    Naev 0.12.2

    Thu, Jan 9, 2025, 2:43 AM
  • Naev Naev

    Naev 0.12.2

    Thu, Jan 9, 2025, 12:00 AM
  • A-Mazing Urho A-Mazing Urho

    Feeding frenzy

    Wed, Jan 8, 2025, 2:25 AM
  • libGDX libGDX

    libGDX 1.13.1

    Wed, Jan 8, 2025, 12:00 AM
  • Tux! Tux!

    Thermal extremes

    Mon, Jan 6, 2025, 5:28 PM
  • Space Station 14 Space Station 14

    Update Vlog - 94 - (Chameleon PDA, Extra Syndi Discounts, New Ion Storm Prompts)

    Mon, Jan 6, 2025, 12:00 AM
  • Pixelpusher Pixelpusher

    v0.58.0

    Fri, Jan 3, 2025, 10:18 AM
  • jMonkeyEngine jMonkeyEngine

    jME2: Water Demo

    Sat, Aug 22, 2009, 5:25 AM
  • Battle for Wesnoth Battle for Wesnoth

    The Battle for Wesnoth - Official Trailer

    Tue, Dec 28, 2010, 12:35 AM
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth UMC Java Plugin installation - Windows

    Fri, Dec 17, 2010, 8:23 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine3 SDK Alpha-3

    Sun, Nov 14, 2010, 8:31 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine SDK Alpha-2 (Scene Composing)

    Sun, Aug 29, 2010, 4:28 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine3 SDK Alpha-1 (Materials)

    Sat, Jul 17, 2010, 3:31 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine3 SDK Alpha-1 (Engine)

    Tue, May 18, 2010, 12:13 AM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine3 SDK Alpha-1 (DragDrop)

    Mon, May 17, 2010, 1:25 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine3 SDK Alpha-1 (WebStart)

    Fri, May 14, 2010, 2:55 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine3 SDK Alpha-1 (Platform)

    Wed, May 12, 2010, 7:11 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine3 Beta

    Sat, Oct 22, 2011, 3:18 PM
  • Naev Naev

    Afternoon with Nuryev and Rasputin

    Tue, Aug 16, 2011, 11:48 AM
  • Naev Naev

    Design of Non-Anthropomorphic Robotic Hands for Anthropomorphic Tasks

    Wed, Jul 6, 2011, 4:58 PM
  • Naev Naev

    Naev 0.5.0 "Destroy the FLF base!"

    Wed, May 18, 2011, 7:25 PM
  • jMonkeyEngine jMonkeyEngine

    SDK Tutorial 1 - Basics

    Tue, May 10, 2011, 12:50 PM
  • Naev Naev

    Printed Gripper Test

    Sun, Mar 20, 2011, 3:55 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine3 SDK Alpha-4

    Sun, Mar 13, 2011, 9:15 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine3 Engine Showcase

    Sun, Mar 13, 2011, 9:06 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine3 SDK Showcase

    Sun, Mar 13, 2011, 9:02 PM
  • Naev Naev

    Reprap Test Print

    Tue, Jan 18, 2011, 10:47 PM
  • Naev Naev

    Naev 0.5.0 Alpha Gameplay (Skirmish)

    Sat, Jan 8, 2011, 10:18 PM
  • Battle for Wesnoth Battle for Wesnoth

    Wesnoth UMC Java Plugin installation - Linux

    Fri, Jan 7, 2011, 1:03 PM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine3 Water

    Mon, Jan 3, 2011, 9:48 PM
  • Stunt Rally Stunt Rally

    (old) Stunt Rally Track Editor - Chapter 14: Terrain, advanced

    Fri, Aug 9, 2013, 7:33 PM
  • Naev Naev

    Anki on Kindle using VNC

    Sun, Jan 27, 2013, 5:31 PM
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    KeeperRL alpha12

    Mon, Dec 15, 2014, 8:17 PM
  • KeeperRL KeeperRL

    KeeperRL development: adding a new spell

    Thu, Nov 27, 2014, 9:22 AM
  • SuperTuxKart SuperTuxKart

    Supertuxkart engine show case 2 | A fun space adventure

    Mon, Nov 17, 2014, 3:55 AM
  • KeeperRL KeeperRL

    KeeperRL alpha9 teaser

    Sat, Aug 9, 2014, 4:25 PM
  • Stunt Rally Stunt Rally

    Stunt Rally ver 2.3 - Sceneries (old)

    Sun, May 11, 2014, 9:46 AM
  • SuperTuxKart SuperTuxKart

    SuperTuxKart's new graphical engine showcase

    Sun, May 4, 2014, 11:56 PM
  • SuperTuxKart SuperTuxKart

    SuperTuxKart 0.9.1 gift package official trailer

    Sat, Oct 17, 2015, 1:18 AM
  • jMonkeyEngine jMonkeyEngine

    jMonkeyEngine WIPs mashup

    Fri, Oct 2, 2015, 8:06 PM
  • Stunt Rally Stunt Rally

    Stunt Rally ver 2.6 - gameplay (old)

    Mon, Sep 21, 2015, 7:01 AM
  • irrlamb irrlamb

    irrlamb 0.2.0

    Sat, Sep 19, 2015, 10:51 PM
  • KeeperRL KeeperRL

    KeeperRL Alpha15 preview

    Fri, Jul 3, 2015, 4:03 PM
  • SuperTuxKart SuperTuxKart

    SuperTuxKart Gran Paradiso Gameplay trailer

    Sun, May 3, 2015, 11:41 PM
  • SuperTuxKart SuperTuxKart

    SuperTuxKart 0.9 Official Trailer

    Tue, Apr 21, 2015, 12:53 AM
  • SuperTuxKart SuperTuxKart

    Making a track together part #2 - Concept art (beginners)

    Fri, Jan 30, 2015, 11:59 AM
  • SuperTuxKart SuperTuxKart

    Making a track together part #1 - Introduction

    Fri, Jan 30, 2015, 11:58 AM
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    KeeperRL alpha13

    Fri, Jan 30, 2015, 10:05 AM
  • Widelands Widelands

    Промоционално видео на „Widelands“ — 2016г.

    Fri, Nov 11, 2016, 5:10 PM
  • Widelands Widelands

    Widelands Trailer 2016 (Deutsch)

    Fri, Nov 11, 2016, 5:10 PM
  • Widelands Widelands

    Widelands – Trèilear 2016

    Fri, Nov 11, 2016, 5:10 PM
  • Widelands Widelands

    Trailer Widelands 2016 (Română)

    Fri, Nov 11, 2016, 5:09 PM
  • Widelands Widelands

    Widelands Trailer 2016 (Magyar)

    Fri, Nov 11, 2016, 5:09 PM
  • Widelands Widelands

    Trailer Widelands 2016 (Français)

    Fri, Nov 11, 2016, 5:09 PM
  • Widelands Widelands

    Widelands - Zwiastun 2016

    Fri, Nov 11, 2016, 5:09 PM
  • Widelands Widelands

    Widelands Trailer 2016

    Fri, Nov 11, 2016, 5:09 PM
  • Widelands Widelands

    Zapowiedź 19 kompilacji Widelands

    Wed, Nov 9, 2016, 6:41 PM
  • Widelands Widelands

    Aperçu rapide du build 19 de Widelands

    Wed, Nov 9, 2016, 5:36 PM
  • Widelands Widelands

    Bepillantás a Widelands 19-es kiadásába

    Wed, Nov 9, 2016, 5:21 PM
  • The Dark Mod The Dark Mod

    Elevator WIP

    Tue, Aug 30, 2016, 3:30 PM
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    The Battle for Wesnoth — 1.12 Trailer

    Fri, Jul 8, 2016, 12:04 AM
  • SuperTuxKart SuperTuxKart

    SuperTuxKart 0.9.2 Copa Antarctica Official Trailer

    Fri, Jul 1, 2016, 1:03 AM
  • World of Padman World of Padman

    World of Padman (WoP) the unfinished Player Models - World Premiere with all of them :)

    Sun, May 15, 2016, 6:53 PM
  • World of Padman World of Padman

    World of Padman (WoP) 3D Intro from 2003/2004 in Progress (many unreleased stuff)

    Thu, May 12, 2016, 11:09 AM
  • World of Padman World of Padman

    World of Padman (WoP) 3D Player Model PaddyBell in Progress in 2008

    Thu, May 12, 2016, 1:04 AM
  • World of Padman World of Padman

    World of Padman (WoP) The canceled Singleplayer from 2009 - It has never been released :(

    Wed, May 11, 2016, 11:17 PM
  • World of Padman World of Padman

    World of Padman (WoP) gespielt 2012 von Gronkh und Sarazar

    Wed, May 11, 2016, 5:55 PM
  • World of Padman World of Padman

    World of Padman (WoP) the second PadMod Game Trailer from 2004

    Wed, May 11, 2016, 1:49 PM
  • World of Padman World of Padman

    World of Padman (WoP) at GiGA Games TV in 2004 - Full record - Sound asynchron

    Tue, May 10, 2016, 10:22 PM
  • World of Padman World of Padman

    World of Padman (WoP) the animated Raven Model build in 2008

    Tue, May 10, 2016, 8:24 PM
  • World of Padman World of Padman

    World of Padman (WoP) the great PadGlider (PadWing) 3D Model from the WoP Intro

    Tue, May 10, 2016, 8:14 PM
  • World of Padman World of Padman

    World of Padman (WoP) another unreleased Test Trailer from 2004

    Tue, May 10, 2016, 8:12 PM
  • World of Padman World of Padman

    World of Padman (WoP) Short unreleased update Trailer Test from 2004

    Tue, May 10, 2016, 8:04 PM
  • World of Padman World of Padman

    World of Padman (WoP) The Dead Alien - an Map Opject build in 2009

    Tue, May 10, 2016, 6:33 PM
  • World of Padman World of Padman

    World of Padman (WoP) Gecko PadMod Trailer from 2004

    Tue, May 10, 2016, 6:24 PM
  • World of Padman World of Padman

    World of Padman (WoP) Next gen lighting benchmark Demo from 2007

    Tue, May 10, 2016, 5:17 PM
  • World of Padman World of Padman

    World of Padman (WoP) The first Padman Game Player Model in 2000

    Tue, May 10, 2016, 1:52 PM
  • KeeperRL KeeperRL

    Presenting KeeperRL Alpha18

    Thu, May 5, 2016, 9:10 AM
  • The Dark Mod The Dark Mod

    The Dark Mod: Gameplay Guide 1 [Blackjacking]

    Sun, Feb 7, 2016, 2:39 PM
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    choria legacy alpha gameplay

    Mon, Feb 1, 2016, 5:22 PM
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    BIG GDevelop Game Jam - Theme Reveal

    Fri, May 16, 2025, 5:55 PM
  • Beyond All Reason Beyond All Reason

    Stand Your Ground | Leon Devereux - WAR - Official Beyond All Reason Soundtrack

    Fri, May 16, 2025, 9:30 AM
  • irrlamb irrlamb

    Tutorial Walkthrough

    Fri, May 16, 2025, 12:23 AM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 24 - Hard Diplomacy

    Wed, May 14, 2025, 6:17 PM
    peertube icon
  • Beyond All Reason Beyond All Reason

    Beyond All Reason - Fight Night - Legion 2v2 - Casual Tournament

    Wed, May 14, 2025, 4:01 PM
  • BombSquad BombSquad

    Coffee With Eric Episode 71: Dinosaurs and Saxophones.

    Wed, May 14, 2025, 2:00 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 23 - Lost in translation

    Tue, May 13, 2025, 5:04 PM
    peertube icon
  • Suroi Suroi

    Suroi v0.27.0 Trailer - High and Dry

    Mon, May 12, 2025, 4:33 PM
  • GDevelop GDevelop

    Game Mechanic Breakdown - Damage Text - Part 2

    Mon, May 12, 2025, 2:10 PM
  • choria choria

    Mage Build Guide Part 1: The Graveyard

    Mon, May 12, 2025, 2:04 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 22 - Exchange of arguments

    Sun, May 11, 2025, 5:46 PM
    peertube icon
  • Suroi Suroi

    Suroi Community Clips - April 2025

    Sat, May 10, 2025, 10:21 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 21 - Delegation

    Wed, May 7, 2025, 7:43 PM
    peertube icon
  • GDevelop GDevelop

    Upcoming BIG Game Jam - GDevelop Game Jam 7 - #gamedev #gdevelop #nocode #gamejam

    Mon, May 5, 2025, 2:10 PM
  • Beyond All Reason Beyond All Reason

    King of the Hill by AllReasonNoLogic

    Sun, May 4, 2025, 4:10 PM
  • Thrive Thrive

    The Thrive Podcast - Episode 38: Everyone was Late to the Party

    Sun, May 4, 2025, 3:09 PM
  • Thrive Thrive

    Microscopic Water Currents in Thrive 0.8.2 #indiegame

    Sun, May 4, 2025, 3:04 PM
  • choria choria

    Looking back at the abandoned "choria new" branch from 2019

    Sun, May 4, 2025, 2:14 PM
  • Spaceships Spaceships

    Spaceships v1.4.0 release

    Sun, May 4, 2025, 9:51 AM
    peertube icon
  • Thrive Thrive

    Thrive 0.8.2 Trailer

    Sat, May 3, 2025, 5:07 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 20 - The Envoy

    Sat, May 3, 2025, 4:50 PM
    peertube icon
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 19 - In pursuit of greatness

    Sat, May 3, 2025, 4:43 PM
    peertube icon
  • GDevelop GDevelop

    Building An Inventory System - Prefab/Custom Inventory Object

    Fri, May 2, 2025, 2:10 PM
  • GDevelop GDevelop

    Game Mechanic Breakdown - Damage Text - Part 1

    Mon, Apr 28, 2025, 2:10 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 18 - Hostile takeover

    Sun, Apr 27, 2025, 9:46 PM
    peertube icon
  • Beyond All Reason Beyond All Reason

    King of the Hill by AllReasonNoLogic

    Sun, Apr 27, 2025, 4:01 PM
  • Beyond All Reason Beyond All Reason

    Beyond all Reason - Alpha Cup V - Finals - 1v1 Tournament - 1.000$ Prize Pool

    Sun, Apr 27, 2025, 4:00 PM
  • Beyond All Reason Beyond All Reason

    Masters League Fight Night

    Sat, Apr 26, 2025, 9:16 PM
  • Spaceships Spaceships

    Spaceships v1.3.3 release

    Tue, Apr 22, 2025, 11:02 AM
    peertube icon
  • GDevelop GDevelop

    Game Mechanic Breakdown - Alerted Enemy - Part 2

    Mon, Apr 21, 2025, 2:10 PM
  • Speed Dreams Speed Dreams

    Speed Dreams 2.4.1 development experiment - Drift Conejo at Braga (1080p)

    Mon, Apr 21, 2025, 11:16 AM
    peertube icon
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 17 - A glimmer of Jade

    Mon, Apr 21, 2025, 6:27 AM
    peertube icon
  • GDevelop GDevelop

    Building An Inventory System - Adding Items

    Fri, Apr 18, 2025, 2:10 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 16 - Noble cause

    Fri, Apr 18, 2025, 8:48 AM
    peertube icon
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 15 - Capital offence

    Thu, Apr 17, 2025, 1:45 PM
    peertube icon
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 14 - Consolidation

    Thu, Apr 17, 2025, 10:12 AM
    peertube icon
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 13 - Lucrative offer

    Tue, Apr 15, 2025, 11:15 AM
    peertube icon
  • GDevelop GDevelop

    Game Mechanic Breakdown - Alerted Enemy - Part 1

    Mon, Apr 14, 2025, 2:10 PM
  • Pocket Broomball Pocket Broomball

    99 Managers Futsal Edition v0.3.1 - Player csv import tutorial

    Mon, Apr 14, 2025, 6:58 AM
  • Suroi Suroi

    Suroi Community Clips - March 2025

    Sun, Apr 13, 2025, 5:42 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 12 - Hold the line

    Sat, Apr 12, 2025, 11:10 PM
    peertube icon
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 11 - Research and development

    Fri, Apr 11, 2025, 8:39 PM
    peertube icon
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 10 - Uinvited guests

    Thu, Apr 10, 2025, 5:38 PM
    peertube icon
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 9 - Stranded

    Wed, Apr 9, 2025, 6:37 PM
    peertube icon
  • Suroi Suroi

    Suroi Winter Mode Menu Music

    Wed, Apr 9, 2025, 5:00 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 8 - Amber Fortress

    Tue, Apr 8, 2025, 7:03 PM
    peertube icon
  • Suroi Suroi

    Suroi Halloween Mode Menu Music

    Mon, Apr 7, 2025, 5:00 PM
  • GDevelop GDevelop

    Extra Extra! - BIG GDevelop Game Jam 7 - #gamedev #gdevelop #nocode #gamejam

    Mon, Apr 7, 2025, 2:10 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 7 - Gateway

    Mon, Apr 7, 2025, 11:04 AM
    peertube icon
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 6 - Taking flight

    Sun, Apr 6, 2025, 5:16 PM
    peertube icon
  • Suroi Suroi

    Suroi Community Clips - February 2025

    Sat, Apr 5, 2025, 9:11 PM
  • Tanks of Freedom 2 Tanks of Freedom 2

    Let's Play Tanks of Freedom II - Episode 5 - Securing the lines

    Sat, Apr 5, 2025, 10:38 AM
    peertube icon
  • Spaceships Spaceships

    Spaceships v1.3.2 release

    Sat, Apr 5, 2025, 8:13 AM
    peertube icon
  • GDevelop GDevelop

    Making Your First Indie Game (5 Stages!)

    Fri, Apr 4, 2025, 2:10 PM
  • Spaceships Spaceships

    Forcefield graphics improvements

    Thu, Apr 3, 2025, 7:59 AM
    peertube icon
  • Suroi Suroi

    Suroi v0.25.0 Trailer - Déjà Vu (Infection Mode)

    Mon, Mar 31, 2025, 5:14 PM
  • GDevelop GDevelop

    Game Mechanic Breakdown - Enemy KnockBack - Part 2

    Mon, Mar 31, 2025, 2:10 PM
  • Suroi Suroi

    Suroi Community Clips - December 2024/January 2025

    Sat, Mar 29, 2025, 5:18 PM
  • BombSquad BombSquad

    Coffee With Eric Episode 70: What does Spaz's hair look like?

    Thu, Mar 27, 2025, 2:00 PM
  • GDevelop GDevelop

    Game Mechanic Breakdown - Enemy KnockBack - Part 1

    Mon, Mar 24, 2025, 2:10 PM
  • Spaceships Spaceships

    Travelling through space

    Mon, Mar 24, 2025, 9:38 AM
    peertube icon
  • Speed Dreams Speed Dreams

    SPEED DREAMS - Weekly Race #6

    Sun, Mar 23, 2025, 9:03 PM
    peertube icon
  • Suroi Suroi

    Suroi Community Clips - November 2024

    Sat, Mar 22, 2025, 7:14 PM
  • GDevelop GDevelop

    BIG GDevelop Game Jam 7! - #gamedev #gdevelop #nocode #gamejam

    Mon, Mar 17, 2025, 5:10 PM
  • Suroi Suroi

    Suroi Community Clips - October 2024

    Sat, Mar 15, 2025, 9:00 PM
  • Suroi Suroi

    Suroi Community Clips - September 2024

    Sat, Mar 8, 2025, 6:00 PM
  • BombSquad BombSquad

    Coffee With Eric Episode 69: Who hacked my account?

    Thu, Mar 6, 2025, 3:00 PM
  • Suroi Suroi

    Suroi Community Clips - August 2024

    Sat, Mar 1, 2025, 10:21 PM
  • Thrive Thrive

    The Thrive Podcast - Episode 37: Watch Us Break the Game

    Sun, Feb 23, 2025, 10:40 AM
  • Thrive Thrive

    New Microbe Environment Features in Thrive #gamedev #microbiology

    Sat, Feb 22, 2025, 6:11 PM
  • Thrive Thrive

    Thrive 0.8.1 Trailer

    Sat, Feb 22, 2025, 1:24 PM
  • BombSquad BombSquad

    Coffee With Eric Episode 68: Pro is dead. Long live Pro.

    Thu, Feb 13, 2025, 3:00 PM
  • BombSquad BombSquad

    Coffee With Eric Episode 67: 1.7.37 Finally!

    Thu, Jan 30, 2025, 3:00 PM
  • 0 A.D.: Empires Ascendant 0 A.D.: Empires Ascendant

    0 A. D. Empires Ascendant — Alpha 27 Agni Trailer

    Mon, Jan 20, 2025, 6:11 PM
    peertube icon
  • BombSquad BombSquad

    Coffee With Eric Episode 66: Coffee and Gambling

    Thu, Jan 16, 2025, 3:00 PM
  • SuperTux SuperTux

    SuperTux: "A Short Visit to El Castillo" (Bonus Island II) [Level Showcase]

    Wed, Jan 15, 2025, 9:30 PM
  • Stunt Rally Stunt Rally

    Stunt Rally 3.3 part 2

    Mon, Jan 6, 2025, 8:15 PM
  • Stunt Rally Stunt Rally

    Stunt Rally 3.3 part 1

    Mon, Jan 6, 2025, 4:55 PM
  • BombSquad BombSquad

    Coffee With Eric Episode 65: Happy 2025!!

    Thu, Jan 2, 2025, 3:00 PM

Social Media

  • 0 A.D.  ✅ 0 A.D. ✅

    Sun, Dec 25, 2022, 5:47 PM
    Media Image

    Wildfire Games would like to send you its best wishes for 2023.
    You can find one printable version of this card on the forums to share the word about 0 A.D: Empires Ascendant

    #bestwishes #opensource #realtimestrategy #indiedev #HappyHolidays #PC #RTS

  • Space Station 14 Space Station 14

    Sun, Dec 11, 2022, 5:59 PM
    Media Image

    #introduction time, figured we should make a proper Mastodon account for #spacestation14 itself to post progress reports and stuff with.

    We're a 100% #opensource multiplayer game about disaster on a space station.

    I figured this instance would be a good place for this account since we're open source and anybody can contribute!

  • flightgear flightgear

    Mon, Nov 28, 2022, 12:56 PM
    Media Image

    Did you know that we have a FOSS flight simulator, FlightGear?

  • 0 A.D.  ✅ 0 A.D. ✅

    Sun, Dec 31, 2023, 4:04 PM
    Media Image

    Wildfire Games would like to send you its best wishes for 2024! May you have a prosperous New Year!

    #bestwishes #opensource #realtimestrategy #indiedev #HappyHolidays #PC #RTS #2024

  • Veloren Veloren

    Thu, Dec 21, 2023, 10:09 PM
    Media Image

    The crabs have invaded!

  • CzłowiekImadło CzłowiekImadło

    Wed, Nov 15, 2023, 3:17 PM

    Tanks of Freedom II coming out of it's sleep transformed! Game ported to Godot 4, with better performance, LAN play, UI improvements and more! Check out itch post for details!

    #GodotEngine #magicavoxel #madewithGodot

    https://czlowiekimadlo.itch.io/tanks-of-freedom-ii/devlog/636003/version-050-is-out

  • CzłowiekImadło CzłowiekImadło

    Tue, Nov 14, 2023, 10:33 AM

    It took me only a few days to add a multiplayer feature to my #GodotEngine game using the high-level API. Awesome!

    https://www.youtube.com/watch?v=rBZj9EANA4s

    #magicavoxel #madewithGodot

  • Veloren Veloren

    Tue, Oct 24, 2023, 2:49 PM
    Media Image

    Some fun worldgen experiments courtesy of
    @jsbarretto

  • Veloren Veloren

    Fri, Oct 20, 2023, 6:48 PM

    We are thinking of potentially moving development from Discord to another platform (Discord would remain as a community platform).

    Do you have any recommendations for platforms and reasons why?

    Examples of potential options are Discourse and Mattermost

  • 0 A.D.  ✅ 0 A.D. ✅

    Mon, Oct 16, 2023, 12:53 PM
    Media Image

    @stan is stepping down, you can read his retirement post here: https://wildfiregames.com/forum/topic/108607-leadership-changes/#comment-558009

    #opensource #foss #gamedev

  • Space Station 14 Space Station 14

    Sun, Oct 1, 2023, 3:54 PM

    Thanks to feedsin.space, you can now read the changelog for Space Station 14 directly on Fedi!

    https://feedsin.space/feed/ss14-changelog

  • CzłowiekImadło CzłowiekImadło

    Wed, Sep 13, 2023, 9:02 AM

    That Unity meltdown is sad to watch.

  • CzłowiekImadło CzłowiekImadło

    Fri, Sep 8, 2023, 12:51 PM
    Media Image

    #GodotEngine versions 3 and 4 running side by side

  • CzłowiekImadło CzłowiekImadło

    Fri, Sep 8, 2023, 12:38 PM

    ToF II porting work to #godotengine 4 is nearly complete! I have resolved last annoying bug, should be fine to merge to master. And got about 4x performance boost on Steam Deck as well!

  • CzłowiekImadło CzłowiekImadło

    Tue, Sep 5, 2023, 12:44 PM

    After a few days of porting to #godotengine 4, Tanks of Freedom II works quite well. There are still issues, but overall it went way smoother than I anticipated. Can't wait to test performance on Steam Deck!

  • Veloren Veloren

    Fri, Jul 7, 2023, 3:06 PM

    For those who want to get the devblog updates as soon as they come out I highly recommend subscribing to our RSS feed:
    https://veloren.net/rss.xml

  • Veloren Veloren

    Fri, Jul 7, 2023, 3:03 PM

    Catching up on devblogs again! Read about glider/wind interactions, see previews of wyvern attacks and more!

    https://veloren.net/devblog-212/
    https://veloren.net/devblog-213/

  • Veloren Veloren

    Mon, Jun 26, 2023, 7:46 PM

    Veloren 0.15 is releasing on 2023-07-01 at 18:00 UTC! Come and join the release party on the main game server, and explore the handcrafted custom terrain Land of the Dragons to find all its secrets!

    https://youtu.be/weIK41W3tX0

  • Veloren Veloren

    Thu, Jun 8, 2023, 2:29 PM
    Media Image

    5 years of Veloren! 🎉
    The fifth anniversary blog is looking back at the last five years with plenty of screenshots and video footage.
    https://veloren.net/birthday-5y/

  • Veloren Veloren

    Tue, Jun 6, 2023, 2:42 AM

    Vehicles, rtsim bugfixes, site improvements, and more! Read all about it in our latest devblog:
    https://veloren.net/devblog-211/

  • 0 A.D.  ✅ 0 A.D. ✅

    Tue, May 30, 2023, 8:49 AM

    @openttd @freeciv @veloren @pioneerspacesim

    I could not find all the mastodon handles let us know if we missed some.

  • 0 A.D.  ✅ 0 A.D. ✅

    Tue, May 30, 2023, 8:35 AM

    Thanks for sharing the word about
    @openttd @freeciv
    @veloren
    @BAR_RTS

    @supertuxkart

    @rigsofrods

    @pioneerspacesim
    https://80.lv/articles/inside-the-open-source-games-in-search-of-business-opportunities/

    #opensource #freesoftware #f2p #gamedev

  • flightgear flightgear

    Sun, Apr 9, 2023, 12:37 PM
    Media Image

    FlightGear, the open source flight simulator is getting some HDR work done for future releases, here the WIP 737MAX over some photo scenery. Credit:SP-NTX

  • Space Station 14 Space Station 14

    Tue, Mar 14, 2023, 11:15 PM

    Weekly Update Vlog by Liltenhead - Mar 5 - 12 (EMP Grenade, New Sprites, And More!)

    https://youtu.be/-I5Zss3qC3s

    #SpaceStation14 #opensource #gamedev #foss

  • Space Station 14 Space Station 14

    Mon, Mar 6, 2023, 10:00 PM

    I'll try to put some effort into posting more frequent updates from Discord onto this account to make it not have only bi-seasonal posts.

  • Space Station 14 Space Station 14

    Mon, Mar 6, 2023, 9:55 PM

    Progress Report #39: Happy Holidelays!

    This progress report includes 500 merged pull requests from November and December. It includes xenoarcheology, RIPLEY mechs, the new PDA UI, intercoms, subdermal implants, diona and much more. There are more than 150 changes by over 70 contributors listed on the progress report, so make sure not to miss any of them here: https://spacestation14.io/post/23-03-06-progress-report-39/

    #opensource #foss #gamedev #spacestation14

  • 0 A.D.  ✅ 0 A.D. ✅

    Sat, Jan 28, 2023, 9:36 PM
    Media Image

    Delenda Est is now available again through @modiohq and the mod downloader. There was a little slip up and it disappeared. Sorry for the inconvenience. You can now enjoy its improved SP experience and additional civilizations #modding #opensource #indiedev #screenshotsaturday

  • 0 A.D.  ✅ 0 A.D. ✅

    Thu, Jan 12, 2023, 5:51 PM
    Media Image

    The next alpha of 0 A.D. will feature an experimental Vulkan backend! It took 1.5 years of refactoring to get there but it will open new opportunities in the future!

    You can test it and report bugs by downloading the development version of the game.

    More information here: https://wildfiregames.com/forum/topic/104382-vulkan-new-graphics-api/#comments

    #vladislavbelov #vulkan #gamedev #opensource #pyrogenesisengine #0ad

  • 0 A.D.  ✅ 0 A.D. ✅

    Tue, Dec 31, 2024, 4:54 PM
    Media Image

    Wildfire Games would like to you its best wishes for 2025! may you have a prosperous new year! #opensource #foss #gamedev #newyear #0ad #f2p

  • freeciv freeciv

    Tue, Dec 31, 2024, 4:30 PM

    Happy New Turn!

  • LucKey Productions LucKey Productions

    Sun, Dec 29, 2024, 10:01 PM
    Your browser does not support the video tag.

    Coming to Tux! soon: The wizard hat.

    #foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux

  • Veloren Veloren

    Sat, Dec 28, 2024, 5:41 PM

    The Veloren 0.17 Release party stream will be starting soon! Hop in at https://www.youtube.com/watch?v=kgK58NuBrXc if you have any questions :veloren:

    For more info about the release see the blog post: https://veloren.net/release-0-17/

    #veloren #floss #gaming

  • Spaceships Lemmy - blog Spaceships Lemmy - blog lemmy icon

    Hello, World! Public release of Spaceships and creation of Lemmy instance

    Sat, Dec 28, 2024, 10:02 AM
    submitted by rustydev to blog
    2 points | 1 comments

    Hello, World!

    Hello, Lemmy! This is my first post on my newly created Lemmy instance for Spaceships, a simple free-as-in-freedom multiplayer game that I have been creating for the past several months. The game is written in the beautiful Rust programming language and is licensed under the GNU AGPLv3.

    Spaceships is in heavy development right now and the gameplay is pretty basic. Over the next few months I am planning to polish the existing core gameplay, including by increasing the power of server-side configuration and having there be a concept of “winning” the game.

    Links

    • Website
    • Download
    • Source code

    Changelog

    v1.0.1

    • Changed default resolution from 720x720 to 1280x720.
    • Fixed bug on X11 with the process not exiting when the window closes.
    • Decreased the time taken for the process to exit when waiting for connections to gracefully finish. This makes the window close faster on X11 if the user exits the game while waiting for a connection to succeed.

    v1.0.0

    • First public release.

    Lemmy instance

    Today I created a Lemmy instance to be a place for discussion about the game, with other topics being allowed. Right now the only community is this community, the development blog, but I’m planning to create more communities in the future.

  • Veloren Veloren

    Thu, Dec 26, 2024, 7:55 PM
    Media Image

    ‪After 9 months of work, we're happy to announce that Veloren 0.17 is almost ready!

    Join us in-game at 18:00 GMT on December 28th, when we will hold a release party on the official game server 🎉

    More information at: https://veloren.net/release-0-17

    #veloren #floss #gaming

  • Veloren Veloren

    Thu, Dec 26, 2024, 7:52 PM

    Are you at CCC? Currently some veloren core-devs are holding an assembly. Come and get your ”Gliding” badge! :veloren:

    https://38c3.c3nav.de/l/veloren/details/

    #38C3

  • Simutrans Simutrans

    Thu, Dec 26, 2024, 5:33 PM
    Media Image

    Another participation for the #SimutransScreenshotContest, "Genkyu Nunohara station", by danivenk.

    Remember you have until January 24st (inclusive) to submit your screenshots!

  • SuperTux SuperTux

    Tue, Dec 24, 2024, 12:39 PM

    We have released our annual Christmas Newsletter!

    It outlines the most important aspects of development progression, during 2024, as well as a few future plans for the v0.7.0 release: https://www.supertux.org/news/2024/12/24/christmas-newsletter

    You can also come to the YouTube premiere of our Development Summary video, which visually showcases our progress this year: https://www.youtube.com/watch?v=n_Yk1G0DZ1E

    Merry Christmas, and Happy SuperTux-ing!

  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Sun, Dec 22, 2024, 10:59 PM

    My first #Luanti mod

    #minetest

    https://rudzik8.bearblog.dev/my-first-luanti-mod/

  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Sun, Dec 22, 2024, 10:12 PM
    ROTA Online High Scores + Multiplayer test (= #Godot #GameDev #GodotEngine #IndieDev
  • Simutrans Simutrans

    Sun, Dec 22, 2024, 6:00 PM
    Media Image

    The first participation of the #SimutransScreenshotContest is "Mizumori Tara-Toyama station" by danivenk.

  • Battle for Wesnoth Battle for Wesnoth

    Sat, Dec 21, 2024, 2:35 AM

    1.19.7 has been released! This is a pretty quiet release with several fixes and improvements to various parts of Wesnoth.

    As usual, for more details see https://r.wesnoth.org/t58977

  • Shattered Pixel Shattered Pixel

    Thu, Dec 19, 2024, 4:57 PM

    Hey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta!

    In this blog post I’m going to share more details about the Cleric! Just as with the Duelist, I’m releasing the Cleric’s beta a little early.

    https://shatteredpixel.com/blog/coming-soon-to-shattered-the-cleric.html

  • UNVofficial's timeline UNVofficial's timeline

    @astraleureka Hehe yes! 🤭️ And if you look carefully, you'll notice that some people are working o...

    Wed, Dec 18, 2024, 10:27 PM
  • Simutrans Simutrans

    Wed, Dec 18, 2024, 8:17 PM
    Media Image

    The 2024 #SimutransScreenshotContest begins now! The winner will become the new banner of https://simutrans.com 🚄

    The theme of this year is "stations".

    To participate, mention this account (@simutrans)
    with the hashtag #SimutransScreenshotContest.

    See more here: https://blog.simutrans.com/?p=2528

  • Shattered Pixel Shattered Pixel

    Wed, Dec 18, 2024, 4:15 PM
    Media Image

    Expect an early beta for Shattered Pixel Dungeon v3.0.0 tomorrow, just in time for the holidays! The beta will include the new Cleric hero, with a fully implemented base class, 1/2 subclasses, and 1/3 lategame armor abilities. Here's a look at the Cleric's full splash art!

  • LucKey Productions LucKey Productions

    Mon, Dec 16, 2024, 12:10 PM
    Media Image

    A new hat has been added to Tux!

    https://luckeyproductions.itch.io/tux/devlog/851880/brick-by-brick
    https://c.im/@LucKeyProductions/113260092211070468

    #foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #tux #linux

  • UNVofficial's timeline UNVofficial's timeline

    🔥️ Unvanquished 0.55.2 is released, just in time for Christmas! 🎄️ 🚀️ This release delivers the flyi...

    Sun, Dec 15, 2024, 8:15 PM
    Media Image
  • UNVofficial's timeline UNVofficial's timeline

    👀 You may have seen it on servers, but bots know how to use the jetpack! Such an awesome work by ...

    Sun, Dec 15, 2024, 5:42 PM
    Your browser does not support the video tag.
  • SuperTux SuperTux

    Sun, Dec 15, 2024, 12:26 AM
    Your browser does not support the video tag.

    holly jolly joyus happy christmas-core snowballs. oy my rux.

  • Shattered Pixel Shattered Pixel

    Sat, Dec 14, 2024, 3:12 PM
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    A bless spell is a fantasy Cleric stable, so of course Shattered Pixel Dungeon's upcoming Cleric hero needs one. Bless increases accuracy and evasion, making it useful for the Cleric to use on themselves, but on allies it offers a longer buff and healing!

    #gamedev #indiedev #screenshotsaturday

  • Hypersomnia Hypersomnia

    Sat, Dec 14, 2024, 9:04 AM

    https://libregamewiki.org/Hypersomnia

    We are finally on libregamewiki.org! Thank you so much to whoever put up the article!

  • 0 A.D.  ✅ 0 A.D. ✅

    Fri, Dec 13, 2024, 9:16 PM
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    Love strategy games, #ageofempires, and #FOSS? Explore #0AD, the #opensource game from #Wildfire games!

    Learn more about its development adventure from @play0ad Team Member @stan : lpi.org/h8xo

    #OpenGL #Vulkan #freesoftware

  • SuperTux SuperTux

    Fri, Dec 13, 2024, 8:59 PM
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    The revamp of Bonus Island I is just around the corner! In the meantime, here is a list of level names and authors for it. #supertux #tux #linuxgaming #foss

  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Fri, Dec 6, 2024, 3:03 AM
    ROTA is now on #Flathub ! https://flathub.org/apps/net.hhoney.rota Thanks Cassidy James Blaede for getting it there ! #Linux #LinuxGaming #OpenSource #Godot #GameDev
  • freeciv freeciv

    Fri, Dec 6, 2024, 1:15 AM
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    Time to enjoy beta release. Freeciv-3.2.0-beta1 is out. Download sources from https://www.freeciv.org/download.html Windows installers will become available at the same location in a couple of hours. #freeciv

  • SuperTux SuperTux

    Tue, Dec 3, 2024, 6:16 PM
    Your browser does not support the video tag.

    Remember powerup stacking? Well, it's gone now. We killed it. In it's place, there's the item pocket. it allows you to store an extra item for use at any time. just make sure you catch it though!

  • Battle for Wesnoth Battle for Wesnoth

    Tue, Dec 3, 2024, 1:27 AM

    1.19.6 has been released! Of particular note with this update is that achievements have been added to the Hammer of Thursagan campaign.

    As usual, for more details see https://r.wesnoth.org/t58935

  • freeciv freeciv

    Fri, Nov 29, 2024, 9:26 PM

    3.2.0-beta1 will be the first time the new #Galician translation of #freeciv will be included in a release. Likely also the new #Slovak translation makes it to the release.

  • SuperTux SuperTux

    Wed, Nov 27, 2024, 8:33 AM
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    Somewhat gross, realistic skin?


    Skinnyhops

  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Sun, Nov 24, 2024, 9:33 AM
    making a 3D character with 2D images in #GodotEngine (: #Godot #GameDev #IndieDev
  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Sat, Nov 23, 2024, 7:42 PM
    Voxel Slice built with #Godot (:
  • LucKey Productions LucKey Productions

    Sat, Nov 23, 2024, 7:04 PM
    Your browser does not support the video tag.

    Now with preview!

  • LucKey Productions LucKey Productions

    Fri, Nov 22, 2024, 12:23 PM
    Your browser does not support the video tag.

    Working on fancier paths.

  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Thu, Nov 21, 2024, 8:23 AM
    Skate Tycoon BETA is now live on hhoneysoft.itch.io/skate-tycoon https://youtu.be/CPnJFzMVye8?si=E8jXQbRHXbogmMdG
  • freeciv freeciv

    Mon, Nov 18, 2024, 6:34 PM

    Back when we started freeciv-3.2 development, we assumed that it would be a bit smaller release, due to scheduling. Now that 3.2.0-beta1 release is approaching, list of new features in https://www.freeciv.org/wiki/NEWS-3.2.0 doesn't seem that short, after all. #freeciv

  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Sun, Nov 17, 2024, 3:33 PM

    Also shout out to @play0ad who also has a stand next year! We're likely to be neighbours

    #0ad

  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Sun, Nov 17, 2024, 3:15 PM

    #Luanti is going to be at #FOSDEM 25 in Brussels! Come along on 1st-2nd February for stickers and more 🙂 https://fosdem.org/2025/

    #Minetest

  • SuperTux SuperTux

    Sun, Nov 17, 2024, 9:29 AM
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    those who snow

  • LucKey Productions LucKey Productions

    Sat, Nov 16, 2024, 7:32 PM
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    As of today it is possible to save your game in LucKey Park! No more starting from scratch every time you start the game. The feature is currently still limited to one savegame, as the UI has yet to be modified to allow choosing a filename.

    https://luckeyproductions.itch.io/park

    #LucKeyPark #RollerCoasters #AmusementParks #FOSS #FLOSS #libre #opensource #gaming #freegames #linux #games #gamedev #libregaming

  • SuperTux SuperTux

    Sat, Nov 16, 2024, 9:02 AM
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    Recently the old freegamedev supertux forums were archived, meaning you cannot make any new posts to it. however, there is a new forum, which can be found here: https://groups.f-hub.org/supertux/

    (image unrelated)

  • freeciv freeciv

    Fri, Nov 15, 2024, 9:41 PM

    Issues with freeciv.org email sending (esp. to gmail addresses) should be finally resolved. If you've tried to register to the forums, and never got the registration email, you may retry now. #freeciv

  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Fri, Nov 15, 2024, 7:39 PM
    I made an online game in 2 days SKATE CHAT ! play now on hhoneysoft.itch.io/skate-chat skate around & chat (-; #gamedev #godotengine #godot
  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Fri, Nov 15, 2024, 7:39 PM
    I made an online game in 2 days SKATE CHAT ! play now on hhoneysoft.itch.io/skate-chat skate around & chat (-; #gamedev #godotengine #godot
  • CzłowiekImadło CzłowiekImadło

    Fri, Nov 15, 2024, 11:18 AM

    Full release of Tanks of Freedom II, together with a few post-release fixes and improvements is now available on itch!

    https://czlowiekimadlo.itch.io/tanks-of-freedom-ii/devlog/834110/version-103-is-out

    #godotengine #madewithgodot #magicavoxel

  • LucKey Productions LucKey Productions

    Wed, Nov 13, 2024, 2:36 PM
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    Quatter and LucKey Park are now also available as AUR packages, and have been added to the LucKey Games meta package!

    https://aur.archlinux.org/packages/luckeypark-git
    https://aur.archlinux.org/packages/quatter-git
    https://aur.archlinux.org/packages/luckey-games-meta

    https://luckeyproductions.itch.io/park
    https://luckeyproductions.itch.io/quatter

    #FOSS #FLOSS #libre #opensource #gaming #freegames #linux #games #gamedev #libregaming

  • CzłowiekImadło CzłowiekImadło

    Wed, Nov 13, 2024, 11:02 AM

    I decided to stop working on a 3D game prototype that I posted in recent months. Better to realize that scope is too big early than sink a lot of time and get tired 3 years in when game is barely half-done.

    Anyway, I'll be working on a new game prototype now 😂

  • freeciv freeciv

    Wed, Nov 13, 2024, 1:37 AM
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    3.2.0-alpha4 has been released. This is the last alpha release before freeciv-3.2 goes to beta. See details in the forum post https://forum.freeciv.org/f/viewtopic.php?t=95081 #freeciv

  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Tue, Nov 12, 2024, 11:04 PM

    #Luanti 5.10.0 has been released! Highlights include a content browser redesign, support for the modern glTF model format, gettext translation support, new visual effects, an API for per-player objects, usability improvements, and more.

    #Minetest

    https://blog.minetest.net/2024/11/10/5.10.0-released/

  • freeciv freeciv

    Sat, Nov 9, 2024, 11:25 PM

    Freeciv-3.2 network protocol has been frozen. Development branch is now compatible with eventual final freeciv-3.2 release. #freeciv

  • Battle for Wesnoth Battle for Wesnoth

    Sat, Nov 9, 2024, 3:07 AM

    1.18.3 has been released! Overall this is a pretty quiet release containing several small fixes or improvements to different areas of the game.

    As usual, for more details see https://r.wesnoth.org/t58849

  • CzłowiekImadło CzłowiekImadło

    Tue, Nov 5, 2024, 1:39 PM

    Have you tried Tanks of Freedom II demo during recent Steam Next Fest? Because the game is now out in full!

    https://store.steampowered.com/app/3071660/Tanks_of_Freedom_II/

    #godotengine #madewithgodot

  • SuperTux SuperTux

    Tue, Nov 5, 2024, 7:29 AM
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    Win.

  • UNVofficial's timeline UNVofficial's timeline

    The Unvanquished game is bringing you the 0.55.1 release! Here comes the first bunch of fixes for...

    Sun, Nov 3, 2024, 4:22 PM
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  • SuperTux SuperTux

    Sat, Nov 2, 2024, 7:54 AM
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    supertux new graphics! WOW!!!! its great. .

  • SuperTux SuperTux

    Tue, Oct 29, 2024, 7:55 PM
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    Screenshot of a supertux levelset called "The 3 islands"

  • Battle for Wesnoth Battle for Wesnoth

    Mon, Oct 28, 2024, 6:22 PM

    1.19.5 has been released! Most notable in this release are additional animations added to the Orcish Warrior, Orcish Warlord, and Goblin Pillager.

    As usual, for more details see https://r.wesnoth.org/t58799

  • SuperTux SuperTux

    Fri, Oct 25, 2024, 3:57 AM
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    Mr. iceblock official redesign

  • freeciv freeciv

    Thu, Oct 24, 2024, 12:42 AM

    Name of the modpack installer utility freeciv-mp- that comes with freeciv has caused some confusion. "mp" refers to "modpack", not "multiplayer". Use the tool to install new rulesets, tilesets, musicsets, scenarios. #freeciv

  • Hypersomnia Hypersomnia

    Tue, Oct 22, 2024, 8:03 PM

    We now have an official Telegram channel to accomodate people banned from using Discord, especially the RU community.

    Join us!

    https://t.me/hypersomnia_io

  • UNVofficial's timeline UNVofficial's timeline

    Awesomeness has arrived! And with it comes Unvanquished 0.55! 😍️ https://unvanquished.net/unvanqui...

    Sun, Oct 20, 2024, 10:30 PM
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  • CzłowiekImadło CzłowiekImadło

    Wed, Oct 16, 2024, 7:12 PM
    Your browser does not support the video tag.

    Getting back on track with my prototype after a couple weeks break. Got a working mech editor and first room repair!

    #GodotEngine #madewithgodot #indiedev

  • UNVofficial's timeline UNVofficial's timeline

    🤯 Awesomeness is coming! Our 0.55 release is right around the corner and will be out in the comin...

    Tue, Oct 15, 2024, 1:15 AM
  • Simutrans Simutrans

    Mon, Oct 14, 2024, 1:17 PM
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    #SimutransScreenshot by Emil Sawicki

  • CzłowiekImadło CzłowiekImadło

    Sun, Oct 13, 2024, 12:32 PM

    Thanks for everyone who came by to try my game at #godotcon #godotcon24 of you liked it you can find it on itch and steam!

    https://czlowiekimadlo.itch.io/tanks-of-freedom-ii

    https://store.steampowered.com/app/3071660/Tanks_of_Freedom_II/

  • freeciv freeciv

    Thu, Oct 10, 2024, 10:47 PM
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    Fresh release! Freeciv-3.1.3 source code is available from https://www.freeciv.org/download.html Windows Installer binaries will follow in the same place once they have been built. #freeciv

  • Space Station 14 Space Station 14

    Wed, Oct 9, 2024, 9:08 PM
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    Well shit, somebody made a YouTube video

  • Battle for Wesnoth Battle for Wesnoth

    Sat, Sep 21, 2024, 3:40 PM

    1.19.4 has been released! Most notably, this release includes fixes for items and the in-game chat interacting with animated water as well as a reduction in the Walking Corpse's and Souless' arcane resistance from 40% to 20%.

    As usual, for more details see https://r.wesnoth.org/t58634

  • CzłowiekImadło CzłowiekImadło

    Tue, Sep 17, 2024, 2:43 PM
    Your browser does not support the video tag.

    Open world? Check! Customizable mechs? Check! Big spaceship? Check!

    It's just a very early prototype, lots of work to do!

    #indiedev #GodotEngine #madewithgodot

  • SuperTux SuperTux

    Sun, Sep 15, 2024, 7:10 PM
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    This supertux level acts as a great hiding spot

  • UNVofficial's timeline UNVofficial's timeline

    @divVerent You can do C and z80 asm for it to unleash full speed: https://github.com/z88dk/z88dk ...

    Tue, Sep 3, 2024, 3:38 PM
  • UNVofficial's timeline UNVofficial's timeline

    @gmr_leon Good old webring technique is not dead yet! 😜️

    Sat, Aug 31, 2024, 6:27 PM
  • UNVofficial's timeline UNVofficial's timeline

    Reaper is the nice guy who answered to our prior call for contributors for fixing and improving p...

    Sat, Aug 31, 2024, 6:15 PM
  • Battle for Wesnoth Battle for Wesnoth

    Wed, Aug 28, 2024, 4:01 AM

    1.19.3 has been released! Overall this is a pretty quiet release, however some new cat units (along with an undead variant) have been added.

    As usual, for more details see https://r.wesnoth.org/t58578

  • CzłowiekImadło CzłowiekImadło

    Tue, Aug 27, 2024, 6:51 PM
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    Started a new prototype in Godot 4.3. After two days I already have endless procedural map and half a spaceship. It does look like a spaceship, right?

    #godotengine #magicavoxel #madewithgodot

  • Battle for Wesnoth Battle for Wesnoth

    Mon, Aug 12, 2024, 3:56 AM

    Wesnoth 1.18.2 has been released. Most notable with this release is a fix for certain cases that would incorrectly prevent joining an online game with the "Something is wrong with the addon version check database" error as well as a fix for undo/redo causing out of sync errors in certain situations.

    As usual, for more details see https://r.wesnoth.org/t58540

  • SuperTux SuperTux

    Sun, Aug 11, 2024, 2:47 PM

    we did it guys. we have reached 100 boosts and officially pissed off @matusguy

  • SuperTux SuperTux

    Sat, Aug 10, 2024, 10:15 PM
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    okay sorry for not posting heres a image that really does exist

  • Hypersomnia Hypersomnia

    Thu, Aug 8, 2024, 10:57 AM
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    WE ARE NOW ON CRAZYGAMES!

    https://crazygames.com/game/hypersomnia

    You can sign in with Google or Facebook to play ranked matches!

    CrazyGames is a web game portal with 30 MILLION UNIQUE USERS monthly, and we're finally tapping into this market - we're on the front page!!!

    PREPARE FOR A WAVE OF NEW WEB PLAYERS!

    It was hell of a grind to get to this point... half a year of porting to the Web, and additional two months of integrating with crazygames (porting the game to a single thread, adding sdk, 4 rounds of feedback etc.) - this is, indeed, a crazy milestone for the project! The game is now fit to be added to many many other portals offering free browser games - in fact, crazygames itself will distribute it to other sites!

  • 0 A.D.  ✅ 0 A.D. ✅

    Wed, Jul 31, 2024, 9:10 PM
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    We're finally migrating to git with @gitea in August!
    The migration is planned to happen on the 19th and 20th of August (European hours). It's been long awaited, more than 12 years!

    Main discussion:
    https://wildfiregames.com/forum/topic/115363-a-new-git-based-development-environment/
    Migration Plan Details
    https://wildfiregames.com/forum/topic/121118-planned-disruption-migration-to-git-and-gitea/

  • Battle for Wesnoth Battle for Wesnoth

    Mon, Jul 29, 2024, 5:58 PM

    1.19.2 has been released! In particular this release has a variety of improvements made to various parts of the in-game editor as well as a newly redesigned main menu (you can swap between the two via an option in the Display preferences).

    As usual, for more details see https://r.wesnoth.org/t58498

  • Hypersomnia Hypersomnia

    Sat, Jul 27, 2024, 2:16 PM
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    PLAY WITH US TODAY on the onFOSS event in 3 hours! (17:30 UTC)

    We're honored to be the community pick with 7 votes!

    Server address: play.onfoss.org
    You can play with a non-Steam client!

    https://hypersomnia.xyz/download

    Or direct steam command:

    steam://run/2660970//play.onfoss.org/

  • Hypersomnia Hypersomnia

    Tue, Jul 23, 2024, 7:18 PM

    Are you a journalist and interested in featuring Hypersomnia?

    Here is our press kit!

    https://hypersomnia.xyz/press

    We collect and display links to everyone who has ever covered us - you can be on that list today!

    #gamedev #hypersomnia #opensource #gaming

  • VoxeLibre (fka. MineClone2) VoxeLibre (fka. MineClone2)

    Mon, Jul 15, 2024, 9:39 PM

    400k downloads! What a journey. :)

    https://content.minetest.net/packages/Wuzzy/mineclone2/ #VoxeLibre #minetest

  • CzłowiekImadło CzłowiekImadło

    Sun, Jul 7, 2024, 6:58 PM

    I did not think that would happen, but here we are... Tanks of Freedom II is going to Steam!

    https://store.steampowered.com/app/3071660/Tanks_of_Freedom_II/

    #godotengine #madewithgodot

  • Hypersomnia Hypersomnia

    Tue, Jun 25, 2024, 11:21 PM
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    UPDATE: You can now manage MULTIPLE SERVER INSTANCES with a single AppImage process!

    Just add:

    "num_ranked_servers": 4,
    "num_casual_servers": 2

    To your server config file and you're all set!

    Want to host your own server? We have a guide!

    https://github.com/TeamHypersomnia/Hypersomnia/blob/master/README_SERVER.md

    And did I mention that we have amazing volunteers?

    Shout out to:
    @timofei302 for hosting RU instances!
    @moxvallix for hosting AU instances!
    https://github.com/ernestpasnik for hosting DE and NL instances!

    At this point I'm only maintaining the PL and US instances.

    #gamedev #foss

  • Hypersomnia Hypersomnia

    Sun, Jun 23, 2024, 2:43 PM
    Your browser does not support the video tag.

    #introduction Hello Fediverse!

    I'm Patryk and I'd love to talk about the multiplayer game I've been working on the past 11 years.

    Hypersomnia is a FOSS competitive shooter made without a game engine.
    It is my lifelong tribute to nostalgic games centered around community and adrenaline.

    The only wish I had as a kid was to have my own online universe full of people.
    As the logical next step, I picked up "Symphony in C++" by Jerzy Grębosz when I was 13.

    I wanted a game from scratch wherein no line of code remained unknown.
    I wanted a masterpiece.
    This is why I didn't go with Unity, Unreal or Godot. I chose to reinvent all the wheels in the world...

    ...and as a consequence of that:

    - Hypersomnia's atlas packer was reused in Assassin's Creed: Valhalla, Skydio drones, and received 2 scientific references. https://github.com/TeamHypersomnia/rectpack2D
    - In 2013, I publicly described an Entity-Component-System architecture which almost exactly matches the U.S. Patent received by Unity game engine in 2018: https://github.com/TeamHypersomnia/Hypersomnia/issues/264
    - I designed the netcode such that it is DETERMINISTIC TO THE BIT across Windows, Linux, MacOS, AND the Web! This includes the entire Box2D physics. I'm using standard floating-point calculations and rely on IEEE754 compliance. I also use STREFLOP for portable math function implementations. This is commonly done for RTS games with a lot of synchronized units, however this technique is rarely if ever seen in games with complex physics, esp. shooters. Read more about this in our tech-highlights section: https://github.com/TeamHypersomnia/Hypersomnia#tech-highlights

    I answered a lot of questions about my netcode in this thread on Reddit: https://www.reddit.com/r/gamedev/comments/1de6dmi/i_made_a_multiplayer_shooter_in_c_without_a_game/

    My current goal is to make Hypersomnia a professional eSports game like Counter-Strike - but one that is completely free and open-source!
    I'm slowly making this dream a reality: we have been scouted by PolyLAN organizers and 12 teams of 2 played Hypersomnia on a huge LAN tournament in Switzerland!

    https://steamcommunity.com/app/2660970/eventcomments/4353369456411527953/

    I am now coming to take Mastodon by storm.
    Let's keep in touch everyone!

  • Battle for Wesnoth Battle for Wesnoth

    Sat, Jun 22, 2024, 8:04 PM

    1.19.1 has been released! This is a fairly quiet update overall, however there have been new animations added for the Loyalist Dragoon and Cavalier units.

    Additionally, this release and next release have significant changes made to preferences handling specifically and userdata handling generally, so please report any issues you come across.

    As usual, for more details see https://r.wesnoth.org/t58383

  • Battle for Wesnoth Battle for Wesnoth

    Mon, Jun 17, 2024, 5:29 PM

    1.18.1 has been released! Particularly notable for this release:
    * a button has been added to the build info dialog to allow re-running the migrator against previous versions.
    * the language selection dialog has been overhauled to provide more information directly as well as to have links to more information about translations and their completeness.
    * an annoying bug that would cause messages to sometimes be instantly dismissed has been fixed.
    For more details see https://r.wesnoth.org/t58371

  • Veloren Veloren

    Mon, Jun 17, 2024, 4:23 PM
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    In case you haven't played in a while, be sure to check out the reworked cultist dungeons!

  • VoxeLibre (fka. MineClone2) VoxeLibre (fka. MineClone2)

    Sat, Jun 15, 2024, 10:55 PM

    If you ever wanted to play Skyblock for VoxeLibre... now you can: https://content.minetest.net/packages/ancientmariner/vl_skyblock/ #VoxeLibre #MineClone2 #minetest

  • Simutrans Simutrans

    Fri, Jun 7, 2024, 3:24 PM
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    Simutrans is now officially available at #Flathub https://flathub.org/apps/com.simutrans.Simutrans

    This means Simutrans can now be searched and installed from Linux app stores (such as KDE Discover or GNOME Software) even if it is not packaged by your distribution. @simutrans@lemmy.world

    #linuxgaming #flatpak #Simutrans

  • Battle for Wesnoth Battle for Wesnoth

    Mon, Jun 3, 2024, 3:10 AM

    Development continues - the first release of the new dev series, 1.19.0, has been released! It's been a while, so 1.19.0 has a larger set of changes than a regular development release, including:
    * a new unit type editor for the scenario editor to allow you to define your own custom units.
    * an annoying bug that would cause messages to sometimes be instantly dismissed has been fixed.
    * the Dunefolk have been moved into the Default era.
    As usual, for more details see https://r.wesnoth.org/t58311

  • Simutrans Simutrans

    Sun, Jun 2, 2024, 7:41 PM
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    #Simutrans 124.1 has been released! What was supposed to be a bugfix release finally landed with new features such as the new ranking window.

    Read the announcement here: https://blog.simutrans.com/?p=2521

    For Steam players, this is also the first release to include Achievements and Rich Presence.

  • VoxeLibre (fka. MineClone2) VoxeLibre (fka. MineClone2)

    Mon, May 27, 2024, 4:26 PM

    Release 0.87 – Prismatic is live! https://git.minetest.land/VoxeLibre/VoxeLibre/issues/4331
    Thanks to all our contributors. Release notes:
    https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_87-the_prismatic_release.md #VoxeLibre #MineClone2 #minetest

  • Simutrans Simutrans

    Thu, May 23, 2024, 1:13 PM
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    #SimutransScreenshot by @913D10

    Addon used: https://simutrans-portal.128-bit.net/users/57/913d_osakaplatform01

  • CzłowiekImadło CzłowiekImadło

    Sun, May 19, 2024, 9:55 AM

    Are you looking for a game to play this weekend afternoon? You're in luck, because Tanks of Freedom II just had a new release, bringing in more maps!

    https://czlowiekimadlo.itch.io/tanks-of-freedom-ii/devlog/734112/version-070-is-out

    #godotengine #magicavoxel #madewithgodot

  • VoxeLibre (fka. MineClone2) VoxeLibre (fka. MineClone2)

    Tue, May 7, 2024, 7:30 PM

    Our rename happened and as a result, this is our new account: https://git.minetest.land/MineClone2/MineClone2/issues/4235 #VoxeLibre #MineClone2

  • Simutrans Simutrans

    Sun, May 5, 2024, 7:52 PM
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    Good news, everyone! #Simutrans 124.0 was released today!

    Improved anti-aliasing of fonts, updated UIs and the first Android stable release are the greatest highlights of this version.

    Also, the new directory structure, which will allow for a flatpak release later on!

    Discover all of the changes in our announcement here: https://blog.simutrans.com/?p=2511

  • 0 A.D.  ✅ 0 A.D. ✅

    Fri, Apr 26, 2024, 7:33 AM
    Your browser does not support the video tag.

    #introduction

    We're a free, opensource RTS game akin to Age Of Empires 3, made by a team of volunteers across the world.

    The engine was made for mods so there are a lot of possibilities to make RTSes

    We're currently migrating to @gitea to ease contributing.

    #gamedev #indiedev

  • Simutrans Simutrans

    Fri, Apr 5, 2024, 3:27 PM

    Languages that need updating:

    Chinese (70%)
    Swedish(72%)
    Lithuanian (76%)
    Hungarian (76%)
    Catalan (77%)
    Korean (77%)
    French (79%)
    Indonesian (79%)
    Czech (80%)
    Dutch (80%)
    Ukrainian (80%)
    Portuguese (80%)
    Italian (83%)
    Esperanto (84%)
    Russian (90%)

    Languages that need more work:

    Norwegian(24%)
    Greek (26%)
    Belarusian (35%)
    Romanian (46%)
    Slovak (57%)
    Croatian (64%)
    Finnish (65%)

  • Simutrans Simutrans

    Fri, Apr 5, 2024, 3:21 PM

    Translators, we need your help!

    A new #Simutrans mayor release is coming! We need your help to #translate new texts.

    1 - Go to https://translator.simutrans.com/script/directions.php and search for "Base Texts" ("Help files" also appreciated).
    2 - Make suggestions as a guest user or request an account at https://forum.simutrans.com/index.php/board,47.0.html

    Languages already covered: German, Spanish, Japanese, Livvinkarjal, Polish.

    @simutrans@lemmy.world

  • Space Station 14 Space Station 14

    Mon, Apr 1, 2024, 1:22 AM

    Website update

    https://spacestation14.com/post/24-04-01-website-update/

  • Veloren Veloren

    Tue, Mar 26, 2024, 8:34 PM

    0.16 Release Blog Post: https://veloren.net/release-0-16/
    Official Release Party Stream at: https://www.youtube.com/watch?v=BEcqoXXzDK4
    Stream on Discord:
    https://discord.gg/veloren-community-449602562165833758?event=1221538023427276901

  • Veloren Veloren

    Tue, Mar 26, 2024, 8:33 PM

    New in this release:

    - New axe skill tree.
    - Two new dungeons, haniwa catacombs and terracotta ruins.
    - New mesa biome.
    - Caves got a really cool update, with new cave biomes, be sure to check them out!
    - We are finally using a new wgpu version which allows the game to use OpenGL.
    - Plugins have gotten updates. Servers can now have plugins which are shared with the client when joining.
    - Map generation UI for singleplayer in voxygen.
    - While gliding you can now encounter updrafts.

  • Veloren Veloren

    Tue, Mar 26, 2024, 8:31 PM
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    It's been 9 months since the last release, and we have 0.16 coming out this Saturday! As always, we'll be holding a release party on the public server at 6 PM UTC on March 30! You can also stop by the release party stream to hear about what has been going on behind the scenes.

    To join the party, type the command `/location party` when you join the official server!

  • Battle for Wesnoth Battle for Wesnoth

    Fri, Mar 22, 2024, 4:30 AM

    The first stable release of the new 1.18 series is now available containing the collective fixes and improvements put into all the previous 1.17 releases by the many people who have contributed to Wesnoth over the last two and a half years! For more details see https://r.wesnoth.org/t57843 as usual, or take a look through https://www.wesnoth.org/start/1.18/

  • CzłowiekImadło CzłowiekImadło

    Mon, Mar 18, 2024, 3:11 PM
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    > decide to make your entire gdscript statically typed
    > turn on missing static typing warnings
    > oh...

    #godotengine #madewithgodot

  • Veloren Veloren

    Tue, Mar 5, 2024, 8:07 PM
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    Caves were recently overhauled! Here is a view of a new crystal cave

  • CzłowiekImadło CzłowiekImadło

    Fri, Mar 1, 2024, 10:10 AM

    A small fix release of Tanks of Freedom II to address some bugs. Check out itch post for details!

    https://czlowiekimadlo.itch.io/tanks-of-freedom-ii/devlog/690560/version-061-is-out

    #godotengine #magicavoxel #madewithgodot

  • Battle for Wesnoth Battle for Wesnoth

    Sat, Feb 24, 2024, 1:10 AM

    1.17.26 is released! This is the first release candidate (RC1) in preparation for the planned release of 1.18 in March, and as such it now points to the 1.18 add-ons server instead of the 1.17 add-ons server.

    For obvious reasons this release contains only fixes, most notable among those being a fix for units disappearing or flickering when the attack dialog is open and a fix for the Skip Animation button vanishing when watching a replay.

    For more details, as usual see: https://r.wesnoth.org/t57624

  • Simutrans Simutrans

    Tue, Feb 20, 2024, 7:55 PM
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    #SimutransScreenshot by Emil Sawicki

  • 0 A.D.  ✅ 0 A.D. ✅

    Sun, Feb 18, 2024, 11:17 PM

    The last update for for the Zelda RTS, Hyrule Conquest, by chasen lindsey, askarus and exodarion
    makes it one of the biggest mods of pyrogenesis! In some ways even bigger than the game itself.

    You can see its latest trailer here

    https://m.youtube.com/watch?v=Z5V0U2wxVsw
    #zelda #zora
    #modding #rts #aoe #ageofempires #free #gamedev #opensource

  • Simutrans Simutrans

    Wed, Feb 7, 2024, 2:35 PM
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    Pak192.Comic recently released a new version (V0.7) with many changes and improvements!

    Check the patch notes for the complete list of changes at https://forum.simutrans.com/index.php/topic,22709.0.html

  • CzłowiekImadło CzłowiekImadło

    Fri, Feb 2, 2024, 12:54 PM

    And a new blog post https://czlowiekimadlo.pl/tof-devlog-11

  • CzłowiekImadło CzłowiekImadło

    Fri, Feb 2, 2024, 12:53 PM

    New Tanks of Freedom II release! Engine version bump, AI in multiplayer games, online lobbies, lots of QoL improvements and more! Check out itch post for details!

    https://czlowiekimadlo.itch.io/tanks-of-freedom-ii/devlog/675546/version-060-is-out

    #godotengine #magicavoxel #madewithgodot

  • Battle for Wesnoth Battle for Wesnoth

    Mon, Jan 29, 2024, 7:03 PM

    1.17.25 has been released! Most notable in this release is that Wesnoth will no longer crash after the end of watching a campaign's credits. Additionally, a new windmill has been added which is not so easily mistaken for being a village.

    For further details, as usual see: https://r.wesnoth.org/t57519

  • 0 A.D.  ✅ 0 A.D. ✅

    Fri, Jan 26, 2024, 4:00 PM

    Check out the presentation of @wraitii !
    https://m.youtube.com/watch?v=toFQmW1GEiA
    #foss #conference #opensource #aoe #0ad

  • Simutrans Simutrans

    Wed, Jan 24, 2024, 5:36 PM
    Media Image

    #SimutransScreenshot by Emil Sawicki

  • CzłowiekImadło CzłowiekImadło

    Thu, Jan 18, 2024, 8:56 PM
    Your browser does not support the video tag.

    Can a #GodotEngine game interact with a server written in some other technology? It can! I have created a simple relay in Node, that will enable online play in my game.

    #magicavoxel #madewithgodot

  • Veloren Veloren

    Wed, Jan 17, 2024, 6:22 PM
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    New character creation background!
    The background is now the deck of an airship floating above the map from the selected server. It used to be a static voxel model.

  • Battle for Wesnoth Battle for Wesnoth

    Wed, Jan 3, 2024, 9:37 PM

    1.16.11 has been released! This is again a fairly quiet release, but notably a fix has been implemented to address a lot of the "Something is wrong with the add-on version check database supporting the multiplayer lobby" errors in online multiplayer.

    For further details, as usual see: https://r.wesnoth.org/t57472

  • LucKey Productions LucKey Productions

    Mon, May 26, 2025, 12:10 PM
    Your browser does not support the video tag.

    The latest version of Edddy (thee block-based map editor used for several LKP games) comes with a new box select tool, greatly improving the editing workflow. Copy and paste remains to be implemented, but the selection can already be deleted and limits the effect of drawing operations.
    https://luckeyproductions.itch.io/edddy/devlog/953086/selective-editing

    #foss #floss #libre #gamedev #LevelEditing #3D #Linux #Edddy

  • congusbongusgames congusbongusgames

    Mon, May 26, 2025, 11:34 AM
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    While updating osgameclones.com I came across xu4, a faithful #UltimaIV recreation. It's quite a unique project, beginning way back in 2002, hitting version 1.0 in 2022 (18 years in beta!) and still actively developed to this day, with enhancements like pixel scalers.

    https://xu4.sourceforge.net/history.html

    Few open source games have such a history. While early CRPGs are hard to get into, if you do have the inclination you can get UltimaIV for free from EA and play it with xu4!

    #OpenSource #RPG #RetroGames

  • Speed Dreams Speed Dreams

    Mon, May 26, 2025, 8:22 AM
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    ...and that's how the #championship looks:

  • Speed Dreams Speed Dreams

    Mon, May 26, 2025, 8:15 AM
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    From Italy we go to #Spain, and with passion we will race at the historic #Jarama circuit as the penultimate round of this #GTTour2025. You have more info in this post:
    https://sourceforge.net/p/speed-dreams/discussion/weekly-races/thread/8793fa2ee3/

    #WeeklyRaces #SimRacing #OpenSourceGame

  • Speed Dreams Speed Dreams

    Mon, May 26, 2025, 8:10 AM
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    Here are this week's results. Congratulations to Pedrooooo from #IberianRacingTeam for his win this week:

    #GTTour2025 #WeeklyRaces #SimRacing

  • UNVofficial's timeline UNVofficial's timeline

    Unvanquished 0.55.4 is out: ➡️ https://unvanquished.net/unvanquished-0-55-4-spring-cleaning/ ⬅️ It'...

    Sun, May 25, 2025, 11:36 PM
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  • freeciv freeciv

    Sun, May 25, 2025, 10:09 PM

    For those of you, for whom freeciv-3.2 betas are not bleeding edge enough, freeciv-3.3 alpha1 release artifacts are now available from https://files.freeciv.org/alpha/S3_3-alpha1 #freeciv

  • Revolutionary Games Studio Revolutionary Games Studio

    Sun, May 25, 2025, 2:41 PM

    Thrive is now available for macOS on Steam: https://store.steampowered.com/app/1779200/Thrive/

  • Naev Naev

    Sat, May 24, 2025, 2:25 PM

    ~~wrong answers only~~

  • Naev Naev

    Sat, May 24, 2025, 2:25 PM

    ship enthusiast says: choose the correct name for the za'lek supercapital ship

    Hephestaseus
    Hephstaesus
    Hephaestus
    Hephstaseous

  • Naev Naev

    Sat, May 24, 2025, 1:22 PM

    Naev 0.12.5 has been released!

    Among other things, this version includes a fix for a major bug resulting in a reduced diversity of ship spawns (you might have noticed pirates only using the hyena and admonisher variants before - they will actually use other ship models at their disposal now)

    Blarg post: https://naev.org/blarg/2025-05-23_0.12.5/

    #naev #foss #gamedev

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, May 24, 2025, 11:44 AM

    Thrive Progress Update 05/24/2025 https://www.revolutionarygamesstudio.com/progress-update-05-24-2025

  • congusbongusgames congusbongusgames

    Sat, May 24, 2025, 5:19 AM
    Your browser does not support the video tag.

    Implemented a few mechanics in #OpenCrystalCaves, including being able to die (just restarts the level), the reverse gravity powerup, and the stop enemies powerup. To improve over #CrystalCaves, the stop powerup makes enemies blink, to hint that they can't hurt the player - this isn't obvious and may have tricked many new players.

    Level 3 may be very linear but it packs a lot of powerups - including invincibility - so it's memorable.

    #GameDev #ScreenshotSaturday #OpenSource #DOS

  • LucKey Productions LucKey Productions

    Fri, May 23, 2025, 1:39 PM

    Effective Post-Modern C++ by Scott Meyers

    #MakeABookLate #HashtagGames

  • LucKey Productions LucKey Productions

    Fri, May 23, 2025, 1:25 PM
    Your browser does not support the video tag.

    Is Tux too manly for you to identify with? Well, with the latest version of Tux! you can also play as his equally capable and voluptuous spouse, Trixi. Currently, switching characters is implemented as an option in the settings menu. https://luckeyproductions.itch.io/tux/devlog/950851/espoused

    #foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux #representation

  • Speed Dreams Speed Dreams

    Wed, May 21, 2025, 8:51 PM

    ...and here's @RacingHeartGT implacable lap at #Nordschleife with rain. AWESOME:
    https://youtu.be/eToFqegRJ3g?si=rNSF8HSfXIQRXH5A

  • Speed Dreams Speed Dreams

    Wed, May 21, 2025, 8:38 PM
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    This week we travel to the Bella #Italia to our very own #Torino circuit, where another round of our #GTTour2025 #Championship will take place. More info at:
    https://sourceforge.net/p/speed-dreams/discussion/weekly-races/thread/00a7d3f29e/
    #WeeklyRaces #OpenSourceGame #SimRacing

    Sorry for the delay in posting this message.

  • Speed Dreams Speed Dreams

    Wed, May 21, 2025, 8:30 PM
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    The drivers' and constructors' championship standings are as follows:

  • Speed Dreams Speed Dreams

    Wed, May 21, 2025, 8:28 PM
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    Once again our friend @RacingHeartGT has made an incredible lap. Congratulations on your victory in the rain in the #GreenHell:

  • Simon Dalvai Simon Dalvai

    Wed, May 21, 2025, 9:23 AM

    The mission took off and I archived and moved nearly all other repositories to Codeberg.

    Only exceptions are Github actions, that will be noted as unmaintained soon. I guess that I won't archive them, because archived actions can't be used anymore.

    And my two Godot games with open issues and Github link set as source for F-Droid.

    I will fix this by closing all issues and updating F-Droid source links, as soon a new version of the game will get released.

  • Simon Dalvai Simon Dalvai

    Wed, May 21, 2025, 6:23 AM

    Mission accomplished.

    99Managres Futsal Edition source code is now archived on Github and hosted only on Codeberg.

    FOSS should be hosted by FOSS.

    This was an easy move, because I'm still the only code contributor and no issues or PRs are there. Weblate is pushing and pulling from Codeberg since day one.

    I need to find a strategy to move also my other repos with some open issues but no open PRs.
    Any ideas or experience?

    #foss #codeberg

  • Naev Naev

    Mon, May 19, 2025, 5:11 AM
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    #naev

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, May 17, 2025, 9:59 AM

    Thrive Progress Update 05/17/2025 https://www.revolutionarygamesstudio.com/progress-update-05-17-2025

  • congusbongusgames congusbongusgames

    Sat, May 17, 2025, 9:14 AM
    Your browser does not support the video tag.

    Implemented antelopes in Super 2D Noah's Ark - for expediency they are just taller sheep

    Also adjusted the sleep animation so that larger animals like camels and ostriches breathe slower than smaller ones like sheep and goats. Realism in a bible game! Yes!

    #GameDev #OpenSource #CDogsSDL #ScreenshotSaturday #PixelArt #RetroGames

  • Shattered Pixel Shattered Pixel

    Thu, May 15, 2025, 9:24 PM

    Hey Dungeoneers, v3.1 is ready for beta!

    In this blog post I’m going to go over what’s coming in v3.1! This update has a a mini Warrior rework, some new rooms in the dungeon, a new trinket, and an assortment of other changes and additions.

    https://shatteredpixel.com/blog/coming-soon-to-shattered-warrior-mini-rework-and-more.html

  • Simon Dalvai Simon Dalvai

    Thu, May 15, 2025, 4:09 PM

    Find more errors in Godot, with a script
    --
    I learned programming with Java, a statically typed language. For that reason, I really miss errors at compile time, when programming with GDScript...

    https://simondalvai.org/blog/godot-runtime-errors/

    #godot #gdscript #blog

  • Godot Engine :godot: Godot Engine :godot:

    Thu, May 15, 2025, 9:18 AM

    #GodotEngine Newsletter delivery 📬

    Read on the web archive: https://godot.news/archive/f2d6dc32-49f5-4099-9ee7-525ee3085651

    Subscribe via email or RSS: https://godot.news/subscription/form

  • Revolutionary Games Studio Revolutionary Games Studio

    Wed, May 14, 2025, 1:05 PM

    We just released a small Thrive patch 0.8.2.1

  • Godot Engine :godot: Godot Engine :godot:

    Tue, May 13, 2025, 9:11 PM

    Featured game: Ambidextro, on Steam, Nintendo Switch, and Xbox!
    https://store.steampowered.com/app/3445580/Ambidextro/?curator_clanid=41324400
    https://www.nintendo.com/store/products/ambidextro-switch/
    https://www.xbox.com/games/store/ambidextro/9nk9bnkcbvj4

  • Godot Engine :godot: Godot Engine :godot:

    Tue, May 13, 2025, 9:11 PM

    Back from GodotCon in Boston with a new dev snapshot for Godot 4.5, hot off the press!

    macOS game window embedding (finally!), improvements to 3D physics interpolation, specular occlusion from ambient light, and more goodies to test!

    https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/

  • Naev Naev

    Tue, May 13, 2025, 4:59 PM

    We're currently in a pretty active phase of development so player feedback on the most recent changes is more than welcome.

  • Naev Naev

    Tue, May 13, 2025, 4:57 PM

    Perhaps the easiest way to help Naev is to play the nightly builds and engage with the community and developers on Discord/Matrix as you do so.

    Naev's stable feature releases are only done annually, and thus lag behind the main branch a lot in both features and general polish most of the time.
    So the nightlies are a better platform for feedback/bug hunting *and* usually a better gameplay experience as long as you don't mind occasional roughness here and there.

    https://github.com/naev/naev/releases/tag/nightly

    #naev

  • Simon Dalvai Simon Dalvai

    Tue, May 13, 2025, 11:05 AM

    My apple developer account expires the 4th of June, so that will be the final deadline.

  • Godot Engine :godot: Godot Engine :godot:

    Tue, May 13, 2025, 7:24 AM

    The .NET team managed to create a prototype running C# on the Web. There’s still a lot of work and testing to do, but we are getting there! #godotengine
    https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/

  • Naev Naev

    Mon, May 12, 2025, 3:47 PM

    hello mastodon.gamedev.place! just moved this account over from https://mastodon.social/@naev ; we'll be posting update summaries and dev updates and stuff here now.

  • Naev Naev

    Mon, May 12, 2025, 3:45 PM

    Here's a few more links that don't fit in the extra bio fields:
    - Discord server: https://discord.com/invite/nd2M5BR
    - Matrix space (bridged): https://matrix.to/#/#naev-community:matrix.org
    - Flathub: https://flathub.org/apps/details/org.naev.Naev
    - Weblate (for contributing translations): https://hosted.weblate.org/projects/naev

  • choria choria

    Mon, May 12, 2025, 3:27 PM

    Mage Build Guide Part 1: The Graveyard

    This video covers a basic guide to playing the Mage build and a walkthrough for killing the Graveyard boss.

    https://youtu.be/jjjK6-7G88s

  • Speed Dreams Speed Dreams

    Mon, May 12, 2025, 2:05 PM
    Your browser does not support the video tag.

    #UbuntuHandbook , thanks a lot for your article in your great blog :

    https://ubuntuhandbook.org/index.php/2025/05/speed-dreams-2-4-1-added-83-cars-67-tracks-in-game-download-manager/

  • Speed Dreams Speed Dreams

    Mon, May 12, 2025, 8:16 AM
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    After a competitive week at #Corkscrew, we tightened our seatbelts for a rainy #Nordschleife. More info in this post:
    https://sourceforge.net/p/speed-dreams/discussion/weekly-races/thread/1a321321d3/
    Drive fast, but drive carefully in the #GreenHell .
    #SpeedDreams #GTTour2025 #WeeklyRaces #OpenSourceGame #SimRacing

  • Speed Dreams Speed Dreams

    Mon, May 12, 2025, 8:07 AM
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    The #GTTour2025 #Championship Drivers and Constructors results are as follows after this week:

  • Speed Dreams Speed Dreams

    Mon, May 12, 2025, 8:03 AM
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    This week's #hotlap at the Corkscrew track ( #LagunaSeca ) ended with the following results. Congratulations to @RacingHeartGT for her victory on this track:

    #SpeedDreams #WeeklyRaces

  • freeciv freeciv

    Sun, May 11, 2025, 11:26 PM

    Getting custom tilesets is a similar process; install tilesets with modpack installer and activate them from the client settings.

  • freeciv freeciv

    Sun, May 11, 2025, 11:25 PM

    In the recent poll, some people responded that they can't figure out how to use custom musicsets. In short: Use the modpack installer utility that comes with freeciv (usually named as freeciv-mp-) to install custom musicset. Then launch the freeciv client, and in the client settings, in the "sound" tab, select the freshly installed musicset to be the one in use. #freeciv

  • Shattered Pixel Shattered Pixel

    Sat, May 10, 2025, 5:23 PM
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    Shattered Pixel Dungeon v3.1 is going to be ready for beta this coming week hopefully! The update will include two new rare enemies, one of which is the gnoll exile. Exiles won't pick a fight with you, but maybe you'll want to anyway for extra loot.

    #gamedev #indiedev #screenshotsaturday #pixelart

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, May 10, 2025, 12:13 PM

    Thrive Progress Update 05/10/2025 https://www.revolutionarygamesstudio.com/progress-update-05-10-2025

  • congusbongusgames congusbongusgames

    Sat, May 10, 2025, 8:48 AM
    Your browser does not support the video tag.

    Progress is picking up for #OpenCrystalCaves, level 1 is largely done and moving on to level 3. #CrystalCaves has a lot of wacky features, like this air pipe that sucks the player in and can kill you, or this red mushroom which makes the player invincible, so there are still many mechanics to add!

    #GameDev #ScreenshotSaturday #OpenSource #RetroGames #DOS

  • freeciv freeciv

    Fri, May 9, 2025, 8:32 PM
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    Freeciv-3.1.5 has been released. Go get your copy from https://www.freeciv.org/download.html

  • freeciv freeciv

    Thu, May 8, 2025, 8:42 PM

    Freeciv-3.1.5 release is coming soon. Here's the list of issues it fixes: https://www.freeciv.org/wiki/NEWS-3.1.5 #freeciv

  • Simon Dalvai Simon Dalvai

    Thu, May 8, 2025, 9:50 AM

    After debugging for 3 hours collisions that didn't work as expected, I saw the problem:
    collision_timer =- 1

    instead of:
    collision_timer -= 1

    -= is not the same as =-

    They look pretty similar, probably too similar. From now on I will use the more verbose but safer approach

    collision_timer = collision_timer - 1

    #godot #gamedev #indiedev

  • Speed Dreams Speed Dreams

    Wed, May 7, 2025, 2:26 PM

    Note that if you use Wayland you must use #OpenSceneGraph (Options --> OpenGL -->Graphic Engine: OsgGraph). The problem is that #Wayland is not compatible with our previous graphics engine, SSGgrpah , based on pLib. With #XOrg there should be no problems.

  • Speed Dreams Speed Dreams

    Wed, May 7, 2025, 7:23 AM

    Finally the #Flatpak package of #SpeedDreams version 2.4.1 is now available on #FlatHub. You can download it from this link:
    https://flathub.org/apps/org.speed_dreams.SpeedDreams

    Big thanks to @son_link for all his invaluable work creating it.

  • LucKey Productions LucKey Productions

    Wed, May 7, 2025, 12:40 AM
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    Three more languages have been added: Aside from English, German, Dutch and Hungarian, the interface of Tux! can now also be set to #Russian, #Turkish and #Georgian. https://luckeyproductions.itch.io/tux/devlog/938950/-

    #foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux #translation

  • Battle for Wesnoth Battle for Wesnoth

    Mon, May 5, 2025, 7:27 PM

    1.19.11 has been released! This version includes several fixes to multiple areas as well as adds UI support for multi-hex ranged attacks.

    As usual, for more details see https://r.wesnoth.org/t59246

  • Speed Dreams Speed Dreams

    Mon, May 5, 2025, 3:44 PM

    You can also download our latest version 2.4.1 from #itchio , #moddb and #AppImage Hub:
    https://speed-dreams.itch.io/speed-dreams
    https://www.moddb.com/games/speed-dreams
    https://www.appimagehub.com/p/2286557

  • Speed Dreams Speed Dreams

    Mon, May 5, 2025, 10:20 AM

    This week in the #GTTour2025 #championship we are going to #Corkscrew ( #LagunaSeca ). Here is a lap guide by James Ashwood:
    https://peertube.linuxrocks.online/w/63ytoK3oraKNEETUCKgaVZ

    You have more information about the event here:
    https://sourceforge.net/p/speed-dreams/discussion/weekly-races/thread/0c4ae7f803/?limit=25#66a4

  • Speed Dreams Speed Dreams

    Mon, May 5, 2025, 10:12 AM
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    And let's not forget about the constructors:

  • Speed Dreams Speed Dreams

    Mon, May 5, 2025, 10:10 AM
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    The Drivers' Championship is as follows:

  • Speed Dreams Speed Dreams

    Mon, May 5, 2025, 10:07 AM
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    The first round of our #GTTour2025 #championship in Ardennen - #Spa is now over, and these are the results:

    Congratulations to James Ashwood for his victory this week:

    #SimRacing #OpenSourceGame #Event #WeeklyRaces

  • freeciv freeciv

    Mon, May 5, 2025, 7:21 AM

    Are you using freeciv with a custom musicset?

    Yes
    I'd like to, but I can't figure out how
    No, the minimal default musicset is enough
    No, I have audio disabled altogether

  • Speed Dreams Speed Dreams

    Sun, May 4, 2025, 7:47 PM

    The livestream has already started!

  • Speed Dreams Speed Dreams

    Sun, May 4, 2025, 7:35 PM
    Media Image

    #SpeedDreams version 2.4.1 is here with lots and lots of #NewFeatures. You can check them out and download them at this link on our official website:
    https://www.speed-dreams.net/en/blog/release-2-4-1

    #OpenSourceGame #NewRelease #SimRacing

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Sun, May 4, 2025, 7:05 PM
    The evolution of randomized synergy builders: (1) literal #roguelike: focus on complex turn-based tactics and adventure, with some synergies. (2) Isaac-like: focus on synergies, with some intermediate gameplay/adventure. (3) Survivors-like: more focus on synergies, very simple gameplay. [...]
  • LucKey Productions LucKey Productions

    Sun, May 4, 2025, 4:16 PM
    Media Image

    @Endof10
    Even the ChatGPT bot of Windows Forum is advising people to abandon ship:

    - https://windowsforum.com/threads/preparing-for-windows-10-end-of-support-a-guide-to-transitioning-to-linux-mint.353539/
    - https://windowsforum.com/threads/5-reasons-to-switch-to-linux-mint-from-windows.356624/
    - https://windowsforum.com/threads/7-beginner-friendly-linux-distros-for-windows-users.357685/
    - https://windowsforum.com/threads/why-choose-linux-over-windows-11-top-4-distros-explored.353636/
    - https://windowsforum.com/threads/why-linux-mint-is-the-best-alternative-to-windows-11.351884/
    - https://windowsforum.com/threads/goodbye-windows-10-explore-linux-as-your-best-alternative.357945/

    🤣

    @cistronic @hardtech @paulasimoes @pupuweb @jmaris @conservancy @lsn #Windows #Windows10 #Windows11 #Linux #FOSS #OpenSource #FreeSoftware #EndOf10 #AI #ChatGPT

  • choria choria

    Sun, May 4, 2025, 2:25 PM

    A look at the abandoned "choria new" branch: https://choria.gitlab.io/news/#chorianew2019

    This video looks at the work done to choria and the engine for a few months in 2019. Unfortunately, work resumed on the playable "legacy" branch of choria in June 2020, which again became the primary development branch. Since the branches have diverged so much, a lot of work would have to be done to bring over these new changes. Some features however have been ported over, like the personal stash and dialogue system.

  • Spaceships Lemmy - blog Spaceships Lemmy - blog lemmy icon

    Capture the flag and more: Release of Spaceships version 1.4.0

    Sun, May 4, 2025, 9:52 AM
    submitted by rustydev to blog
    1 points | 0 comments
    https://peertube.spaceships.me/w/6srFZtkvwdhmTvePn3xmag

    New version

    I have released Spaceships v1.4.0 which includes a capture the flag game and many more changes and bug fixes.

    Compatibility

    Version 1.4.0 is incompatible with all previous 1.3.x versions, but will be compatible with all future 1.4.x versions.

    Capture the flag

    The main feature of this version is the addition of a capture the flag configuration. The goal of this specific config (at configs/ctf.ron) is to go to the other team’s base, take one of their flags and return it to your team’s base. When this happens, your team’s score increases by one.

    The winning team is the team with the largest score after five minutes. If both teams have the same score after five minutes, the game continues until one team gets a larger score.

    Screenshot

    Here is a screenshot of the capture the flag game:

    Red player capturing a blue flag from the blue team’s base.

    Video

    See the linked video.

    Changelog

    Major changes

    • Added flags to the game, with the main goal of supporting capture the flag.
    • Created a capture the flag configuration, ctf.ron.
    • New sounds for the game starting and the game ending (including a different one for when you win).

    Minor changes

    • Changed forcefield strength distribution to make it better follow the animation. This makes it more powerful.
    • Config schema change for [u8; 4] to instead use ColourAlpha.
    • Spectating and rejoining will no longer change your team.
    • Changed the teams command to show your current team even when spectating.
    • The teleportation sound is now played when entering a portal.
    • Not playing an effect sound when an effect’s power increases only because of a change to underpower settings.
    • Small documentation changes.

    Bug fixes

    • Flatpak distribution now works.
    • Fixed bug where looping sound (thrust or block) could continue playing when it shouldn’t.
    • Ensuring ammo crate texture symmetry in asset generation.
    • Removed forcefield.ron test config that I forgot to remove before.
  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, May 3, 2025, 5:16 PM

    A new Thrive release, 0.8.2, is out now! https://www.revolutionarygamesstudio.com/devblog-47-current-events

  • Shattered Pixel Shattered Pixel

    Sat, May 3, 2025, 3:34 PM
    Media Image

    The next Shattered Pixel Dungeon update will have a new trinket! The Ferret Tuft universally boosts evasion, but there are lots of ways to counter enemy evasion, go for those surprise attacks! It's a little reference to a favorite ferret.

    #gamedev #indiedev #screenshotsaturday #pixelart

  • congusbongusgames congusbongusgames

    Sat, May 3, 2025, 4:04 AM
    Your browser does not support the video tag.

    Drew the head and hence (almost) completed this silly ostrich enemy for Super 2D Noah's Ark! Although at these tiny resolutions I've noticed it can also pass as a giant duck. Be afraid

    #GameDev #ScreenshotSaturday #PixelArt #OpenSource #CDogsSDL

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Fri, May 2, 2025, 5:57 PM
    Metaprogression for me is usually a reason to stop playing the game, but there are some games with metaprogression that I liked, and the common thing in these 2 games is that they do not have other form of progression. Is it the case that intraprogression and metaprogression clash?
  • Godot Engine :godot: Godot Engine :godot:

    Fri, May 2, 2025, 1:14 PM

    We interviewed Frederic Plourde and Daniel Castellanos who used Godot to create an educational XR experience for SOMAR, a non-profit association focusing on the conservation of marine life 🐬

    https://godotengine.org/article/godot-showcase-somar/ #godotengine

  • 0 A.D.  ✅ 0 A.D. ✅

    Fri, May 2, 2025, 12:35 PM

    Want a glimpse inside the Pyrogenesis Engine?
    Check out https://m.youtube.com/watch?v=1rAYz8ZM2qU

    #rts #strategy #opensource #gamedev

  • 0 A.D.  ✅ 0 A.D. ✅

    Fri, May 2, 2025, 11:53 AM

    Check out this article by @wraitii on Medium about improving our pathfinder and it's performance for smoother gameplay.

    https://medium.com/@lancelot.deferriere/a-short-performance-comparison-of-various-a-jps-implementations-49cece85e099

    #performance #foss #gamedev #strategy #astar

  • Simon Dalvai Simon Dalvai

    Fri, May 2, 2025, 7:30 AM

    After 687 days of consecutive git commits on my Github profile, I decided yesterday to take a break.
    More no work weekends will join this historic day soon 😁

    Goodbye git streak, I had a nice ride!

  • choria choria

    Thu, May 1, 2025, 2:53 PM

    FOSS MMORPG choria 1.1.0 has been released! See the patch highlights:

    https://choria.gitlab.io/update/1.1.0/

  • Simon Dalvai Simon Dalvai

    Wed, Apr 30, 2025, 10:34 AM
    Media Image

    It happened, Ball2Box got 3000+ installs on Flathub in 1 year!

    This numbers are insane if compared to the Play Store and App Store numbers for the mobile version, with around 500+ installs combined in 5 years.

    #flathub #godot #ball2box

  • Revolutionary Games Studio Revolutionary Games Studio

    Tue, Apr 29, 2025, 1:34 PM

    Join us on Saturday for a Thrivestream celebrating the new release: https://www.youtube.com/watch?v=S5j2nLPpwiY

  • congusbongusgames congusbongusgames

    Sun, Apr 27, 2025, 7:15 AM
    Media Image

    Found some time to blog lately and wrote about map distances being misleading, how the sense of space is much more about travel time than the physical distance

    https://cxong.github.io/2025/04/the-map-is-not-the-territory

    This seems obvious but time and time again maps mislead us - the map is not the territory, particularly when modes of transport are considered. There's some useful tips for #gamedev too here - fast travel / shortcuts make players feel powerful, and is a great way to do player progression.

    #Blog #GameDesign

  • SuperTux SuperTux

    Sun, Apr 27, 2025, 2:06 AM
    Your browser does not support the video tag.
  • VoxeLibre (fka. MineClone2) VoxeLibre (fka. MineClone2)

    Sat, Apr 26, 2025, 11:18 PM
    Media Image

    Patch release 0.89.3 is now live. It introduces fixes to some bugs and a crash that arose after last release, including XP orbs attraction fixes and cartography table fixes. Enjoy!

    Release notes for this patch can be found in the updated release notes file: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_89-the-on-display-release.md

  • ROllerozxa ROllerozxa

    Sat, Apr 26, 2025, 10:51 PM

    I moved the contents of a whole server to another cloud provider last week merely on a whim, but that process was practically lossless. :)

    Maybe I'll give it some days...

  • ROllerozxa ROllerozxa

    Sat, Apr 26, 2025, 10:48 PM

    Well, I have been considering mastodon.nu which is a local instance and ticks basically all of my criteria, but I don't know whether the federation will suffer on a non-English instance which may be a bit more isolated from the rest of the international network.

    I used to post from there on another account and it was sometimes hard to interact with other parts of the network without poking and prodding to make it fetch the posts. But it would still be doable though.

  • ROllerozxa ROllerozxa

    Sat, Apr 26, 2025, 10:18 PM

    The perfect instance for me would be a self-hosted single user instance with as few moving parts as possible while still being able to interact across the Fediverse, and which could degrade to a static microblog if necessary. But I don't think that exists in a ready to use state unfortunately.

  • ROllerozxa ROllerozxa

    Sat, Apr 26, 2025, 10:17 PM

    I've been through enough things happening with Fosstodon that I really have no excuse to not have moved to another instance earlier.

    But I have always dragged my feet on it because of how old posts will be left behind on the old instance. Having to move again because I end up with the same situation on another instance is just terrible. It gives me decision anxiety.

    (and I have no real idea to what instance to move either)

  • ROllerozxa ROllerozxa

    Sat, Apr 26, 2025, 9:54 PM

    Apparently there have been Fedi meta I have not been caught up to. Oh no.

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Apr 26, 2025, 5:08 PM

    We have a public test build of Thrive 0.8.2 available now: https://www.revolutionarygamesstudio.com/progress-update-04-26-2025

  • Shattered Pixel Shattered Pixel

    Sat, Apr 26, 2025, 4:10 PM
    Media Image

    Here's another smaller change coming in the next Shattered Pixel Dungeon update. Each region is getting room changes and a new object to enhance variety. The sewers is getting storage barrels, which you can see here with some very unfinished visuals.

    #gamedev #indiedev #screenshotsaturday #pixelart

  • ROllerozxa ROllerozxa

    Sat, Apr 26, 2025, 1:40 PM

    I've lived in the Gothenburg area for all my life but still have very little knowledge about what happens around here. Mostly just surface level stuff that's outside of my interests.

    Maybe I would be able to have more insight into things if I were at Chalmers, but I guess that's easy to say.

  • ROllerozxa ROllerozxa

    Sat, Apr 26, 2025, 1:37 PM

    So foss-north was last week in my city. I was originally thinking about attending or just being nearby when it was happening but I didn't end up doing either.

    I kinda regret that now.

  • congusbongusgames congusbongusgames

    Sat, Apr 26, 2025, 4:39 AM
    Media Image

    Here's a comparison of dark mode between classic #CrystalCaves, #OpenCrystalCaves remastered mode and Crystal Caves HD. The otherwise excellent HD remake doesn't do it as well as the original IMO, as the rim lighting is much less obvious and the whole level is much harder to see - the player is especially hard to make out. OpenCrystalCaves follows the original's approach, keeping the prominent highlights but uses blue shades throughout to give a more authentic dark appearance

  • congusbongusgames congusbongusgames

    Sat, Apr 26, 2025, 4:33 AM
    Your browser does not support the video tag.

    Added light switches for #OpenCrystalCaves. The OG #CrystalCaves did this cleverly: being limited to the EGA palette, they did a palette swap, changing lights to darks and darks to blacks, resulting in this atmospheric cave-like effect that is quite effective. But we're not limited to EGA today which means we have the option to try an even better monochrome palette!

    Check it out - you can swap between the two in game with the spacebar!

    #OpenSource #GameDev #ScreenshotSaturday #DOS #RetroGames

  • Godot Engine :godot: Godot Engine :godot:

    Fri, Apr 25, 2025, 10:14 PM

    Featured game:
    https://store.steampowered.com/app/3454590/Cornerpond/?curator_clanid=41324400

  • Godot Engine :godot: Godot Engine :godot:

    Fri, Apr 25, 2025, 10:14 PM

    New #GodotEngine 4.5 dev snapshot just dropped‒a proverbial Friday release with all the hiccups you'd expect...

    But it's also a HUGE one with the first integration of AccessKit to provide screen reader support! 🗣️

    Script backtraces should also be a welcome change 📜

    https://godotengine.org/article/dev-snapshot-godot-4-5-dev-3/

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Fri, Apr 25, 2025, 1:57 PM
    Do you want the hexes on a sphere to be regular? Or do you want them to be of the same area? Or do you want straight lines be actually straight? (in one of two ways) #RogueViz #noneuclidean
  • LucKey Productions LucKey Productions

    Fri, Apr 25, 2025, 9:50 AM
    Media Image

    Aside from English, Tux! is now also available in German, Dutch and Hungarian. If you'd like to, more languages can be added by editing the l10n.json file which can be found in the resources folder. https://luckeyproductions.itch.io/tux/devlog/931670/guten-tag

    #foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux #translation

  • ROllerozxa ROllerozxa

    Fri, Apr 25, 2025, 8:12 AM

    It's gone about a week since the IP spoofing attack happened now. I still haven't received a response from OVH on the abuse reports, but the server is still somehow up.

    One would assume they would respond to say the tickets are resolved? Either they did that without saying or the server is still in limbo.

    Doesn't really matter anymore though when I've gotten a better deal for a server elsewhere and have moved everything over by now. And so it goes.

  • ROllerozxa ROllerozxa

    Thu, Apr 24, 2025, 11:46 AM

    The OpenFeint prophesy...

  • ROllerozxa ROllerozxa

    Thu, Apr 24, 2025, 11:46 AM

    "Discord gets a new CEO, also possibly going public"

    Oh joy! Give it 2 more years and what's left will be a smoldering crater.

    All that's missing is a buyout from GREE.

  • ROllerozxa ROllerozxa

    Thu, Apr 24, 2025, 9:41 AM

    (Photo of an inscription of the BankID logo someone made on top of a mountain)

    "Splendid, a gender neutral public toilet!"

  • ROllerozxa ROllerozxa

    Wed, Apr 23, 2025, 10:32 PM

    "Alright time to get Docker installed on this Debian server"

    $ sudo apt install docker

    "Hmm where is Docker..."

    $ apt show docker

    [...] This is a transitional package for system tray docking application. It can safely be removed.

    Well that was sure the wrong Docker.

  • Simon Dalvai Simon Dalvai

    Wed, Apr 23, 2025, 7:35 AM

    [Talk] Making FOSS games for fun and (hopefully) profit
    --
    This is the complete blog post to my talk at the Software Developer's Thursday.
    It is not a word to word transcript, but should cover most I said during the talk with some...

    https://simondalvai.org/blog/make-foss-games/

    #gamedev #foss #blog

  • ROllerozxa ROllerozxa

    Tue, Apr 22, 2025, 4:49 PM
    Media Image

    👀 1210 words already? Jeez...

  • ROllerozxa ROllerozxa

    Tue, Apr 22, 2025, 4:48 PM

    Wrong mindset:
    "Oh no, a serious inconvenience happened, and I spent so much time on resolving it, I am absolutely devastated!"

    Right mindset:
    "A serious inconvenience has happened, I overcame it and I have so much to write about it for a blog post!"

  • Spaceships Lemmy - blog Spaceships Lemmy - blog lemmy icon

    Sound effects: Release of Spaceships version 1.3.3

    Tue, Apr 22, 2025, 11:03 AM
    submitted by rustydev to blog
    1 points | 0 comments
    https://peertube.spaceships.me/w/rGECjhHHWCPbuwinPLC4HW

    New version

    I have now released version 1.3.3 of Spaceships, which adds sound effects to the game. See the linked video for a demonstration.

    If you’re using the Flatpak version, make sure you run flatpak run --socket=pulseaudio me.spaceships.spaceships or you will get a segmentation fault if you try and play. You can alternatively use a Flatpak permission manager like Flatseal and enable the corresponding option. I will fix this in a later release.

    Compatibility

    Version 1.3.3 is compatible with all other versions 1.3.x.

    Sound effects

    Spaceships now includes sound effects for many actions that happen in the world, such as the player firing bullets, and bullets hitting and killing other players. Here is the complete list of sound effects, with their corresponding filename in data/sounds/:

    • ammo_crate.wav: Collecting an ammo crate.
    • block_bullet.wav: Bullet hits a block.
    • block_player.wav: Player hits/slides with a block (looped).
    • damage.wav: Damage effect added.
    • forcefield.wav: Forcefield effect added.
    • hit.wav: Bullet hits (but doesn’t kill) player.
    • kill.wav: Player gets killed.
    • regen.wav: Regeneration effect added.
    • reload.wav: Reload effect added.
    • shot.wav: Player shoots.
    • speed.wav: Speed effect added.
    • teleportation.wav: Teleportation powerup collected.
    • thrust.wav: Player accelerates (looped).

    These sound effects are played spatially with volume attenuation, which allows you to identify roughly where the sound effect was played in the world. Additionally I have implemented the Doppler effect to slightly speed up or slow down the sound effects based on the positions and velocities of the camera and sound source.

    Changelog

    Major changes

    • Sound effects.

    Minor changes

    • Added events.player_ammo_crate_spawn_separation_radius (default to 4) to the server config schema to prevent players and ammo crates spawning too close next to each other.
    • Preventing the text input (chat or commands) from being opened if the HUD is closed. This prevents the player from wondering why they cannot move while the text input is opened and hidden.
    • Increased GUI scroll speed.

    Bug fixes

    • Initial lag spikes when joining a server no longer produce visual bugs.
  • Principia Principia

    Sun, Apr 20, 2025, 6:39 PM

    Reminder that the Principia puzzle building contest is still ongoing. You still have 7 days left to submit your entry to the contest!

    https://principia-web.se/contest/2

    #gaming #foss

  • ROllerozxa ROllerozxa

    Sun, Apr 20, 2025, 10:09 AM

    I clicked it just expecting a login screen and was greeted with a distinctly Netflix-like "who's watching" user selection screen. I chose the user "public" and I just went right in without a password. I went to try to play the Sonic movie and it sure worked.

    Buddy! You're hosting pirated Netflix out of your home! You need to be a bit more discreet than this.

  • ROllerozxa ROllerozxa

    Sun, Apr 20, 2025, 10:07 AM

    Today I checked the website for an old Minecraft Classic server I used to play on and saw signs of life! I know that he's been reusing it for whatever other projects in the years since it was shut down, but every time I check back there's usually something new.

    One new thing that struck my attention was a link to a "personal Netflix where I can share movies, powered by Emby".

    Surely it's not publicly accessible, right?

  • ROllerozxa ROllerozxa

    Sun, Apr 20, 2025, 10:05 AM

    I have a list of domains for old internet communities that I have been part of in the past, but that have since been shut down. While the servers are down, people usually hold onto the domain name, so I occasionally like to check if anyone is home.

    Usually it's just the same browser error, site can't be reached. The domain has no IP associated anymore, or what was hosted is since long gone. Nothing to see here, move on.

  • ROllerozxa ROllerozxa

    Sun, Apr 20, 2025, 8:20 AM

    I assume it's because we have an object in the game called a Cam Marker that is used to select where the screenshot is taken, and people assume this is something managed and taken on the client-side while they are uploading the level, and if it doesn't show up then they are doing something wrong.

    No, you are not doing anything wrong. You do not need to worry about this. It is done on the server. I will fix things up whenever I can and the levels will get thumbnails eventually.

  • ROllerozxa ROllerozxa

    Sun, Apr 20, 2025, 8:16 AM

    And if a thumbnail doesn't show up in a minute or two then that's because the screenshotter isn't running.

    Maybe it's because someone thought it was fun to crash the screenshotter with a bug they found, or maybe the whole server is being moved and there is a banner at the top of the site saying some things are broken in the meantime.

    It's something I need to fix, there's nothing you as a player need to do. You'll just have to be patient and expect some "No thumbnail" images for a while.

  • ROllerozxa ROllerozxa

    Sun, Apr 20, 2025, 8:11 AM

    I don't understand why it's so hard for people to grasp how screenshots of uploaded levels are taken in Principia.

    We have a stripped down version of the game running on the server (containerised ofc) that when opening a level will take a screenshot at an appropriate position, and then it'll be processed into a thumbnail that gets put in the thumbnails folder.

    For some reason people think I'm joking when I say this. I'm really not.

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Apr 19, 2025, 8:19 PM
    Media Image

    Thrive Progress Update 04/19/2025:
    https://www.revolutionarygamesstudio.com/progress-update-04-19-2025

  • Veloren Veloren

    Sat, Apr 19, 2025, 7:34 PM

    The catch up blogs continue! Lots of exciting details in this week's edition including sprite work, airships, and more!

    https://veloren.net/blog/devblog-246/

  • Principia Principia

    Sat, Apr 19, 2025, 5:51 PM

    I have finally finished the initial move of the Principia community site and related services to a new server hosted by @hetzner, and everything is going smoothly so far.

    Some things are still broken and not set up yet, but the biggest disaster has been averted.

  • Shattered Pixel Shattered Pixel

    Sat, Apr 19, 2025, 4:47 PM
    Media Image

    The next Shattered Pixel Dungeon update has variety of smaller changes, including four new badges to earn! Each is a specific challenge, ranging from using the environment to defeat enemies, to surviving the ascent without killing any enemies.

    #gamedev #indiedev #screenshotsaturday #pixelart

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Sat, Apr 19, 2025, 2:18 PM
    Feels to me that modern 2D platformers tend to focus too much on awkward jumping instead of satisfying stairways and ladders? It was originally called "ladder genre" [Wikipedia], what if that term won? I started with JSW and Chuckie Egg II, their influence makes my creation feel different. #rulfoa
  • Principia Principia

    Sat, Apr 19, 2025, 12:11 PM

    The criteria I can think of for anything new I'm moving onto would be:
    - Affordable (the current VPS is around 7€/mo)
    - In the EU with an option for English language
    - Decent DDoS protection that doesn't blackhole you or fuck you over from IP spoofing (I hope the reason for this is obvious)

    And for context, the specs of the current one is 1 vCore, 2GB RAM, 40GB NVMe, 250mbps. It's about as low as possible for what it's hosting, but I haven't been able to get anything more powerful.

  • Principia Principia

    Sat, Apr 19, 2025, 12:05 PM

    It is currently the Easter holidays, I don't know how many days they have to resolve the ticket but I assume that OVH's automated systems will terminate the server before anyone comes back into the office to see my replies.

    So it seems like I should begin preparing a new server to move everything over to. But I don't know where, and my shoestring budget is limiting the options available.

    If anyone sees this who would be able to help out with the current situation that would be appreciated.

  • Principia Principia

    Sat, Apr 19, 2025, 12:02 PM

    To sum the situation:
    - On Friday the Principia's infra got hit by a DDoS
    - The attack was mitigated by our cloud provider OVH
    - I begin to receive multiple abuse reports about malicious traffic from the server
    - I bring things down to investigate, but cannot find any evidence of compromise
    - I conclude it is likely IP spoofing from the DDoS, respond to the reports as such
    - No response from OVH
    - Today Saturday, I receive an automated email from OVH telling me to respond (ofc I respond again)

  • congusbongusgames congusbongusgames

    Sat, Apr 19, 2025, 11:11 AM
    Your browser does not support the video tag.

    Working on the ostrich enemy in Super 2D Noah's Ark. The model is actually based on the human characters but super deformed and knees bent backwards like a tzimisce monstrocity. Also I have yet to make head sprites for it, so you can all enjoy this hieronymus bosch-like character with me.

    #PixelArt #ScreenshotSaturday #CDogsSDL #GameDev #OpenSource

  • Principia Principia

    Sat, Apr 19, 2025, 8:36 AM

    Update on the current situation: OVH has sent me an automated email telling me to respond to the abuse reports, which I already have, or they will terminate the service. Likely nobody at OVH is reading my responses on an Easter weekend and now Kafka is staffing their automated abuse process.

    I assume the server will automatically go down within a day or two, I'm considering jumping ship and am currently scrambling to find backup options to move Principia infrastructure onto.

  • Principia Principia

    Fri, Apr 18, 2025, 11:27 AM

    The Principia community site and related infrastructure is currently down because of a DDoS attack on the server it's running on.

    Whoever is doing it must also be spoofing IPs or something because I'm receiving abuse reports of traffic that claims to be coming from the server, but is nowhere to be seen and there's no indication of a compromise.

    If anyone has some idea of WTF is happening please reach out because I have no idea what to do

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Wed, Apr 16, 2025, 4:55 PM
    Some things in video games are just impossible to represent visually
  • Principia Principia

    Wed, Apr 16, 2025, 1:53 PM

    However, Principia has still been available on #itchio for some time now. It's free to download, or you can choose to pay what you want for it.

    https://rollerozxa.itch.io/principia

  • Principia Principia

    Wed, Apr 16, 2025, 1:45 PM

    Steam Greenlight stopped existing many years ago and the page for Principia there is also completely gone.

    I have no idea how it looks internally since I don't have access to that, but it's probably safe to say any kind of grandfathering process has expired by now and Principia would need to be resubmitted to Steam, with all the hoops that'd entail.

    And I'm not particularly thrilled about doing that personally. Hoped for it to be published by Bithack but it's likely not happening anytime soon.

  • Principia Principia

    Wed, Apr 16, 2025, 1:43 PM

    Back in 2014, Principia was submitted to Steam Greenlight, and subsequently ended up being greenlit. Unfortunately the news came a bit too late, and Principia ended up being abandoned before a Steam release happened.

    Now that the game is seeing new development as an #opensource project the topic of Principia on #Steam has been brought up again throughout the years, assuming since it was greenlit it should be as simple as just uploading the game and releasing it now.

    Unfortunately it is not.

  • UNVofficial's timeline UNVofficial's timeline

    Unvanquished 0.55.3 has just been released! 🤩️ Learn about this new version of the game here: ➡️ ht...

    Tue, Apr 15, 2025, 3:04 AM
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  • Principia Principia

    Mon, Apr 14, 2025, 1:28 PM
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    The new Principia building contest is now live! 🎉

    The theme is Puzzles. In particular, the newly reintroduced puzzle level type of the game. Create the most interesting puzzle you can think of to win the contest.

    Good luck!

    https://principia-web.se/contest/2

    #foss #gaming

  • congusbongusgames congusbongusgames

    Mon, Apr 14, 2025, 12:45 PM
    Your browser does not support the video tag.

    For the cover art I ended up making a very derpy animation, it was a lot of effort as I really underestimated how long it took to draw and animate 3 characters (3x as much effort as one character - who would have known)

    #PixelArt #TimeLapse #Animation

  • congusbongusgames congusbongusgames

    Mon, Apr 14, 2025, 12:41 PM

    Made a marching tune for a fictional 16-bit RPG!

    https://www.youtube.com/watch?v=2w-3Bcrr8co

    This was quite challenging as it's a very new genre for me. There's other music like this and the composers truly worked some magic in making symphonic music work with FM synths; I can only hope to learn these skills one day.

    #music #vgm #tracker #bambootracker #opna

  • SuperTux SuperTux

    Sun, Apr 13, 2025, 9:07 AM
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    If WhatsApp was in SuperTux

  • Shattered Pixel Shattered Pixel

    Sat, Apr 12, 2025, 11:29 PM
    Your browser does not support the video tag.

    The next update to Shattered Pixel Dungeon will make some pretty big changes to the Warrior. His current shielding over time benefit is passive and hard to notice, so I'm changing it to grant him a bunch of shielding up-front, with a cooldown.

    #gamedev #indiedev #screenshotsaturday #pixelart

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Apr 12, 2025, 11:05 AM

    Thrive Progress Update 04/12/2025: https://www.revolutionarygamesstudio.com/progress-update-04-12-2025

  • congusbongusgames congusbongusgames

    Sat, Apr 12, 2025, 7:14 AM
    Your browser does not support the video tag.

    Implemented some features in #OpenCrystalCaves including the triceratops and this roly poly thing which sleeps occasionally

    But what I'm really happy about is refactoring some of the loops so that the programs no longer burn my lap

    #GameDev #OpenSource #CrystalCaves #ScreenshotSaturday

  • freeciv freeciv

    Fri, Apr 11, 2025, 7:50 PM
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    Second beta for freeciv-3.2 has been released. Download from https://www.freeciv.org/download.html #freeciv

  • Principia Principia

    Fri, Apr 11, 2025, 2:57 PM
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    Last year I hosted the first Principia building contest after the game's open source release, about 10 years after the last official building contest was hosted before the game's sudden abandonment.

    Now we'll be having another building contest next week, and hopefully it will become a regular occurrence again. The idea will be simple: Two weeks, one theme, build the best thing you can possibly think of in Principia.

    See you soon!

    #gaming #foss

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Thu, Apr 10, 2025, 2:53 PM
    This gives off Berlin Interpretation vibes. It forgets to say that boomer shooter is a subgenre of first-person shooter: no mention of perspective, shooting stuff can be just ignored. Out of context, do all of this but not in a shooter and not in FPP, could become a new "genre" that most indies are.
  • Principia Principia

    Thu, Apr 10, 2025, 12:32 PM

    Apparatus was taken down from Google Play around the same time Principia was. But there is a page on the Principia Wiki about Apparatus, which contains download links for the game as well as some more information about it:

    https://principia-web.se/wiki/Apparatus

    The game is pretty old at this point, and it hasn't gotten the same open source treatment and attention as Principia has. Principia has pretty much overshadowed it in every way, even with its rough history.

  • Principia Principia

    Thu, Apr 10, 2025, 12:28 PM

    Did you know that Principia was the sequel to the 2011 #Android hit Apparatus?

    It reached the top of the charts at the time as the #1 best selling game in its category, #1 top rated game and handpicked as Editor's Choice for several months on Android Market (wow, remember when it was called that?).

    Unfortunately sequels aren't always successful. But at least Principia lives on as an open source project, free from expectations of commercial game projects.

    #FreeSoftware #gaming #foss

  • Principia Principia

    Thu, Apr 10, 2025, 12:14 PM

    Back in Apparatus I always liked the mazes people would make using the red interactive cylinders to drag it through the maze.

    You could still make one of those in Principia, though there are plenty of more ways you could create mazes in Principia with the tools that are given to you in the sandbox.

    Maybe I will start a contest about it to force people to entertain me with mazes. :blobcatgiggle:

  • Principia Principia

    Thu, Apr 10, 2025, 12:10 PM
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    "Principia is a super advanced complex sandbox game with circuitry and electronics and Lua scripting and robotics and robots and puzzles and cuddles..."

    Don't know about the last one... But have a marble maze. Navigate the ball through the maze by shifting the gravity, like you were playing one of those mobile maze games. Guranteed victory.

    https://principia-web.se/level/14

    #foss #gaming

  • Principia Principia

    Thu, Apr 10, 2025, 12:03 PM
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    For every level on the community site and the archive, you can press the Edit button to open it in the sandbox, look around and see what really makes a level tick.

    Previously, trying to open older levels (as in, created in 1.4 or older) would result in an empty level due to some level loading bugs. But this has been fixed in the latest 2025.04.05 release allowing you to open such older levels in the sandbox again.

    #foss #gaming

  • Principia Principia

    Thu, Apr 10, 2025, 11:48 AM
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    Principia has had a #Lemmy instance hosted on Sopuli (but available from any other federated Lemmy instance) for a while now:

    https://sopuli.xyz/c/principia

    To create some more activity there, I've recently begun posting picks of great levels I find from the wealth of thousands of uploaded user creations in the Principia community site archive. Browse, play and upvote your favourites!

    #foss #gaming

  • Principia Principia

    Thu, Apr 10, 2025, 11:26 AM
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    And of course, the classic Principia puzzle package still remains available, featuring 31 levels where you build contraptions of varying complexity to help robots reach the goal, through any means necessary.

    https://principia-web.se/classic-puzzles

    #foss #gaming #puzzles

  • Principia Principia

    Thu, Apr 10, 2025, 11:22 AM
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    In case you missed it, the new 2025.04.05 release of Principia last week reintroduces #puzzles as a new level type you can create in the sandbox. Create and play custom puzzles in Principia, just like in the old days!

    With this, there is also a new section for user created puzzles on the community site, which is bound to expand in the future: https://principia-web.se/latest/puzzle

    The #OpenSource version of Principia continues to evolve, as #FreeSoftware available for #Linux, #Windows, #Android and more!

  • Simon Dalvai Simon Dalvai

    Wed, Apr 9, 2025, 9:04 AM

    99 Managers Futsal Edition - new version v0.3.1 is out now!

    ## Added
    - Player properties and attributes can be defined in custom csv file
    - Backup for csv files
    - Automated shirt number assignment

    ## Changed
    - Teams are now starting in the league defined in the starting csv file, after history generation

    ## Downloads:
    itchio - https://simondalvai.itch.io/99managers-futsal-edition
    codeberg - https://codeberg.org/dulvui/99managers-futsal-edition/releases

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Mon, Apr 7, 2025, 2:09 PM
    A procedurally generated, non-human building. What creatures could live in buildings of this kind? (There is a correct answer, but other answers are interesting too.) #Rogueviz #mathart #procgen
  • Simutrans Simutrans

    Sun, Apr 6, 2025, 6:24 PM

    #Simutrans 124.3.1 Released

    - Improved bridge building (now requiring dragging or two clicks) and multitile city buildings.
    - Currency symbol can now be changed.
    - Cost and maintenance can now be much higher.

    Full notes: https://blog.simutrans.com/?p=2563

  • freeciv freeciv

    Sat, Apr 5, 2025, 9:59 PM

    Second, and likely last, beta for freeciv-3.2 is coming soon. Here's the list of changes since beta1: https://www.freeciv.org/wiki/NEWS-3.2.0-beta2 #freeciv

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Apr 5, 2025, 11:41 AM

    Thrive Progress Update: https://www.revolutionarygamesstudio.com/progress-update-04-05-2025

  • Spaceships Lemmy - blog Spaceships Lemmy - blog lemmy icon

    Huge improvement to the forcefield's graphics: Release of Spaceships version 1.3.2

    Sat, Apr 5, 2025, 8:16 AM
    submitted by rustydev to blog
    1 points | 0 comments
    https://peertube.spaceships.me/w/sTE8zGQYYcnGrU6BY1xj5i

    New version

    Following the release of version 1.3.1, I have released Spaceships version 1.3.2 which includes even more improvements to the game’s graphics. These improvements are a huge change to the forcefield, making it animated and more detailed, and minor changes to the bullet texture and tinting.

    The graphics improvements are shown in the linked video.

    Forcefield improvements

    Previously the forcefield was just a radial gradient, nothing more. This extreme simplicity worked well for the first few releases where graphics wasn’t too important. But after the release of v1.3.1, this very basic gradient doesn’t mix well with the much more advanced sky recently developed.

    Because of this, I made the forcefield’s graphics much better by making the gradient more detailed, adding a “ring” of lightning and animating everything with a pulsing effect on the gradient and lightning.

    I also added particle effects when bullets are deflected by the forcefield.

    Before

    Forcefield in v1.3.1

    After

    Forcefield in v1.3.2

    Bullet improvements

    I have improved the bullet graphics by making them lighter and making the tint that more damaging bullets get be redder. The purpose of this is that they stand out more in some default sky presets.

    I also am now giving a tint to bullets that are deflected by the forcefield.

    Screenshots

    Here are some screenshots of what the bullets now look like.

    Regular bullets

    Regular bullets

    More damaging bullets

    More damaging bullets

    Changelog

    Major changes

    • Added animated lightning to forcefield.
    • Added pulsing effect to both forcefield lightning and gradient.

    Minor changes

    • Made forcefields render above the player.
    • Made bullet texture lighter.
    • Added tint and particle effects to deflecting bullets.
    • Decreasing the alpha of the block border when its pixel width becomes too small. This reduces an ugly graphical effect when the camera moves at low speeds.

    Bug fixes

    • Improved textures by not using fully transparent black as the background of exported SVGs. Even if the value in the alpha channel is zero, the RGB component of those pixels can make a difference in how the image is rendered, if the image is smoothly scaled (because of interpolation with the neighbouring opaque colours).
  • congusbongusgames congusbongusgames

    Sat, Apr 5, 2025, 1:46 AM
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    Super 2D Noah's Ark's first episode only has three levels - this is rather short for a Wolf3D clone but it is biblically accurate, since the "real" ark also had 3 levels. But the game has 5 more episodes with 4-7 levels each.

    My headcanon is that the stress of the animals escaping and everything took a toll on Noah and he became a bit loopy, so the other episodes are his fever dreams.

    More dev updates to come!

    #GameDev #ScreenshotSaturday #CDogsSDL #OpenSource

  • Veloren Veloren

    Fri, Apr 4, 2025, 4:43 PM

    We are in the process of retroactively filling in blog posts for the past few months! Catch all the old and new updates on our website (or through rss)!

    https://veloren.net/blog/devblog-243/
    https://veloren.net/blog/devblog-244/
    https://veloren.net/blog/devblog-245/

  • Simon Dalvai Simon Dalvai

    Thu, Apr 3, 2025, 1:53 PM

    99 Managers Futsal Edition - new version v0.3.0 is out now!

    https://codeberg.org/dulvui/99managers-futsal-edition/releases

    #godotengine #gamedev #futsal

  • Godot Engine :godot: Godot Engine :godot:

    Wed, Apr 2, 2025, 4:06 PM

    #GodotEngine Newsletter delivery 📬

    Read on the web archive: https://godot.news/archive/846f5b69-d9f4-4b79-9d2b-ced21327e213

    Subscribe via email or RSS: https://godot.news/subscription/form

  • UNVofficial's timeline UNVofficial's timeline

    Some mini-nuke (video by chris807 as well) #Unvanquished #indiedev #gamedev #indiegame #floss #Da...

    Tue, Apr 1, 2025, 7:45 PM
    Your browser does not support the video tag.
  • UNVofficial's timeline UNVofficial's timeline

    What is the next super weapon you want to see implemented in game? • The M-25 Phased Plasma Pulse...

    Tue, Apr 1, 2025, 7:42 PM
    Your browser does not support the video tag.
  • Simon Dalvai Simon Dalvai

    Mon, Mar 31, 2025, 8:31 PM

    Here some details to every point:
    1. too simple for big resources and has security issue for malicious code execution [1]
    2. custom resources are great, but loading them also bring malicious code execution [2]
    3. same as 2. without security issues, but really slow and files get really big (20MB compressed)
    4. for now the fastest, safest and smallest format (3MB compressed)

    [1] https://github.com/godotengine/godot/issues/80562
    [2] https://github.com/godotengine/godot-proposals/issues/4925

  • Simon Dalvai Simon Dalvai

    Mon, Mar 31, 2025, 8:25 PM

    I didn't expect that the save states of my current game would need so much attention. I went the complete road from
    1. Config file with Dictionaries
    2. ResourceSaver with custom resources
    3. Custom JSON conversion from and to resources
    4. Simple csv file

    The simple csv file is for now the most secure and fastest way to save the data for me. It also allows reading line per line instead of loading the whole file in memory or simple append to the end of the file for read only files.

    #godotengine

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Mar 29, 2025, 4:49 PM
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    Thrive Progress Update 3/29/2025
    https://revolutionarygamesstudio.com/progress-update-3-29-2025/

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Sat, Mar 29, 2025, 4:48 PM
    A visualization of direct influences between various descendants of Star Trek (1971), such as Rogue (R), Diablo (D1), Minecraft (MC), Spelunky (Spel) and Isaac (BoI). The embedder does not care about the direction of influences, so we get a nice non-chronological network. #roguelike
  • Godot Engine :godot: Godot Engine :godot:

    Fri, Mar 28, 2025, 10:50 AM

    The Godot XR Community wrapped up its latest XR Game Jam in Feb 2025 with the theme “Enchanted”!

    https://godotengine.org/article/godot-xr-update-mar-2025/

  • Godot Engine :godot: Godot Engine :godot:

    Wed, Mar 26, 2025, 5:19 PM

    Featured game:
    https://store.steampowered.com/app/1907590/Psycho_Patrol_R/

  • Godot Engine :godot: Godot Engine :godot:

    Wed, Mar 26, 2025, 5:19 PM

    Godot 4.4 was a massive success, and with most users migrating to it, we discovered and fixed a number of significant bugs which warrant a first maintenance release.

    So here's #GodotEngine 4.4.1, with over 100 bug fixes to improve your daily Godot experience!

    https://godotengine.org/article/maintenance-release-godot-4-4-1/

  • Simon Dalvai Simon Dalvai

    Wed, Mar 26, 2025, 7:47 AM

    My games Ball2Box, Pocket Broomball and Sn4ke will be removed from the Apple Appstore by the end of April.

    They are licensed
    under AGPLv3 and this license is incompatible with the Apple Appstore, because the ToS of the store put additional restrictions on the rights of the users.

    I guess the only way to release my games to iOS will be trough alt stores, but I don't know if they are incompatible with copy left licenses too.
    https://altstore.io/ seems interesting.

    #gpl #apple #altstores

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Tue, Mar 25, 2025, 9:03 PM
    Imagine a game that is a series of questions. They are about the lore of this particular game (e.g. you are starving, which one of 5 fictional foods do you eat, only 1 is not poisonous). The intended way is to play again and again until you know all the right answers to win. Is that metaprogression?
  • Simon Dalvai Simon Dalvai

    Mon, Mar 24, 2025, 2:35 PM

    VSCode actually means...
    Vim's still champion of delightful editors

    #vim #nvim #vscode

  • Battle for Wesnoth Battle for Wesnoth

    Sun, Mar 23, 2025, 5:18 PM

    1.19.10 has been released! Of particular note in this release is the ability to search the in-game help topics by name or ID has been added. Additionally, campaign scenarios not using their map settings has been fixed.

    As usual, for more details see https://r.wesnoth.org/t59153

  • Spaceships Lemmy - blog Spaceships Lemmy - blog lemmy icon

    Huge graphics improvement: Release of Spaceships version 1.3.1

    Sun, Mar 23, 2025, 8:53 AM
    submitted by rustydev to blog
    1 points | 0 comments

    New version

    I have now released version 1.3.1 of Spaceships which includes massive improvements to the game’s graphics and other bug fixes.

    Compatibility

    Version 1.3.1 is compatible with version 1.3.0 and vice versa. This is because this update doesn’t change the game’s physics or anything else with the protocol.

    Graphics improvements

    The graphics changes in this version mainly include changes to the background, now called the sky and changes to the block texture.

    Sky

    Previously the sky in the game was just a black background with decorative stars as pixels. Now the stars actually look like stars and I added some coloured clouds for more decoration. Both the stars and clouds move to a parallax effect as a result of a simulated distance between them and the camera.

    Comparison

    Here is a comparison showing how the graphics changed from v1.3.0 (top-left) to v1.3.1 (bottom-right). The graphics on the right are using the default sky preset called “Night”.

    Comparison between old and new graphics.

    Other sky presets

    Here are some other existing sky presets. You can change the preset and even create your own one by going into the game’s settings (or editing the config file at data/config.ron).

    Galaxy sky preset. Fire sky preset.

    Blocks

    I also changed the block texture to make it partially transparent, so it blends in better with the sky. Also I added a border to the blocks.

    PeerTube instance

    I have also created a PeerTube instance available here which I will post videos about the game to.

    Changelog

    Major changes

    • Huge improvement to stars.
    • Clouds.
    • GUI to configure graphics, including performance options.
    • Improved block texture and added border gradient.

    Minor changes

    • Changed border colour, making it brighter and more opaque.
    • Doubled special area default opacities, while halving their intensity.
    • Increased texture size of ammo crate, blocks and bullets to be consistent with player and powerups.
    • Now allowing multiple input windows open in the settings screen.
    • Added keybinding to toggle the HUD’s visibility (default to ‘H’).

    Bug fixes

    • Now the death effect of players is shown when they are eliminated after dying.
    • Score text doesn’t get permanently wrapped when the window’s width is decreased to be sufficiently small.
    • Fixed bug when pressing an input bound to GuiLeave, the action binding window also closes.
    • Updated the text of the occupation game mode to actually mention the correct amount of time the game lasts for (five minutes rather than 10).
  • VoxeLibre (fka. MineClone2) VoxeLibre (fka. MineClone2)

    Sat, Mar 22, 2025, 10:47 PM

    We release hotfix 0.89.1, which fixes some bugs arising after the last release and enables some automated farm designs by making zombie hitbox slightly taller. Release notes appended to the last release notes file: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_89-the-on-display-release.md

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Mar 22, 2025, 8:05 PM
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    Thrive Progress Update 3/22/2025 https://revolutionarygamesstudio.com/progress-update-3-22-2025/

  • @isleward.com - Isleward @isleward.com - Isleward

    Sat, Mar 22, 2025, 1:57 PM
    We have just released a new patch! * New ability: Leech Life 🩸 * New Patreon designed unique trinket 💍 * New types of fish and fishing nodes all across the world 🎣 * New cosmetic, Item Foil which changes the visual style of an item's name ✨ Read full notes here: https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.18.0-Release-Notes
  • congusbongusgames congusbongusgames

    Sat, Mar 22, 2025, 2:26 AM
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    While updating osgameclones.com I came across another surprising discovery: the open source #MTG clone Forge now supports an adventure mode, where you explore a world map, collect new cards and abilities and challenge other AI opponents.

    https://card-forge.github.io/forge/

    Sound familiar? This is exactly the gameplay for Shandalar, making this perhaps the first open source clone of this awesome retro game! I'll be looking forward to trying it out myself.

    #OpenSource #RetroGames

  • Godot Engine :godot: Godot Engine :godot:

    Fri, Mar 21, 2025, 6:14 PM

    Featured game: https://store.steampowered.com/app/1254770/Haulin_Oats/

  • Godot Engine :godot: Godot Engine :godot:

    Fri, Mar 21, 2025, 6:14 PM

    This month's #GodotEngine 4.4 was a massive, feature-packed release!
    Like most big releases, it had a few quirks which we're addressing in priority for a 4.4.1 maintenance update.

    Please test this new release candidate before we tag the 4.4.1-stable release!

    https://godotengine.org/article/release-candidate-godot-4-4-1-rc-2/

  • Shattered Pixel Shattered Pixel

    Fri, Mar 21, 2025, 4:30 PM

    Hey Dungeoneers, I've just released that second patch for Shattered Pixel Dungeon v3.0 that I mentioned last week. It's some more smaller fixes and translation updates. This includes a fix for a Steam Deck quirk which caused Shattered to think it was on a 4" screen instead of a 7" one.

    #gamedev #indiedev

  • Godot Engine :godot: Godot Engine :godot:

    Thu, Mar 20, 2025, 8:07 PM

    Game featured: https://store.steampowered.com/app/3431040/Thats_not_my_Neighbor/

  • Godot Engine :godot: Godot Engine :godot:

    Thu, Mar 20, 2025, 7:57 PM

    Our first development snapshot for #GodotEngine 4.5 has arrived!

    The coming of Spring (in the Northern hemisphere) has thawed the thick cover of feature freeze which held many feature PRs in stasis.

    With a first harvest of ca. 400 PRs, it's time to start testing!

    https://godotengine.org/article/dev-snapshot-godot-4-5-dev-1/

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Wed, Mar 19, 2025, 4:02 PM
    The animation on the left shows clearly that the shortest path between two places on Earth is the straight line. Unbelievably, there are possible worlds where this would NOT be the case! 🧵 ... #nonEuclideanGeometry #rogueviz
  • flightgear flightgear

    Tue, Mar 18, 2025, 6:10 PM
    Media Image

    The FlightGear crew promoting our beloved FOSS flight simulator during the #fsweekend event at Avoidrome Lelystad! See you next year!

  • Simon Dalvai Simon Dalvai

    Tue, Mar 18, 2025, 3:01 PM

    Duplicate Godot custom resources deeply, for real
    --
    Resources in Godot are really powerful and can make a Game Devs life easier in many ways...

    https://simondalvai.org/blog/godot-duplicate-resources/

    #godot #indiedev #blog

  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Sun, Mar 16, 2025, 5:14 PM

    Looking for #Luanti creators to support? 💸

    Check out https://content.luanti.org/donate/

    #Minetest #OpenSource #FreeSoftware

  • Godot Engine :godot: Godot Engine :godot:

    Sun, Mar 16, 2025, 2:18 PM

    Newsletter delivery containing our GDC plans and more 📬

    Read on the webarchive: https://godot.news/archive/5411325a-1074-44f2-ab67-22233c459835

    Subscribe via email or RSS: https://godot.news/subscription/form

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Mar 15, 2025, 7:07 PM
    Media Image

    Progress Update 3/15/2024
    https://revolutionarygamesstudio.com/progress-update-3-15-2024/

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Mar 15, 2025, 3:14 PM
    Media Image

    Thrive Art Contest - Freezing Point❄️

    Here are the winners of the latest thrive contest, thanks to everyone who participated and voted!

    1st place: Pester Jest🥇
    Brine Crowler

    2nd place: Lanky Giraffe🥈
    Boreworm on Aktar

    3d place: Trappist🥉
    Species that deal with extreme temperatures

  • congusbongusgames congusbongusgames

    Sat, Mar 15, 2025, 8:56 AM
    Your browser does not support the video tag.

    This week I've made a major breakthrough with #OpenCrystalCaves - decoded the #CrystalCaves sound files, so now the game has sound!

    This was a goal from day one but the reverse engineering proved tricky. It didn't help that the wiki page was misleading (the data file actually has footers, not headers). Staring at the files in a hex editor eventually gave it away.

    Pic unrelated - audio recording broken, something else we added recently.

    #GameDev #OpenSource #DOS #RetroGames #ScreenshotSaturday

  • Godot Engine :godot: Godot Engine :godot:

    Fri, Mar 14, 2025, 12:17 PM

    Game featured:
    https://store.steampowered.com/app/3320800/Book_Bound/?curator_clanid=41324400

  • Godot Engine :godot: Godot Engine :godot:

    Fri, Mar 14, 2025, 12:17 PM

    Godot 4.4 launched last week to a great reception!

    We’re now preparing 4.4.1 to address regressions and ensure a smooth upgrade for all users. Help us test the release candidate and report any issues you encounter.

    https://godotengine.org/article/release-candidate-godot-4-4-1-rc-1/

  • Shattered Pixel Shattered Pixel

    Thu, Mar 13, 2025, 4:44 PM

    Hey Dungeoneers, after two weeks I've just released the first patch for Shattered Pixel Dungeon v3.0!

    The patch is mostly fixes and some very small balance tweaks, which you can read about in-game.

    I'm planning one more smaller patch a bit later, and then it'll be on to v3.1!

    #gamedev #indiedev

  • Simon Dalvai Simon Dalvai

    Thu, Mar 13, 2025, 2:40 PM
    Media Image

    New milestone with 200+ outstanding wishes on Steam for my upcoming game!

    #godot #indiedev #indiegame

  • Simon Dalvai Simon Dalvai

    Wed, Mar 12, 2025, 1:00 PM

    The itchio support fixed the issue and the games are now finally indexed.

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Tue, Mar 11, 2025, 1:20 PM
    Ported Seuphorica (Scrabble solitaire deckbuilder) to RogueViz for a more intuitive and powerful interface. But since this is RogueViz, let us make the board geometry abstract, to have even more fun with geometry and topology! 🧵
  • SuperTux SuperTux

    Mon, Mar 10, 2025, 3:55 PM
    Media Image

    "Happy" MAR10 day..

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Mon, Mar 10, 2025, 3:15 PM
    Thinking about forgotten weird games I have been playing (or watched other playing) on Amstrad CPC, I remembered this one, about stone age humans. In this screenshot, I am trying to craft a weapon by hitting a piece of flint in correct places.
  • VoxeLibre (fka. MineClone2) VoxeLibre (fka. MineClone2)

    Mon, Mar 10, 2025, 6:20 AM
    Media Image

    Release 0.89 – On Display is live on time! https://git.minetest.land/VoxeLibre/VoxeLibre/issues/4995
    Thanks to all our contributors. You can find the release notes here:
    https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_89-the-on-display-release.md

  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Sun, Mar 9, 2025, 6:44 PM

    This year marked #Luanti’s second consecutive appearance at #FOSDEM! Held in Brussels, Belgium, FOSDEM is the largest free and open source software conference in Europe. Fresh off our recent rebranding and new release cycle, FOSDEM was a fantastic opportunity to collect feedback and update people on what’s happening in the Luanti world

    #Minetest #freesoftware #opensource

    https://blog.luanti.org/2025/03/09/FOSDEM2025/

  • Shattered Pixel Shattered Pixel

    Sun, Mar 9, 2025, 4:30 PM

    Hey folks, I've been taking a bit of a break since Shattered Pixel Dungeon v3.0 released a bit more than a week ago. I have spent a little time answering messages and fixing bugs though, and v3.0.1 should be coming out sometime this coming week to address most of the reports sent to me.

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Mar 8, 2025, 12:25 PM

    Thrive Progress Update 03/08/2025: https://revolutionarygamesstudio.com/progress-update-03-08-2025/

  • congusbongusgames congusbongusgames

    Sat, Mar 8, 2025, 9:47 AM

    they say in war there's a bullet with your name on it but in video games, every single bullet has the shooter's name and gun on it. This is how you can track things like kills, assists and accuracy. It's like what they say - any sufficiently complex game becomes a database!

  • congusbongusgames congusbongusgames

    Sat, Mar 8, 2025, 9:43 AM
    Media Image

    Made a release for #CDogsSDL with a spiffy new high score system!

    https://cxong.github.io/cdogs-sdl/release/2025/03/08/c-dogs-2.3.0.html

    This adds time taken, kills, accuracy, favorite gun and the player face. So if you want to challenge yourself to a speed run, pacifist run, or 100% accuracy, this system can help you do it all.

    #ScreenshotSaturday #GameDev #OpenSource

  • Godot Engine :godot: Godot Engine :godot:

    Fri, Mar 7, 2025, 1:56 PM

    #GodotEngine XR Update 🥽

    The Godot XR team has released the Godot Meta Toolkit, along with updates to XR Tools, the OpenXR Vendors plugin, and many fixes and improvements.

    Read the full update:
    https://godotengine.org/article/godot-xr-update-feb-2025/

  • LucKey Productions LucKey Productions

    Fri, Mar 7, 2025, 3:12 AM
    Media Image
  • LucKey Productions LucKey Productions

    Fri, Mar 7, 2025, 2:13 AM
    Media Image

    #FLOSS #Blender #Linux #Wildstyle #Desktop #background

  • LucKey Productions LucKey Productions

    Fri, Mar 7, 2025, 1:26 AM
    Media Image

    #foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #ARPG #KO #Linux #desktop #background #Blender #GIMP

  • UNVofficial's timeline UNVofficial's timeline

    🇫🇷 Latest French article by @illwieckz about #Unvanquished on linuxfr.org 🇫🇷 ➡️ https://linuxfr.org/...

    Thu, Mar 6, 2025, 2:54 PM
    Media Image
  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Tue, Mar 4, 2025, 1:26 AM
    Support us on Patreon ! www.patreon.com/hhoney any advice welcome (-: this is new #godotengine #gamedev #indiedev https://www.patreon.com/hhoney
  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Tue, Mar 4, 2025, 1:26 AM
    Support us on Patreon ! www.patreon.com/hhoney any advice welcome (-: this is new #godotengine #gamedev #indiedev https://www.patreon.com/hhoney
  • Godot Engine :godot: Godot Engine :godot:

    Mon, Mar 3, 2025, 5:07 PM

    #GodotEngine 4.4 is finally here! 🚀

    Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more!

    https://godotengine.org/releases/4.4/

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Mar 1, 2025, 7:01 PM

    We made a Thrive hotfix 0.8.1.1 this week and are starting to look forward to the next big release: https://revolutionarygamesstudio.com/progress-update-03-01-2025/

  • congusbongusgames congusbongusgames

    Sat, Mar 1, 2025, 10:44 AM
    Your browser does not support the video tag.

    Today's #OpenCrystalCaves update is also a minor release, where we've made level 2 playable, and implemented a few more mechanics!

    https://congusbongus.itch.io/opencrystalcaves/devlog/896975/030

    All the levels in #CrystalCaves are pretty unique but this one is memorable because of the two giant hammers, but also this silly caterpillar-like enemy, who can only be killed from the head. Which means it's a linked-list in fancy clothing.

    #GameDev #ScreenshotSaturday #OpenSource #DOS

  • congusbongusgames congusbongusgames

    Sat, Mar 1, 2025, 12:40 AM
    Your browser does not support the video tag.

    For the music video I made this #PixelArt #animation, I think it came out decent but it was also difficult because it required lots of different techniques.

    #TimeLapse

  • congusbongusgames congusbongusgames

    Sat, Mar 1, 2025, 12:30 AM

    Made an upbeat funky track with #radtracker

    https://www.youtube.com/watch?v=MoNxMINgSqw

    I didn't have a clear idea at the start so it was a challenge getting this to come together; it was good practice.

    #music #tracker #opl3 #adlib

  • flightgear flightgear

    Fri, Feb 28, 2025, 11:48 AM
    Media Image

    FlightGear 2024.1.1 has been released! Go check out the long awaited stable release of FlightGear, the only free and libre flight simulator: https://www.flightgear.org/blog/release-2024-1-1/

  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Fri, Feb 28, 2025, 8:58 AM
    Tiny Crate is the App of the Day on flathub.org ! and ROTA is Trending at #1 I'm stoked (: Thank you Cassidy and Micah for making this happen. #flathub #opensource #linux #gamedev #indiegame #godot
  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Fri, Feb 28, 2025, 8:58 AM
    Tiny Crate is the App of the Day on flathub.org ! and ROTA is Trending at #1 I'm stoked (: Thank you Cassidy and Micah for making this happen. #flathub #opensource #linux #gamedev #indiegame #godot
  • Shattered Pixel Shattered Pixel

    Thu, Feb 27, 2025, 5:04 PM

    Shattered Pixel Dungeon v3.0 has been released!

    v3.0 includes Shattered's second new playable character! The Cleric is a divine spellcaster who learns and upgrades spells via the talent system! They have 2 subclasses, 3 armor abilities, and over 30 spells!

    https://shatteredpixel.com/blog/shattered-pixel-dungeon-v300.html

  • Simon Dalvai Simon Dalvai

    Thu, Feb 27, 2025, 2:50 PM

    My games on itch.io are still not indexed on the website, and I released my first game there a few YEARS ago. I never noticed it but after reading on the web that this can happen I checked and well, I'm one of the lucky few! I already wrote support, but still no response.
    Does somebody have more knowledge why this happens and how to get indexed?

    https://simondalvai.itch.io/

    #gamedev #itchio #indiegame

  • @isleward.com - Isleward @isleward.com - Isleward

    Wed, Feb 26, 2025, 10:22 AM
    Thanks to @ozone.birb.house / @trezy.codes for verifying us, we're now proudly sporting the Game label 🥳
  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Tue, Feb 25, 2025, 3:40 PM
    Developer's intention: A beautiful visualization feature! What the users share: A chaotic art generator! BREAK THE LIMITS! 🎨🔥
  • @isleward.com - Isleward @isleward.com - Isleward

    Mon, Feb 24, 2025, 10:38 PM
    Shout-out to our awesome community members who are tirelessly maintaining the Isleward wiki! wiki.isleward.com/Main_Page https://wiki.isleward.com/Main_Page
  • @isleward.com - Isleward @isleward.com - Isleward

    Sun, Feb 23, 2025, 5:43 PM
    This weekend we've released an update adding a long awaited new island, Blisterwind. It's going to be opened up in phases as players earn the trust of the Sceibians. We have also increased the level cap to 23 with the same update. You can read the release notes here: https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.17.0-Release-Notes
  • @isleward.com - Isleward @isleward.com - Isleward

    Sun, Feb 23, 2025, 3:42 PM
    Hello, Bluesky! Isleward is a free-to-play cross-platform Roguelike MMORPG with a strong focus on player interaction, community, and loot in development since 2016. More info: www.isleward.com Play it at: play.isleward.com Chat with the community and devs on Discord: discord.isleward.com
  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Feb 22, 2025, 6:16 PM
    Media Image

    Radioactive rocks along with radiosynthesis was added in the latest Thrive release that is out now #screenshotsaturday

  • Revolutionary Games Studio Revolutionary Games Studio

    Sat, Feb 22, 2025, 1:29 PM
    Media Image

    Thrive 0.8.1 is out now! Find out more in our devblog: https://revolutionarygamesstudio.com/devblog-46-environmental-tolerances-update/

  • Simon Dalvai Simon Dalvai

    Fri, Feb 21, 2025, 8:39 PM

    I'm happy to announce that I moved my first repo entirely to @Codeberg and just left a read-only mirror on Github.

    https://codeberg.org/dulvui/99managers-futsal-edition

    I wanted to do this since some time and riverwm showed me how it can be done with style.
    All my other repos will be next, but this was the easiest one, since it's the one I'm working on and has no contributors or issues yet.

    #foss #codeberg #gamedev

  • Revolutionary Games Studio Revolutionary Games Studio

    Fri, Feb 21, 2025, 2:32 PM
    Media Image

    Some people have complained that the Thrive tutorials don't explain enough, so here's one new tutorial with a lot of text coming in the next release #gamedev #indiegame

  • Battle for Wesnoth Battle for Wesnoth

    Fri, Feb 21, 2025, 2:53 AM

    1.18.4 has been released! Again it's a fairly quiet update, with multiple fixes made for the Eastern Invasion campaign.

    As usual, for more details see https://r.wesnoth.org/t59110

  • Battle for Wesnoth Battle for Wesnoth

    Fri, Feb 21, 2025, 2:19 AM

    1.19.9 has been released! Most notably, this release replaced the campaign Delfador's Memoirs with the new campaign The Deceiver's Gambit.

    As usual, for more details see https://r.wesnoth.org/t59108

  • Spaceships Lemmy - blog Spaceships Lemmy - blog lemmy icon

    Teams and player customisation: Release of Spaceships version 1.3.0

    Thu, Feb 20, 2025, 3:29 AM
    submitted by rustydev to blog
    1 points | 0 comments

    New version

    In this version I have added support for teams to the game and the ability for players to change their name and colour.

    This version is incompatible with previous versions of Spaceships due to the many protocol changes made.

    Teams

    Now servers can be configured to specify a fixed list of teams that players can join. If this list is empty (the default case), teams are disabled.

    When teams are enabled, players within the same team cannot hurt and kill each other (unless friendly fire is enabled) and forcefields don’t deflect these bullets fired from the team.

    I have also made changes to the scoring system to work with teams, so that the winner can be an entire team (or teams) rather than just players.

    New and changed configs

    I have added two new configs to show teams in action: configs/teams.ron and configs/team_survival.ron. The first config has the winning team be the first to 20 kills, and the second config is the last team remaining where each player has a fixed number of lives.

    I have also changed configs/occupation.ron to be team-based, so it is no longer limited to just two players. I have also added team-only portals at each player’s base to allow teleportation from the opponent team’s base back to yours. This is designed to make 1v1 more fun by allowing players to quickly stop occupation by the other player.

    Team chat

    When teams are enabled, by default pressing ‘T’ opens team chat which allows messaging only the players on the same team. This can be used in a teamed game to discuss strategy with privacy from opposing teams. A chat message is indicated as team-only if it says “(Team)” right before the name of the player who sent the message.

    If you want to send a message to all players, press ‘G’ instead to open the global chat.

    If teams are disabled, team chat and global chat are the same.

    Player customisation

    Previously there were a fixed number of hard-coded colours in the game that players could take depending on their internal id. Now players can set their colour to any arbitrary 24-bit RGB value. This is done by going to the settings screen.

    Screenshot showing the user interface for changing your colour.

    I have also given players the ability to set their name, which is now displayed in chat messages, the scores and above each player. This is a significant improvement to the previous “Player N” names for the chat.

    Screenshot showing two players from the perspective of a spectator

    Major config schema change

    I have made many breaking changes to the config schema in the scoring part to get it working with teams, as well as the world size. This means that all previous configs will not work in this new version.

    To fix this, one thing you definitely will need to do is replace world_size: … with world: World( size: … ) (as this world struct contains the friendly_fire field as well).

    If scoring is enabled, you will also need to change fields in that struct as well. I can’t be bothered to list exactly everything that needs to be changed, so if you have any questions, feel free to add a comment or post somewhere on Lemmy or ask a question on Matrix.

    Changelog

    Here is an incomplete list of everything that has changed since version 1.2.1.

    Major changes

    • Teams.
    • Team chats.
    • Player name and colour customisation.

    Minor changes

    • Increased player texture size from 128x128 to 256x256 pixels.
    • Breaking changes to server config schema.
    • Changed score font from Public Pixel Font to Press Start 2P.
    • Now saving GUI options for spectator mode and “Enter Address” state fields.
    • Removed comment from command-line argument processing (to support hex colours).
    • Changed empty.ron to be infinite on both dimensions (forgot to change this while testing).
    • Now having the followed player be rendered on top of all other players.
    • Occupation zones are configured in terms of team ids, and can be configured to be occupied by any team.
    • Addition of teams.ron and team_survival.ron configs, and making occupation.ron have teams enabled.
    • Added team-only portal server config to be used in occupation.ron.

    Bug fixes

    • Disabling stars with the checkbox in the settings now actually works.
    • Fixed bug with DPI scaling and health bars of other players being positioned incorrectly.
    • Fixed bug with visual jitter of chat messages in some cases.
    • Now Ctrl+C works to exit a GUI state that has been unfocused for at least a second.
    • Preventing timer panel from cutting off score panel.
    • Fixed small bug with subconditions of an And or Or condition previously not resetting.
    • Fixed bug where if you’re spectating and follow another player, then immediately play the game, the camera now instantaneously moves instead of a wrongly placed smooth transition.
  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Sat, Feb 15, 2025, 12:43 PM

    #Luanti 5.11.0 is out!

    Including in-game settings, customizable fonts, and more!

    #Minetest #gamedev #opensource #freesoftware

    https://blog.luanti.org/2025/02/14/5.11.0-released/

  • SuperTux SuperTux

    Sat, Feb 15, 2025, 2:32 AM
    Media Image

    Have some Supertux valentines day cards i made in tux paint.

  • Shattered Pixel Shattered Pixel

    Fri, Feb 14, 2025, 5:27 PM

    Hey everyone, happy Valentines day!

    Back in December I estimated that v3.0 would be gearing up to release in late January or early February, so it's time for a little update!

    https://shatteredpixel.com/blog/status-update-v30-coming-soon.html

  • Simon Dalvai Simon Dalvai

    Fri, Feb 14, 2025, 10:48 AM

    I Love Free Software Day 2025
    --
    It's been a long time since I wanted to share a list of FOSS projects I really enjoy. Today is prefect for this, because it's...

    https://simondalvai.org/blog/ilovefs-day-2025/

    #ilovefs #blog #foss

  • Simutrans Simutrans

    Tue, Feb 11, 2025, 9:53 PM
    Media Image

    The #SimutransScreenshotContest is over! And the winner is...

    "A Very Busy Transportation Hub (day)" by Mishama! Congratulations!

    See other winners in the blog announcement https://blog.simutrans.com/?p=2554

  • Shattered Pixel Shattered Pixel

    Sat, Feb 8, 2025, 8:19 PM
    Your browser does not support the video tag.

    Just yesterday I released another beta round for Shattered Pixel Dungeon that added the Cleric's 2nd lategame armor ability! Trinity is a supremely flexible ability that lets you access the effects of equipment you've found previously in your run.

    #gamedev #indiedev #screenshotsaturday #pixelart

  • freeciv freeciv

    Sat, Feb 8, 2025, 5:24 PM

    leo.priori has posted ( https://forum.freeciv.org/f/viewtopic.php?t=95107 ) instructions for making terrain resources in your ruleset to require road connection. #freeciv #rulesets #modpacks

  • Spaceships Lemmy - blog Spaceships Lemmy - blog lemmy icon

    Creation of Matrix instance and new Lemmy community

    Fri, Feb 7, 2025, 3:14 AM
    submitted by rustydev to blog
    2 points | 0 comments

    Matrix instance

    I have just created a Matrix homeserver using conduwuit at matrix.spaceships.me.

    On this homeserver I have created a space available at #spaceships:matrix.spaceships.me. This space has two rooms, chat and help, which are alternatives to the respective Lemmy communities. If you want to participate and are undecided whether to use Lemmy or Matrix, use whatever you prefer.

    Right now this homeserver is closed to public registrations, but you can create an account on another homeserver. See this website for more information about Matrix.

    New community: c/chat

    I have created a new Lemmy community, !chat@lemmy.spaceships.me, for casual discussion about the game and other topics.

  • Spaceships Lemmy - blog Spaceships Lemmy - blog lemmy icon

    Flatpak distribution and release of Spaceships version 1.2.1

    Thu, Feb 6, 2025, 2:55 AM
    submitted by rustydev to blog
    2 points | 0 comments

    Flatpak

    For Linux, I have created a Flatpak distribution of the game. This is now the recommended way of installing Spaceships on Linux as it provides greater security due to the Flatpak sandbox and it is now easier to update.

    The Flatpak distribution is available in my own self-hosted repository. See spaceships.me/download/#flatpak for information about how to install the Flatpak.

    New version

    I have also released version 1.2.1, a week after the release of version 1.2.0. This release doesn’t introduce anything new and exciting, just some bug fixes and improvements to latency when hosting a server.

    Versions 1.2.1 and 1.2.0 are compatible with each other both ways.

    Changelog

    Networking

    • The server-side algorithm of managing the player update queues has changed to make the game slightly more responsive, especially on low ping.
    • Client-side prediction has been changed to assume that if a player is firing bullets in the last update received by the server, they are also firing bullets now. This in practice reduces bullets spawning ahead of other players which looked very weird.

    Other fixes

    • Players now always spawn close to each other in the lobby. Previously there was a bug where this didn’t necessarily happen if the minimum player count hasn’t been reached.
    • When playing the instant_kill.ron config, the health bar now immediately goes down to zero, with it not being shown half-way for a bit.
  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Sun, Feb 2, 2025, 7:11 PM

    Our stall was made possible by our sponsors - @ItaLinuxSociety, @wikimediaitalia,
    Institut de recherche et d'innovation, and @rubenwardy's patrons

    So huge thanks to them!

  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Sun, Feb 2, 2025, 7:05 PM
    Media Image

    Well, that's a wrap! Thank you everyone for stopping by

    #Luanti #Minetest #FOSDEM

  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Sat, Feb 1, 2025, 6:49 PM
    Media Image

    #Luanti #Minetest #FOSDEM

  • Shattered Pixel Shattered Pixel

    Sat, Feb 1, 2025, 3:10 PM
    Your browser does not support the video tag.

    Here's a look at Shattered Pixel Dungeon's new title graphic that I just added to the beta a couple days ago! Just like the splash arts, this title is made by Aleksandar Komitov. There's still a 3 line version for portrait users too.

    #gamedev #indiedev #screenshotsaturday #pixelart

  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Sat, Feb 1, 2025, 11:51 AM
    Media Image

    #Luanti on #PostmarketOS at #FOSDEM. Thanks @okias !

    #Minetest

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Sat, Feb 1, 2025, 8:49 AM
    Yet another big update to Seuphorica! Gigantic tiles required lots of special cases to implement, but that just means lots of ways to have fun with them, or abuse them to get gigantic scores! Also some other new tiles, and a Portuguese version. zenorogue.itch.io/seuphorica https://zenorogue.itch.io/seuphorica
  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Fri, Jan 31, 2025, 10:18 AM

    Wow, less than a day to go until #FOSDEM 😱

    We're looking forward to seeing everyone there!

    #Luanti #Minetest

  • Battle for Wesnoth Battle for Wesnoth

    Fri, Jan 31, 2025, 2:49 AM

    1.19.8 has been released! This version includes major changes to The South Guard campaign as well as additional changes and improvements to the new Modern (now renamed Celes) theme.

    As usual, for more details see https://r.wesnoth.org/t59079

  • 0 A.D.  ✅ 0 A.D. ✅

    Thu, Jan 30, 2025, 5:05 PM

    Full announcement https://wildfiregames.com/forum/topic/127562-new-release-0-ad-alpha-27-agni/

  • 0 A.D.  ✅ 0 A.D. ✅

    Thu, Jan 30, 2025, 3:59 PM
    Media Image

    🚀0 A.D. Alpha 27: "Agni" is here! 🔥 The final alpha of our free, open-source RTS, named after the Hindu god of fire. Play on Windows & macOS—no ads, no paywalls! Should be on Linux in the coming weeks.

    🔽 Download: https://play0ad.com/download/

    #0AD #RTS #FreeGame #Strategy #FOSS

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Thu, Jan 30, 2025, 11:59 AM
    Updated Hydra Slayer! Mostly a bugfix update, there were some minor bugs with the next page key in the help screen, a crash when trying to examine shadow hydras, and music not playing due to the lack of DLL. Go to Steam, itch.io, GitHub, or the ASCII web demo to play! #roguelike
  • Spaceships Lemmy - blog Spaceships Lemmy - blog lemmy icon

    New scoring system, in-game chat and much more: Release of Spaceships version 1.2.0

    Thu, Jan 30, 2025, 6:58 AM
    submitted by rustydev to blog
    1 points | 0 comments

    New version

    After nearly a month of hard work, I have finally released version 1.2.0 of Spaceships.

    The main focus of this release was having it actually possible to win the game. Previously there wasn’t any goal in the game with the scoring system just keeping track of the number of kills each player has. This can be used to get an idea of who’s doing better in the game, but with no clear objective, the game isn’t too fun.

    This release solves this problem with the creation of a very flexible scoring system to support many different types of games.

    I also implemented many other features, many of which were required by the scoring system but some of them make things nicer to play with.

    Version 1.2.x and 1.1.x of the game are incompatible with each other, but future 1.2.x versions after 1.2.0 are planned to still be compatible.

    Scoring system

    Now for the details of the scoring system. The scoring system consists of multiple parts: the controller, the win condition and the elimination condition.

    The score controller configures exactly how the score of each player increases. By default this is set to the original behaviour of increasing by one for each kill. The score can now also be configured to change the player’s score when they die, occupy a certain part of the world, or periodically by a constant amount for all players. The exact positive or negative change in score can be changed for each of these scoring events.

    The win condition is used to end the game and have one player, no players, multiple players or all players be the winner. The elimination condition is used to remove players from the game where they cannot respawn until the game ends.

    Both win and elimination conditions are specified the same way and are dependent only on the scores of each player and the time on the timer.

    Here are some examples of win conditions:

    • First player to a score of N.
    • Player with the largest score by time T.
    • Player with the largest score by time T, but allow waiting after time T if there’s a tie.
    • Last player with their score greater than zero (in this system, the scores would decrease over time, possible after each death).

    Chat and commands

    One important requirement is for the server to be able to tell the players which of them won the game.

    There were many ways I could do this. I could’ve created a simple protocol that only allows one-way communication from the server to the client. However, in-game chat was a feature I was wanting to eventually implement, so I decided to create a more flexible system and get in-game chat as a bonus feature. A special case of this in-game chat is automatic messages sent by the server to the players, which can include information about who won the game.

    I also implemented commands as well. These commands are for switching to and from spectator mode (a new feature mentioned later) and allowing the game to start early. One of these commands provides the player to voluntarily weaken themselves, known as underpowering.

    Here’s what this chat looks like: Screenshot showing the new chat.

    Underpowering

    If you’re a skilled player and are playing with other players who are newer to the game, you most likely will win nearly all the time. That isn’t fun for you as you don’t get a challenge, and even less fun for the other players.

    This release has added the ability for players to underpower themselves to make the game fairer.

    Underpowering is done with the underpower (aliased to up) command which can allow players to decrease their speed, reload, regeneration rate and bullet damage. For more information about this, see the documentation or run help up while in the game (open the command window by pressing ‘/’).

    Lobby

    To give players a break between games, I created the lobby which disables scoring and players can use that as a time to relax or chat with each other.

    By default the lobby is disabled but it can be enabled in the server config.

    Spectator mode

    Now players can connect to the server as a spectator without actually joining the game. This can be used for players who want to watch but are too lazy to play, but my intention with this change is to allow the elimination of players in some game modes. For example, the survival config (will be discussed later) has players who lose all their lives eliminated from the game. When this happens, they are put into spectator mode to watch the remaining players.

    Players can choose to join the game as a spectator through a checkbox in the GUI. While playing in the game, players can voluntarily become a spectator by running the spectate command and (if the server allows it) then join again by running play. While spectating, a player can press ‘F’ to toggle between freely moving and following another player.

    Here’s a screenshot showing a player in spectator mode: Screenshot showing spectator mode

    Timer

    When in the lobby there’s now a timer in the top-right corner displaying how much time is left before the game starts. This timer can also be available while playing the game depending on the server configuration. This timer can indicate how much time is remaining before the game ends, or how long it has been since the game started.

    New configs

    I have created two new server configs for this release, survival.ron and occupation.ron.

    Survival

    In this server config, each player has five lives (displayed in the score) and they are eliminated when they lose all their lives.

    Occupation

    This server config implements a radically different game mode to how things previously were.

    This server config only works with two players which are spawned at fixed locations in their bases located on opposite sides of the world. Players increase their score by occupying the opposing player’s base, which is simply going to their base and having their score increase five times per second (after the first second of occupation). The winner is the player with the highest score after five minutes. If two players have the same score by then, the game continues until that changes.

    Here’s a screenshot of the base of the red player in this game mode: Screenshot showing base of red player.

    Changelog

    Here is an incomplete list of everything that has changed since version 1.1.1.

    Major changes

    • New scoring system.
    • Chat, commands as well as a status line.
    • Underpowering.
    • Spectator mode.
    • Lobby system.
    • Timer.
    • New configs: occupation.ron and survival.ron.

    Minor changes

    • Addition of events.player_powerup_spawn_separation_radius. This allows prevention (by default) of players spawning too close to powerups and vice versa. This prevents confusion with players suddenly getting a powerup effect.
    • Using linefeed instead of rustyline (because of a bug in the latter).
    • Removed vi mode (switch to linefeed which doesn’t support it).
    • Reduced extreme jitter that can happen in rare scenarios (bug in bulk update acknowledgement).
    • Using a crosshair cursor while playing the game, as well as grab cursors while freely moving in spectator mode (to indicate that you can drag the camera).
    • Slight change to thrust and damage powerup particles. These probably aren’t noticeable.
    • When there are no scores shown, the “Scores” text is removed.
    • PlayerReset and ClearItems world events added.
    • Removal of effect zone min_time field.
    • Colour of blue player changed.

    Bug fixes

    • Now the server no longer hangs when the terminal is resized too much (bug with rustyline).
    • Fixed bug when clients can panic if a player leaves very quickly after being hit by a bullet.
    • Other visual bugs related to players leaving and new players joining quickly after.
    • Now when the window’s height is very small, the ammo status text is rendered properly.
    • Stars are now spawned correctly when the window aspect ratio rapidly changes (such as toggling fullscreen).
    • Preventing the ammo status window’s borders from being visible if the mouse is over it when clicking on the play button. This resulted in a weird visual bug.
    • When a player dies while in an effect zone, the effect is now removed when they respawn.
    • Error message updated on unknown request to include correct supported versions.
    • Animations are now (closer to being) the same on all frame rates.
    • Spawn radius actually specifies the spawn radius rather than diameter.
  • SuperTux SuperTux

    Thu, Jan 30, 2025, 1:41 AM
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    Every time i open this account i see the post-maker thingamajig say "What's on your mind" Like, trust me, you dont wanna know dude

  • 0 A.D.  ✅ 0 A.D. ✅

    Wed, Jan 29, 2025, 9:44 PM
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    The Anušiya, or Persian Immortal, guards the life and honor of the Great King, the Shah-an-Shah, of the Achaemenid Empire. They are the heaviest infantry of the Persian army and are trained from the Taçara, aka Winter Palace.

    #0ad #gaming #RTS

  • 0 A.D.  ✅ 0 A.D. ✅

    Mon, Jan 27, 2025, 9:25 PM
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    Key Wildfire Games developers will be attending this year's FOSDEM conference! FOSDEM is a free event for software developers to meet, share ideas and collaborate. Every year, thousands of developers of free and open source software from all over the world gather at the event in Brussels. FOSDEM takes place at the ULB Solbosch Campus, Brussels, Belgium on 1& 2 February 2025.

    Check their website for more information! https://fosdem.org/2025/

    #FOSDEM #fosdem2025 #opensource #0adempiresascendant

  • LucKey Productions LucKey Productions

    Sun, Jan 26, 2025, 9:24 PM
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    In case you've missed it, Toots the mastodon is available as an add-on for #SuperTuxKart: https://online.supertuxkart.net/addons.php?type=karts&name=toots_1

    #Gaming #STK #BlackMastodon #TootsAndTheMaytals

  • Simutrans Simutrans

    Sun, Jan 26, 2025, 11:41 AM

    Sorry, the survey should allow anonymous voting, but yesterday it didn't. Please try again if you were unable to vote.

  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Sat, Jan 25, 2025, 2:18 PM

    Thanks everyone, I've met this goal now

    If you still want to support Luanti people you can do so here: https://liberapay.com/Luanti/

  • Simutrans Simutrans

    Sat, Jan 25, 2025, 1:35 PM

    Submissions closed! Vote now on the 2024 #SimutransScreenshotContest at https://simutrans-germany.com/wiki/wiki/survey22

    Voting can be done until January 30th.

  • @zenorogue.bsky.social - Zeno Rogue @zenorogue.bsky.social - Zeno Rogue

    Fri, Jan 24, 2025, 6:59 PM
    Colon turns cox into cotwitter [contains quote post or other embedded content]
  • Veloren Veloren

    Thu, Jan 23, 2025, 6:20 PM
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    One of our players (Qiu) got Veloren running on an MNT Pocket Reform!

    @mntmn

  • LucKey Productions LucKey Productions

    Wed, Jan 22, 2025, 9:32 PM
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    A new version of Tux! is available on itch, introducing water, swimming and the scuba mask. https://luckeyproductions.itch.io/tux/devlog/873063/take-a-deep-breath

    #foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux

  • Shattered Pixel Shattered Pixel

    Wed, Jan 22, 2025, 5:06 PM
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    Hey Folks, I've just released another beta which adds the Cleric's Paladin subclass!

    This is a big step toward release, and I'm hoping to get the Cleric content-complete in about another two weeks.

    Here's a little GIF of one of their spells: Wall of Light

    #gamedev #indiedev #pixelart

  • Simutrans Simutrans

    Tue, Jan 21, 2025, 7:54 PM
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    Only a few days left to join the #SimutransScreenshotContest! Here is another screenshot, "Rochester" by 1993matias.

  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Tue, Jan 21, 2025, 12:55 PM

    Hey everyone, I'm currently about €120 over my current donations amount due to #FOSDEM. If anyone would like to help cover costs for promoting #Luanti, you can do so here: https://rubenwardy.com/donate/

    #Minetest

  • UNVofficial's timeline UNVofficial's timeline

    We will test #Unvanquished and the Dæmon engine on it! (we use OpenGL so either RadeonSI, or Zink...

    Tue, Jan 21, 2025, 10:17 AM
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  • Space Station 14 Space Station 14

    Sun, Jan 19, 2025, 10:45 PM

    10 Years of Space Station 14

    https://spacestation14.com/post/25-01-19-10-years-of-space-station-14/

  • SuperTux SuperTux

    Sat, Jan 18, 2025, 9:31 PM
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    freaky 👅

  • Shattered Pixel Shattered Pixel

    Sat, Jan 18, 2025, 3:20 PM
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    Hey folks, apologies for the delay, but the Paladin subclass for Shattered Pixel Dungeon's upcoming Cleric hero is almost ready to release to beta! In addition to the four new spells below, they also get empowered versions of holy weapon and holy ward!

    #gamedev #indiedev #screenshotsaturday

  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Thu, Jan 16, 2025, 8:25 PM
    https://flathub.org/apps/net.hhoney.tinycrate TINY CRATE NOW ON FLATHUB #opensource #linux #gamedev #indiegame
  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Thu, Jan 16, 2025, 8:25 PM
    https://flathub.org/apps/net.hhoney.tinycrate TINY CRATE NOW ON FLATHUB #opensource #linux #gamedev #indiegame
  • LucKey Productions LucKey Productions

    Sun, Jan 12, 2025, 7:47 AM
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    Open Saucer now uses continuous collision detection to prevent the ball from passing through saucers under extreme circumstances. https://luckeyproductions.itch.io/opensaucer/devlog/866986/impenetrable

    #soccer #foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #Linux

  • Simutrans Simutrans

    Sat, Jan 11, 2025, 8:23 PM
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    Start the new year with a new #Simutrans version! Simutrans 124.3 is now available https://blog.simutrans.com/?p=2532

    Use the new pipette and macro tools to make easier than ever to build the transport network you always dreamed of 🚆

  • Shattered Pixel Shattered Pixel

    Fri, Jan 10, 2025, 5:52 PM

    Hey Rat Punchers, happy new year once again!

    After a bit of a holiday break, I'm back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year!

    https://shatteredpixel.com/blog/shattered-pixel-dungeon-in-2025.html

  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Fri, Jan 10, 2025, 5:28 PM
    ROTA Online Multiplayer Gameplay Test https://www.youtube.com/watch?v=uEpMZsIZjvc with #GodotEngine #PuzzleGame #Godot #IndieDev #GameDev
  • @hhoneysoftware.bsky.social - Harmony Monroe @hhoneysoftware.bsky.social - Harmony Monroe

    Fri, Jan 10, 2025, 5:28 PM
    ROTA Online Multiplayer Gameplay Test https://www.youtube.com/watch?v=uEpMZsIZjvc with #GodotEngine #PuzzleGame #Godot #IndieDev #GameDev
  • Luanti (formerly Minetest) Luanti (formerly Minetest)

    Thu, Jan 9, 2025, 10:34 AM

    Less than 4 weeks until #FOSDEM!

    Come see #Luanti in Brussels on 1-2nd February for stickers and a chat

    #Minetest

  • UNVofficial's timeline UNVofficial's timeline

    @boethiah Yes we did a lot of optimizations in the past years! The game is even playable on a Pi ...

    Thu, Jan 9, 2025, 10:29 AM
  • UNVofficial's timeline UNVofficial's timeline

    @phoronix The Raspberry Pi 5 can even run #Unvanquished at 60fps at 1080p! 🫣️ https://idtech.space...

    Thu, Jan 9, 2025, 9:08 AM
  • UNVofficial's timeline UNVofficial's timeline

    Note: Playing on a Pi 5 requires to enable the 4K PageSize kernel: https://github.com/Unvanquish...

    Thu, Jan 9, 2025, 9:05 AM
  • UNVofficial's timeline UNVofficial's timeline

    👀 Do you know? The Raspberry Pi 5 can run #Unvanquished in 1920×1080 at more than 60fps! 🚀 Here ...

    Thu, Jan 9, 2025, 9:02 AM
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  • LucKey Productions LucKey Productions

    Wed, Jan 8, 2025, 2:28 AM
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    A-Mazing Urho can now be played with two! https://luckeyproductions.itch.io/amazingurho/devlog/864698/feeding-frenzy

    #foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #Linux

  • Simutrans Simutrans

    Tue, Jan 7, 2025, 7:27 PM
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    New entries for the #SimutransScreenshotContest are coming in! This is "Baltimore Penn Station" by DThunder.

    17 days left to submit your screenshots!

  • LucKey Productions LucKey Productions

    Mon, Jan 6, 2025, 5:42 PM
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    A new version of Tux! has been released, introducing the wizard hat, and two new maps. https://luckeyproductions.itch.io/tux/devlog/863966/thermal-extremes

    #foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux

  • Shattered Pixel Shattered Pixel

    Sun, Jan 5, 2025, 7:24 PM

    Hey folks, I'm back to work on Shattered Pixel Dungeon after taking a break over the holidays, and have just released v3.0.0-BETA-1.2! This is just a smaller patch with balance changes and bugfixes, expect more Cleric content in the coming days.

  • Spaceships Lemmy - blog Spaceships Lemmy - blog lemmy icon

    Improvements to effects: Release of Spaceships version 1.1.1

    Sun, Jan 5, 2025, 4:39 AM
    submitted by rustydev to blog
    1 points | 0 comments

    New version

    I have now released version 1.1.1 of Spaceships which includes minor but important changes. These changes are to how effects are handled in relation to effect zones and collection of multiple of the same powerups.

    Versions 1.1.0 and 1.1.1 are compatible both ways, so you can freely update the game without worrying about any compatibility breaking (though do expect slight changes in the server configs, keep reading to learn more).

    Changelog

    • Effect zones no longer override powerup effects. Now when you collect a powerup and move into an effect zone of that same effect, those two effects are now stacked together to produce an overall stronger effect. Previously, this would override the player’s powerup effect and disadvantage the user.
    • Effects can stack up. Suppose that the player collects two damage powerups at the same time. Assuming default settings, previously this resulted in a 1.5x multiplier to the player’s damage for 60 seconds (compared to the usual 30 seconds for just a single powerup). Now, these effects get multiplied together so the player will get a 1.5^2 = 2.25x damage increase for the time both those effects are active (which is at most 30 seconds). The previous behaviour is still available but it must be configured explicitly (see flood.ron for how it’s done).
    • New config. I have added a new server config, flood.ron, which generates powerups and ammo crates as fast as things are currently supported (which is once per update).
    • Other config changes. Now all powerups spawn in all configs. Previously some configs didn’t spawn some types of powerups due to the previous behaviour of those powerups overriding the permanent effect. For example, slow.ron and fast.ron previously didn’t spawn any speed powerups.
    • Deprecation of min_time. This field in the effect zone is now deprecated. Right now it does nothing, but keeping this field in will error in future versions.
  • Spaceships Lemmy - blog Spaceships Lemmy - blog lemmy icon

    Portals and effect zones: Release of Spaceships version 1.1.0

    Fri, Jan 3, 2025, 4:56 AM
    submitted by rustydev to blog
    1 points | 0 comments

    New version

    Over the past few days I have been working on many features that allow further customisation of Spaceships gameplay. These main features are the introduction of portals and effect zones, which the server can choose to place in the world.

    Portals are used to teleport from one area of the map to another. The server can choose whether portals are bidirectional or only teleport/receive players. The server can even have multiple portals teleport to the same place, or have one portal have the player teleported to many different places at random. The server can also choose to rotate the player’s velocity when they leave the portal and apply a change in velocity.

    Effect zones are regions in the world in which any players in these regions get an effect applied to them. These effects are the same as those that powerups provide players (except teleportation), being movement speed, reload, regeneration, bullet damage and a forcefield.

    Both of these new features have been added to new server configurations that I created and put in the configs/ directory. These new configuration files are effects.ron, fast.ron, hsr.ron, instant_kill.ron, portals.ron, portals2.ron, scarcity.ron, slow.ron and spray.ron.

    Screenshots

    Here are some screenshots of these new server configs.

    High-speed rail config (configs/hsr.ron). Effect zones (configs/effects.ron). Teleportation between two portals (configs/portals.ron).

    Incompatibilities

    Versions 1.0.x and 1.1.x are incompatible with each other, so a client playing on v1.0.1 won’t be able to join a server on v1.1.0 and vice versa. This is a result of the change in the protocol used for gameplay.

    Documentation

    I wrote some more documentation for the game, about how to configure a server and the server console. This new documentation in addition to some of the previous contents of README.md is available at spaceships.me/docs, or you can download a local copy of the documentation at spaceships.me/download.

    Changelog

    Major changes

    • Gameplay protocol improvements. This is the underlying feature that portals and effect zones depend on. Further details are listed below.
    • Portals and effect zones implemented. I have implemented a small sample of what’s possible in the new protocol in the server code.
    • New server configs created.
    • Documentation.

    Protocol changes

    Since 1.0.0, the gameplay protocol has been updated with two new features.

    The first feature is to allow the server to place arbitrary rectangles of arbitrary colour in the world, known as “special areas”. The purpose of these is to indicate to the user the location of portals, effect zones and anything else that might be added in a future 1.1.x version.

    The second feature is that the server can arbitrarily apply effects onto players with arbitrary duration and intensity. Previously these effects were limited only to the collection of powerups.

    Minor changes

    • Creation of reload command in server console to easily remove and add server configs.
    • Right-clicking (or whatever you bind it to) in the world prints the position in world and block coordinates. This is useful for writing server configs in which you need to know the coordinates of any portals, effect zones, etc you want to add.

    Bug fixes

    • A player collecting two ammo crates during the same update now gets the ammo from both crates.
    • The world border is now rendered if one axis is infinite while another axis is finite. Previously it wasn’t rendered.
    • When no valid spawning positions can be found, the server code no longer panics and instead errors nicely.
    • When the game ids in the routing table of a game server change, LAN discovery information sent out is now up-to-date.
    • Many more. Making sure that every single bug is listed here is too much, so only the relevant ones are listed.

    New Lemmy communities

    I have created two new Lemmy communities, !help@lemmy.spaceships.me to ask for help of if you have any other questions, and !meta@lemmy.spaceships.me for discussing this Lemmy instance.

  • freeciv freeciv

    Fri, Jan 3, 2025, 12:57 AM
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    Freeciv-3.1.4 released! Download the source code from https://www.freeciv.org/download.html, or wait a bit (less than 24h) that Windows Installer binaries become available at the same location. #freeciv

  • UNVofficial's timeline UNVofficial's timeline

    Our fellow granger Dave wishes you and your family a Merry Christmas and a Happy New Year! 🎄️🎁️🌟️🥳️🥂️🎉️...

    Thu, Jan 2, 2025, 9:41 PM
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  • freeciv freeciv

    Thu, Jan 2, 2025, 8:44 PM

    What's fixed in freeciv-3.1.4 to be released in a matter of hours: https://www.freeciv.org/wiki/NEWS-3.1.4 #freeciv

  • 0 A.D.  ✅ 0 A.D. ✅

    Wed, Jan 1, 2025, 9:27 PM
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    The Colossus of Rhodes. Coming to you soon in Alpha 27 (Q1 2025).

    Art by @nifa

© 2025 FOSS gaming.

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