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Godot 4.4 has reached the Release Candidate stage! All features are in, critical regressions fixed, and itโs ready for production use. We still need your help testing, so give it a try (remember to make backups!) and let us know if you find any issues ๐
https://godotengine.org/article/release-candidate-godot-4-4-rc-1/
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Godot 4.4 has reached the Release Candidate stage! All features are in, critical regressions fixed, and itโs ready for production use. We still need your help testing, so give it a try (remember to make backups!) and let us know if you find any issues ๐
https://godotengine.org/article/release-candidate-godot-4-4-rc-1/
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Showing more details in the #CDogsSDL high scores, instead of just the score before. The faces will help differentiate different players, but I think the time value will be pretty handy for speed runners.
#ScreenshotSaturday #GameDev #OpenSource
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1.18.4 has been released! Again it's a fairly quiet update, with multiple fixes made for the Eastern Invasion campaign.
As usual, for more details see https://r.wesnoth.org/t59110
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1.19.9 has been released! Most notably, this release replaced the campaign Delfador's Memoirs with the new campaign The Deceiver's Gambit.
As usual, for more details see https://r.wesnoth.org/t59108
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The second newsletter is out! ๐ฌ
๐ View on the archive: https://godot.news/archive/7d079414-4e26-47f4-a5d2-b00079d17785
โ๏ธ Subscribe: https://godot.news/subscription/form
๐ฌ Comment section: https://forum.godotengine.org/t/the-nodeletter-february-comment-section/102506?u=godot_team
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We knew from the beginning that aiming for a late-February release was an ambitious timeframe, but the community has risen to the challenge and kept development right on track!
https://godotengine.org/article/dev-snapshot-godot-4-4-beta-4/
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We knew from the beginning that aiming for a late-February release was an ambitious timeframe, but the community has risen to the challenge and kept development right on track!
https://godotengine.org/article/dev-snapshot-godot-4-4-beta-4/
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Ticket shop is up! Remember that you have until the end of the month to submit a talk, workshop or showcase here: https://talks.godotengine.org/godotcon-us-2025/submit/Ijnn7A/info/
[contains quote post or other embedded content]
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Unlike #CrystalCaves, in #OpenCrystalCaves when you get hit by the hammer as it is coming down, you'll get squished. Hammers only appear in one level in the entire episode, so most people might miss this, but for those who see it, it could come as a nice shock!
#GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames
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Hey everyone, happy Valentines day!
Back in December I estimated that v3.0 would be gearing up to release in late January or early February, so it's time for a little update!
https://shatteredpixel.com/blog/status-update-v30-coming-soon.html
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Hey everyone, happy Valentines day!
Back in December I estimated that v3.0 would be gearing up to release in late January or early February, so it's time for a little update!
https://shatteredpixel.com/blog/status-update-v30-coming-soon.html
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submitted by
00_Evan to
pixeldungeon29 points |
11 commentshttps://shatteredpixel.com/blog/status-update-v30-coming-soon.htmlHey everyone, happy Valentines day!
Back in December I estimated that v3.0 would be gearing up to release in late January or early February, so itโs time for a little update! While I have missed that estimate, v3.0 is very close to being ready. I now estimate that itโll be releasing around the end of the month, maybe the very start of March.
Read the Full Post Here
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The #SimutransScreenshotContest is over! And the winner is...
"A Very Busy Transportation Hub (day)" by Mishama! Congratulations!
See other winners in the blog announcement https://blog.simutrans.com/?p=2554
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While maintaining entries on osgameclones.com, it's great to come across old games still chugging along thanks to #OpenSource. TIL about Tile World, an open source engine reimplementation of Chip's Challenge.
https://tw2.bitbusters.club
Originally started in 2001, this project passed between several maintainers and forks, and is currently still alive (last release 2024).
Linux and Windows binaries available - give this a shot if you have fond memories of Chip's Challenge!
#RetroGames
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submitted by
00_Evan to
pixeldungeon24 points |
3 commentshttps://lemmy.world/pictrs/image/e793717e-50f1-4aab-b949-cbe0293d674d.pngJust yesterday I released another beta round for Shattered Pixel Dungeon that added the Clericโs 2nd lategame armor ability!
Trinity is a supremely flexible ability that lets you access the effects of equipment youโve found previously in your run. It is currently a little buggy though, I expect to be fixing that shortly.
I hope to get the 3rd ability online this coming week, and then v3.0 will finally be content-complete!
(Image Description: An interface screenshot showing Trinity being used with three different effects imbued into it. There are three large buttons with icons and text that let the player choose which of the three effects to apply. )
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Just yesterday I released another beta round for Shattered Pixel Dungeon that added the Cleric's 2nd lategame armor ability! Trinity is a supremely flexible ability that lets you access the effects of equipment you've found previously in your run.
#gamedev #indiedev #screenshotsaturday #pixelart
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Just yesterday I released another beta round for Shattered Pixel Dungeon that added the Cleric's 2nd lategame armor ability! Trinity is a supremely flexible ability that lets you access the effects of equipment you've found previously in your run.
#gamedev #indiedev #screenshotsaturday #pixelart
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After lots of work behind the scenes, I've completed an initial overhaul of the high score system in #CDogsSDL !
What are the changes? Instead of a global high score list, now they are per-campaign, which made much more sense considering the game comes with almost 20 campaigns out of the box (and dozens more on the custom campaign site), but it sadly meant breaking compatibility with old high scores.
Read more: https://cxong.github.io/cdogs-sdl/progress/other/2025/02/08/high-scores.html
#ScreenshotSaturday #GameDev #OpenSource
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Today our website and repositories may be unavailable for some time due to maintenance work on our current hosting and forge. We apologise if this causes any inconvenience and appreciate your patience.
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Woah, another #GodotEngine beta already? Youโre not imagining things, itโs only been a week since our last release.
Weโll likely do one more beta release the following week, but after that we hope to be gearing up for release candidates.
https://godotengine.org/article/dev-snapshot-godot-4-4-beta-3/
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Woah, another #GodotEngine beta already? Youโre not imagining things, itโs only been a week since our last release.
Weโll likely do one more beta release the following week, but after that we hope to be gearing up for release candidates.
https://godotengine.org/article/dev-snapshot-godot-4-4-beta-3/
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Our stall was made possible by our sponsors - @ItaLinuxSociety, @wikimediaitalia,
Institut de recherche et d'innovation, and @rubenwardy's patrons
So huge thanks to them!
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Well, that's a wrap! Thank you everyone for stopping by
#Luanti #Minetest #FOSDEM
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Taking advantage of the fact that we are at @fosdem 2025 we are really proud and happy to present you the #NewVersion 2.4.0 of #SpeedDreams. You have more info in the post on our website:
https://www.speed-dreams.net/en/blog/release-2-4-0
#OpenSourceGame #SimRacing #FOSDEM
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Here's a look at Shattered Pixel Dungeon's new title graphic that I just added to the beta a couple days ago! Just like the splash arts, this title is made by @azsumzaek.bsky.social . There's still a 3 line version for portrait users too.
#gamedev #indiedev #screenshotsaturday #pixelart
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Here's a look at Shattered Pixel Dungeon's new title graphic that I just added to the beta a couple days ago! Just like the splash arts, this title is made by Aleksandar Komitov. There's still a 3 line version for portrait users too.
#gamedev #indiedev #screenshotsaturday #pixelart
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submitted by
00_Evan to
pixeldungeon83 points |
19 commentshttps://lemmy.world/pictrs/image/d8a3af34-0a5c-4b06-b474-93523c738515.gifHey folks,
The beta for v3.0 contines, and the Cleric is inching closer to release. Iโve also made some improvements to in-game visuals recently too! Hereโs a look at Shattered Pixel Dungeonโs new title graphic that I just added to the beta a couple days ago!
Just like the splash arts, this title is made by Aleksandar Komitov, and is an attempt to improve the title quality while keeping true to the original design. Thereโs still a 3 line version for portrait users too.
(Image Description: Shattered Pixel Dungeonโs new title graphic in an animated GIF. The text has glowing etches in it, and two green pixellated flame effects on either side.)
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Wow, less than a day to go until #FOSDEM ๐ฑ
We're looking forward to seeing everyone there!
#Luanti #Minetest
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1.19.8 has been released! This version includes major changes to The South Guard campaign as well as additional changes and improvements to the new Modern (now renamed Celes) theme.
As usual, for more details see https://r.wesnoth.org/t59079
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๐0 A.D. Alpha 27: "Agni" is here! ๐ฅ The final alpha of our free, open-source RTS, named after the Hindu god of fire. Play on Windows & macOSโno ads, no paywalls! Should be on Linux in the coming weeks.
๐ฝ Download: play0ad.com/download/
#0AD #RTS #FreeGame #Strategy #FOSS
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๐0 A.D. Alpha 27: "Agni" is here! ๐ฅ The final alpha of our free, open-source RTS, named after the Hindu god of fire. Play on Windows & macOSโno ads, no paywalls! Should be on Linux in the coming weeks.
๐ฝ Download: https://play0ad.com/download/
#0AD #RTS #FreeGame #Strategy #FOSS
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4.4 beta 2 is here!
The last release brought a lot of changes, and weโve been hard at work fixing the bugs that came with them.
Help us stay on track for a release next month by testing and reporting any issues you find ๐ต๏ธ
https://godotengine.org/article/dev-snapshot-godot-4-4-beta-2/
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4.4 beta 2 is here!
The last release brought a lot of changes, and weโve been hard at work fixing the bugs that came with them.
Help us stay on track for a release next month by testing and reporting any issues you find ๐ต๏ธ
https://godotengine.org/article/dev-snapshot-godot-4-4-beta-2/
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The Anuลกiya, or Persian Immortal, guards the life and honor of the Great King, the Shah-an-Shah, of the Achaemenid Empire. They are the heaviest infantry of the Persian army and are trained from the Taรงara, aka Winter Palace.
#0ad #gaming #RTS
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The Anuลกiya, or Persian Immortal, guards the life and honor of the Great King, the Shah-an-Shah, of the Achaemenid Empire. They are the heaviest infantry of the Persian army and are trained from the Taรงara, aka Winter Palace.
#0ad #gaming #RTS
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Over the course of 2024, the Godot project has amassed more new features and community highlights than any one person can keep track of.
Find out if you missed anything essential in our "2024 Cherry-picks" blog post ๐
https://godotengine.org/article/2024-cherry-picks/
Don't miss out on the showcased games either! ๐ฎ
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Over the course of 2024, the Godot project has amassed more new features and community highlights than any one person can keep track of.
Find out if you missed anything essential in our "2024 Cherry-picks" blog post ๐
https://godotengine.org/article/2024-cherry-picks/
Don't miss out on the showcased games either! ๐ฎ
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Key Wildfire Games developers will be attending this year's FOSDEM conference! FOSDEM is a free event for software developers to meet, share ideas and collaborate. Every year, thousands of developers of free and open source software from all over the world gather at the event in Brussels. FOSDEM takes place at the ULB Solbosch Campus, Brussels, Belgium on 1& 2 February 2025.
Check their website for more information! https://fosdem.org/2025/
#FOSDEM #fosdem2025 #opensource #0adempiresascendant
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Key Wildfire Games developers will be attending this year's FOSDEM conference! FOSDEM is a free event for software developers to meet, share ideas and collaborate.
Check their website for more information! fosdem.org/2025/
#FOSDEM #fosdem2025 #opensource #0adempiresascendant
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Sorry, the survey should allow anonymous voting, but yesterday it didn't. Please try again if you were unable to vote.
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Thanks everyone, I've met this goal now
If you still want to support Luanti people you can do so here: https://liberapay.com/Luanti/
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Submissions closed! Vote now on the 2024 #SimutransScreenshotContest at https://simutrans-germany.com/wiki/wiki/survey22
Voting can be done until January 30th.
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Implemented these scary hammers in #OpenCrystalCaves!
It was simple to implement - they just go up and down after all - but it's still quite an impressive set piece. Hard to believe that #CrystalCaves is supposed to be a mining game!
#GameDev #ScreenshotSaturday #DOS #RetroGames #OpenSource
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For the music video I made this #PixelArt #Animation. These guys are called "blue-footed boobies", and they walk like they are the coolest kids in the club!
#TimeLapse #bird
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New #chiptune track just dropped
https://www.youtube.com/watch?v=UOeOv9li01A
Once again made with #RADTracker. #OPL3 sounds great; although personally I prefer OPNA's flexibility, OPL3 has this quirk where parts of an instrument can have different panning, which gives it a richer sound out of the box. Pretty cool!
#tracker #music #funk
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One of our players (Qiu) got Veloren running on an MNT Pocket Reform!
@mntmn
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@xavi92 @fosdem
FOSDEM 2025 will take place on February 1st and 2nd.
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@xavi92 , our current main developer, will be at @fosdem 2025 in #Brussels (https://fosdem.org/2025/) . We hope to meet you there!
#OpenSource #OpenSourceGame #FOSDEM
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submitted by
00_Evan to
pixeldungeon28 points |
21 commentshttps://lemmy.world/pictrs/image/29213398-591d-4472-87ae-e0ae332c1096.gifHey Folks, Iโve just released another beta which adds the Clericโs Paladin subclass!
With this things have lurched quite a distance toward release. Iโm hoping to get the Cleric content-complete in about another two weeks.
Hereโs a little GIF of one of their spells: Wall of Light
(Image Description: A short GIF of the Cleric casting the wall of light spell toward three enemies. The enemies are knocked away and momentarily stunned, and a large diagonal white wall appears between them and the Cleric.)
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Hey Folks, I've just released another beta which adds the Cleric's Paladin subclass!
This is a big step toward release, and I'm hoping to get the Cleric content-complete in about another two weeks.
Here's a little GIF of one of their spells: Wall of Light
#gamedev #indiedev #pixelart
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Hey Folks, I've just released another beta which adds the Cleric's Paladin subclass!
This is a big step toward release, and I'm hoping to get the Cleric content-complete in about another two weeks.
Here's a little GIF of one of their spells: Wall of Light
#gamedev #indiedev #pixelart
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Up until now, we held all of our annual GodotCon events in Europe, but after the request of many of you and thanks to help from Boston Game Dev and Godot Users Group, we are finally able to bring the event to the US for the first time.
๐ฃ Join us as a speaker!
https://godotengine.org/article/godotcon-2025/
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Up until now, we held all of our annual GodotCon events in Europe, but after the request of many of you and thanks to help from Boston Game Dev and Godot Users Group, we are finally able to bring the event to the US for the first time.
๐ฃ Join us as a speaker!
https://godotengine.org/article/godotcon-2025/
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Heads up! ๐ Our confirmation email might be hiding in your spam folder. Double-check to verify your subscription!
Weโre happy to see so many of you signing up already ๐ฅณ
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Only a few days left to join the #SimutransScreenshotContest! Here is another screenshot, "Rochester" by 1993matias.
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Do you want curated #GodotEngine news right into your email inbox? ๐ซ We started a newsletter to keep you in the loop!
Subscribe to "The Nodeletter" here: https://godot.news/subscription/form
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Do you want curated #GodotEngine news right into your email inbox? ๐ซ We started a newsletter to keep you in the loop!
Subscribe to "The Nodeletter" here: https://godot.news/subscription/form
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Hey everyone, I'm currently about โฌ120 over my current donations amount due to #FOSDEM. If anyone would like to help cover costs for promoting #Luanti, you can do so here: https://rubenwardy.com/donate/
#Minetest
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We will test
#Unvanquished and the Dรฆmon engine on it! (we use OpenGL so either RadeonSI, or Zink over RADV) ๐๏ธ
We tested the
#RaspberryPi5, why not testing the
#PlayStation5 too?
Consoles already tested are the Steam Deck and the Atari VCS! ๐๏ธ
#indiedev #gamedev #indiegame #floss #idtech
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It seems that a lot of new users have arrived today at #fediverse, so we're going to take the opportunity to make a quick #introduction about ourselves once again:
#SpeedDreams is an #OpenSource #motorsport #racing #simulation game, where we work to achieve maximum realism thanks to our physics engine and 3D graphics.
Welcome you all and visit:
https://www.speed-dreams.net/
#OpenSourceGame #SimRacing
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#introduction
We're a free, opensource RTS game akin to AOE 3, made by a team of volunteers across the world.
The engine was made for mods so there are a lot of possibilities to make RTSes
We're currently migrating to @giteaio to ease contributing.
#gamedev #indiedev #opensource #free
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Thanks for the interview!
#foss #opensource #gamedev #videogames
[contains quote post or other embedded content]
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It's been a while since my last update but I'm not dead, just neck-deep in a big refactor of the high score system in #CDogsSDL, which will definitely warrant a new release and writeup, but until then here's a minor UX improvement: mouse wheel scrolling in menus!
#GameDev #ScreenshotSaturday #OpenSource
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submitted by
00_Evan to
pixeldungeon33 points |
11 commentshttps://lemmy.world/pictrs/image/3ba26888-98a5-4c26-ad04-fadb2de11997.pngHey folks, apologies for the delay on new Cleric content so far, but the Paladin subclass is almost ready to release to beta.
The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor. In addition to the four new spells below, they also get empowered versions of holy weapon and holy ward!
(Image Description: An interface screenshot showing a brief description of each of the Paladins four spells:
โSmite: The Paladin infuses a melee strike with righteous destructive power.โ
โLay on Hands: The Paladin channels holy energy through their hands, healing or protecting whatever they touch.โ
โAura of Protection: The Paladin begins radiating protective energy for 20 turns.โ
โWall of Light: The Paladin creates a wall of solid light directly in front of themselves thatโs 1 tile thick, 7 tiles wide, and lasts for 20 turns.โ)
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Hey folks, apologies for the delay, but the Paladin subclass for Shattered Pixel Dungeon's upcoming Cleric hero is almost ready to release to beta! In addition to the four new spells below, they also get empowered versions of holy weapon and holy ward!
#gamedev #indiedev #screenshotsaturday
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Hey folks, apologies for the delay, but the Paladin subclass for Shattered Pixel Dungeon's upcoming Cleric hero is almost ready to release to beta! In addition to the four new spells below, they also get empowered versions of holy weapon and holy ward!
#gamedev #indiedev #screenshotsaturday
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Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor!
https://godotengine.org/article/dev-snapshot-godot-4-4-beta-1/
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Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor! #godotengine
https://godotengine.org/article/dev-snapshot-godot-4-4-beta-1/
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Godot's resource UID system is changing to better support scripts and shaders. Find out everything you need to know in our blog:
#GodotEngine
https://godotengine.org/article/uid-changes-coming-to-godot-4-4/
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Start the new year with a new #Simutrans version! Simutrans 124.3 is now available https://blog.simutrans.com/?p=2532
Use the new pipette and macro tools to make easier than ever to build the transport network you always dreamed of ๐
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Hey Rat Punchers, happy new year once again!
After a bit of a holiday break, I'm back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year!
https://shatteredpixel.com/blog/shattered-pixel-dungeon-in-2025.html
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Hey Rat Punchers, happy new year once again!
After a bit of a holiday break, I'm back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year!
https://shatteredpixel.com/blog/shattered-pixel-dungeon-in-2025.html
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submitted by
00_Evan to
pixeldungeon62 points |
37 commentshttps://shatteredpixel.com/blog/shattered-pixel-dungeon-in-2025.htmlHey Rat Punchers, happy new year once again!
After a bit of a holiday break, Iโm back to work on Shattered Pixel Dungeon, which includes laying out some plans for the coming year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2025 and beyond.
Read The Full Post Here!
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Less than 4 weeks until #FOSDEM!
Come see #Luanti in Brussels on 1-2nd February for stickers and a chat
#Minetest
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@boethiah Yes we did a lot of optimizations in the past years! The game is even playable on a Pi 4 (but with a smaller resolution of course).
The engine runs on the Pi 3 but not all maps are compatible and this isn't really playable and the memory is too limited (but someone wanting to make some lightweight game can get it work).
These screenshots were taken with the low graphics preset, which is basically using lower resolution textures and disable dynamic lights and reflections on surfaces, this is fully playable this way.
And such optimizations also benefit more powerful computers to make the experience smoother and more responsive. ๐๏ธ
And just for fun (but totally useless), on current high-end dedicated graphics cards, the game flirts with 1000fps on ultra preset at 4K, if we unlock the framerate. ๐คช๏ธ
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Note: Playing on a Pi 5 requires to enable the 4K PageSize kernel:
https://github.com/Unvanquished/Unvanquished/issues/3286
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๐ Do you know? The Raspberry Pi 5 can run
#Unvanquished in 1920ร1080 at more than 60fps! ๐
Here at 70~80fps with
#Mesa 25.
We even have some model
#optimizations to come!
#indiedev #gamedev #indiegame #floss #idtech #raspberrypi5 #arm #opengl #gameengines #daemon
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New entries for the #SimutransScreenshotContest are coming in! This is "Baltimore Penn Station" by DThunder.
17 days left to submit your screenshots!
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Hey folks, I'm back to work on Shattered Pixel Dungeon after taking a break over the holidays, and have just released v3.0.0-BETA-1.2! This is just a smaller patch with balance changes and bugfixes, expect more Cleric content in the coming days.
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Hey folks, I'm back to work on Shattered Pixel Dungeon after taking a break over the holidays, and have just released v3.0.0-BETA-1.2! This is just a smaller patch with balance changes and bugfixes, expect more Cleric content in the coming days.
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Our fellow granger Dave wishes you and your family a Merry Christmas and a Happy New Year!
๐๏ธ๐๏ธ๐๏ธ๐ฅณ๏ธ๐ฅ๏ธ๐๏ธ๐๏ธ
Let's play
#Unvanquished! โก๏ธ
https://unvanquished.net#indiedev #gamedev #indiegame #floss #idtech
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Godot 4.4 C# packages move to .NET 8. What does this mean for your current and future projects? Learn more ๐
#GodotEngine #Godot
https://godotengine.org/article/godotsharp-packages-net8/
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Godot 4.4 C# packages move to .NET 8. What does this mean for your current and future projects? Learn more ๐
#GodotEngine #Godot
https://godotengine.org/article/godotsharp-packages-net8/
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I participated in @lospec 's 2024 yearbook collab!
https://bsky.app/profile/lospec.com/post/3lepc4esjr225
The palette chosen was meant to evoke the old faded yearbook look but people got really creative with it, lots of fun!
#PixelArt
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The Colossus of Rhodes. Coming to you soon in Alpha 27 (Q1 2025).
Art by @nifa
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Wildfire Games would like to you its best wishes for 2025! may you have a prosperous new year! #opensource #foss #gamedev #newyear #0ad #f2p
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It's happening, folks! ๐ Our migration from #SVN to #GIT has already started! You can now access our new repositories on a-lec.org ๐ :
https://forge.a-lec.org/speed-dreams
Please feel free to use it, test and report feedback
(Please note that some things are not yet migrated)
#OpenSourceGame #Simracing
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The Veloren 0.17 Release party stream will be starting soon! Hop in at https://www.youtube.com/watch?v=kgK58NuBrXc if you have any questions 
For more info about the release see the blog post: https://veloren.net/release-0-17/
#veloren #floss #gaming
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I made this for the cover art / MV animation. I like doing these starkly lit faces and it turned out surprisingly well. I don't think it fits the music as well as I hoped but I still like it!
#PixelArt #TimeLapse #Animation
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Due to circumstances I revisited #famistudio and made a #chiptune track!
https://www.youtube.com/watch?v=xeLJAkJuMDQ
It is based on an old composition but as these things go by putting in what I've learned over the years it turned out quite differently to the original. I hope you like it!
#music #famicom #nes
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โชAfter 9 months of work, we're happy to announce that Veloren 0.17 is almost ready!
Join us in-game at 18:00 GMT on December 28th, when we will hold a release party on the official game server ๐
More information at: https://veloren.net/release-0-17
#veloren #floss #gaming
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Are you at CCC? Currently some veloren core-devs are holding an assembly. Come and get your โGlidingโ badge!
https://38c3.c3nav.de/l/veloren/details/
#38C3
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Another participation for the #SimutransScreenshotContest, "Genkyu Nunohara station", by danivenk.
Remember you have until January 24st (inclusive) to submit your screenshots!
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The #SpeedDreams team would like to wish everyone a Happy Holidays on this #Christmas time, and also leave you a link to this article on what has been happening this year, and what's to come in 2025:
https://www.speed-dreams.net/en/blog/saying-goodbye-to-2024
#Development #OpenSourceGame #SimRacing
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Our dev June Ravenmoon has been working a lot on the setup of the MPA12 (#IndyCar 2012) in the last days, as well as on the behaviour of our USR bots. In this video you have a good sample of it (Nice Race!):
https://www.youtube.com/watch?v=kl__eUYAjhA
#OpenSource #Indy500 #SimRacing #Development
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The first participation of the #SimutransScreenshotContest is "Mizumori Tara-Toyama station" by danivenk.
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Implemented a few things in #OpenCrystalCaves like this odd, autonomous mine cart
Also enhanced the level editor to show tile ids and unknown tiles - this should help reverse engineering a lot, I don't have to squint at a hex editor anymore!
#CrystalCaves #GameDev ScreenshotSaturday #OpenSource #DOS #RetroGames
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1.19.7 has been released! This is a pretty quiet release with several fixes and improvements to various parts of Wesnoth.
As usual, for more details see https://r.wesnoth.org/t58977
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As our team winds down for the holiday season, we present you with one last gift before the new year: our final development build of the year!
#godot #godotengine
https://godotengine.org/article/dev-snapshot-godot-4-4-dev-7/
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As our team winds down for the holiday season, we present you with one last gift before the new year: our final development build of the year!
#godot #godotengine
https://godotengine.org/article/dev-snapshot-godot-4-4-dev-7/
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Hey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta!
In this blog post Iโm going to share more details about the Cleric! Just as with the Duelist, Iโm releasing the Clericโs beta a little early.
https://shatteredpixel.com/blog/coming-soon-to-shattered-the-cleric.html
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Hey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta!
In this blog post Iโm going to share more details about the Cleric! Just as with the Duelist, Iโm releasing the Clericโs beta a little early.
https://shatteredpixel.com/blog/coming-soon-to-shattered-the-cleric.html
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submitted by
00_Evan to
pixeldungeon39 points |
30 commentshttps://shatteredpixel.com/blog/coming-soon-to-shattered-the-cleric.htmlHey Dungeoneers, v3.0.0 and the Cleric are finally ready for beta!
In this blog post Iโm going to share more details about the Cleric! Just as with the Duelist, Iโm releasing the Clericโs beta a little early. Thereโs still one subclass and two armor abilities to implement before the Cleric is content-complete and ready for release.
Read The Full Post Here!
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@astraleureka Hehe yes! ๐คญ๏ธ And if you look carefully, you'll notice that some people are working on adding height maps to it! ๐ซฃ๏ธ
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The 2024 #SimutransScreenshotContest begins now! The winner will become the new banner of https://simutrans.com ๐
The theme of this year is "stations".
To participate, mention this account (@simutrans)
with the hashtag #SimutransScreenshotContest.
See more here: https://blog.simutrans.com/?p=2528
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The Godot XR community is thriving! Check out some plugins, tools, and much more in this community update ๐ฅฝ
#godot #godotengine
https://godotengine.org/article/godot-xr-community-nov-2024/
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The Godot XR community is thriving! Check out some plugins, tools, and much more in this community update ๐ฅฝ
#godot #godotengine
https://godotengine.org/article/godot-xr-community-nov-2024/
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Expect an early beta for Shattered Pixel Dungeon v3.0.0 tomorrow, just in time for the holidays! The beta will include the new Cleric hero, with a fully implemented base class, 1/2 subclasses, and 1/3 lategame armor abilities. Here's a look at the Cleric's full splash art!
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Expect an early beta for Shattered Pixel Dungeon v3.0.0 tomorrow, just in time for the holidays! The beta will include the new Cleric hero, with a fully implemented base class, 1/2 subclasses, and 1/3 lategame armor abilities. Here's a look at the Cleric's full splash art!
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submitted by
00_Evan to
pixeldungeon36 points |
1 commentshttps://lemmy.world/pictrs/image/cb99cf41-2a4e-40cc-97f5-0b91d6c79978.jpegHey Dungeoneers, if all goes well there will be an early beta for for Shattered Pixel Dungeon v3.0.0 tomorrow, just in time for the holidays!
The beta includes the new Cleric hero, with a fully implemented base class, 1/2 subclasses, and 1/3 lategame armor abilities. Iโll be taking a bit of a break over the holidays, so expect the hero to be filled in and released through January and February.
Hereโs a look at the Clericโs full splash art! Expect a blog post tomorrow too.
(Image Description: Full detail splash art for the Cleric hero.)
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๐ฅ๏ธ Unvanquished 0.55.2 is released, just in time for Christmas! ๐๏ธ
๐๏ธ This release delivers the flying jetpack bots to anyone! ๐๏ธ
โก๏ธ
https://unvanquished.net/unvanquished-0-55-2-bots-in-the-sky/ โฌ
๏ธ
#indiedev #gamedev #indiegame #floss #idtech #Unvanquished
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๐ You may have seen it on servers, but bots know how to use the jetpack! Such an awesome work by Sweet. ๐ช
๐ฌ Watch & like on Youtube:๏ธ
https://www.youtube.com/watch?v=0dZ-W92U4qs ๐๏ธ
It will be part of the base game starting with Unvanquished 0.55.2.
#indiedev #gamedev #indiegame #floss #idtech #Unvanquished
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The 2024 Godot showreel is finally out ๐ฅ
Thank you to all the ones who submitted a project and wishing you good luck for the next ones. We plan on include more people in the voting process, so stay tuned to hear more about that next year.
#GodotEngine #godot
https://www.youtube.com/watch?v=n1Lon_Q2T18
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The 2024 Godot showreel is finally out ๐ฅ
Thank you to all the ones who submitted a project and wishing you good luck for the next ones. We plan on include more people in the voting process, so stay tuned to hear more about that next year.
#GodotEngine #godot
https://www.youtube.com/watch?v=n1Lon_Q2T18
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A bless spell is a fantasy Cleric stable, so of course Shattered Pixel Dungeon's upcoming Cleric hero needs one. Bless increases accuracy and evasion, making it useful for the Cleric to use on themselves, but on allies it offers a longer buff and healing!
#gamedev #indiedev #screenshotsaturday
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A bless spell is a fantasy Cleric stable, so of course Shattered Pixel Dungeon's upcoming Cleric hero needs one. Bless increases accuracy and evasion, making it useful for the Cleric to use on themselves, but on allies it offers a longer buff and healing!
#gamedev #indiedev #screenshotsaturday
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submitted by
00_Evan to
pixeldungeon68 points |
17 commentshttps://lemmy.world/pictrs/image/41242bf7-84a6-4ee0-b89c-90da1b3b37f9.gifA bless spell is a fantasy Cleric stable, so of course Shattered Pixel Dungeonโs upcoming Cleric hero needs one.
This tier 2 talent/spell grants bonus accuracy, evasion, and shielding when the Cleric casts it on themselves. Itโs much more potent on allies though, granting a longer bless buff and healing instead of shielding! You can even use it to overheal frail allies like mirror images!
Look out for more posts soon, fingers crossed Iโll be ready to release a beta on Wednesday or Thursday this coming week!
(Image Description: A short GIF demonstrating the bless spell. Two characters are fighting each other and itโs unclear which will win. The Cleric uses the bless spell to turn the odds so that one of them wins easily.)
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Love strategy games, #ageofempires, and #FOSS? Explore #0AD, the #opensource game from #Wildfire games!
Learn more about its development adventure from @play0ad Team Member @stan : lpi.org/h8xo
#OpenGL #Vulkan #freesoftware
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Whatโs next for Godot?
Our new Priorities page is a wishlist of improvements weโd love to see and where contributions, sponsors, and new devs can make an impact.
Explore the full list of priorities here: godotengine.org/priorities/ #godot #godotengine
https://godotengine.org/priorities/
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Did you know StayAtHomeDev organizes the Godot Game Awards? Learn about his journey, how to vote, and his dedication to the Godot community:
#godot #godotengine
https://godotengine.org/article/godot-game-awards-stayathomedev/
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These and possible future chatrooms are included in the new #SpeedDreams @matrix space. You can join it by following this link:
https://matrix.to/#/#speed-dreams-space:tedomum.net
Happy Racing!
#OpenSourceGame #SimRacing #Matrix
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Time for another spell teaser for Shattered Pixel Dungeon's upcoming Cleric hero! Recall Glyph expends holy tome charges to recreate the effect of the most recently used scroll or runestone. This is a really flexible spell, with almost 40 different items you can duplicate.
#gamedev #indiedev #screenshotsaturday
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Time for another spell teaser for Shattered Pixel Dungeon's upcoming Cleric hero! Recall Glyph expends holy tome charges to recreate the most recently used scroll or runestone. This is a really flexible spell, with almost 40 different items you can duplicate.
#gamedev #indiedev #screenshotsaturday
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submitted by
00_Evan to
pixeldungeon20 points |
12 commentshttps://lemmy.world/pictrs/image/3b6a9d8a-1d12-424d-ba80-67d4e652ace2.gifTime for another spell teaser for Shattered Pixel Dungeonโs upcoming Cleric hero! This time itโs the Clericโs version of a โscroll useโ talent: Recall Glyph.
This tier 2 talent/spell lets the Cleric expend some holy tome charges to recreate the effect of their most recently used scroll or runestone. This is a really flexible spell, with almost 40 different items you can duplicate. You can deal extra damage with some items (like in the GIF), or get multiple uses out of adventuring tools like scrolls of magic mapping or identify. Naturally, some items are more expensive to recall than others, and scrolls of upgrade in particular canโt be used with this spell.
(Image Description: A short GIF demonstrating the recall glyph spell. The cleric first throws am explosive runestone of blast at two enemies, then as they approach they cast the spell and can throw a reproduced version of the stone again.)
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Made an out-of-band minor release for #CDogsSDL!
https://github.com/cxong/cdogs-sdl/releases/tag/2.2.0
This release contains a bunch of UX fixes and improvements, mostly made by outside contributors, which is great to see. Also commissioned new program icons from @misnina , they look pretty cool!
#ScreenshotSaturday #GameDev #PixelArt #OpenSource
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We have created new rooms in order to have more control over them and over the bridge that connects them. Both the #XMPP rooms and their respective bridges are hosted by @a_lec (Thanks!). The previous #Matrix room was automatically created by the previous bridge, and we had no control over both. Also now we can separate the general chats from the more technical ones.
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We have just created new chat rooms (sorry again), both in #Matrix and #XMPP (linked by a bridge). We have separated them into โGeneralโ and โDevelopersโ. You have more info on our official website in the Links section:
https://www.speed-dreams.net/en/links
#OpenSourceGame #SimRacing
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New snapshot on the road to beta, with a lot of 3D workflow goodies โจ
#godot #godotengine
https://godotengine.org/article/dev-snapshot-godot-4-4-dev-6/
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submitted by
00_Evan to
pixeldungeon57 points |
3 commentshttps://lemmy.world/pictrs/image/eb5e14dc-6943-4836-bdd6-3ff17d0ab0bb.pngHappy 12th birthday to the original Pixel Dungeon, first released on December 4th 2012!
Unfortunately itโs a bit hard to find the original Android versions these days, but if youโre okay with APK downloads, you can find an archive of old versions here: github.com/00-Evan/โฆ/archive
If youโre more interested in desktop platforms, the game is free on itch or paid on steam:
watabou.itch.io/pixel-dungeon
store.steampowered.com/app/365900/Pixel_Dungeon/
Unfortunately there is no proper way to play the game on iOS currently.
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Happy 12th birthday to the original Pixel Dungeon, which Shattered Pixel Dungeon is based on! Unfortunately it's a bit hard to find the original Android versions these days, but if you're okay with APK downloads, you can find an archive of old versions here: https://github.com/00-Evan/pixel-dungeon-gradle/releases/tag/archive
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Happy 12th birthday to the original Pixel Dungeon, which Shattered Pixel Dungeon is based on! Unfortunately it's a bit hard to find the original Android versions these days, but if you're okay with APK downloads, you can find an archive of old versions here: https://github.com/00-Evan/pixel-dungeon-gradle/releases/tag/archive
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It's been over 10 years now that #Godot has been developed in the open, with code contributions from 2,800 users.
Today, we reached the issue #100,000 on GitHub:
https://github.com/godotengine/godot/issues/100000
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This is our 2024 #Wrapstodon. As you can see it wasn't bad at all!
#OpenSourceGame #SimRacing
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1.19.6 has been released! Of particular note with this update is that achievements have been added to the Hammer of Thursagan campaign.
As usual, for more details see https://r.wesnoth.org/t58935
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Enjoy this multi-class #endurance race (GT1 and P1) run by our developer June Ravenmoon in Karwada ( #Suzuka ) . In it you can see some of the latest progress in the #development of the game:
https://www.youtube.com/watch?v=tVuxlgISfmk
#OpenSourceGame #SimRacing
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Here's another Cleric spell, first shared in this week's blog post. Sunray deals a bit more damage than guiding light and blinds the target for a few turns. Casting the spell twice in a row will upgrade the blind to a stun, but only once per enemy.
#gamedev #indiedev #screenshotsaturday
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submitted by
00_Evan to
pixeldungeon26 points |
6 commentshttps://lemmy.world/pictrs/image/b91cd502-06d0-4ddc-88ab-fe70cc00d39c.gifHereโs another Cleric spell teaser, first shared in this weekโs blog post: Sunray!
Sunray is a tier 2 talent/spell that deals a bit more damage than guiding light and blinds the target for a few turns. Casting the spell twice in a row will upgrade the blind to a stun, but only once per enemy.
Itโs not going to take out enemies as consistently as a damage wand, but the ability to disable enemeis at a distance makes it quite potent as a defense or utility option.
(Image Description: A short GIF showing off the sunray spell. A skeleton approached the Cleric, but after two casts of the spell the skeleton is frozen in place. The Cleric then simply walks away.)
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Here's another Cleric spell, first shared in this week's blog post. Sunray deals a bit more damage than guiding light and blinds the target for a few turns. Casting the spell twice in a row will upgrade the blind to a stun, but only once per enemy.
#gamedev #indiedev #screenshotsaturday
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Implemented switches that can turn off lasers in #OpenCrystalCaves - that makes two out of three types of switches, controlling things like moving platforms, and turning lights on/off.
Although platformers were definitely better on consoles in the early 90's, games like Crystal Caves show that PC platformers were mechanically more complex and interesting. Perhaps this reflects the players' culture, or studios, or perhaps both?
#GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames
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Made a funky track with #op1
https://www.youtube.com/watch?v=koJBIGR0CFQ
I'm getting the hang of this neat and expensive machine - it has a learning curve but it's good at what it does. The monkeys totally carried
#music #funk
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A malware loader, โGodLoader,โ has been found exploiting the Godot runtime. This highlights the importance of only downloading software from trusted sources.
Full details: https://godotengine.org/article/statement-on-godloader-malware-loader/
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Our dev @xavi92 recorded a short video where he shows us some of the #NewFeatures he has been working during these months.
Now it is possible to generate new #AI competitors automatically by choosing a car and a type of robot.
Also, we can use the #DownloadManager to get tracks, cars or drivers.
It's getting closer and closer for all of us to enjoy them, stay tuned!
https://www.youtube.com/watch?v=8mEYYYaV7lo
#OpenSource #SpeedDreams #SimRacing #Development
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Progress has been made on the next update to Shattered Pixel Dungeon, and it's time for me to start showing things off!
v3.0.0 will feature the game's second new hero: The Cleric! This blog will go over some of my design thoughts and early implementation work.
https://shatteredpixel.com/blog/coming-soon-to-shattered-a-sixth-hero.html
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Progress has been made on the next update to Shattered Pixel Dungeon, and it's time for me to start showing things off!
v3.0.0 will feature the game's second new hero: The Cleric! This blog will go over some of my design thoughts and early implementation work.
https://shatteredpixel.com/blog/coming-soon-to-shattered-a-sixth-hero.html
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submitted by
00_Evan to
pixeldungeon42 points |
20 commentshttps://shatteredpixel.com/blog/coming-soon-to-shattered-a-sixth-hero.htmlProgress has been made on the next update to Shattered Pixel Dungeon, and itโs time for me to start showing things off!
v3.0.0 will feature the gameโs second new hero: The Cleric! This blog will go over some of my design thoughts and early implementation work.
Read The Full Post Here!
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Expect a blog post early next week with a bunch more info on Shattered Pixel Dungeons's upcoming hero! In the meantime, here are two more Cleric spells: Holy Weapon and Holy Ward. These grant temporary weapon and armor boosts, perfect for drawn out fights.
#gamedev #indiedev #screenshotsaturday
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submitted by
00_Evan to
pixeldungeon44 points |
7 commentshttps://lemmy.world/pictrs/image/8b7a44f1-ecff-4e2a-8927-432400df3673.gifHey folks, Iโm just about ready to release a new blog post thatโll share a bunch more Cleric info! Expect it early this coming week. Iโm afraid I wonโt be releasing a beta with that post, but thatโs not too far off either.
In the meantime, here are two more innate spells that the Cleric gets: Holy Weapon and Holy Ward! These spells grant temporary enchantments to weapons and armor, slightly boosting damage dealt and damage blocked. They last for a little while too, perfect for casting right before a drawn out fight.
The effects these spells give donโt stack with existing enchantments and glyphs though, so their usefulness falls off as the game progresses.
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Expect a blog post early next week with a bunch more info on Shattered Pixel Dungeons's upcoming hero! In the meantime, here are two more Cleric spells: Holy Weapon and Holy Ward. These grant temporary weapon and armor boosts, perfect for drawn out fights.
#gamedev #indiedev #screenshotsaturday
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Which city did the god Enlil reside in?
^ Here's an example quiz; please answer without cheating as I'd like to know if I got the difficulty right! You don't have to be familiar with the epic.
Nippur
Cleveland
Uruk
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I've been busy/procrastinating with #CDogsSDL so after a dry spell of updates, just added this unusual feature: an easter egg where if you play as certain characters in Super 2D Noah's Arc, instead of Noah quizzes you get quizzes from the Epic of Gilgamesh!
#GameDev #OpenSource #ScreenshotSaturday
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โ ๏ธ Important: Starting with dev 5, all resource types will generate .uid files, making references path-agnostic. These files are editor-only but should be added to version control for proper data sync.
Weโd love your feedback on this change!
#godot #godotengine
https://godotengine.org/article/dev-snapshot-godot-4-4-dev-5/?1
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This is a constant flow of new users, so we would really like to thank you for following us. Please also allow us to make a quick #introduction about ourselves:
#SpeedDreams is an #OpenSource #motorsport #racing #simulation game, where we work to achieve maximum realism thanks to our physics engine and 3D graphics.
#OpenSourceGame #SimRacing
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Also shout out to @play0ad who also has a stand next year! We're likely to be neighbours
#0ad
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#Luanti is going to be at #FOSDEM 25 in Brussels! Come along on 1st-2nd February for stickers and more ๐ https://fosdem.org/2025/
#Minetest
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Shattered Pixel Dungeon's upcoming Cleric hero has a variety of spells, the first is a simple supportive ranged option: Guiding Light. It does some damage and 'illuminates' the target, guaranteeing that the next physical attack made against them will hit.
#gamedev #indiedev #screenshotsaturday
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Shattered Pixel Dungeon's upcoming Cleric hero has a variety of spells, the first is a simple supportive ranged option: Guiding Light. It does some damage and 'illuminates' the target, guaranteeing that the next physical attack made against them will hit.
#gamedev #indiedev #screenshotsaturday
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submitted by
00_Evan to
pixeldungeon55 points |
22 commentshttps://lemmy.world/pictrs/image/5f7bb550-0790-4ec5-9c1f-905c0cb2670e.gifAs mentioned last week, Shattered Pixel Dungeonโs upcoming Cleric hero has a variety of unique spells which they can access via their holy tome. The first of the Clericโs spells is a simple supportive ranged option: Guiding Light.
Guiding Light is an innate spell (no talent needed to unlock) and does some damage while โilluminatingโ the target. This guarantees that the next physical attack made against that target will hit.
(Image Description: a short GIF showing off the guiding light spell. The Cleric casts it on an enemy, which begins to glow. The Cleric then waits for the enemy to approach, and attacks them.)
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Starting to implement level 2 of #OpenCrystalCaves which features this sneaky fella - looks like a rock, and in some levels there's an identical innocuous rock, but get within their line of sight and they get up and start walking! What's more they are invulnerable to normal missiles, and need a special powerup that gives you time-limited powered up shots. It's features like this that make #CrystalCaves like a puzzle-platformer.
#DOS #GameDev #ScreenshotSaturday #RetroGaming
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I prefer Gog over steam even if itโs more expensive because of the good work they do, but the next step I usually take is to visit osgameclones.com to see if thereโs a high quality open source remake. Like VCMI for HoMM3, DevilutionX for Diablo, or CorsixTH for Theme Hospital. The open source ones are so much better to play than the originals.
Things like fixed AI in HoMM, being able to run in Tristram, box select and right click commands in older RTS games like Dune 2: huge QoL improvements.
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https://www.gog.com/en/gog-preservation-program
This program from GOG is fantastic, and if you agree you should check out osgameclones.com and the 1000+ projects listed, who are also doing the good work of preserving old games and giving them new life.
Afaict GOG is mostly making old games run in modern systems, but with an #OpenSource clone much more can be done, from high res to fixing bugs, all the way to all new content and features.
These devs are almost all unpaid so they can use your support!
#retrogaming
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GodotCon 2024 was our biggest event to date! ๐ Relive the energy from two action-packed days with our amazing community, and stay tuned as we start planning the next one! #godotengine #godot
https://godotengine.org/article/review-godotcon24/
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#Luanti 5.10.0 has been released! Highlights include a content browser redesign, support for the modern glTF model format, gettext translation support, new visual effects, an API for per-player objects, usability improvements, and more.
#Minetest
https://blog.minetest.net/2024/11/10/5.10.0-released/
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submitted by
00_Evan to
pixeldungeon64 points |
18 commentshttps://lemmy.world/pictrs/image/ff70e8f4-d5eb-4ea6-9a48-926471a840c5.pngHereโs how Shattered Pixel Dungeonโs mobile hero select screen will look with the upcoming Cleric added to it. Some visuals are still a WIP, (the cudgelโs sprite in particular is very rough) but all the important bits are in place.
You can see the info window for the Cleric here too, showing off some info about their abilities. Just like the Rogue, the Cleric has a unique artifact that lets them access class abilities.
Unlike all the other heroes though, the Cleric gains a wide variety of active abilities (spells) via the talent system! Iโll be sharing more info about some of the Clericโs spells in the coming weeks!
(Image Description: A screenshot from Shattered Pixel Dungeon showing the hero select screen and the Cleric selected. On the left the screen is shown with no info window open, on the right the hero info window is open, showing various information relating to the new hero. Most notably: โThe Cleric starts with a unique holy tome, which they can use to cast various spells. Most of the Clericโs talents are focused around learning or upgrading spells.โ)
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Here's how Shattered Pixel Dungeon's mobile hero select screen will look with the upcoming Cleric added to it. Some visuals are still a WIP, but all the important bits are in place. I'll be sharing more info about some of the Cleric's abilities soon!
#gamedev #indiedev #screenshotsaturday
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Here's how Shattered Pixel Dungeon's mobile hero select screen will look with the upcoming Cleric added to it. Some visuals are still a WIP, but all the important bits are in place. I'll be sharing more info about some of the Cleric's abilities soon!
#gamedev #indiedev #screenshotsaturday
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1.18.3 has been released! Overall this is a pretty quiet release containing several small fixes or improvements to different areas of the game.
As usual, for more details see https://r.wesnoth.org/t58849
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After a slight delay due to #GodotCon and the yearly contributor meeting we are back with a feature-packed update including the much-requested interactive in-game editing mode!
#godot #godotengine
https://godotengine.org/article/dev-snapshot-godot-4-4-dev-4/
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The Unvanquished game is bringing you the 0.55.1 release! Here comes the first bunch of fixes for our 0.55 version. ๐๏ธ It's time to update and play! ๐คฉ๏ธ
โก๏ธ
https://unvanquished.net/unvanquished-0-55-1-lets-polish-it/ โฌ
๏ธ
#gamedev #indiedev #indiegame #floss
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submitted by
00_Evan to
pixeldungeon40 points |
16 commentshttps://lemmy.world/pictrs/image/4d97a95c-599e-433e-8035-ae475d941dfb.pngDid you know that in a way the Cleric is the first hero ever to appear in the original Pixel Dungeon?
Pixel Dungeon had a different default hero sprite for about 6 days after its first release in 2012. This was back before the game even had hero classes, and this sprite was quickly scrapped and replaced with the Rogueโs sprite. I saw a screenshot of this design back in 2015, and it was my initial inspiration for the Cleric in Shattered Pixel Dungeon! The design has changed a lot since, but itโs neat to think that in a way this hero is about 12 years in the making!
Also, I now have an account on Bluesky! While it isnโt my first choice, I have been happy to see that Bluesky has been replacing Twitter for many people in the last little while. If youโd like, you can now find me there as well: https://bsky.app/profile/shatteredpixel.com
(Image Description: A screenshot from the original Pixel Dungeon circa 2012. Several graphical elements are outdated compared to the current version of Pixel Dungeon, and compared to Shattered Pixel Dungeon. Most notably, the hero sprite is completely different in this screenshot, using a design that was scrapped shortly after.)
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In a way the Cleric is the first hero to appear in the original Pixel Dungeon, back in 2012! For about 6 days PD had a hero design that ended up getting scrapped. This was my earliest inspiration for the Cleric, although the design has changed since then.
#gamedev #indiedev #screenshotsaturday
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In a way the Cleric is the first hero to appear in the original Pixel Dungeon, back in 2012! For about 6 days PD had a hero design that ended up getting scrapped. This was my earliest inspiration for the Cleric, although the design has changed since then.
#gamedev #indiedev #screenshotsaturday
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Shattered Pixel Dungeon's next big update is well underway!
It will add the game's sixth hero: The Cleric! They're going to be a divine magic user with a variety of defensive, supportive, and utility spells.
I'll share most about them soon, but for now here's a little peek at their splash art.
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Hello Bluesky! My name's Evan and I make a game called Shattered Pixel Dungeon!
I'll post here with various updates about what I'm working on.
You can also get updates from me on the fediverse, or on my website:
https://mastodon.gamedev.place/@ShatteredPixel
shatteredpixel.com
https://shatteredpixel.com/
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While it isn't my first choice, I am happy to see that Bluesky has been replacing Twitter for so many folks in the last little while (lesser of two evils and all that).
You can now find me there if you prefer, though I will continue to post on Mastodon as well: https://bsky.app/profile/shatteredpixel.com
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With the end of the year approaching, so is the deadline for the #GodotShowreel ๐ - get your submissions in until November 1st!
https://godotengine.org/article/submissions-open-godot-2024-showreel/
#godot #godotengine
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1.19.5 has been released! Most notable in this release are additional animations added to the Orcish Warrior, Orcish Warlord, and Goblin Pillager.
As usual, for more details see https://r.wesnoth.org/t58799
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Development of Shattered Pixel Dungeon v3.0 is now well underway!
v3.0's big new feature is the game's sixth hero: The Cleric! They're going to be a divine magic user with a wide variety of defensive, supportive, and utility spells.
I'll be sharing most posts about them in future posts here, but for now here's a little peek at their splash art.
#indiedev #gamedev #roguelike #screenshotsaturday #pixelart
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submitted by
00_Evan to
pixeldungeon58 points |
14 commentshttps://lemmy.world/pictrs/image/2088419f-698a-4577-b52c-0139762fe106.jpegDevelopment of Shattered Pixel Dungeon v3.0 is now well underway!
v3.0โs big new feature is the gameโs sixth hero: The Cleric! Theyโre going to be a divine magic user with a wide variety of defensive, supportive, and utility spells.
Iโll be sharing most posts about them in future posts here, but for now hereโs a little peek at their splash art.
(Image description: โA pixel-blurred image of the Clericโs splash art.โ)
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Our website and our masterserver have been unavailable for a few hours now. We apologise for this inconvenience and we will let you know when everything is back to normal.๐
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Awesomeness has arrived! And with it comes Unvanquished 0.55! ๐๏ธ
https://unvanquished.net/unvanquished-0-55-awesomeness-has-arrived/Update your game, join us and play! Get it now! ๐๏ธ
#gamedev #indiedev #indiegame #floss
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submitted by
00_Evan to
pixeldungeon28 points |
1 commentshttps://lemmy.world/pictrs/image/7607511b-3dad-4421-bb8c-5373757a42db.pngRoguelike Celebration 2024 is this weekend! Itโs a conference Iโve participated in a couple of times, with lots of interesting presentations about Roguelikes and Roguelike-adjacent things.
www.roguelike.club
They also do a Steam sale each year, and Shattered Pixel Dungeon is 40% off on Steam for the next few days as a part of that!
โฆsteampowered.com/โฆ/roguelikecelebration2024
As for Shattered development, I have started work on the next update but donโt quite have anything to show off yet.
(Image Description:
โRoguelike Celebration '24โ
โA community-generated weekend of talks celebrating roguelikes and their communityโ)
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๐คฏ Awesomeness is coming! Our 0.55 release is right around the corner and will be out in the coming days. Until that day, let's talk about Unvanquished and give some news!
#gamedev #indiedev #indiegame #flosshttps://unvanquished.net/awesomeness-is-coming/๐ซจARE YOU READY FOR SO MUCH AWESOMENESSโ๏ธ
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Well shit, somebody made a YouTube video
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๐ฆ Special delivery ๐ฆ
Did you receive your new programming companion yet?
What did you name your #GodotRobotPlush ?
We want to see pictures ๐ธ Bonus internet points for including your pets.
#godot #godotengine
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The theme for this #DevSnapshot is speed ๐๐จ
Experience rendering, editor startup, filesystem operations, and more becoming faster than in previous Godot versions.
But that's not all! Read the #ReleaseNotes for more cards up our sleeve ๐
https://godotengine.org/article/dev-snapshot-godot-4-4-dev-3/
#godot #godotengine
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submitted by
00_Evan to
pixeldungeon19 points |
2 commentsHey Dungeoneers!
Iโve just released Shattered Pixel Dungeon v2.5.3! This patch includes a few changes in response to feedback and gameplay data from v2.5.0. There is a new way to identify items, a few items have been buffed/nerfed, and bombs have been buffed across the board!
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Time for another #ProgressReport, XR Edition โจ
From body-tracking to pass-through improvements, read what the team has been up to - text sadly only available in 2D:
https://godotengine.org/article/godot-xr-update-oct-2024/
#godot #godotengine #xr #vr #ar
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Enjoy the #IndieDevDay event starting tomorrow!
And don't forget to sign up to our onsite meetup ๐
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Last chance to attend #GodotCon next month, you don't want to miss it ๐ฑ
Add yourself to the waitlist before the drop: https://tickets.godotengine.org/foundation/godotcon-24/
[contains quote post or other embedded content]
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1.19.4 has been released! Most notably, this release includes fixes for items and the in-game chat interacting with animated water as well as a reduction in the Walking Corpse's and Souless' arcane resistance from 40% to 20%.
As usual, for more details see https://r.wesnoth.org/t58634
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@divVerent You can do C and z80 asm for it to unleash full speed:
https://github.com/z88dk/z88dkLet's port Xonoticโฆ ๐คญ๏ธ
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@gmr_leon Good old webring technique is not dead yet! ๐๏ธ
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Reaper is the nice guy who answered to our prior call for contributors for fixing and improving portal issues in engine:
https://idtech.space/notice/AcedHN3pvKytVJhUS8 ๐๏ธ
There are more things to do for both the engine and the game! We need coders for various things, and audio engineers who can do sound effects! You can join Unvanquished too! ๐ง
โก๏ธ
https://unvanquished.net/join-us/ โฌ
๏ธ
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๐ Demo of the Dรฆmon engine rendering portal and mirror recursion, portal blending and fadingโฆ Nice work by Reaper! ๐ช
๐ฌ Watch & like on Youtube:๏ธ
https://www.youtube.com/watch?v=BOvUhWY3-4c ๐๏ธ QHD 2K
Those renderer improvements will be part of the next releaseโฏ! ๐๏ธ
#indiedev #gamedev #indiegame #floss
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1.19.3 has been released! Overall this is a pretty quiet release, however some new cat units (along with an undead variant) have been added.
As usual, for more details see https://r.wesnoth.org/t58578
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Wesnoth 1.18.2 has been released. Most notable with this release is a fix for certain cases that would incorrectly prevent joining an online game with the "Something is wrong with the addon version check database" error as well as a fix for undo/redo causing out of sync errors in certain situations.
As usual, for more details see https://r.wesnoth.org/t58540
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We're finally migrating to git with @gitea in August!
The migration is planned to happen on the 19th and 20th of August (European hours). It's been long awaited, more than 12 years!
Main discussion:
https://wildfiregames.com/forum/topic/115363-a-new-git-based-development-environment/
Migration Plan Details
https://wildfiregames.com/forum/topic/121118-planned-disruption-migration-to-git-and-gitea/
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1.19.2 has been released! In particular this release has a variety of improvements made to various parts of the in-game editor as well as a newly redesigned main menu (you can swap between the two via an option in the Display preferences).
As usual, for more details see https://r.wesnoth.org/t58498
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1.19.1 has been released! This is a fairly quiet update overall, however there have been new animations added for the Loyalist Dragoon and Cavalier units.
Additionally, this release and next release have significant changes made to preferences handling specifically and userdata handling generally, so please report any issues you come across.
As usual, for more details see https://r.wesnoth.org/t58383
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1.18.1 has been released! Particularly notable for this release:
* a button has been added to the build info dialog to allow re-running the migrator against previous versions.
* the language selection dialog has been overhauled to provide more information directly as well as to have links to more information about translations and their completeness.
* an annoying bug that would cause messages to sometimes be instantly dismissed has been fixed.
For more details see https://r.wesnoth.org/t58371
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In case you haven't played in a while, be sure to check out the reworked cultist dungeons!
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Simutrans is now officially available at #Flathub https://flathub.org/apps/com.simutrans.Simutrans
This means Simutrans can now be searched and installed from Linux app stores (such as KDE Discover or GNOME Software) even if it is not packaged by your distribution. @simutrans@lemmy.world
#linuxgaming #flatpak #Simutrans
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Development continues - the first release of the new dev series, 1.19.0, has been released! It's been a while, so 1.19.0 has a larger set of changes than a regular development release, including:
* a new unit type editor for the scenario editor to allow you to define your own custom units.
* an annoying bug that would cause messages to sometimes be instantly dismissed has been fixed.
* the Dunefolk have been moved into the Default era.
As usual, for more details see https://r.wesnoth.org/t58311
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#Simutrans 124.1 has been released! What was supposed to be a bugfix release finally landed with new features such as the new ranking window.
Read the announcement here: https://blog.simutrans.com/?p=2521
For Steam players, this is also the first release to include Achievements and Rich Presence.
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Good news, everyone! #Simutrans 124.0 was released today!
Improved anti-aliasing of fonts, updated UIs and the first Android stable release are the greatest highlights of this version.
Also, the new directory structure, which will allow for a flatpak release later on!
Discover all of the changes in our announcement here: https://blog.simutrans.com/?p=2511
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#introduction
We're a free, opensource RTS game akin to Age Of Empires 3, made by a team of volunteers across the world.
The engine was made for mods so there are a lot of possibilities to make RTSes
We're currently migrating to @gitea to ease contributing.
#gamedev #indiedev
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Languages that need updating:
Chinese (70%)
Swedish(72%)
Lithuanian (76%)
Hungarian (76%)
Catalan (77%)
Korean (77%)
French (79%)
Indonesian (79%)
Czech (80%)
Dutch (80%)
Ukrainian (80%)
Portuguese (80%)
Italian (83%)
Esperanto (84%)
Russian (90%)
Languages that need more work:
Norwegian(24%)
Greek (26%)
Belarusian (35%)
Romanian (46%)
Slovak (57%)
Croatian (64%)
Finnish (65%)
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Translators, we need your help!
A new #Simutrans mayor release is coming! We need your help to #translate new texts.
1 - Go to https://translator.simutrans.com/script/directions.php and search for "Base Texts" ("Help files" also appreciated).
2 - Make suggestions as a guest user or request an account at https://forum.simutrans.com/index.php/board,47.0.html
Languages already covered: German, Spanish, Japanese, Livvinkarjal, Polish.
@simutrans@lemmy.world
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@flathub Thanks! Our flatpak is now verified. ๐
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Our beloved granger Dave wishes you all a happy Unvanquished Easter! ๐ค๏ธ
See all the sweet treats she found for shipping with the next release? ๐ฅ๐ซ๐ฌ๐ฐ๏ธ
#easter #chocolate #nougat #gaming #opensource #gamedev #indiegame #indiedev #FOSS #FLOSS #granger #plush #aliens #humans
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New in this release:
- New axe skill tree.
- Two new dungeons, haniwa catacombs and terracotta ruins.
- New mesa biome.
- Caves got a really cool update, with new cave biomes, be sure to check them out!
- We are finally using a new wgpu version which allows the game to use OpenGL.
- Plugins have gotten updates. Servers can now have plugins which are shared with the client when joining.
- Map generation UI for singleplayer in voxygen.
- While gliding you can now encounter updrafts.
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It's been 9 months since the last release, and we have 0.16 coming out this Saturday! As always, we'll be holding a release party on the public server at 6 PM UTC on March 30! You can also stop by the release party stream to hear about what has been going on behind the scenes.
To join the party, type the command `/location party` when you join the official server!
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The first stable release of the new 1.18 series is now available containing the collective fixes and improvements put into all the previous 1.17 releases by the many people who have contributed to Wesnoth over the last two and a half years! For more details see https://r.wesnoth.org/t57843 as usual, or take a look through https://www.wesnoth.org/start/1.18/
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Caves were recently overhauled! Here is a view of a new crystal cave
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1.17.26 is released! This is the first release candidate (RC1) in preparation for the planned release of 1.18 in March, and as such it now points to the 1.18 add-ons server instead of the 1.17 add-ons server.
For obvious reasons this release contains only fixes, most notable among those being a fix for units disappearing or flickering when the attack dialog is open and a fix for the Skip Animation button vanishing when watching a replay.
For more details, as usual see: https://r.wesnoth.org/t57624
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The last update for for the Zelda RTS, Hyrule Conquest, by chasen lindsey, askarus and exodarion
makes it one of the biggest mods of pyrogenesis! In some ways even bigger than the game itself.
You can see its latest trailer here
https://m.youtube.com/watch?v=Z5V0U2wxVsw
#zelda #zora
#modding #rts #aoe #ageofempires #free #gamedev #opensource
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Pak192.Comic recently released a new version (V0.7) with many changes and improvements!
Check the patch notes for the complete list of changes at https://forum.simutrans.com/index.php/topic,22709.0.html
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1.17.25 has been released! Most notable in this release is that Wesnoth will no longer crash after the end of watching a campaign's credits. Additionally, a new windmill has been added which is not so easily mistaken for being a village.
For further details, as usual see: https://r.wesnoth.org/t57519
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New character creation background!
The background is now the deck of an airship floating above the map from the selected server. It used to be a static voxel model.
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1.16.11 has been released! This is again a fairly quiet release, but notably a fix has been implemented to address a lot of the "Something is wrong with the add-on version check database supporting the multiplayer lobby" errors in online multiplayer.
For further details, as usual see: https://r.wesnoth.org/t57472
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Wildfire Games would like to send you its best wishes for 2024! May you have a prosperous New Year!
#bestwishes #opensource #realtimestrategy #indiedev #HappyHolidays #PC #RTS #2024
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1.17.24 has been released! Most notable in this release is the Schedule Editor in the in-game editor now actually saves custom schedules so they can be used. Changing the color sliders and pressing the preview button shows a preview of the tint on the map.
Additionally, the Pick Advance mod has had multiple sources of out of sync errors have been fixed, particularly after reloading a game.
For further details, as usual see https://r.wesnoth.org/t57429
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1.17.23 has been released! Most notable in this release is that at long last the game credits screen has been fixed to actually work instead of immediately causing Wesnoth to crash.
For further details, as usual see https://r.wesnoth.org/t57369
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Some fun worldgen experiments courtesy of
@jsbarretto
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We are thinking of potentially moving development from Discord to another platform (Discord would remain as a community platform).
Do you have any recommendations for platforms and reasons why?
Examples of potential options are Discourse and Mattermost
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Thanks to feedsin.space, you can now read the changelog for Space Station 14 directly on Fedi!
https://feedsin.space/feed/ss14-changelog
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For those who want to get the devblog updates as soon as they come out I highly recommend subscribing to our RSS feed:
https://veloren.net/rss.xml
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Catching up on devblogs again! Read about glider/wind interactions, see previews of wyvern attacks and more!
https://veloren.net/devblog-212/
https://veloren.net/devblog-213/
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Veloren 0.15 is releasing on 2023-07-01 at 18:00 UTC! Come and join the release party on the main game server, and explore the handcrafted custom terrain Land of the Dragons to find all its secrets!
https://youtu.be/weIK41W3tX0
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5 years of Veloren! ๐
The fifth anniversary blog is looking back at the last five years with plenty of screenshots and video footage.
https://veloren.net/birthday-5y/
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Vehicles, rtsim bugfixes, site improvements, and more! Read all about it in our latest devblog:
https://veloren.net/devblog-211/
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@openttd @freeciv @veloren @pioneerspacesim
I could not find all the mastodon handles let us know if we missed some.
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New devblog! Pet birds can now sit on your shoulder ๐ค
https://veloren.net/devblog-210/
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Devblog 200 is finally out! We held out on posting it for quite a while to make sure it was worth your time. It contains lots of personal stories of how several contributors found out about and joined the project as well as their contribution journeys. Hope you enjoy!
https://veloren.net/devblog-200/
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Weekly Update Vlog by Liltenhead - Mar 5 - 12 (EMP Grenade, New Sprites, And More!)
https://youtu.be/-I5Zss3qC3s
#SpaceStation14 #opensource #gamedev #foss
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I'll try to put some effort into posting more frequent updates from Discord onto this account to make it not have only bi-seasonal posts.
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Progress Report #39: Happy Holidelays!
This progress report includes 500 merged pull requests from November and December. It includes xenoarcheology, RIPLEY mechs, the new PDA UI, intercoms, subdermal implants, diona and much more. There are more than 150 changes by over 70 contributors listed on the progress report, so make sure not to miss any of them here: https://spacestation14.io/post/23-03-06-progress-report-39/
#opensource #foss #gamedev #spacestation14
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Delenda Est is now available again through @modiohq and the mod downloader. There was a little slip up and it disappeared. Sorry for the inconvenience. You can now enjoy its improved SP experience and additional civilizations #modding #opensource #indiedev #screenshotsaturday
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The next alpha of 0 A.D. will feature an experimental Vulkan backend! It took 1.5 years of refactoring to get there but it will open new opportunities in the future!
You can test it and report bugs by downloading the development version of the game.
More information here: https://wildfiregames.com/forum/topic/104382-vulkan-new-graphics-api/#comments
#vladislavbelov #vulkan #gamedev #opensource #pyrogenesisengine #0ad
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Wildfire Games would like to send you its best wishes for 2023.
You can find one printable version of this card on the forums to share the word about 0 A.D: Empires Ascendant
#bestwishes #opensource #realtimestrategy #indiedev #HappyHolidays #PC #RTS
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#introduction time, figured we should make a proper Mastodon account for #spacestation14 itself to post progress reports and stuff with.
We're a 100% #opensource multiplayer game about disaster on a space station.
I figured this instance would be a good place for this account since we're open source and anybody can contribute!
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Please vote for us for the indie of the year award hosted by Indie DB and sponsored by mod.io ! Head over to https://www.indiedb.com/games/0-ad and cast your vote!
#0ad #indiedev #gamedev #strategygame #opensource #free