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Hello ! @Spring19441@twitter.com is now on Twitter and Mastodon ! #Spring1944 is an open source #RTS #game set in the final year of the WWII. It is a game built on the #Springrts engine. Follow us to have the latest updates of the game !
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RT @clearlinux@twitter.com
Here's something exciting for your day! We’re working on building a #LinuxOS for #LinuxDevs. Want to join us? Here's how! http://bit.ly/2Jm1Zh8
🐦🔗: https://twitter.com/clearlinux/status/1128402316665602048
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Hello !
Spring1944 organizes a dev game Friday at 9pm CET in 104+ autohost (WorldAtWarII_engine1) to fix bugs. Install SPringlobby and join us to test it ! https://springlobby.info/landing/index.php
http://spring1944.net/
#Game #Videogame #WWII #Springrts
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Hello everybody ! Reminder, we will do some games on Spring1944 at 8:00 pm CET. Don't hesitate to join us, even if you are an new player ! Install and create an account on Springlobby, and joins our server :-) #Linux #linuxGaming #GamingOnLinux #SpringRTS https://springlobby.springrts.com
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Hello everyone !!!
Tomorrow 20:00 CET, we organize Spring1944 games. Install, create an account on Springlobby (https://springlobby.springrts.com/) and join us ! New players are welcome ! #LinuxGaming #Spring1944
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RT @JugandoenLinux@twitter.com
Combate en la 2ª Guerra Mundial con el RTS libre Spring:1944 (ACTUALIZADO): Este sábado organizmos una partida de @Spring19441@twitter.com. Infórmate aquí. ACTUALIZACIÓN 15-1-21: Gra... #LinuxGaming https://tinyurl.com/y3cqz68r
🐦🔗: https://twitter.com/JugandoenLinux/status/1350083732296916998
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#introduction time, figured we should make a proper Mastodon account for #spacestation14 itself to post progress reports and stuff with.
We're a 100% #opensource multiplayer game about disaster on a space station.
I figured this instance would be a good place for this account since we're open source and anybody can contribute!
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Wildfire Games would like to send you its best wishes for 2024! May you have a prosperous New Year!
#bestwishes #opensource #realtimestrategy #indiedev #HappyHolidays #PC #RTS #2024
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Thanks to feedsin.space, you can now read the changelog for Space Station 14 directly on Fedi!
https://feedsin.space/feed/ss14-changelog
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@openttd @freeciv @veloren @pioneerspacesim
I could not find all the mastodon handles let us know if we missed some.
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Weekly Update Vlog by Liltenhead - Mar 5 - 12 (EMP Grenade, New Sprites, And More!)
https://youtu.be/-I5Zss3qC3s
#SpaceStation14 #opensource #gamedev #foss
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I'll try to put some effort into posting more frequent updates from Discord onto this account to make it not have only bi-seasonal posts.
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Progress Report #39: Happy Holidelays!
This progress report includes 500 merged pull requests from November and December. It includes xenoarcheology, RIPLEY mechs, the new PDA UI, intercoms, subdermal implants, diona and much more. There are more than 150 changes by over 70 contributors listed on the progress report, so make sure not to miss any of them here: https://spacestation14.io/post/23-03-06-progress-report-39/
#opensource #foss #gamedev #spacestation14
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Delenda Est is now available again through @modiohq and the mod downloader. There was a little slip up and it disappeared. Sorry for the inconvenience. You can now enjoy its improved SP experience and additional civilizations #modding #opensource #indiedev #screenshotsaturday
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Wildfire Games would like to you its best wishes for 2025! may you have a prosperous new year! #opensource #foss #gamedev #newyear #0ad #f2p
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A special Christmas Update* is now out! Version 99.0 is now out of beta, just launch the game to the latest version. This version adds performance improvements in certain display modes and improves the search feature.
*This update doesn't actually have Christmas content but it does still have SNOW
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A beta for 99.0 has been released! This version adds better search in the save browser, and boosts fps in Fire/Fancy displays by putting rendering into another thread. There's also now in-game credits, a new tools api for creating Lua tools, and various simulation / crash fixes. Download: tpt.io
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I see nothing wrong here. That's totally the current logo.
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If you want updates on the latest releases / happenings of The Powder Toy, or maybe some silly posts from time to time, you've come to the right place. Download TPT at tpt.io or install from steam at tpt.io/steam
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>Make account
>Don't link it anywhere
>9 followers
Hmm, are you all bots?
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Love strategy games, #ageofempires, and #FOSS? Explore #0AD, the #opensource game from #Wildfire games!
Learn more about its development adventure from @play0ad Team Member @stan : lpi.org/h8xo
#OpenGL #Vulkan #freesoftware
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Well shit, somebody made a YouTube video
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We're finally migrating to git with @gitea in August!
The migration is planned to happen on the 19th and 20th of August (European hours). It's been long awaited, more than 12 years!
Main discussion:
https://wildfiregames.com/forum/topic/115363-a-new-git-based-development-environment/
Migration Plan Details
https://wildfiregames.com/forum/topic/121118-planned-disruption-migration-to-git-and-gitea/
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#introduction
We're a free, opensource RTS game akin to Age Of Empires 3, made by a team of volunteers across the world.
The engine was made for mods so there are a lot of possibilities to make RTSes
We're currently migrating to @gitea to ease contributing.
#gamedev #indiedev
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The last update for for the Zelda RTS, Hyrule Conquest, by chasen lindsey, askarus and exodarion
makes it one of the biggest mods of pyrogenesis! In some ways even bigger than the game itself.
You can see its latest trailer here
https://m.youtube.com/watch?v=Z5V0U2wxVsw
#zelda #zora
#modding #rts #aoe #ageofempires #free #gamedev #opensource
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A "certain" news site just wrote about us... 👀
https://www.phoronix.com/news/Crown-Engine-0.60
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Crown 0.60 is out! This major update introduces significant new features and
improvements throughout the engine. Plus, it contains fixes for 29 bugs!
Changelog & Download: https://www.crownengine.org/news/crown-0-60/
#CrownEngine #gamedev #indiedev #opensource
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Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate.
We've fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings.
Help us test our work!
Full news: https://www.openttd.org/news/2025/12/26/openttd-15-0-rc4
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Still being made. But non-Euclidean.
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There'll obviously be hotfix point releases dropping over the next few months, as well as other interesting announcements (the forum's almost ready, I think?)
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Oh damn. Naev 0.13.0 is out. Merry christmas everyone!
This one packs a few new missions, and a lot of incremental improvements to the engine (notably, a migration to SDL3 and the start on the Rust rewrite) as well as the game's overall balance and feel.
Read the announcement now now now now:
https://naev.org/blarg/2025-12-25_0.13.0/
Downloads in all the usual places: https://naev.org/downloads/
#naev #fossdev #gamedev
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Naev 0.13.0-beta.5 is out!
https://naev.org/blarg/2025-12-21_0.13.0-beta.5/
(Quite notably, this merges the Rust rewrite of the audio system, and thus support for Opus audio)
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Third try's the charm? We hope so; here's our third release candidate for OpenTTD 15.
Most notably, the game no longer forgets your script configuration, and we've also fixed some rare crashes.
Help us test our work!
Full news: https://www.openttd.org/news/2025/12/20/openttd-15-0-rc3
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Today we release 15.0-RC2, the second release candidate for the upcoming release.
Several issues regarding text rendering and one desync were found and fixed.
Come help us test our work!
Full news: https://www.openttd.org/news/2025/12/13/openttd-15-0-rc2
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An aperiodic tessellation of the hyperbolic plane, found by Toimine in the #tessellations channel in the HyperRogue discord.
These tiles have edge length of 0.56358, less than the previous record for a equilateral convex tile (0.56626, achieved by the regular {7,3} tiling).
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Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate!
Font loading is better, rivers were improved, the interface polished and bugs removed.
Come help us test our work!
Full news: https://www.openttd.org/news/2025/12/08/openttd-15-0-rc1
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Flare 1.15 is going to be the first version that supports procedural generation of maps and loot. The Empyrean Campaign will be getting a new dungeon, the Iron Labyrinth. It's a good place to find the new, powerful "Mastite" items #flarerpg #screenshotsaturday #gamedev #arpg #indiedev
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Any ideas for new cool features for the "database of games I played" at zenorogue.itch.io/zgdb ?
Any new tags to filter the games?
Any new cool visualization features?
Any new games which should be added (which I played but forgot to add, or did not play but I should)?
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A monster kills a monster, only to be killed by another monster, and somehow, there are enough monsters for every monster to kill forever.
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TINY CRATE
is now
FREE on Steam !
#gamedev #indiegame #godotengine #indiedev
link below
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🔥 Nodezator used to teach image processing/editing with OpenCV #Nodezator #Python #pygame-ce #education #node-editing #node-editors #open-source #public-domain
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Isleward is a free browser based traditional roguelike MMORPG with deep character building, vibrant community and a player driven economy. And we're coming to Steam soon!
Intrigued? Play now at play.isleward.com
Wishlist if you can! store.steampowered.com/app/1248830
#PitchYaGame
https://store.steampowered.com/app/1248830/Isleward/
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Isleward is a free browser based traditional roguelike MMORPG with deep character building, vibrant community and a player driven economy. And we're coming to Steam soon!
Intrigued? Play now at play.isleward.com
Wishlist if you can! store.steampowered.com/app/1248830
#PitchYaGame
https://store.steampowered.com/app/1248830/Isleward/
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huh #gamedev
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In platformers with "double jump", where should you actually perform the second jump?
Generally somewhere in the middle. Your jumps reach the furthest if you do so.
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Isleward is coming to Steam!
Leading up to the Steam release, we want to polish up both the new player experience and add more end-game content for the current players to enjoy.
Please wishlist it if you can, it really helps us out!
https://store.steampowered.com/app/1248830/Isleward/
#gamedev #indiedev #mmo
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Thank you @achiegamedev.bsky.social for checking Isleward out!
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How can we tell how good are we in run-based games? Win rates? Streaks? Streaks ignoring one loss?
Here is how much information is given by various methods, depending on what our winning probability roughly is, and the number of runs.
More details on: https://mathstodon.xyz/@zenorogue/115462272956831770 #roguelike
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Take a grid, for each line add 1 to all points on a randomly picked side of that line, paint points black if the result equals 0 to 1 mod 4, and you get a hitomezashi pattern.
But what if we do this for an arbitrary pattern of curves instead of a grid?
#hitomezashi #mathart #generativeart
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Broke the server and caused error message overload
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Another awesome Kenney's update almost out of the oven.
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Language support feature I implemented recently (it is not on the main branch yet because I'll only merge everything in a month or two when I release the first level of the game)
#gamedev #indiedev #indiebr #python #pygame-ce
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Say hello to project-wise searching - now on master!👋
#crownengine #gamedev #indiedev
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€1 in. Who's next? 😏
#microdonation #gamedev #indiedev #opensource
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a tiny world, pretending to be infinite
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To celebrate the revamped 01-physics sample, we made it playable online! Try it now: www.crownengine.org/play/
#gamedev #indiedev #opensource
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To celebrate the revamped 01-physics sample, we made it playable online! Try it now: www.crownengine.org/play/
#gamedev #indiedev #opensource
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feeling good about the art
#pixelart #gamedev #indiegame #indiedev
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Crown 0.59 is out! This is a *massive* update with many rendering-related additions, a new physics Mover for controlling characters, improved 3D sounds, redesigned scripting callbacks, a new Writing Gameplay manual section and the usual batch of bug fixes. [1/2]👇
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tile outline test (:
#indiegame #gamedev #indiedev #pixelart
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Fun comparison: Just the male/female hero sprites total 140 MiB, which is slightly larger than the *entire* game data included in v1.14.
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I finally got around to updating the female hero sprites. Thankfully, most of the hard work (lighting, textures, etc) was done for the male sprites.
In the same vein, I've come close to completing the NPCs as well. They now have 8 directions, instead of just facing east or south.
#flarerpg #ScreenshotSaturday #gamedev #arpg #freesoftware #blender
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👀 While waiting for the next release (soon!), we propose you an overview of some behind-the-scene work that makes
#Unvanquished possible: the update of our build infrastructure! 🛠️
➡️
https://unvanquished.net/living-in-the-future/ ⬅️
Oh, and we switched to SDL3! 😉️
#indiedev #gamedev #indiegame #floss
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They say that making "roguelikes" makes things easier for developers.
But Rogue devs wanted a game that was exciting every time you played it. That is definitely HARDER than making a game that is exciting once.
Procgen games take ages to mature. Otherwise they feel repetitive.
For example:
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open world test
#pixelart #indiegame #gamedev #indiedev
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grass test
#pixelart #indiegame #gamedev #indiedev
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It's a little thing, but these boulders previously didn't have a "death" animation. So they would just kind of disappear.
With the art refresh, they now crumble as one would expect. All thanks to Blender's particle and physics systems. We really are blessed to have such and incredible tool for free.
#flarerpg #gamedev #arpg #blender #freesoftware
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a little bit of telegraphing
what box you will pickup
#pixelart #gamedev #indiegame #indiedev
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Getting back to Flare dev after taking a bit of a break for the summer (Umamusume hit me like a freight train).
The "HD" art is getting there. I finished the rest of the snow tileset today, so that means all the original tilesets are complete.
I've also made an in-engine map generator. The system places pre-built "chunks" connected by "links". I plan to use this for a new dungeon in v1.15. Accessible from the start, but ties into the main story later.
#ScreenshotSaturday #flarerpg #gamedev
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RE: https://mastodon.social/@andrewteo/115237131965563285
Extremely exciting to see something built with #flarerpg take shape.
Andrew's been doing a fantastic job of pushing the boundaries of the engine. It's been pushing me to adapt new features and improve performance in way that I might not otherwise if I was just working on the Empyrean Campaign.
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old TV test (:
#indiegame #gamedev #pixelart #indiedev
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We now accept Bitcoin donations!
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testing silly physics
#pixelart #indiegame #gamedev #indiedev
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I guess this doesn't work for open source games. TPT has almost 100 credited developers but is only 6-7MB.
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There should be a genre of "genreless" games. A good genreless game is good because it has unique ideas that make it different from everything else. At the same time, it is a perfect realization of that idea, and/or that idea is difficult to replicate, so it does not start a genre.
Your favorites?
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sticky blocks !
#indiedev #pixelart #gamedev #indiegame
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prototyping big blocks (:
#indiedev #indiegame #gamedev #pixelart
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why does spooktune fit perfectly ?
#indiegame #puzzlegame #gaming
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back to the #pixelart (-:
#indiedev #gamedev
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uhhh #indiedev #gamedev #pixelart
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trying something different here
everything is WIP !
i like having outlines on the player and moving objects
its refreshing to have a bright background (-:
#gamedev #indiedev #pixelart
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With Windows 10's EOL approaching, why not try something old. I can confirm the next version of TPT will mark the return of Windows XP support.
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2D camera tracking for the Bionic Blue game (open-source public domain serious game project in active development).
Playable content shown isn't available yet, but I hope to release it this month or next one, as soon as it is ready (intro level with a boss fight).
https://github.com/IndieSmiths/bionicblue
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prototyping a level #indiedev #gamedev #pixelart
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Did you have a lazy summer? Over at OpenTTD HQ, we did not!
We've been busy building bridges over stations, rerouting ships traveling in opposite directions, improving the user interface, adding support for NewGRF Badges, and fixing bugs.
Come help us test our work!
https://www.openttd.org/
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@FediFollows is once again growing our #followers. Thank a lot for your support, and of course for supporting all #FreeOpenSourceGaming #FOSSGaming. You have a good number of interesting and fun projects to enjoy in its last toots.
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Many thanks to all our new #followers and of course to our old ones!
#OpenSourceGame #SimRacing
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Thank you for your invaluable service to the gamedev community worldwide.
They are well-made enough to be used as final art, but even their usage as placeholder art is already very useful and can save a lot of time and money in both pre-production and production.
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Since many people started following me recently, I'll present myself again.
I'm Kennedy and I make open-source public domain apps and games. The flagship of my projects is the generalist Python node editor called Nodezator. https://github.com/IndieSmiths/nodezator
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Crown v0.58 is out with a new fog simulation component, improved resource importing experience, greatly optimized mesh compilation times and the usual load of fixes!
Links in the reply 👇
#CrownEngine #gamedev #opensource
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I'm looking for #opensource #games that are first person shooters but on the tactical genre. I want to play with my friend who has PowerPC, but he's an expert on arena-like FPS, and I would like something more tactical and slow. Does anyone have any recommendations?
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Wildfire Games releases 0 A.D. Alpha 27.1 "Agni"!
This maintenance patch includes:
• Performance improvements
• Windows 7 support fix
• Vulkan & GPU Skinning crash fixes
• Multiplayer remains compatible
• Memory leak & port forwarding fixes
Get it here: www.play0ad.com/download
Full announcement: https://play0ad.com/patch-release-27-1-for-0-a-d/
#0ad #RTS #gamedev #opensource #freesoftware #indiegames #play0ad
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Don't worry, we're still alive. We're just taking a well-deserved break. Happy summer to all and keep on racing!
#SpeedDreams #OpenSourceGame #SimRacing
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I've been playing around optimizing the temperature simulation. That's right, it's a full fledged simulation within the game! It's not only particular rooms that get cold... the cold spreads!
The stairs were not taken into account before, and there were some problems on choke points. So now I have optimized this to get a fast spread (so it doesn't take forever), and also fast in CPU terms (<1ms in my CPU).
What is shown in the video is a debug mode to understand and visualize temp flow - that's not part of the final game.
https://www.unhaunter.com/beta
#Unhaunter #bevy #indiedev #foss
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I just published #Unhaunter 0.3.1-beta1, my game made in #bevy for ghost investigation. If anyone wants to play it, take a look on https://www.unhaunter.com/beta - win/linux/browser - and let me know if there's anything that should be fixed before calling it stable.
As usual I did a ton of testing but some bugs are just hard to find.
The game is totally free and open source.
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Liltenhead Update Vlog - 106 - (Exo Station, Estoc DMR, Barotrauma Damage Buff)
https://www.youtube.com/watch?v=7mTINCu3oD8
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And the engine's still getting improvements, too. Andrew Teo's upcoming "ShadowRush" has a lot of unique gameplay ideas that are pushing what we can do with the engine. Really looking forward to seeing more of it as it develops.
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Also been tackling the snow tileset. It's basically structured the same as the grassland set, but rubberduck made several tiles that are exclusive to this set.
#flarerpg #ScreenshotSaturday #gamedev #arpg #opensource
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Getting back into updating Flare's assets. Added animated water to the grassland tileset, which I think turned out even better than the cave tileset's water. Though, maybe still a little too dark?
#flarerpg #ScreenshotSaturday #gamedev #arpg #opensource
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Get it Free While You Can !
https://store.steampowered.com/app/1993830/ROTA_Bend_Gravity/ #indiegames
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A bit more on the mouse support for #Unhaunter - now I added a bit of pathfinding, waypoints... feels a bit more natural. The interactive elements are highlighted too. Hope it is intuitive.
I will probably release a new beta this weekend so people can test this. Reminder: The game is free, you can download it for Windows/Linux or play it on the browser: www.unhaunter.com
#bevy #foss #game #indiedev
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I've been doing some work to make my game #Unhaunter work with the mouse, so you can aim, point and walk to, or interact. Still a proof of concept though.
What do you think?
#bevy #rust #indiedev #foss
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Liltenhead Update Vlog - 105 (Pipe Stacking, Text Highlighting, Sentry Turret Controls)
https://www.youtube.com/watch?v=yVOKVTTkilo
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Crown 0.57 is out! Maintenance release: fixed shadow maps, hot-reloading and outlines rendering on Windows, plus various QoL tweaks.
📜 Changelog: https://docs.crownengine.org/html/latest/changelog.html#jun-2025
💾 Download: crownengine.org/download
❤️ Donate: crownengine.org/fund
#CrownEngine #gamedev #opensource
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Crown 0.56 is out with cascaded shadow mapping, OGG/Vorbis sound streaming, improved text rendering and many important fixes:
📜 Changelog: https://docs.crownengine.org/html/latest/changelog.html#jun-2025
💾 Download: crownengine.org/download
❤️ Donate: crownengine.org/fund
#CrownEngine #gamedev #opensource
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And if you want to try the game, just go to https://www.unhaunter.com - the game is free.
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My friend Sl4cer streamed last Sunday my game #Unhaunter (made with #rust, #bevy, and it's #foss) - if oyu're curious about it, you can watch the gameplay here: https://odysee.com/@sl4cer:3/Trying-and-showing-out-Unhaunter-GNU-linux--ppc64le-v2474401379:5
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Stream still going, you can join and watch the game: https://www.twitch.tv/sl4cer
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My friend sl4cer is streaming my own game #Unhaunter - a #bevy #foss #indie #game about ghosts and investigation in 2D. Watch it here: https://www.twitch.tv/sl4cer
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Heads up, #Unhaunter 0.3.0 released! it's a huge change for this #ghost #game written in #bevy (also #FOSS) I will post later on videos and there will be streams.
Check out https://www.unhaunter.com/ - you can download it for free for Windows, Linux, and you can also play from the browser without installing.
Feedback is welcome!
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Unvanquished 0.55.4 is out:
➡️
https://unvanquished.net/unvanquished-0-55-4-spring-cleaning/ ⬅️
It's time to do some game update and spring cleaning…🧹and don't forget to allow yourself to play as a reward!🤪️
#Unvanquished #indiedev #gamedev #indiegame #floss
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1 week left for Unhaunter release v0.3.0! It's gonna be big! https://www.unhaunter.com
I'd want to build a community around my game, a place to get feedback from people, so I recently created a Discord server. Please join! I'd love to have people to talk about the game. https://discord.gg/Ux7CGfvVtV
#opensource #bevy #indiedev #horror
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Unhaunter v0.3.0-beta5 released: https://www.unhaunter.com/beta/
* Source code, Windows, Linux binaries: https://github.com/deavid/unhaunter/releases/tag/v0.3.0-beta5
* Play directly in browser: https://www.unhaunter.com/wasm/beta/
Help with testing is appreciated. If you play it, let me know
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Grassland tileset is coming along nicely. I've yet to animate the water tiles, though.
#flarerpg #ScreenshotSaturday #gamedev #indiedev #arpg #rpg #opensource #freesoftware #creativecommons
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Unhaunter v0.3.0-beta4 is out for testing. If anyone gives it a try, just let me know. https://www.unhaunter.com/beta/
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Fairly busy week, but I was able to patch up our sprite sheet packer tool to support multi-image Flare animation files.
This was essential, because the wyvern and minotaur images are huge. Each of their actions is 8 frames, which is already more than a lot of the other creatures. Unpacked as a single sheet, they're each over 20K pixels wide! My target for images is <4096px square to support (relatively) older gfx cards. I can hit that goal if each action is its own file.
#flarerpg #gamedev
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Wyverns and minotaurs are now in the new scale. Roughly around the half-way point now. Here's the progress:
- Player: 64/129
- Enemies: 15/26
- NPCs: 0/8
- Loot: 38/38
- Menus: 30/37
- UI widgets: 14/15
- Power VFX: 11/25
- Map tilesets: 2/4
#flarerpg #gamedev #indiedev #rpg #arpg #libre #opensource #creativecommons #blender
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Cave tileset is just about done. Something fun I thought I'd try is animated water. There are already 28 unique water tiles, so I wanted to keep the frame count as low as possible. I think I got decent results with 2 frames. #flarerpg #screenshotsaturday #gamedev #rpg #arpg
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Unhaunter v0.3.0-beta3 is out! I need help with testing. Let me know if you play it. https://www.unhaunter.com/beta/
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One of the trickier assets to migrate has been the blast animation for the Burn spell. It (like most VFX) is fairly emissive and has a transparent background, so the alpha gets messed up. There's the "Alpha Convert" node, but that doesn't completely fix it. Then, the fire/smoke particles were drawn as "halos", which no longer exist in EEVEE or Cycles.
I think I managed to get pretty close to the original look.
#flarerpg #ScreenshotSaturday #gamedev #indiedev #rpg #arpg
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Good time-zone to you.
Moved to this instance over here as the last one “had issues”, to paraphrase. 🤞

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April 1st has come and gone, but have no fear, for a new OpenTTD 15 beta release is here.
It includes new features like an option to let players place town houses, more rocks, snowy rocks, and touchpad scrolling on Windows, plus a bunch of bugfixes.
Check it out and help us test!
https://www.openttd.org/news/2025/04/13/openttd-15-0-beta2.html
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I am lately making maps like crazy for my game Unhaunter. I want to add 15 new maps. The new release is going to be held off a few more weeks than expected because I'm trying to give it a bit of polish, and I want people to try it and to be quite good.
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Revised the gold piles a bit. Smaller coin and two times the coins per pile. Looks much better IMO, even though the coin count is less representative of the actual thresholds (5, 25, 100)
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A late #ScreenshotSaturday. Loot drop animations are ported over now. Though there's still texture work needed for some. And maybe the gold drop coins are too big? The looked fine at the lower scale, but they seem out of scale with the player now.
#flarerpg #gamedev #indiedev #freesoftware #rpg #arpg
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Unvanquished 0.55.3 has just been released! 🤩️
Learn about this new version of the game here:
➡️
https://unvanquished.net/unvanquished-0-55-3-tonemapped-vampires/ ⬅️
Download the game, bring your friends, join the fun! 🤪️
#Unvanquished #indiedev #gamedev #indiegame #floss
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Crown 0.55 is out with PBR, shader and material hot-reloading, FBX skeleton/animation importing, new Lua APIs, and tons of fixes:
📜Changelog: https://docs.crownengine.org/html/latest/changelog.html#apr-2025
💾Download: crownengine.org/download
❤️Donate: crownengine.org/fund
#CrownEngine #gamedev
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And the new system I decided it is going to be AM5. If I have to replace everything to be sure, I will do it well. So 9800X3D it is with DDR5.
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I had a 5800X for over 4 years, seems that it was defective since the beginning on the PCIe controller. I just pushed it too far on last Saturday that it completely broke...
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My computer broke last Saturday and after day and a half of debugging, disassembling and reassembling, seems CPU+motherboard needs replacement... So no computer until new parts arrive. At least for a week.... No Unhaunter development will happen... Sad. 
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What is the next super weapon you want to see implemented in game?
• The M-25 Phased Plasma Pulse-Gun in 40 watt range
• The Mini-nuke
• The Occam's Razor
• The Banana Bomb
• The Holy Hand-Grenade of Antioch
#Unvanquished #indiedev #gamedev #indiegame #floss #idtech #DaemonEngine (video by chris807)
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Yesterday I released Unhaunter 0.2.7, and for the first time I added Linux+Windows builds. But I've no idea if the windows ones work or not, so if anyone could try it and let me know if it works...
https://github.com/deavid/unhaunter/releases/tag/v0.2.7
#bevy #rust #opensource #foss #gamedev #indiedev #paranormal
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We have just released a new patch!
* New ability: Leech Life 🩸
* New Patreon designed unique trinket 💍
* New types of fish and fishing nodes all across the world 🎣
* New cosmetic, Item Foil which changes the visual style of an item's name ✨
Read full notes here: https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.18.0-Release-Notes
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Support us on Patreon !
www.patreon.com/hhoney
any advice welcome (-: this is new
#godotengine #gamedev #indiedev
https://www.patreon.com/hhoney
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Support us on Patreon !
www.patreon.com/hhoney
any advice welcome (-: this is new
#godotengine #gamedev #indiedev
https://www.patreon.com/hhoney
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MEGA STICKMAN RAGES.
(by the way this was made as a joke, we aren't actually adding mega stickman)
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Tiny Crate is the App of the Day on flathub.org !
and ROTA is Trending at #1
I'm stoked (:
Thank you Cassidy and Micah for making this happen.
#flathub #opensource #linux #gamedev #indiegame #godot
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Tiny Crate is the App of the Day on flathub.org !
and ROTA is Trending at #1
I'm stoked (:
Thank you Cassidy and Micah for making this happen.
#flathub #opensource #linux #gamedev #indiegame #godot
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MEGA STICKMAN
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Thanks to @ozone.birb.house / @trezy.codes for verifying us, we're now proudly sporting the Game label 🥳
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Shout-out to our awesome community members who are tirelessly maintaining the Isleward wiki!
wiki.isleward.com/Main_Page
https://wiki.isleward.com/Main_Page
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This weekend we've released an update adding a long awaited new island, Blisterwind. It's going to be opened up in phases as players earn the trust of the Sceibians.
We have also increased the level cap to 23 with the same update.
You can read the release notes here: https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.17.0-Release-Notes
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Hello, Bluesky!
Isleward is a free-to-play cross-platform Roguelike MMORPG with a strong focus on player interaction, community, and loot in development since 2016.
More info: www.isleward.com
Play it at: play.isleward.com
Chat with the community and devs on Discord: discord.isleward.com
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TPT 99.3 is out! Since there were so many bugfixes this month, we decided to do another minor release. Some of the bugs are very old, like gravity wall leaks while undoing, or an infinite pressure bug in the corner. Others were new, like elements being missing in certain older saves.
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Windows users using the portable version of 99.1 will get a GAME CRASH when updating to 99.2. It is still safe to run the update. The old instance of TPT will bluescreen, and the new instance will launch. Close the old instance of TPT, and then delete the file Powder_upd.exe that it leaves behind.
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Another new minor version has been released - TPT 99.2. It fixes some newly-added bugs from TPT 99.1. That means the fps display is back in line with how it was before (no 0.00 FPS while paused), and some bugs on high refresh rate monitors were fixed.
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🚀0 A.D. Alpha 27: "Agni" is here! 🔥 The final alpha of our free, open-source RTS, named after the Hindu god of fire. Play on Windows & macOS—no ads, no paywalls! Should be on Linux in the coming weeks.
🔽 Download: https://play0ad.com/download/
#0AD #RTS #FreeGame #Strategy #FOSS
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The Anušiya, or Persian Immortal, guards the life and honor of the Great King, the Shah-an-Shah, of the Achaemenid Empire. They are the heaviest infantry of the Persian army and are trained from the Taçara, aka Winter Palace.
#0ad #gaming #RTS
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Key Wildfire Games developers will be attending this year's FOSDEM conference! FOSDEM is a free event for software developers to meet, share ideas and collaborate. Every year, thousands of developers of free and open source software from all over the world gather at the event in Brussels. FOSDEM takes place at the ULB Solbosch Campus, Brussels, Belgium on 1& 2 February 2025.
Check their website for more information! https://fosdem.org/2025/
#FOSDEM #fosdem2025 #opensource #0adempiresascendant
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A new minor version of TPT, 99.1, has been released! It fixes some bugs and leftover issues from 99.0, and also some old simulation oddities. Plus, the FPS cap now only applies to the main window, no more rapidly spinning spinners and janky scrolling when you turn off the FPS cap
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Oh no, it wasn't just TikTok that was affected!
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https://flathub.org/apps/net.hhoney.tinycrate
TINY CRATE NOW ON FLATHUB
#opensource #linux #gamedev #indiegame
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https://flathub.org/apps/net.hhoney.tinycrate
TINY CRATE NOW ON FLATHUB
#opensource #linux #gamedev #indiegame
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ROTA Online Multiplayer Gameplay Test
https://www.youtube.com/watch?v=uEpMZsIZjvc
with #GodotEngine #PuzzleGame #Godot #IndieDev #GameDev
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The Colossus of Rhodes. Coming to you soon in Alpha 27 (Q1 2025).
Art by @nifa
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Happy New Year! In 2024, we added features we talked about and put off since 2014. Next year, my resolution is to do the things I've put off since 2015
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Development of Godot 4.8 is firing on all cylinders! 🏎️
#GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count!
https://godotengine.org/article/dev-snapshot-godot-4-8-dev-4/
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Vril players got fancy dynamic lights to go with muzzleflashes today. Enjoy!
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I like how the water flows in some games (Terraria, Noita) but unfortunately, these games are wrong about physics: connected surfaces do not balance to the same level.
Here is a simple simulation which does balance correctly. The @ is taken by the currents. #rulfoa
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Great passion and talent + #NoAI: what could possibly be better? The trailer is awesome as well, do not miss it!
[contains quote post or other embedded content]
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Great use of fame for a good cause!
[contains quote post or other embedded content]
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Next nightly will contain the first render unification push for Vril Engine. We have built a rendering abstraction later called HYENA designed to elegantly handle GL 1.x, sceGu, and potentially later GX/D3D8. Users will see Vril platforms now benefit from pretty particles and bullet/explosion decals
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At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released #GodotEngine 4.7.2!
We've prepared a deeper dive as to how such a change came about & why tackling it was so important:
https://godotengine.org/article/fixing-high-polling-rate-mice-on-windows/
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Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now. However, due to changes in Android and iOS, the time has come for a new build. 📱
#GodotEngine 3.6.3 has arrived, being a safe and recommended upgrade for all 3.6.x users!
https://godotengine.org/article/maintenance-release-godot-3-6-3/
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Fixed a bug in #CDogsSDL with a funny history: muzzle flashes weren’t showing when the player is just in front of a door…
Ages ago I added a feature that left bullet marks on walls and doors. Problem was the bullet marks would show if the doors opened, floating in the air, so to fix this I hid any particles that were
- in front of an open door
- mid-air
- not moving
But guess which particles also fit that description? That’s right, muzzle flashes!
🤦
#GameDev #ScreenshotSaturday #OpenSource
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New #blog post: I’ve marvelled at how games, especially #RTS games, use many techniques to present urgent info without burying the most important ones and overwhelming players with too many alerts. Screen edge indicators, 3D audio, even distance-based weapons audio - providing great context and awareness
https://cxong.github.io/2026/08/how-rts-games-solve-information-overload
Contrast this to the #UX dumpster fires that are phone notifications or social media feeds. Could they learn a thing or two from games?
#GameDesign #GameDev
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Has it already been a whole month since the last 4.7 maintenance release? How time flies… 🕰️
Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: #GodotEngine 4.7.2!
https://godotengine.org/article/maintenance-release-godot-4-7-2/
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Precision and Snap modes for numeric entries.
Now available for testing in Crown Nightly!
#CrownEngine #gamedev #indiedev
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How’s your summer going? We imagine many of you are on holiday or have been on holiday. As for us, we’ve been very busy with lots of new #developments. Why not have a look at our #NightlyBuilds and let us know what you think?
https://www.speed-dreams.net/en/downloads#nightly
#OpenSourceGame #SpeedDreams
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I've been told this has been resolved.
[contains quote post or other embedded content]
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Coming Soon to Shattered: The Vault Quest!
Hey Dungeoneers, after far too long of a wait, v4.0.0 is finally ready for beta! This update ended up ballooning in size from just adding a new quest, I'd say it's arguably Shattered's biggest update yet at this point!
https://shatteredpixel.com/blog/coming-soon-to-shattered-the-vault-quest.html
#gamedev #roguelike
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I have heard from Rinnegatamante that VitaDB nightly downloading is broken due to an issue on their end. Will keep you folks updated but for now please download VITA builds directly from GitHub.
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Sign up to the Development Fund today and help us make Godot better for everyone: https://fund.godotengine.org
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📣 Submissions open for the Godot 2026 showreel
Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!
📅 Submissions close: October 1st
📅 Voting from October 2th until October 16th
https://godotengine.org/article/submissions-open-godot-2026-showreel/
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Implemented the endgame sequence for #OpenCrystalCaves (sorry, spoilers!) It’s simpler than the intro sequence but contains a nice gag image and outro text as a reward for the player. Soon the game’s first episode will be fully playable from start to finish - a big milestone!
#CrystalCaves #RetroGames #DOS #OpenSource #GameDev #ScreenshotSaturday
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Gun Game is coming to all platforms in tonight's nightly
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🔥 (to be released) New usability feature for Nodezator
With the new "ziplining" feature, users can shift-click a connection in order to be transported to the next node instantly. This can be used to traverse the graph back and forth.
#python #pygame-ce #open-source #node-editing #foss
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New website
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I have been working on my indie strategy game "Virtualord, The Virtual Conqueror" for 300 days straight!
A lot has happened since I started and now I am close to release a new alpha build that will be followed by a first public demo next month. 💪
#indiedev #gamedev #solodev
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I I have been working on my indie strategy game "Virtualord, The Virtual Conqueror" for 300 days straight!
A lot has happened since I started and now I am close to release a new alpha build that will be followed by a first public demo next month. 💪
#indiedev #gamedev #solodev
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We've pushed a quality of life and bug fix update today for Aster Pebble!
Some highlights include small hints and signage to avoid common concerns, and new options to ensure you're ready to leave an area you won't be able to return to.
Check out the full notes
Steam: https://store.steampowered.com/news/app/4233520/view/688639887345191122
Itch.io: https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy/devlog/1627590/update-v115-qol-bug-fixes
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
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A QoL and bug fix update for Aster Pebble!
Highlights include hints to avoid common concerns, and new options to ensure you're ready to leave an area you can't return to.
Link to the full notes in the comments!
#GameDev #IndieGame #GodotEngine #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
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Hey folks, the beta for Shattered Pixel Dungeon v4.0 should be ready tomorrow or Saturday! Here's one final teaser, if you're able to get to the end of the vault, expect an assortment of upgraded loot! You can only take one thing back though, choose wisely!
#gamedev #roguelike #pixelart
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PSA: Our package setup on PS VITA changed with this nightly to accommodate VitaDB's revamped strategy for obtaining nightly releases. We have moved the nzp/ dir out of data/ in the zip. Actual asset locations are unchanged.
If anyone knows the NEO-VitaDB folks, please make them aware. Thanks.
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GodotFest is coming back to Munich on November 3 & 4.
Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine.
The full announcement: https://godotengine.org/article/godotfest-2026
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Tonight's nightly: Hold square to use, tap square to reload on VITA/Switch. Enjoy.
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In case you missed it: PS VITA and Nintendo Switch are now running on our unified engine, and game modes are now available on all platforms. Gun Game is still FTE exclusive at the moment due to a QC compiler bug.
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NZ:P x New Blood Morty, FOREVER!
[contains quote post or other embedded content]
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How popular are various keywords in the English #Steam reviews of games of different categories?
Some categories are less popular, so we rescale accordingly. For example, "Metaprogression" appears in 0.28% bullet heaven reviews and 0.16% spirelike reviews, so the spirelike bar is shorter.
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💥 Crown 0.64 is out!
Faster worlds. Better shadows. Color grading. Click-and-drag numeric fields. Async deployment. New resource and CLI workflows, and much more.
Download it. Break it. Show us what you built. 👇️
https://www.crownengine.org/news/crown-0-64/
#CrownEngine #gamedev
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Me when my friend won't tell me what they're reading.
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame #Books #SpicyBooks
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Me when my friend won't tell me what they're reading.
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame #Books #SpicyBooks
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Sometimes your journey rewards you with items that might feel out of place.
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
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Today I'm fixing a 2-decade lie - #CDogsSDL doesn’t look like C-Dogs… until now!
Like many #DOS games, C-Dogs was designed with non-square pixel aspect ratios in mind. When displayed using square pixels, the little dudes in the game look like tubby gnomes, but really they are chads with beer bellies! In fact, for many years all the screenshots of C-Dogs SDL (and C-Dogs too) were LIES!
I’ve added a DOS PAR config to the game, thus bringing balance to the universe.
#GameDev #ScreenshotSaturday
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Version 100.1 has been released! This is a minor update with multiple bugfixes and crash fixes for everything discovered since version 100.0. Some SEED/BASE reactions have been adjusted slightly and the intro text has been reorganized too.
Download at powdertoy.co.uk/Download.html or on Steam.
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✅ TIP: Reading development snapshot articles builds character!
Documentation admonitions, underlined warnings/errors in GDScript, FileSystem quality-of-life, and more await in #GodotEngine 4.8 dev 3:
https://godotengine.org/article/dev-snapshot-godot-4-8-dev-3/
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We compiled a new, more full soundtrack containing music for every Thrive Stage. You can get the updated soundtrack on Steam to support future Thrive development: https://store.steampowered.com/app/3885650/Thrive_Soundtrack/
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A solar eclipse in a wrapped world.
#eclipse #rogueviz #mathart
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Shattered Pixel Dungeon is 12 years old as of today! Polish on the next update is coming along well, expect the beta before August 15th! Here's one more upcoming vault treasure room with some pretty rapid fire traps. You'll need some item to get past them unscathed.
#gamedev #roguelike #pixelart
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Experimental versions of Vril for PS VITA and Nintendo Switch are being integrated. As a reminder, Vril is our unified engine attempt. We will be spending time further unifying platform code and further testing the VITA and Switch builds of the engine for a release, fixing NZ:P on these platforms.
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I just published my usual monthly #devlog post on Steam: https://store.steampowered.com/news/app/1607580/view/714534317091456662
In this one you will find a recap of everything happened last month, but also all main development news like:
- game load & save
- new selection UI
#indiedev #gamedev
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I just published my usual monthly #devlog post on Steam: https://store.steampowered.com/news/app/1607580/view/714534317091456662
In this one you will find a recap of everything happened last month like:
- version 0.6.7 released for testing on Discord
- game announcement and first trailer
- passed 1000 wishlists
but also all main development news like:
- game load & save (with some anticipations on some "unconventional" features)
- new selection UI
#indiedev #gamedev
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Devlog July
--
I just realized this is devlog number 12, with the first one dating back to August 2025. Happy birthday to this devlog :-)
Oh and talking about birthdays, the game itself got 6 years old on July 11.
https://99managers.org/blog/devlog-july-2026/
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Several NZ:P contibutors will be attending QuakeCon in Dallas, TX all four days (August 6-9). We hope to see some of you there as well 🧟♀️
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What happens when you stabilize stability? Let's find out! 🏗️
Featuring crucial fixes for threading, mbedTLS, high poll rates for mice on Windows, and more; our first release candidate for #GodotEngine 4.7.2 is now live:
https://godotengine.org/article/release-candidate-godot-4-7-2-rc-1/
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v0.8.5
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Godot upgrade and bugs fixed
https://99managers.org/blog/v0-8-5/
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A new way to play HyperRogue: obstacles block sight, both for you and your enemies!
Almost all roguelikes work like this, but it seems rare in other 2D games. One of the reasons why roguelikes are so immersive?
Please comment with any non-rogueish 2D games with line-of-sight you know!
#roguelike
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Fully implemented the intro sequence in #OpenCrystalCaves. It involves 6 different movement states for the spaceship, pretty neat for a shareware #DOS game!
#GameDev #ScreenshotSaturday #OpenSource #CrystalCaves #RetroGames
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Happy to announce that my indie TBS game "Virtualord, The Virtual Conqueror" passed the 1,000 wishlists mark!
A 1st important milestone for a solo-dev and hopefully a 1st of many to come!
Thanks to all the people who believed in me so far. 🙏
#gamedev #indiegames #indiedev
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Happy to announce that my indie TBS game "Virtualord, The Virtual Conqueror" passed the 1,000 wishlists mark!
A 1st important milestone for a solo-dev and hopefully a 1st of many to come!
Thanks to all the people who believed in me so far. 🙏
#gamedev #indiegames #indiedev
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Just a quick heads up that there's less than 24 hours to get Aster Pebble for the introductory 15% off sale!
Here are some scenes from the game to help entice you 👀
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #FOSS #OpenSource #CozyGame
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Just a quick heads up that there's less than 24 hours to get Aster Pebble for the introductory 15% off sale!
Here are some scenes from the game to help entice you 👀
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #FOSS #OpenSource #CozyGame
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Status Update: v4.0 Beta Soon!
v4.0 is extremely close to being beta-ready, but to ensure that it's not rushed (and also for the sake of my stress levels) I'm going to be moving that beta ETA back a little bit to the first half of August.
https://shatteredpixel.com/blog/status-update-v40-beta-soon.html
#gamedev #roguelike
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Verrückt 🤝 Map specific HUD element designs
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In case you missed it, we're about halfway through our launch sale for our cute time loop pixel art point and click!
Give it a try and maybe leave a review! Otherwise poor Aster will be stuck in a time loop forever. 🥲
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame #Art
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In case you missed it, we're about halfway through our launch sale for our cute time loop point and click!
Give it a try and maybe leave a review! Otherwise poor Aster will be stuck in a time loop forever 🥲
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #CozyGame
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v0.8.4
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New continue button and some bugs have been fixed.
https://99managers.org/blog/v0-8-4/
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A total disaster: JBL Sense Pro severely disappoints after the Shokz OpenFit 2+ experience
TL;DR - don't buy the JBL Sense Pro.
Full rant in:
https://deavid.wordpress.com/2026/07/26/a-total-disaster-jbl-sense-pro-severely-disappoints-after-the-shokz-openfit-2-experience/
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Create high quality Steam gifs with gifski
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After several attempts to create good looking gifs for my game on Steam, I found Gifski. It is a great FOSS (AGPLv3) tool to create high quality and lightweight gifs...
https://simondalvai.org/blog/gifski-steam-gifs/
#gif #steam #gamedev #blog
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Added a small and low impact fix to #CDogsSDL: bark interrupts
Maybe you’re a #GameDev vet and know what that means, otherwise: “barks” are short voice clips characters say, like “huh?” when waking up or “aargh” when dying. If these don’t interrupt each other, they could play simultaneously, which sounds wrong (or they have two mouths?)
It’s a feature that you don’t notice unless it’s missing. To demonstrate it, I grenade a character to smithereens, naturally.
#OpenSource #ScreenshotSaturday
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❤️ Cute lil nodes (if I may say so myself) ❤️
Nodezator's work in progress: nodes will automatically shrink to save space.
They'll also expand to house bigger elements (this means users will be able to change the size of widgets).
#Python #pygame-ce #nodeediting
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v0.8.3
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New transfer features, financial graphs and the very first code contributor!
https://99managers.org/blog/v0-8-3/
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Slay the Q is a score-attack deckbuilder where you summon creatures to fight incoming enemies.
https://store.steampowered.com/app/4102770/Slay_the_Q/
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Our cozy fantasy point and click game, Aster Pebble and the Case of Bad Bureaucracy, is out now!
The game is on a 15% off launch sale for the next 7 days.
Links in the reply!
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
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Alchemists brew all sorts of mysterious potions. Will they help, or will they hurt?
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
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While a bunch of nerds enjoy GodotCon Boston, a bunch MORE nerds can enjoy our latest development snapshot 🤓
Editor QOL improvements, VCS usability, and more await in #GodotEngine 4.8 dev 2!
https://godotengine.org/article/dev-snapshot-godot-4-8-dev-2/
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Here's a neat little time-lapse of all the dialogue and connected interactions from our point and click.
It ended up being a lot more complicated than what we meant to do for our first game.
https://wanderingdoorgames.obviousgain.ca/project/aster-pebble-and-the-case-of-bad-bureaucracy/
#GameDev #IndieGame #GodotEngine #CozyGame #Godot #PointAndClick #OpenSource #FOSS #ScreenshotSaturday #PixelArt
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Here's a neat little time-lapse of all the dialogue and interactions from our point and click.
It ended up being a lot more complicated than what we meant to do for our first game.
#GameDev #IndieGame #GodotEngine #CozyGame #Godot #PointAndClick #OpenSource #FOSS #ScreenshotSaturday #PixelArt
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Work continues on Shattered Pixel Dungeon's next quest! I'm working on the final boss currently: the Greater Elemental can swap forms, each one has weaknesses and attacks! Here's probably the simplest attack, a wave of fire with a convenient gap:
#gamedev #roguelike #pixelart #screenshotsaturday
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In the process of making the intro space level in #OpenCrystalCaves. The spaceship is in poor shape and has many unusual movement modes, all part of the gag
#CrystalCaves #RetroGames #GameDev #OpenSource #ScreenshotSaturday #DOS
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The 2026 #GodotEngine Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝
https://godotengine.org/article/godot-community-poll-2026/
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Verrückt is still Verrückt-ing just not wanting to burn you guys out with mapping screenshots.
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“Rated R for Relocations.” — Dynamic Dispatch
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“Worth every byte.” — Valgrind Vibes
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“Finally, a cast with perfect alignment.” — Heap & Glory
“Strong language… and stronger assembly.” — The Daily Opcode
“An executable masterpiece.” — Breakpoint Bulletin
“No segmentation faults, just emotional ones.” — GDB Review
“As binary as specified.” — The ABI Journal
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Hotfixes! Hotfixes! Get 'em while they're reheated! 🔥
Our first 4.7 maintenance release, #GodotEngine 4.7.1, features several regression fixes to ensure a safe and seamless foundation for developers!
https://godotengine.org/article/maintenance-release-godot-4-7-1/
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Our second #GodotCon in North America is right around the corner! The schedule has been announced so we thought it would be worth highlighting some of the official updates and talks that will take place during the event:
https://godotengine.org/article/godotcon-us-2026-update/ #godotengine
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New track drop just in time for #PortfolioDay!
I’m a hobbyist #OpenSource #GameDev all-rounder who also makes #chiptune #music and #PixelArt animations - like this one!
https://www.youtube.com/watch?v=afrVYWTr71E
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Despite the popular belief, not all Mummies come from far, desert lands. Some are a result of unfortunate accidents in the bandages closet.
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
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After many sleepless nights... I am happy to show you the announcement trailer of my indie strategy game "Virtualord, The Virtual Conqueror".
#indiedev #gamedev #pcgaming #indiegame
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After many sleepless nights... I am happy to show you the announcement trailer of my indie strategy game "Virtualord, The Virtual Conqueror".
#indiedev #gamedev #pcgaming #indiegame
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📢 Arch Linux users
The prebuilt crown package is now crown-bin. Install crown-bin now to keep receiving prebuilt releases.
You can also install crown-nightly-bin alongside the regular package to test in-development features.
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Tomorrow I am going to publish the announcement trailer of my indie strategy game "Virtualord, The Virtual Conqueror".
I would really appreciate if you could click the "Notify me" button of the premiere page to make sure to watch it when it goes live: https://www.youtube.com/watch?v=7vOECjtEBig
Hopefully the more people are going to watch it the more YouTube is going to push the video.
#indiedev #gamedev
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Tomorrow I am going to publish the announcement trailer of my indie strategy game "Virtualord, The Virtual Conqueror".
I would really appreciate if you could click the "Notify me" button of the premiere to make sure to watch it when it goes live: https://www.youtube.com/watch?v=7vOECjtEBig
#indiedev #gamedev
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OpenTTD 16.0-beta2 is out for testing. Fixes and features include:
* Fixed a crash when switching between rail and tram toolbars.
* Depots can now be built under (very tall) bridges.
* The maximum vehicle limit is doubled, up to 10,000 vehicles per type per company.
Full news: https://www.openttd.org/news/2026/07/12/openttd-16-0-beta2
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5th new screenshot of my indie strategy game "Virtualord, The Virtual Conqueror".
Setting up your defenses with walls, towers and gates is key to resist enemy waves.
WISHLIST NOW: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=screenshots&utm_content=defenses-1&utm_term=link
#ScreenshotSaturday #indiedev #gamedev
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4th new screenshot of my indie strategy game "Virtualord, The Virtual Conqueor".
These are the mini-units, that you can send to attack your enemies like if playing a Tower Defense as if you were the attacker.
WISHLIST NOW: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=mastodon&utm_medium=web&utm_campaign=screenshots&utm_content=units-1&utm_term=link
#indiedev #gamedev #followfriday
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4th new screenshot of my indie strategy game "Virtualord, The Virtual Conqueor".
These are the mini-units, that you can send to attack your enemies like if playing a Tower Defense as if you were the attacker.
WISHLIST NOW: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=screenshots&utm_content=units-1&utm_term=link
#indiedev #gamedev #followfriday
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I published a new video dev-log about the development of my indie Turn Based Strategy game "Virtualord, The Virtual Conqueror".
https://www.youtube.com/watch?v=W8gXStJEqBs
In this video I show the 2nd tutorial mission and several new features I added while working on it, like an improved research center and tech tree and automatic doors.
I also anticipate what are my plans for the upcoming months.
#indiedev #gamedev #solodev
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I published a new video dev-log about the development of my indie Turn Based Strategy game "Virtualord, The Virtual Conqueror".
https://www.youtube.com/watch?v=W8gXStJEqBs
In this video I show the 2nd tutorial mission and several new features I added while working on it.
#indiedev #gamedev #solodev
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#thursdayfivelist #scifitunes
Project Pitchfork - Alien Crossing https://youtu.be/6lBIJ3L4t58
Scary Bitches - Lesbian Vampyres from Outer Space https://youtu.be/83W9U3cMHgM
S.P.O.C.K. - Never Trust a Klingon https://youtu.be/RsYFVxRhXkY
Psilodump - Ok, So the Ninjas Went to Space... https://youtu.be/tEqR0VV7ARE
"Weird Al" Yankovic - The Saga Begins https://youtu.be/hEcjgJSqSRU
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3rd new screenshot of my indie strategy game "Virtualord, The Virtual Conqueor".
This is the tech tree, where you can unlock upgrades spending research points produced by the research center.
There are already 23 upgrades fully implemented, but tens more will be introduced with the next updates.
WISHLIST NOW: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=mastodon&utm_medium=web&utm_campaign=screenshots&utm_content=techtree-1&utm_term=link
#solodev #indiedev #gamedev #turnbasedthursday
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3rd new screenshot of my indie strategy game "Virtualord, The Virtual Conqueor".
This is the tech tree, where you can unlock upgrades spending research points produced by the research center.
WISHLIST NOW: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=screenshots&utm_content=techtree-1&utm_term=link
#solodev #indiedev #gamedev #turnbasedthursday
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People tend to cementaries, even if no one still remembers people buried there. If left abandoned, Gravehounds would surely appear and seek revenge for the dead.
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
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Second new screenshot of my indie TBS game "Virtualord, The Virtual Conqueror".
This is a bunch of different structures generating resources in the base of faction Alphen.
WISHLIST NOW: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=screenshots&utm_content=resources-1&utm_term=link
#indiedev #gamedev #wishlistwednesday #pcgaming
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We've updated the trailer for Aster Pebble and the Case of Bad Bureaucracy in anticipation of its upcoming release!
https://wanderingdoorgames.obviousgain.ca/project/aster-pebble-and-the-case-of-bad-bureaucracy/
#TrailerTuesday #IndieGame #GodotEngine #CozyGame #Godot #PixelArt #PointAndClick #OpenSource #FOSS
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First new screenshot of my indie strategy game "Virtualord, The Virtual Conqueror".
This is a base of faction Domens.
WISHLIST NOW: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=screenshots&utm_content=base-1&utm_term=link
#indiedev #gamedev #TurnBased #pcgaming
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This week I will be publishing a new screenshot of my indie Turn Based Strategy game "Virtualord, The Virtual Conqueror" every day.
First one coming in a few hours... stay tuned!
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This week I will be publishing a new screenshot of my indie Turn Based Strategy game "Virtualord, The Virtual Conqueror" every day.
First one coming in a few hours... stay tuned!
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Today I also published a new #devlog that covers all work I did on my indie strategy game "Virtualord" during the past month.
You can read it on Steam: https://store.steampowered.com/news/app/1607580/view/677376450273219122
#indiedev #gamedev
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Today I also published a new #devlog that covers all work I did on my indie strategy game "Virtualord" during the past month.
You can read it on Steam: https://store.steampowered.com/news/app/1607580/view/677376450273219122
#indiedev #gamedev
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Today I released version 0.6.7 of my indie strategy game "Virtualord, the Virtual Conqueror".
You can try it (Windows or Linux) joining us on Discord: https://discord.gg/VkamNzEzDg
It includes a fully playable 2nd tutorial mission and a lot of new features and improvements.
#indiedev #gamedev #solodev
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Today I released version 0.6.7 of my indie strategy game "Virtualord, the Virtual Conqueror".
You can try it (Windows or Linux) joining us on Discord: discord.gg/VkamNzEzDg
It includes a fully playable 2nd tutorial mission and a lot of new features and improvements.
#indiedev #gamedev #solodev
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I'll have more new content to show off next weekend, but here's a QOL change coming in Shattered Pixel Dungeon's next update. Instead of fading, danger indicators will now persist until the thing they are warning you about actually happens!
#gamedev #roguelike #pixelart #screenshotsaturday
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Remember kids . . .
#GameDev #IndieGame #GodotEngine #CozyGame #Godot #PointAndClick #OpenSource #FOSS #ScreenshotSaturday #PixelArt
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Devlog June
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The heatwave arrived to Italy, but for now the worst is over.
https://99managers.org/blog/devlog-june-2026/
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Thieves are common in dark forests, always looking for merchants to rob.
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
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Gaze of a Beholder instills fear even in bravest of warriors.
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
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Stony gargoyles prefer to hide on buildings, and are often mistaken for ornaments.
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
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Now gates are fully automatic in Virtualord!
They open when a friendly unit is about to cross and close right after.
You will find this and much more in the upcoming 0.6.7 version.
CHECK IT OUT: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=mastodon&utm_medium=web&utm_campaign=doors2&utm_content=post&utm_term=link
#indiedev #gamedev #pcgaming
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Now gates are fully automatic in Virtualord!
They open when a friendly unit is about to cross and close right after.
You will find this and much more in the upcoming 0.6.7 version.
CHECK IT OUT: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=doors2&utm_content=post&utm_term=link
#indiedev #gamedev #pcgaming
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We made a silly little surgery game for The Very Serious Juniper Dev Game Jam!
Surgery skills are 100% optional.
https://wandering-door-games.itch.io/spin-ectomy
#GameDev #IndieGame #GodotEngine #Godot #OpenSource #FOSS
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We made a silly little surgery game for The Very Serious Juniper Dev Game Jam!
Surgery skills are 100% optional.
wandering-door-games.itch.io/spin-ectomy
#GameDev #IndieGame #GodotEngine #Godot #OpenSource #FOSS
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You'll never get to see Lillian standing, so to save time, we uh . . .
#GameDev #IndieGame #GodotEngine #CozyGame #Godot #PointAndClick #OpenSource #FOSS #ScreenshotSaturday
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Shattered Pixel Dungeon's upcoming quest has an important room with a strange mirror. You can't take items into the vault, so wouldn't it be nice if there was a way for the heroes to regain their signature items... (visuals are a WIP)
#gamedev #roguelike #pixelart #screenshotsaturday
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Added another silly feature to #CDogsSDL: hats can sometimes be shot off with a satisfying “tink” sound!
#GameDev #OpenSource #ScreenshotSaturday
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shoutout to this youtube channel btw: https://www.youtube.com/channel/UCImZG51JGMD853v0Tm12BvA
some very neat gameplay footage of new stuff and old stuff both
#naev
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ship capturing is to be reworked as per https://codeberg.org/naev/naev/issues/3338
you will have to physically tow disabled ships to a spaceport, then talk to an NPC to repair them
as per https://codeberg.org/naev/naev/issues/3376 weapons now have explicitly specified knockback and recoil stats! that opens up some opportunities for fun knocking around enemies without the need for scripting.
https://codeberg.org/naev/naev/issues/3377 - this hasnt quite landed yet, but the weapon code is to be more flexible (to allow for e.g. guided bolts)
#naev
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while i am here, let's catch y'all up
as part of 0.14's Trader Society fleshing-outs, the mercenary life is getting some more depth!
https://codeberg.org/naev/naev/issues/3325 - Pirates randomly raid systems, you get to be paid per ship eliminated
https://codeberg.org/naev/naev/issues/3322 - Several predefined special bounties have already been added, packing special challenges :3
cant find an issue for it, but Astra Vigilis (merc) recruitment has been changed from a simple license to an introductory mission.
#naev #gamedev
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ahh i didn't see! i'm supposed to announce these things! there's a Naev 0.13.5 now!! bugfixes!!
https://naev.org/blarg/2026-06-20_0.13.5/
#naev
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My main Android phone is now 99% Google free
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As of today, I run my phone Google free (at least everywhere I can influence).
With pure LineageOS 23.2
No Google account
No Google Play Store or compatible clients like AuroraStore
No Google Play Services
No Google Apps at all, also no Google Maps
https://simondalvai.org/blog/google-free-android/
#android #fdroid #lineageos
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We’ve also launched the OpenTTD 16 Title Game Competition over on TT-Forums. This is your chance to design and later vote on the game which plays behind the main menu. (Yes, the current Toyland game was created and chosen by you, the community!)
https://www.tt-forums.net/viewtopic.php?t=92812
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A new version of A-Mazing Urho has just been released! It adds one new level and support for Edddy's block boxing feature, reducing each levels to less than 10 kilobytes of data. https://luckeyproductions.itch.io/amazingurho/devlog/1564495/ringmaster
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #Rhythm #Maze #Pacman #Linux
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OpenTTD 16.0-beta1 is out for testing! Features include:
* New options for trains to drive backwards instead of flipping
* Setting for open multiplayer companies where anyone can join
* More features and bugfixes!
Full news: https://www.openttd.org/news/2026/06/25/openttd-16-0-beta1
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v0.8.2
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Another day, another save game editor bug :-)
This time a user reported, that the game crashes after the next match. By sending me his save game file, I was able to discover the bug very fast. Matches with deleted teams and leagues still existed and therefore the game crashed.
https://99managers.org/blog/v0-8-2/
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Please don't delete teams/leagues with the save game editor and if you still did, please try to recover a backup of the save game, by clicking on "Backup" in the save games screen. There you should be able to load a version that still has the deleted teams/leagues.
I will release an update v0.8.2 by the end of the day to fix this and disable all team/league deletions in the save game editor.
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Save game editor bug in v0.8.0 and v0.8.1
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There is a new known bug in the save-game editor: it is still possible to delete leagues and teams within a save game with the editor, and when that is done, the game crashes after the next match.
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Version 100.0 has been released! We've fixed a lot of bugs from the beta. There's also some new features, like adding an fps option to settings. Available now on the website, Steam, and Android.
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I just implemented automatic doors in my indie TBS game Virtualord and I can't stop playing with them! 🖱️⌨️
It's so rewarding to see the pathfinder handling them right and to see them open automatically when a unit is crossing them. ➡️🚪
#indiedev #gamedev
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I just implemented automatic doors in my indie TBS game Virtualord and I can't stop playing with them! 🖱️⌨️
It's so rewarding to see the pathfinder handling them right and to see them open automatically when a unit is crossing them. ➡️🚪
#indiedev #gamedev
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Monks are a rare sight outside of their secluded monastery. What kind of mission brought him here?
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
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v0.8.1
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As expected v0.8.0 introduced a bug with the save game editor. Thanks to a player that reported the reproducible bug, I was able to fix it already. So this version brings two bug fixes and small league/team size checks in the editor.
No new features are introduced.
https://99managers.org/blog/v0-8-1/
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That will no doubt come back to haunt the maintainers by harming the maintainability of the project.
Any amount of leniency allows vibed code, which is made with no reproducible steps, to gradually grow in size.
As an open-source maintainer myself I recommend and practice a zero-tolerance policy.
[contains quote post or other embedded content]
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A player found a bug with the save game editor: when the save game editor is used, the global date gets reset to season start to the 1st of July, and this causes that there is a big gap to the next match, but can cause also bugs with date related logic, like contracts and transfers.
I found the cause and fixed it, but I will keep testing the game for the rest of the day, to find other bugs and minor improvement to make. By the end of the day there will be an update v0.8.1 with the fixes.
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Game development can be weird sometimes.
#GameDev #IndieGame #GodotEngine #CozyGame #Godot #PointAndClick #OpenSource #FOSS
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With a bunch of new pixel art coming in the next ShatteredPD update, I've decided to update the changes scene to use historically accurate visuals, and I've also added change notes from the original Pixel Dungeon! Current on left and new on right:
#gamedev #roguelike #pixelart #screenshotsaturday
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Sim. As bets estão adoecendo ainda mais a saúde financeira do país q já não está lá estas coisas, e aumentando ainda mais a desigualdade.
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Dwarves are not known for their sharpshooter skills. But it doesn't stop them from trying.
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
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v0.8.0
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A new major update featuring the save game editor!
Now it is possible to use the editor also for existing save games. That makes the game fully editable, even for existing save games. If you don't wan to use it, simply disable it in the new editor settings.
https://99managers.org/blog/v0-8-0/
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For the music video I put in more effort than usual and I think it paid off; I got to practice some different dithering techniques and so on. I slacked off on the star animation though and it shows haha!
#PixelArt #TimeLapse
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New track drop
https://www.youtube.com/watch?v=ZWXL6vn2RbI
This one's a bit different, calm and space-themed. I think it's the first time I didn't use any percussion, so it felt quite different to make
#chiptune #music #RadTracker2 #tracker
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This cheeky gnome might be smol, but his magic... is also smol.
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
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For the first time Steam is explicitly saying Next Fest is showing you games randomly for the first 48 hours.
After that, you will have the option to choose between a random and a personalized experience
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For the first time Steam is explicitly saying Next Fest is showing you games randomly for the first 48 hours.
After that, you will have the option to choose between a random and a personalized experience
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Finally my game @99managers was built as reproducible build on f-droid build server 🍾
I think this is the first reproducible godot game on F-Droid and I hope it will help others to make also their games reproducible. It was a lot of work but with help from the awesome F-Droid maintainer linsui it finally worked.
Now my merge request still has to be merged, but once that is done, the game will finally be available also on F-Droid.
#godotengine #fdroid #reproduciblebuilds
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Auto-generated YouTube captions are usually great, but the way they misspelled my game's title (Virtualord) here gave me a laugh!
Maybe that's the universe suggesting me what my next game should be!
#indiedev #gamedev #fun #beerlord
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Auto-generated YouTube captions are usually great, but the way they misspelled my game's title (Virtualord) here gave me a laugh!
Maybe that's the universe suggesting me what my next game should be!
#indiedev #gamedev #fun #beerlord
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w.r.t. verruckt on browser version
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#verruckt
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I'm still working away at Shattered Pixel Dungeon v4.0, for now here's another easy treasure room appearing in the upcoming quest! You'll need to make use of that pillar to avoid getting caught by the scanning sentry on the way to the treasure.
#gamedev #roguelike #pixelart #screenshotsaturday
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In a few minutes I am going to do a live coding session while working on my indie strategy game "Virtualord, The Virtual Conqueror".
Today I'll be working on tutorial and gameplay code (all C++), and maybe some new UI graphics in Inkscape.
You can join here: https://www.youtube.com/watch?v=BWQd2N7EHJM
#gamedev #indiedev #livecoding
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In a few minutes I'll be in a live coding session working on my indie strategy game Virtualord.
Today I'll be working on tutorial and gameplay code (all C++), and maybe some new UI graphics in Inkscape.
You can join here: https://www.youtube.com/watch?v=BWQd2N7EHJM
#gamedev #indiedev #livecoding
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It's been a long time since my last #screenshotSaturday
This is the "new" simple graphics mode of the game, showing the players and spectators as simple colored dots.
#99managers #godotengine #futsal
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Today I'll be doing a live coding session. Register here to get notified when it starts: https://youtube.com/live/BWQd2N7EHJM?feature=share
I'll be working on gameplay and tutorial code of my indie strategy game Virtualord.
Starting at 14:30 CEST.
#indiedev #gamedev #coding #streaming
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Got sidetracked working on the intro/outro space levels of #CrystalCaves and implemented parallax backgrounds instead. It’s no Platform Masters but I think it looks neat!
#OpenCrystalCaves #GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames
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As a former chemistry student, I realized that from day one: from the notion of rate-limiting step we can infer that all tasks for which AI relies on people to correct it's course the speed with which the task advances depends on the slowest phase, which is the rate at which a person can revise.
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I published a new video dev log about my indie strategy game Virtualord: https://www.youtube.com/watch?v=6SzdSlwFWrU
In this episode:
- first tutorial mission
- new dynamic camera
- new scene elements
- my experience at the PLAY festival
- plans for next release
#gamedev #indiedev #devlog
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I am editing a new video dev log about the progress I made on my indie strategy game Virtualord last month.
If you don't want to miss it, make sure to subscribe on YouTube: https://www.youtube.com/@voxelay?sub_confirmation=1
BTW, thanks to @kdenlive.bsky.social for their FOSS software!
#indiedev #gamedev
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More additions to Tux! for the upcoming release: A new map - the biggest yet - featuring new blocks and a new item.
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #freesoftware #3D #platformer #3DPlatformer #Tux #Linux #penguins
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My honest feelings about the fact I don't use genAI/LLMs. I mean no disrespect to anyone or their personal choices.
Thank God I remembered this cartoon. The underlying premise fits so perfectly.
Original art by Caio "Furfles" Slitka, retext/edit by me.
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New short trailer for upcoming update v0.7.9 😎
https://youtu.be/HMiv_uogrqk
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I created now a detailed roadmap with the current planned features and a priority of low/medium/high to the official website.
Note that some bugs and features are still missing and I will add everything by the end of this week.
https://99managers.org/roadmap/#99managers-futsal-edition
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Been having some fun with shaders for our time loop end of day transition!
https://wanderingdoorgames.obviousgain.ca/project/aster-pebble-and-the-case-of-bad-bureaucracy/
#ScreenshotSaturday #GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
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Added input overlays to #CDogsSDL!
Once upon a time, when C-Dogs was a DOS freeware game, you were expected to read a README to figure out what the controls are (and likely remap them before you play the game). These days it’s not good enough, and new players are often heard saying “what are the controls???”
So now, the menu and game controls are overlaid, and react dynamically! This should help especially in local multiplayer with multiple gamepads
#GameDev #ScreenshotSaturday #OpenSource
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The demo of my indie strategy game is taking shape - May 2026 dev update: https://store.steampowered.com/news/app/1607580/view/683003412174866246
#gamedev #indiedev #devlog
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A new beta has been released, 100.0! This version is an important-looking milestone, but is a pretty standard release reflecting everything we've changed since last February.
This release adds BASE, SEED, stamp search, air sim customization, and more.
Download and read a longer changelog at tpt.io
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🚀 Crown 0.63 is out!
This is the biggest feature release in our history: many new systems, vastly improved tooling, and 30 bugs fixed.
Grab it now 👇
https://crownengine.org/news/crown-0-63/
#CrownEngine #gamedev #indiedev #opensource
https://www.crownengine.org/news/crown-0-63/
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To me, like books, games are a small piece of people's souls. As long as they are made with love and without genAI/LLMs.
Wish everyone had the chance to make at least one game in their life before they die. A mini-game would suffice, as well, for the smallest experience can still hold a soul piece.
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Devlog May 2026
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This month 4 versions have been released. Well, actually only 2, because the second one was a hotfix and the last one a balancing update...
https://99managers.org/blog/devlog-may-2026/
#99managers #futsal #godotengine
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not a verruckt update: reminder that nzp is gay as fuck gay people make it its full of fucking gay its gay mont guys woo
verruckt update: it will have zombies.
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Coming Soon to Shattered: New Enchants and Pixel Art!
v4.0 has ended up being a much bigger update than expected! I'm going to share a quick update on the vault quest, then go over some very exciting things also coming in v4.0.
http://shatteredpixel.com/blog/coming-soon-to-shattered-new-enchants-and-pixel-art.html
#gamedev #roguelike
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Useful thread. I suspect I saw a very blatant case of this on Discord the other day.
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v0.7.8
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A minor match balancing to reduce goals.
https://99managers.org/blog/v0-7-8/
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Implemented E1L16 of #CrystalCaves, which means all 16 levels are playable in #OpenCrystalCaves! This level features windy pipes without big set pieces, making it visually unimpressive and easy to get lost in, but it’s a very fun level imo because the maze-like one-way platforms means you need to think and plan your route.
Alas before calling episode 1 complete I need to implement the intro/outro levels, which are … far from complete
#GameDev #ScreenshotSaturday #DOS #RetroGames #OpenSource
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Thank you to Kat for contributing our first 2 portraits:
https://www.instagram.com/katastrophic_art29
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I wanted to thank all people who played my indie strategy game Virtualord at PLAY 2026.
I also wrote a short post about my experience there which includes a few pics from the event: https://steamcommunity.com/games/1607580/announcements/detail/683003412174865264
#indiedev #gamedev
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Meet Tank Dempsey.
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aHdzc2djaHNqd3p3dHdzc2d6enNrdnN2IHNid3ZnaGJjcmJpZ3N2aHNmc3Zrc2pjdmdjaHpvcnNhZnN2aGNib2hzdXp6aWNtc3Btb2FyYm9tc2dkYXNyc2FjdmJ3b3FxYXVid2Zw
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Two new "hats" are almost ready for release, adding some melee action to the game. One is inspired by Pax Tux, the other by Sir Optimize. Each provides directional protection against magic - one reflects fireballs, the other prevents being frozen - and both catch arrows.
https://commons.wikimedia.org/wiki/File:Pax_tux.png
https://www.azillionmonkeys.com/qed/dosalot1.html
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #freesoftware #3D #platformer #3DPlatformer #Tux #Linux
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Video devlog #06 for our fantasy point and click game is now up for everyone!
New characters, achievements, and pretty pixels!
https://wanderingdoorgames.obviousgain.ca/door-log/2026-05-27-aster-pebble-video-devlog-06/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
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v0.7.7 First tactics and match feedback
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Now you have more influence over the matches with the first tactics and match feedback.
https://99managers.org/blog/v0-7-7/
#99managers #futsal #godot
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I just realized that over 50 translation contributors have now helped to translate the game. Thanks a lot!
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After 5 days on the road I am back to working on my indie strategy game with my little orange helper.
I just need to figure out where to put my keyboard now. 🤔
#cats #catsofbluesky #indiedev #gamedev
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After 5 days I am back from PLAY 2026.
It's been a challenging, but rewarding experience!
I am going to write some kind of postmortem soon, but in meantime I wanted to thank all the people who played my game.
I am already working on improvements based on your feedback. Thanks!
#indiedev #gamedev
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Seems important.
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When you accidentally export your pixel art at the wrong resolution.
MEOW.
https://wanderingdoorgames.obviousgain.ca/project/aster-pebble-and-the-case-of-bad-bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame #ScreenshotSaturday
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Expect a status update blog post about Shattered Pixel Dungeon later this coming week. In the meantime though, here's another new larger room coming in the vault quest! It's a long hallway with a patrolling enemy and alcoves to duck out of sight.
#gamedev #roguelike #pixelart #screenshotsaturday
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More particle effects for #CDogsSDL: sparkles for the freeze effect! This is a more radical change: the old effect was “petrify” and it turned the character grey. Now it turns the character light blue with sparkles.
Why? The freeze effect is more widely known and also accurately implies a temporary effect, compared to petrify which is more common in RPGs.
Also bonus feature by a new contributor: see the mission briefing via the in-game menu!
#GameDev #ScreenshotSaturday #OpenSource #PixelArt
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I really have to stop to make such huge refactors in a single commit, but once stared I can't stop until it works again.
At least good news that in the end I even have removed code, so it was (hopfully) worth it.
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Watching for the first time people playing and enjoying the game you're putting your heart and soul into is amazing! 🤩
It's going to be a long day and an even longer weekend, but this is the rewarding part of the grind. 💪
#gamedev #indiedev #PLAY2026
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testing my indie strategy game on the train while going to PLAY 2026 in Bologna (Italy).
See you tomorrow if you're going to be there!
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Why does hyperbolic space look like an ellipsoid?
We can explain this without any computations, by using Dandelin spheres:
https://mathstodon.xyz/@zenorogue/116611463424604901
#hyperrogue #noneuclidean #roguelike #rogueviz
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I have been working on my indie strategy game every day for the past 210 days.
This is how I stay motivated: https://www.reddit.com/r/SoloDevelopment/comments/1tikon0/i_have_been_working_on_my_game_every_day_for_the/
#gamedev #indiedev #solodev
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Wrote a #blog post about a game making philosophy I care deeply about. I love games that do more than just entertain, but enrich your life, by teaching interesting subjects, imparting wisdom, or inspiring with impactful stories. Games are uniquely good at this: understand complex systems via interaction, or experience empathy by living in another’s shoes.
https://cxong.github.io/2026/05/nutritious-games
And I would love to see more people make such games!
#GameDev #GameDesign
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Video devlog #06 for our fantasy point and click game is up now on Patreon!
New characters, achievements, and pretty pixels!
https://www.patreon.com/posts/aster-pebble-06-158808468
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
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Translating my Godot game with Weblate
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My Godot game @99managers, a sport management game, has a lot of UI and text. All buttons, labels and emails can be translated to reach more players...
https://simondalvai.org/blog/godot-weblate-translation/
#godot #weblate #99mangers
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Shortly after putting out the new Tux! release a few hours ago, a bug was discovered. The combination of the new sliding shells with the freeze spell had not been considered, but an idea was instantly born and executed:
With the latest commit, frozen shells will freeze players upon impact, on top of dealing damage.
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #freesoftware #3D #platformer #3DPlatformer #Tux #Linux
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A new release of Tux! has just been deployed to itch, with a ton of new features. Check out the devlog for an overview: https://luckeyproductions.itch.io/tux/devlog/1528774/in-stride
Also consider rating the game or maybe even donating to support its continued development. https://luckey.games/donate/
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #freesoftware #3D #platformer #3DPlatformer #Tux #Linux #release
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Desenvolvedora acidentada e hospitalizada. Quem puder ajudar, segue a notícia com mais informações.
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Another long-planned feature of Tux! has finally been implemented, and will be included in the next release: Walking into a stunned snail will now send them sliding until they crash into a wall, a creature or another player.
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #freesoftware #3D #platformer #3DPlatformer #Tux #Linux
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I am happy to announce I am going to present my indie strategy game "Virtualord" at a live event for the 1st time!
In a few days I will be at PLAY 2026, the main event dedicated to board games and RPGs in Italy.
All details here: https://store.steampowered.com/news/app/1607580/view/668365445444667237
#indiedev #gamedev #play2026
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I found an easy way to increase my focus: I disable the WiFi on my computer
No more procrastination on the web or attention stealing emails. Just me, the code and offline docs.
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Working on a new feature for the game. What do you think it's going to be?
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
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Tux! now shows a preview of the selected level before starting a match, and has gained a command-line flag to run the game in a mode that makes taking consistent screenshots a breeze.
The background of the main menu also gained some detail in the form of rocks, hills and grass blades.
Furthermore, keyboard and gamepad navigation of the UI has been significantly improved.
Expect a new release soon!
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #freesoftware #3D #platformer #3DPlatformer #Tux #Linux #UI
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An updated demo for Aster Pebble and the Case of Bad Bureaucracy is out now!
The updated demo includes:
- A lighting revamp
- Some nice background music
- Journal style updates
- Journal fun facts to find
- More lively dialogue portraits (they blink now!)
https://wanderingdoorgames.obviousgain.ca/project/aster-pebble-and-the-case-of-bad-bureaucracy/
Demo available on both itch.io & Steam!
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
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An updated demo for Aster Pebble and the Case of Bad Bureaucracy is out now!
https://wanderingdoorgames.obviousgain.ca/door-log/2026-05-16-aster-pebble-updated-demo/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
The demo is available on both itch.io & Steam!
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Expect a blog post about progress toward Shattered Pixel Dungeon v4.0 the next week or so, but first here's a little teaser. A bunch of improvements are coming to environment visuals, including to the upcoming vault quest before it even releases!
#gamedev #roguelike #pixelart #screenshotsaturday
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In #CrystalCaves, there are occasional signs with boomer memes like “Kilroy was here” or “Winners don’t use drugs”. If you’ve encountered these contemporaneously, it’s time to schedule a colonoscopy
OTOH #OpenCrystalCaves’s “remaster” mode will show a set of (relatively) modern memes!
#GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames
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New regional pricing on Steam
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99Managers Futsal Edition has now a reduced price in several regions by using the new Purchasing Power Conversion method by Steam.
https://99managers.org/blog/steam-regional-pricing/
#99managers #futsal #gamedev
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🧵 This is how I tried to make the action of teleporting in and out of a mission area (level) more cohesive.
As seen below, the first thing that happens is Blue teleporting into the mission's area. Notice the satellite dish near the spot where he lands.
#indiedev #Python #pygame #pygame-ce
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Devlog #06 for our fantasy point and click game is up now for everyone.
There's some pretty pixel art updates in this one!
https://wanderingdoorgames.obviousgain.ca/door-log/2026-05-13-aster-pebble-devlog-06/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
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I did not expect that @kagihq suggests my game @99managers marked as Videogame with the logo in the search.
Cool! Probably I spammed the search so much while searching for videos and articles about my game, that it got indexed.
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@Arwalk Yes, some of us are old. On this photo of April 2007 you can see illwieckz's name (current Unvanquished project head) in the log of a Tremulous server running on a SGI O2 in a student LAN party. 👴️
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@dhalucario Yes it's similar. Unvanquished is a continuation of Tremulous (Quake 3 mod) inspired from Gloom (Quake 2 mod). Natural Selection is an Half Life mod as you said. Different lineages, but similar “Aliens vs Humans” gameplay. 🙂️
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We have a new feature in #development for our #OpenSourceGame. Thanks to HenriDellal’s work, we have support for rev counter and speedometer. You can see it in this video:
https://youtu.be/pKjEp5lRuHk
Info on how to try this nightly build can be found in the video description
#SimRacing #Suzuka #HondaNSX
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A new Sardine Run level has been added, and will be included with the upcoming release. This is the first level where the Fedora hat is required to make it to the end.
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux #freesoftware #level
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My game @99managers just reached more than 10k installs on Android in less than 30 days!
This is 4 times more than all my other Android games got over 8 years on the Google Play Store.
#99managers #godotengine #futsal
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Here's two more new/returning enchantments coming in the next Shattered Pixel Dungeon update! Eldritch has a chance to fear visible enemies other than your target. Crystal ALWAYS deals +25% magic damage but will crack and break if used too heavily.
#gamedev #roguelike #pixelart #screenshotsaturday
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More eye-candy and also an important gameplay bug fixed for #CDogsSDL. Added flame particles, so anyone taking damage from a flame-type weapon visibly looks like they’re on fire!
The bug fix is missing “squares” in randomly generated levels. This is a big deal because it’s such a key part of the experience - details in alt text!
#GameDev #ScreenshotSaturday #OpenSource #PixelArt
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🔥 Flare v1.15 is officially out!
- New, higher-res graphics
- New procedural dungeon: Iron Labyrinth
- Rebalanced (and new) player powers
- Lots of fixes and improvements across the board
https://flarerpg.org/2026/05/03/flare-1-15/
#flarerpg #gamedev #arpg #opensource #freesoftware
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Devlog #06 for our fantasy point and click game is up now.
There's some pretty pixel art updates in this one!
https://www.patreon.com/posts/aster-pebble-06-157556852
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
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🧡 N estou envolvido diretamente, mas n poderia deixar de compartilhar esta campanha, pois é mt relevante: "demissão pós retorno da licença maternidade é inadimissível".
A campanha ajuda mães nesta situação a retornar ao mercado de trabalho, promovendo mais diversidade na tecnologia.
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Devlog Video 5 for our fantasy point and click game is up now for everyone!
We chat about some new settings and a whole bunch of new environments.
https://wanderingdoorgames.obviousgain.ca/door-log/2026-05-05-aster-pebble-video-devlog-05/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
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@ijones72.bsky.social (it seems the original thread was locked so I reply here)
XCOM DOES actually have BOTH permadeath and procgen. Permadeath just means that dead soldiers stay dead. (Savescumming is clearly not the way XCOM is supposed to be played, serious players do not savescum.) Same in Civ.
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RE: https://mastodon.gamedev.place/@congusbongus/115748839684742331
This easter egg is giving me jump scares while testing #CDogsSDL. I guess it's a special day today!
#CincoDeMayo #GameDev
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Make a point and click game, they said. It will be simple, they said.
Here's a little node graph of some of the paths for our game.
There's more to add, but it's a fun visualization so far!
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
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A minor, but still quite large, update to HyperRogue!
Suggest moves after 3 incorrect attempts, grow Ivy through narrow chasms, use compasses, rulers and non-Euclidean tools in the built-in drawing tool, more intuitive touch dragging, bugfixes and more!
https://github.com/zenorogue/hyperrogue/releases/tag/v13.1l #roguelike
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I just discovered that I'm exceeding my storage quota on @Codeberg with all the release files for @99managers
I will remove now the builds for older versions and only keep the latest version online.
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Added BONUS eggs in #OpenCrystalCaves!
A classic easter egg in #CrystalCaves. Did you ever shoot these? If you did they seem to leave random letters that are worth 100 points, but the eggs alone are 1000 points. Smarter not to shoot them right?
This is where the game tricks you! Because the letters aren't random, they exactly spell BONUS (there are always 5 eggs when they appear), and the last gives you 10000 points!
#GameDev #OpenSource #DOS #RetroGames #ScreenshotSaturday
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Our video Devlog #05 for our fantasy point and click game is up now on Patreon!
We chat about some new settings and a whole bunch of new environments.
https://www.patreon.com/posts/156809814
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
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🔥 Me chamo Kennedy e tenho o prazer de anunciar o lançamento da primeira missão do meu jogo gratuito e de código aberto: Bionic Blue 0.13.0!
Instale com "pip install --upgrade bionicblue" ou acesse https://github.com/IndieSmiths/bionicblue e siga instruções.
#python #pygame #indiebr #indiedev
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Showcasing my game at a fair
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I showcased my game 99Managers Futsal Edition already twice. First at GodotFest25 in Munich, where everybody could show their game in a dedicated room. The second time at the IGDA Trentino Game Night, similar to GodotFest25. I really enjoyed both events...
https://simondalvai.org/blog/game-showcase-fair/
#blog #indiedev #gamedev
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"Paxton, the war is over. It's a simple extraction-- Get in, find McCain, get out. You know he'd do the same for you."
"You don't get to speak for him, Cornelius. You put him in the shit knee-high."
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I'm also planning to add four new weapon enchantments and two new weapon curses in the next update to Shattered Pixel Dungeon! Here's two: venemous can stack up a lot of DOT but on a delay, and vorpal can replace regular damage with a bleed effect.
#gamedev #roguelike #pixelart #screenshotsaturday
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$84 left to go for this goal :) you guys are killing it, I didn't expect to see as much support as we've got. 🧟♀️
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🔥 I'm Kennedy, happy to announce the release of my first ever vertical slice of my free and open-source game (fully playable 1st mission): Bionic Blue 0.13.0!
Install w/ "pip install --upgrade bionicblue" or download on https://github.com/IndieSmiths/bionicblue and follow instructions.
#python #pygame #indiedev
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Does somebody own a Samsung Galaxy Tab A7 Lite and could test my game to see if it crashes?
According to the Google Play console, my #godotengine game crashes on this device, but I cannot reproduce it on any other and before opening an issue I wanted to see if I can reproduce it somehow.
Thanks!
https://play.google.com/store/apps/details?id=org99managers.futsal_edition
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Been having fun lately making these cute little stamp-style achievements for Aster Pebble!
https://wanderingdoorgames.obviousgain.ca/project/aster-pebble-and-the-case-of-bad-bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
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A Thrive-inspired speculative evolution video by one of our team members is releasing in two days!
https://www.youtube.com/watch?v=pPAbzUsHQ_A
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🛠️🪛️ Here was our first Unvanquished 0.56 article focusing on code:
https://unvanquished.net/unvanquished-0-56-we-deliver/ 👀️👀️👀️
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🎨️🖌️ We published a new article focusing on media creation and tooling in Unvanquished 0.56:
https://unvanquished.net/leveling-up-unvanquished-0-56/ 👀️👀️👀️
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For Flare v1.15, I roughly recreated the original 1.0 trailer to showcase the new artwork. Going to wait until the actual release (which will be soon) to post it, but here's some screen caps in the meantime. #flarerpg #screenshotsaturday #gamedev #indiedev #arpg #freesoftware #opensource
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Here's a QOL life tweak that's coming in the next ShatteredPD update. Health bars will indicate the amount of incoming DOT by partly darkening. There are some other additions that will benefit from the player seeing total DOT at a glance.
#gamedev #roguelike #pixelart #screenshotsaturday
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Always great to learn about new elegant gamedev solutions
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Devlog #05 for our fantasy point and click game is up now for everyone!
We chat about some new settings and a whole bunch of new environments.
https://wanderingdoorgames.obviousgain.ca/door-log/2026-04-13-aster-pebble-devlog-05/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
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I want enemy designs in ShatteredPD's upcoming quest to be based in the existing regions, which gives me a chance to bring back and old enemy that was removed just about 6 years ago, the inexplicably bearded dwarven skeleton!
#gamedev #roguelike #pixelart #screenshotsaturday
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Devised a Steam game ranking system based on direct comparisons between games
Expectation: #roguelite metaprogression, gambling aesthetics, upgrade gambling will lose against #roguelike infinite replayability and freedom
Reality: Vampire Survivors wins, with a huge margin
(fun game BTW)
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Thank you to the first people who put their name behind Crown. 🙏
You can now see them on the supporters page: 👇️
www.crownengine.org/fund
The 7-day founding supporter campaign is over, but support for Crown is still open, and still very appreciated!
https://www.crownengine.org/fund
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RE: https://mastodon.gamedev.place/@naev/114789078140975940
figured to scroll down the #naev hashtag a little, saw this
for a little update on the Rust rewrite: the proportion of Rust in the repository is currently 7.4%
maybe we can expect it to be completed in just a few short years from now 😛
if you know Rust and feel up to helping Naev with the transition, the tracking issue is still being updated: https://codeberg.org/naev/naev/issues/2890 - and thanks in advance if this reaches the right folks!
#gamedev #foss #rust
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Crown 0.62 is out with improved editor workflows, better runtime behavior in larger scenes, and expanded input support across platforms.
Changelog & Download: https://crownengine.org/news/crown-0-62/
#CrownEngine #gamedev #indiedev #opensource
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Our latest devlog video for our fantasy point and click, Aster Pebble and the Case of Bad Bureaucracy, is out now!
Watch it on:
PeerTube
https://makertube.net/w/icXcU7PbGDLjfzeBBmxXGy
YouTube
youtu.be/FBRDkIELXYU
#GameDev #IndieGame #GodotEngine #CozyGame #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS
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After some discussion we have settled on an AI policy for Naev. TL;DR: contributions using generative AI are NOT allowed.
https://codeberg.org/naev/naev#6-contributing
#noai #gamedev #opensource #naev
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We have just released a major update to Isleward!
Highlights:
* A reworked quest system featuring structured progression and quest hubs
* Higher mob density across multiple zones
* Many balance changes
Read more on Discord: discord.isleward.com
Play Isleward at play.isleward.com
#indiegame #mmo
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🧵 INTRODUCING TANK DEMPSEY (Demo Reel & Funding)
I had the pleasure of working with @isaacdpotter.bsky.social on producing this demo reel for him as Dempsey using lines from Kino der Toten as reference. I was really happy with his output, and I think you will be too!
youtu.be/RqXii-118d8
https://youtu.be/RqXii-118d8
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Devlog #05 for our fantasy point and click game is up now.
We chat about some new settings and a whole bunch of new environments!
https://www.patreon.com/posts/aster-pebble-05-154925808
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
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We've reserved a special founding supporter offer for our Discord community.
This is a one-time offer. It won't come back.
Want in? Join the server now: discord.gg/invite/CeXVWCT
https://discord.gg/invite/CeXVWCT
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We've reserved a special founding supporter offer for our Discord community.
This is a one-time offer. It won't come back.
Want in? Join the server now: discord.gg/invite/CeXVWCT
https://discord.gg/invite/CeXVWCT
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My blog has now a gift shop. Only time will tell if this works also outside museums.
#blog #indiedev #gamedev
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We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs:
* Don't desync multiplayer clients when a train crashes
* When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)
* Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD
Full news: https://www.openttd.org/news/2026/04/04/openttd-15-3
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Crown is growing up.
We've published Crown's roadmap for the year ahead. It's not just more features, but a stronger engine, better workflows, and the foundations that make real projects possible.
crownengine.org/roadmap
#CrownEngine #gamedev #indiedev #opensource
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Version 99.5 out now
- Thank you to everyone who played "Return of the Powder Dinn". All the elements have been restored to their original names and positions with your combined efforts.
We'll post the Powder Dinn script to Script Manager later. Progress is kept. Hope you had a fun April Fools!
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VERSION 99.4 OUT NOW!
Changelog:
- After a painfully long wait, the new TPT version has arrived! The game seems to have been abandoned for so long, that it's in a bit of a ... mess. The element labels have all worn off with time. We hope you'll be able to sort it out
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Naev 0.13.4 is out with a further nice accumulation of bug fixes.
Summary in blarg post:
https://naev.org/blarg/2026-03-31_0.13.4/
#naev
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Also, we have 2 new trader-aligned ship models, the Alpaca (cheap earlygame yacht-courier thingy) and the Clydesdale (something of an upscaled Rhino, focusing on equal parts cargo capacity and combat capability)
#naev #gamedev
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Content warning:Naev spoiler
we couldn't do without a dragon superboss, heh
(this is an addition from some weeks ago, only just now getting around to posting about it)
#naev #gamedev
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Are roguelikes indeed infinitely replayable? Let us plot the % of Steam reviews over the given playtime. Can you guess which #roguelike or #roguelite has the highest curve? Read this thread to find out, repost if you did not guess!
Curves drawn until they depict <10 outliers. Data from January.
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Here's a room for ShatteredPD's upcoming quest that I didn't share in the recent blog. The waves of lasers can be dodged with good movement, but a harder variant of the room could turn the beam speed up and require a consumable to get past.
#gamedev #indiedev #pixelart #screenshotsaturday
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Here you can watch the video registration of the talk on Youtube https://www.youtube.com/watch?v=FTWvUE0HRzI
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My split keyboard journey
--
In January 2025 I got my first split keyboard. After seeing so many Vim/Neovim video content creators use them, I also wanted to try. Now more than a year later, I'm happy to share my experience with it.
https://simondalvai.org/blog/split-keyboard-journey/
#splitkeyboards #dasbob #corne
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Hey Rat Punchers!
I've just released one tiny final patch for Shattered Pixel DUngeon v3.3, mainly just a little internal cleanup and fixes for a couple minor bugs. I'll hopefully be starting up on sharing more incremental updates about the next major update here soon!
#gamedev #indiedev
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@gperson Also one thing to know is that for now we only build amd64 builds using Darling. With Rosetta 2 working great, we're not yet producing arm64 macOS builds so we haven't investigated that in Darling. Also one shouldn't be surprised if the old Darling build we still use is probably not good enough for that (we don't know). Time will tell! 🙂️
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@gperson Yes we do! It's very cool indeed 😎️
Though it's very experimental, also the lack of darling releases for a lot of years, and for the very long time the latest ones having serious bugs making them unusable, our build system is painfully designed around the limitations of those old builds. But at least, once everything is figured out and scripted, things work reliably! 🙂️
I've heard that
#Darling released a new version last month, we will likely evaluate it. 😉️
Next version of Unvanquished which should come in some days will still be built using the old Darling because of all the possible pain from working around limitations we don't know yet. 😄️
But yes, it starts being usable for the one not afraid and with enough endurance and problem-solving skill, and it should become easier and easier in the future. Go Darling Go! 🚀️
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Try it here: play.crownengine.org/physics
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🔥 New nodezator patch available: v1.5.5!
Release notes: https://github.com/IndieSmiths/nodezator/releases/tag/v1.5.5
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A lot of time passed since my last Screenshot Saturday, but today I got something exciting to share.
Here the first version of the in-game editor for my game @99managers that allows to customize leagues, teams and players in every aspect!
#screenshotsaturday #godot #99managers #fut
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I just discovered the first video on peertube about my game @99managers from @opensourcegaming
Thanks a lot and I'm really excited to watch the full video tonight!
https://video.hardlimit.com/w/hZKoyiCJSezqWXDVGKEM51
#foss #peertube #godotengine
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Aqui a Netflix foi gigante
https://www.youtube.com/watch?v=FhU1T1TVd2w
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Post some of your favourite video game characters for international women's day!
(alt text for explanations)
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Time for an overdue #screenshotsaturday! The new Iron Labyrinth dungeon is shaping up nicely. I also add 9 new skills, 3 for each class. My fave is Rupture, which has some new art. Also been making new cutscenes to replace the old GIMP filtered screenshots. #flarerpg #gamedev
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Hey folks!
I've been busy with expanding the tester area for Shattered Pixel Dungeon's new quest in patches to v3.3. In this blog post I'm going over all of the things I've added, and how I think they're going to fit together into a new quest!
https://shatteredpixel.com/blog/coming-soon-to-shattered-a-new-city-quest.html
#gamedev #indiedev
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Tomorrow I will have a talk at the NOI Techpark about Neovim, SwayWM and split keyboards!
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Some fun with searching for keywords in Steam reviews. People who misspell #roguelike as "rougelike" consistently review everything higher. [thread]
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I need advice for my game @99managers
that I want to release it for Android soon, but I still don't know how to price it there.
The plan is to do the same as I'm doing for PC, where the game is free on itch.io, Flathub etc. but payed on Steam. So I would release the game for Android for free on F-Droid and other platforms but payed on Google Play Store for a price between 1€ and 5€.
Any suggestions or experience to share about this?
#foss #android #fdroid
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Want to be the first to enjoy our latest developments? Starting today, you can download our #nightlybuilds in #AppImage (amd64 and aarch64) and #Windows Installer directly from our #official website. What are you waiting for?
https://www.speed-dreams.net/en/downloads#nightly
#OpenSourceGame #SimRacing #Development
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There’s never been a better time to try Isleward.
play.isleward.com
Experience gain, Idol drops, and Rune drop rates are all doubled right now. If you’re into pixel-style MMOs, Isleward is completely free to play.
#indiegame #mmo
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Lakeside Campsite
#magicavoxel #voxel #voxelart #3dart #3d
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Crown 0.61 is out with a new Vulkan backend, HSV color picker, flythrough navigation and greatly improved documentation!
Changelog & Download: https://crownengine.org/news/crown-0-61/
#CrownEngine #gamedev #indiedev #opensource
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Crown 0.61 is out with a new Vulkan backend, HSV color picker, flythrough navigation and greatly improved documentation!
Changelog & Download: https://crownengine.org/news/crown-0-61/
#CrownEngine #gamedev #indiedev #opensource
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🚀0 A.D. Alpha 28: "Boiorix" is here! 🔥 The first non-alpha release of our free, open-source RTS, named after a king of the Cimbri. Play on Windows, macOS and Linux no ads, no paywalls!
🔽 Download: https://play0ad.com/download/
#0AD #0ADGame #RTS #StrategyGames #OpenSource #FOSS #OpenSourceGame
#LinuxGaming #MacGaming #WindowsGaming #Gaming #VideoGames
#IndieGame #IndieDev #GameDev #FreeSoftware #HistoricalGaming
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Hopefully the last bug fix release in this series, OpenTTD 15.2:
* refix FluidSynth and badge filters which were meant to be fixed in 15.1.
* crash on start up on mac OS with 2x or more interface scaling.
* and a few fixes for various crashes reported in 15.1.
Full news: https://www.openttd.org/news/2026/02/18/openttd-15-2
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🔥 Look at this beauty I made with Python and Textual to help me w/ my gamedev work!
It simply lists all sound files in the current folder and allows me to play each one w/ a single click! I know it looks simplistic, but believe me, this is all it needs to be very helpful.
Allow me to explain...
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https://godotshaders.com/shader/pride-flag-canvas-item-shader-godot-3-x-and-4-x/ #godotengine #godot #gamedev #indiedev #shader #shaders
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HyperRogue is now verified for SteamDeck! ✅
A perfect game/platform match: mostly only movement so no need for complex buttons, joystick is good for its non-Euclidean movement directions, bigger screen and more powerful hardware are a better fit for infinity than phones.
#roguelike #steamdeck
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Hey folks, I'm just now releasing Shattered Pixel Dungeon v3.3.6!
There are now a variety of implemented hazards in the new quest tester area, although they aren't currently harmful and I still need to work on more rooms types for them to appear in.
#gamedev #indiedev #pixelart
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Scripted scene system (+ dialogue management) for the Bionic Blue game.
https://github.com/IndieSmiths/bionicblue (beware: vid shows unfinished/unreleased content not yet in the main branch; official release of the full first level should happen, hopefully, in a month or so)
#python #pygame-ce #gamedev #indiedev
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We've added custom leaderboards (accessible from the main 'esc' menu). Log in now and claim your spot!
play.isleward.com
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Phase 1 of the Verrückt push is integrating JSON data-driving to for gameplay related features such as Perk purchase limits and super sprinters. This will allow for other fun things such as opting into additional Power-Ups and some snd+HUD tweaks for customs. It's tedious so please be patient 🙏
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play.isleward.com
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Shoutout to @bobbens ' side project to port the original Escape Velocity universe to Naev: https://codeberg.org/bobbens/YAEV_classic
besides being cool, it seems to be prompting many quite neat flexibility improvements to Naev's engine!
#naev #escapevelocity #gamedev
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Tiny Crate is now available in 30 languages! https://store.steampowered.com/app/3733440/Tiny_Crate/
#indegames #indiegame #puzzlegame #gamedev
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RE: https://mastodon.social/@speed_dreams_official/116002870872652849
We are waiting for you in our credits menú. Send us a photo of your setup, or of you playing, developing, or modding Speed Dreams... your drawings, whatever you want!
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Verrückt.
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I do appreciate the fact that according to Python my oversights/mistakes are only exceptions, though. What a kind language.
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2.5.0 #Development: This video shows the redesign of the #graphics menu, also displaying the presets and how to change the #GraphicsEngine, intelligently showing different options, as well as providing a detailed explanation of each engine:
https://peertube.linuxrocks.online/w/vaTQf3we5FiVuE4wUE1m2H
#OpenSourceGame #SimRacing #SpeedDreams
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Or friends @RacingHeartGT , @xavi92 and @leillo1975 have already taken part!
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Want to be part of the Speed Dreams community? For several weeks now, the development version of our/your game has had animated menus. Submit a picture, drawing or design and we will make it part of the credits menu! . More info in our Matrix General chatroom:
https://matrix.to/#/!LeMZYNwvyeYCsDryHc:tedomum.net/$_uTKHyxLbo7sEOmLqyGtZqgiV1YcMgsXPneUVPTmFGE?via=tedomum.fr&via=matrix.org&via=tchncs.de
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Steam reviews give playtimes, so we can compute some statistics.
HyperRogue: 122h on average, 22h median, and 348h on the 90% percentile. (Plz more reviews!)
For comparison:
Tales of Maj'Eyal: 323h average, 116h median, 802h on 90%.
Silksong: 75h average, 67h median, 132h on 90%.
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Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes.
Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include:
* Trees grow on partially-snowy tiles again
* Town cargo graphs show correct dates
* The online content list no longer loses name and version at some font sizes
* A variety of other bugfixes, including a critical security fix; see the full changelog for more details
Full news: https://www.openttd.org/news/2026/01/24/openttd-15-1
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Naev 0.13.3 is out with a few bugfixes, including a crucial one regarding save upgrades from earlier major releases: https://naev.org/blarg/2026-01-21_0.13.3/
#naev
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Mr. Birkett always with exciting and creative new projects.
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A little treat to celebrate, enjoy the Tikhaya Noch soundtrack:
https://youtube.com/playlist?list=PLm9sun-4E9Xhb54Jh-E3JYYQaADavKoTZ
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Congratulations to user RazorD for being the first public completion of the TIKHAYA NOCH main quest. The pieces are there for you to find.
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Happy 115 Day, everyone! I had a small update planned to celebrate, but you should finish what’s on your plate before I serve up anything else...
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Space Trader Society content ideas: https://codeberg.org/naev/naev/issues/3135
some very cool stuff in there, some of this might end up in the next major release
#naev
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Some of the latest additions to our Downloads section in the game menu include several tracks by Gunny, among them this spectacular WoodenRally, which is so remindful of the Rally of Finland.
No less important is the work done by @W-E-C on the interior and animated drivers of the Kafka Color RS1, as well as the setup by @RacingHeartGT and some touches from other users.
...and this video is an example of both:
https://youtu.be/55HZ2zI0JEU
#OpenSourceGame #SpeedDreams #SimRacing #Rally #Development
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2.5.0 #Development: this video shows the animated gallery, TrueType font rendering (supporting UTF-8) and, as a result, the first translation of SD into another language (in this case, #Catalan).
https://peertube.linuxrocks.online/w/qtgdMD8x2y98yp2QzTVsUo
#OpenSourceGame #SimRacing #SpeedDreams
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We have just reached the iconic milestone of 1,000 #followers Thank you all so much for your support. Very, very soon we will have some exciting news about the new version that we are sure you will like.
#OpenSourceGame #SpeedDreams #SimRacing
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The next nightly release for FTE builds will contain Aim Snap support for Aim Assist as well as support for controlling menu sliders with the keyboard or a gamepad, completing controller support for the platform. Enjoy.
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2025 was a year packed with hard work on #CrownEngine. Late nights, tough challenges and endless iterations. But looking back, we're satisfied with all the things accomplished and can't wait to share the highlights in this thread. Let's get into it! 👇
#gamedev #indiedev
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2025 was a year packed with hard work on #CrownEngine. Late nights, tough challenges and endless iterations. But looking back, we're satisfied with all the things accomplished and can't wait to share the highlights in this thread. Let's get into it! 👇
#gamedev #indiedev
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the link is federating alright
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After 10 years, the Naev Forum is now once again a thing! that's right, a way of engaging with the community that's neither the corporate discord nor the dysfunctional matrix!
--> https://forum.naev.org <-- all aboard!!
this is using the SMF forum software, generously hosted by Synchro of the Naev team in Canada.
Blarg announcement: https://naev.org/blarg/2026-01-02_new_year_new_forum/
#naev #SMF #forum
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New features include:
* Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead
* Island maps can be surrounded by infinite water instead of void
* Rivers can end in wetlands if unable to reach sea
* Bridges can be placed over stations and road stops
* Roads can now have waypoints
* Houses can be placed manually
* Industries and towns have graphs of their cargo history
* Many more features, changes, and fixes
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New Year, New You, New OpenTTD!
OpenTTD 15 is now out and ready for you to play!
Our announcement post is too long for this Mastodon server, so for full news see https://www.openttd.org/news/2026/01/01/openttd-15-0
For a full breakdown of new features, check out this video by Master Hellish, https://www.youtube.com/watch?v=Q3iDSxrqAPE