Is it a bird...? Is it a plane...? It's the brand new FOSS gaming newsletter! I have set up an automated pipeline to wrap all the feed updates from our site into a nice summary mail every Sunday. It may be a bit wonky since I don't currently have the money for a proper domain and mailserver, but maybe a few of you want to give it a try? Subscribe here: https://fossgaming.codeberg.page/about/ #fossgaming#news#gaming#foss
Despite much of our team being at GodotFest this past week, there was still a healthy amount of progress made on our handful of remaining release blockers
Now's the time to find any new bugs/regressions with our latest snapshot: #GodotEngine 4.8 beta 3!
Made an update to osgameclones.com that I’m sure would be pretty useful: negative tags!
Previously the tags (such as genre, license, language and so on) could only be filtered IN: that is, show only games with these tags. Now they can be filtered OUT: so just to use a totally arbitrary example, I can filter for games made in Rust that are NOT marked ai, by clicking Rust and shift-clicking AI
Credits for contributors and bug reporters updated to contain 3.2.7 work in https://www.freeciv.org/wiki/People Sorry for missing that step when making the release. #freeciv
This day marks 15 years since the first release of HyperRogue. Thanks to all the players for enjoying the game, and all the people whose contributions of all kind made it so much better than the original!
The anniversary comes with a minor update: https://github.com/zenorogue/hyperrogue/releases/tag/v13.1p #roguelike #gamedev
Made some hats/hairs incompatible with each other. E.g. if you have a mohawk then you can’t wear a helmet. Sorry, punk bikers!
Also, while #CDogsSDL has a flexible weapon modding system, it's cumbersome - edit a data file, load up a test map, try it out, quit the game, edit again, and repeat - so I made a "weapon preview" program that live reloads - simple and effective! Now we have a weapon editor*: just add your own text editor
Virtualord, The Virtual Conqueror is a Turn Based Strategy game that combines TD and RPG elements.
Today, after 13 months of development, I released its free demo for Windows and Linux.
You can play it on Steam: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=demo&utm_content=PitchYaGame&utm_term=link
#PitchYaGame
Today, Paul Mozet (Lead Programmer on Sovereign Tower) and Lisa Garnier (Narrative Design and Technical Artist on Sovereign Tower) from Wild Wits Games tell us about their experience developing their first #GodotEngine game: Sovereign Tower
Godot is free and open source for everyone, and it only survives through community support. To keep it independent and sustainable, we need your help. Please donate, and thank you to everyone who makes Godot possible.
After 13 months of development the demo of my indie Turn Based Strategy game is now available for Windows and Linux on Steam:
https://store.steampowered.com/app/5243770/Virtualord_The_Virtual_Conqueror_Demo/
#pcgame #indiegame #strategygame #gamedev #indiedev
Check out the new trailer of the demo of my indie strategy game "Virtualord, The Virtual Conqueror":
youtu.be/fJFVHg5P7M8
Available on Steam in 1 hour.
#indiedev #gamedev #pcgame #strategygame #indiegame
https://youtu.be/fJFVHg5P7M8