Proud and happy to announce that after more than a year of work the demo of Virtualord is coming to Steam on Friday the 6th of November.
You can find the full announcement and my usual monthly dev-log here: https://store.steampowered.com/news/app/1607580/view/703283562262037937
#gamedev #indiedev #indiegame #strategygame
Devlog October 2026 -- This month brought manager targets and many bug fixes. Especially the data pack editor got several fixes for bugs that causes crashes.
The first Release Candidate for OpenTTD 16.0 is now available! Changes include:
* Updated OpenTTD TTF fonts to v0.9 * Fixed inconsistent rail station coverage area hightlight behaviour. * Fixed uncommanded movement step after an end of line reverse could lead to path reservation problems or train crashes. * Fixed uneven autoroad hotspot.
Please consider donating to help us in continuing to make projects like this possible: https://luckey.games/donate And don't forget to like, boost, share and follow. We are on none of the big tech platforms, such as Twitter, Facebook, Instagram, TikTok, YouTube, Reddit, GitHub, Discord, Steam or similarly questionable app stores. Nor do we have either the funds or intension to buy ads. These factors vastly limit our reach. So tell everyone who's still (only) on those platforms that there's gifts waiting for them in the free world. Leaving a review on itch would also go a long way in keeping panopticon-boycotting libre gamedev alive.
Made E2L2 for #OpenCrystalCaves. Had to do a big ugly refactor because the map format for #CrystalCaves is a bit unusual: normally one char = one tile, in rare cases there are multiple objects on the same tile. Normally you’d use layers for this, instead it marks what I call a “skip row”: anything on this row, skip it and put it in the next row.
This level is hard too - big monsters in cramped spaces, an insta-kill nuke pool… I haven’t beaten it yet!
PS2 -> Xbox -> PS4
Still looking for help getting an MX4SIO and perhaps an HDD if you're interested in PS2. I do not want to release it with only USB support.. USB is slow and causes terrible stalling that makes the game unenjoyable.
ko-fi.com/ivydev
https://ko-fi.com/ivydev
The Cyborguardog for Tux! is coming along nicely. Over the past two days, a drawing from years ago was brought to life using Blender. Modeled, rigged and animated.