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#introduction time, figured we should make a proper Mastodon account for #spacestation14 itself to post progress reports and stuff with.
We're a 100% #opensource multiplayer game about disaster on a space station.
I figured this instance would be a good place for this account since we're open source and anybody can contribute!
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Did you know that we have a FOSS flight simulator, FlightGear?
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Wildfire Games would like to send you its best wishes for 2024! May you have a prosperous New Year!
#bestwishes #opensource #realtimestrategy #indiedev #HappyHolidays #PC #RTS #2024
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Some fun worldgen experiments courtesy of
@jsbarretto
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We are thinking of potentially moving development from Discord to another platform (Discord would remain as a community platform).
Do you have any recommendations for platforms and reasons why?
Examples of potential options are Discourse and Mattermost
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Thanks to feedsin.space, you can now read the changelog for Space Station 14 directly on Fedi!
https://feedsin.space/feed/ss14-changelog
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For those who want to get the devblog updates as soon as they come out I highly recommend subscribing to our RSS feed:
https://veloren.net/rss.xml
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@openttd @freeciv @veloren @pioneerspacesim
I could not find all the mastodon handles let us know if we missed some.
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FlightGear, the open source flight simulator is getting some HDR work done for future releases, here the WIP 737MAX over some photo scenery. Credit:SP-NTX
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Weekly Update Vlog by Liltenhead - Mar 5 - 12 (EMP Grenade, New Sprites, And More!)
https://youtu.be/-I5Zss3qC3s
#SpaceStation14 #opensource #gamedev #foss
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I'll try to put some effort into posting more frequent updates from Discord onto this account to make it not have only bi-seasonal posts.
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Progress Report #39: Happy Holidelays!
This progress report includes 500 merged pull requests from November and December. It includes xenoarcheology, RIPLEY mechs, the new PDA UI, intercoms, subdermal implants, diona and much more. There are more than 150 changes by over 70 contributors listed on the progress report, so make sure not to miss any of them here: https://spacestation14.io/post/23-03-06-progress-report-39/
#opensource #foss #gamedev #spacestation14
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Delenda Est is now available again through @modiohq and the mod downloader. There was a little slip up and it disappeared. Sorry for the inconvenience. You can now enjoy its improved SP experience and additional civilizations #modding #opensource #indiedev #screenshotsaturday
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Wildfire Games would like to you its best wishes for 2025! may you have a prosperous new year! #opensource #foss #gamedev #newyear #0ad #f2p
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3DS players, please enjoy some memory fixes that reduce general gameplay stuttering as well as fixes issues with "old" 3DS models not being able to boot. :)
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The Veloren 0.17 Release party stream will be starting soon! Hop in at https://www.youtube.com/watch?v=kgK58NuBrXc if you have any questions 
For more info about the release see the blog post: https://veloren.net/release-0-17/
#veloren #floss #gaming
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Dedicated server runners and players, please enjoy the new map vote and map rotation features on FTE :)
https://docs.nzp.gay/server/map-rotation
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After 9 months of work, we're happy to announce that Veloren 0.17 is almost ready!
Join us in-game at 18:00 GMT on December 28th, when we will hold a release party on the official game server 🎉
More information at: https://veloren.net/release-0-17
#veloren #floss #gaming
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Are you at CCC? Currently some veloren core-devs are holding an assembly. Come and get your ”Gliding” badge!
https://38c3.c3nav.de/l/veloren/details/
#38C3
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Another participation for the #SimutransScreenshotContest, "Genkyu Nunohara station", by danivenk.
Remember you have until January 24st (inclusive) to submit your screenshots!
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A special Christmas Update* is now out! Version 99.0 is now out of beta, just launch the game to the latest version. This version adds performance improvements in certain display modes and improves the search feature.
*This update doesn't actually have Christmas content but it does still have SNOW
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The first participation of the #SimutransScreenshotContest is "Mizumori Tara-Toyama station" by danivenk.
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The 2024 #SimutransScreenshotContest begins now! The winner will become the new banner of https://simutrans.com 🚄
The theme of this year is "stations".
To participate, mention this account (@simutrans)
with the hashtag #SimutransScreenshotContest.
See more here: https://blog.simutrans.com/?p=2528
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A beta for 99.0 has been released! This version adds better search in the save browser, and boosts fps in Fire/Fancy displays by putting rendering into another thread. There's also now in-game credits, a new tools api for creating Lua tools, and various simulation / crash fixes. Download: tpt.io
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I see nothing wrong here. That's totally the current logo.
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If you want updates on the latest releases / happenings of The Powder Toy, or maybe some silly posts from time to time, you've come to the right place. Download TPT at tpt.io or install from steam at tpt.io/steam
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>Make account
>Don't link it anywhere
>9 followers
Hmm, are you all bots?
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Love strategy games, #ageofempires, and #FOSS? Explore #0AD, the #opensource game from #Wildfire games!
Learn more about its development adventure from @play0ad Team Member @stan : lpi.org/h8xo
#OpenGL #Vulkan #freesoftware
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I've seen some WASM users run into issues where connecting to servers that run old versions of the game would force them to re-download all of the game data. While that's not a general game issue I've now separated code from art assets on the platform to generally alleviate re-download of content.
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Hey all, I had the pleasure of partaking in the onfoss.org gaming event -- with NZ:P being part of the lineup! I'd not had opportunity before to test dedicated server functionality, so it was a bit of a rough. So I've rolled out some changes that improve the experience of hosting a dedicated server:
https://onfoss.org/
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Streaming right now, feel free to pop in: youtu.be/oJO5DvIY8Do
https://youtu.be/oJO5DvIY8Do
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Sneaky feature update: Sniper sway steadying. FTE only for the time being while I gear up for an upcoming announcement.
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Very good coverage of the project if you haven't seen it before, even if it's now totally outdated :) 🦋
[contains quote post or other embedded content]
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Surprise! The Menu revamp is now live on FTE. Here are the highlights 🧵
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Also shout out to @play0ad who also has a stand next year! We're likely to be neighbours
#0ad
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#Luanti is going to be at #FOSDEM 25 in Brussels! Come along on 1st-2nd February for stickers and more 🙂 https://fosdem.org/2025/
#Minetest
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#Luanti 5.10.0 has been released! Highlights include a content browser redesign, support for the modern glTF model format, gettext translation support, new visual effects, an API for per-player objects, usability improvements, and more.
#Minetest
https://blog.minetest.net/2024/11/10/5.10.0-released/
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Well shit, somebody made a YouTube video
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We're finally migrating to git with @gitea in August!
The migration is planned to happen on the 19th and 20th of August (European hours). It's been long awaited, more than 12 years!
Main discussion:
https://wildfiregames.com/forum/topic/115363-a-new-git-based-development-environment/
Migration Plan Details
https://wildfiregames.com/forum/topic/121118-planned-disruption-migration-to-git-and-gitea/
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In case you haven't played in a while, be sure to check out the reworked cultist dungeons!
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Simutrans is now officially available at #Flathub https://flathub.org/apps/com.simutrans.Simutrans
This means Simutrans can now be searched and installed from Linux app stores (such as KDE Discover or GNOME Software) even if it is not packaged by your distribution. @simutrans@lemmy.world
#linuxgaming #flatpak #Simutrans
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#Simutrans 124.1 has been released! What was supposed to be a bugfix release finally landed with new features such as the new ranking window.
Read the announcement here: https://blog.simutrans.com/?p=2521
For Steam players, this is also the first release to include Achievements and Rich Presence.
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Good news, everyone! #Simutrans 124.0 was released today!
Improved anti-aliasing of fonts, updated UIs and the first Android stable release are the greatest highlights of this version.
Also, the new directory structure, which will allow for a flatpak release later on!
Discover all of the changes in our announcement here: https://blog.simutrans.com/?p=2511
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#introduction
We're a free, opensource RTS game akin to Age Of Empires 3, made by a team of volunteers across the world.
The engine was made for mods so there are a lot of possibilities to make RTSes
We're currently migrating to @gitea to ease contributing.
#gamedev #indiedev
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Languages that need updating:
Chinese (70%)
Swedish(72%)
Lithuanian (76%)
Hungarian (76%)
Catalan (77%)
Korean (77%)
French (79%)
Indonesian (79%)
Czech (80%)
Dutch (80%)
Ukrainian (80%)
Portuguese (80%)
Italian (83%)
Esperanto (84%)
Russian (90%)
Languages that need more work:
Norwegian(24%)
Greek (26%)
Belarusian (35%)
Romanian (46%)
Slovak (57%)
Croatian (64%)
Finnish (65%)
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Translators, we need your help!
A new #Simutrans mayor release is coming! We need your help to #translate new texts.
1 - Go to https://translator.simutrans.com/script/directions.php and search for "Base Texts" ("Help files" also appreciated).
2 - Make suggestions as a guest user or request an account at https://forum.simutrans.com/index.php/board,47.0.html
Languages already covered: German, Spanish, Japanese, Livvinkarjal, Polish.
@simutrans@lemmy.world
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New in this release:
- New axe skill tree.
- Two new dungeons, haniwa catacombs and terracotta ruins.
- New mesa biome.
- Caves got a really cool update, with new cave biomes, be sure to check them out!
- We are finally using a new wgpu version which allows the game to use OpenGL.
- Plugins have gotten updates. Servers can now have plugins which are shared with the client when joining.
- Map generation UI for singleplayer in voxygen.
- While gliding you can now encounter updrafts.
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It's been 9 months since the last release, and we have 0.16 coming out this Saturday! As always, we'll be holding a release party on the public server at 6 PM UTC on March 30! You can also stop by the release party stream to hear about what has been going on behind the scenes.
To join the party, type the command `/location party` when you join the official server!
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Caves were recently overhauled! Here is a view of a new crystal cave
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The last update for for the Zelda RTS, Hyrule Conquest, by chasen lindsey, askarus and exodarion
makes it one of the biggest mods of pyrogenesis! In some ways even bigger than the game itself.
You can see its latest trailer here
https://m.youtube.com/watch?v=Z5V0U2wxVsw
#zelda #zora
#modding #rts #aoe #ageofempires #free #gamedev #opensource
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New character creation background!
The background is now the deck of an airship floating above the map from the selected server. It used to be a static voxel model.
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A "certain" news site just wrote about us... 👀
https://www.phoronix.com/news/Crown-Engine-0.60
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1.19.19 has been released! It's pretty quiet overall, but does include a fix for 4 movement leaders not getting the quick trait in multiplayer as well as a fix for a crash when a unit has no random traits available.
As usual, for more details see https://r.wesnoth.org/t60361
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1.18.6 has been released. Most notably, this update has a fix for the Wilderlands scenario so that setting a side to be controlled by AI doesn't cause the game to freeze after a few turns.
As usual, for more details see https://r.wesnoth.org/t60359
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Crown 0.60 is out! This major update introduces significant new features and
improvements throughout the engine. Plus, it contains fixes for 29 bugs!
Changelog & Download: https://www.crownengine.org/news/crown-0-60/
#CrownEngine #gamedev #indiedev #opensource
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3 years of blogging
--
On this exact day 3 years ago, I published my first blog post. Then, I published a new blogpost every month to a total of 38 posts.
Enjoy the last post of 2025 about the blog itself!
https://simondalvai.org/blog/3-years-blogging/
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And here the calendar view.
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I just found some old screenshots of my game from summer 2024 and was impressed by the progress the game made over the last 18 months. To be fair, I work full time on the game since over 1 year now.
#godotengine #gamedev #indiedev
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If you played on the first day when release came out and experienced issues, a hotfix 0.91.1 happened the next day – updating is recommended.
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Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate.
We've fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings.
Help us test our work!
Full news: https://www.openttd.org/news/2025/12/26/openttd-15-0-rc4
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Still being made. But non-Euclidean.
[contains quote post or other embedded content]
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TIKHAYA NOCH
Available now FTE+Vril players can experience a new re-imagining of Christmas Special, now with actual Christmas themes. Enjoy!
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There'll obviously be hotfix point releases dropping over the next few months, as well as other interesting announcements (the forum's almost ready, I think?)
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Oh damn. Naev 0.13.0 is out. Merry christmas everyone!
This one packs a few new missions, and a lot of incremental improvements to the engine (notably, a migration to SDL3 and the start on the Rust rewrite) as well as the game's overall balance and feel.
Read the announcement now now now now:
https://naev.org/blarg/2025-12-25_0.13.0/
Downloads in all the usual places: https://naev.org/downloads/
#naev #fossdev #gamedev
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Debian: 3 packages can be upgraded.
Me: I know it is you, chromium!
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I love refactoring huge unorganized chunks of code. The feeling afterwards is priceless.
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Naev 0.13.0-beta.5 is out!
https://naev.org/blarg/2025-12-21_0.13.0-beta.5/
(Quite notably, this merges the Rust rewrite of the audio system, and thus support for Opus audio)
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Third try's the charm? We hope so; here's our third release candidate for OpenTTD 15.
Most notably, the game no longer forgets your script configuration, and we've also fixed some rare crashes.
Help us test our work!
Full news: https://www.openttd.org/news/2025/12/20/openttd-15-0-rc3
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While trying alternative web browsers, like Falkon and Konqueror, I was wondering why no ads where visible, even without any ad blocker installed.
Turns out my pi-hole DNS ad blocking works! I totally forgot about that.
I feel really dumb now.
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Recently I was hosting our yearly LAN-Party for around 14 people. This year, I had decided to fully embrace #FOSS games despite most of the players not being as FOSS-adjacent as me.
We ended up playing SuperTuxKart, Armagetron Advanced, Hedgewars, and Warsow. All great examples of highly polished, fun, and chaotic multiplayer experiences! Let me tell you, everyone loved those games instantly! Thank you, libre game developers! ❤️
#lanparty #gaming #fossgaming #multiplayer
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Now also Windows installers available from the same location. #freeciv
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Today we release 15.0-RC2, the second release candidate for the upcoming release.
Several issues regarding text rendering and one desync were found and fixed.
Come help us test our work!
Full news: https://www.openttd.org/news/2025/12/13/openttd-15-0-rc2
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An aperiodic tessellation of the hyperbolic plane, found by Toimine in the #tessellations channel in the HyperRogue discord.
These tiles have edge length of 0.56358, less than the previous record for a equilateral convex tile (0.56626, achieved by the regular {7,3} tiling).
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Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.3.1!
Nothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago.
#gamedev #indiedev
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People still playing freeciv-3.1 release series: Enjoy the new 3.1.6 release! Source code is available from https://www.freeciv.org/wiki/Old_downloads #freeciv
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Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate!
Font loading is better, rivers were improved, the interface polished and bugs removed.
Come help us test our work!
Full news: https://www.openttd.org/news/2025/12/08/openttd-15-0-rc1
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Godot uses 64-bit integers, so the max value is 2^63 - 1, but the RandomNumberGenerator uses 32-bit integers, where the max value is 2^31 - 1.
Keep this in mind while generating big random int numbers.
I just found a bug in my code, where I generated dates using unix timestamps. If the unix time stamp is bigger than 2^31 - 1, or January 19 2038, it will overflow and restart at 0.
#godotengine
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Hey Dungeoneers, Shattered Pixel Dungeon v3.3.0 has been released! v3.3 includes a tester area for the upcoming overhaul to the city quest, new items, and a bunch of smaller tweaks and improvements.
https://shatteredpixel.com/blog/shattered-pixel-dungeon-v330.html
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Flare 1.15 is going to be the first version that supports procedural generation of maps and loot. The Empyrean Campaign will be getting a new dungeon, the Iron Labyrinth. It's a good place to find the new, powerful "Mastite" items #flarerpg #screenshotsaturday #gamedev #arpg #indiedev
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Any ideas for new cool features for the "database of games I played" at zenorogue.itch.io/zgdb ?
Any new tags to filter the games?
Any new cool visualization features?
Any new games which should be added (which I played but forgot to add, or did not play but I should)?
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Shattered Pixel Dungeon v3.3 is in beta right now, and it includes the game's first new artifact in a very long time! The Skeleton Key can be used to open almost any lock, lock doors that weren't previously locked, and create temporary magical walls!
#gamedev #indiedev #screenshotsaturday #pixelart
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A monster kills a monster, only to be killed by another monster, and somehow, there are enough monsters for every monster to kill forever.
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Naev 0.13.0-beta.2 is out!
A few issues have been fixed, but by far the most notable change in this (pre-)release is the swap to lossy assets. Naev will now use lossy AVIF and less bloated Vorbis files internally (with support for Opus audio on the way)
Already the game's download sizes have been slashed by 60-70%!!
https://naev.org/blarg/2025-11-26_0.13.0-beta.2/
#naev #gamedev #fossdev #avif
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Two secret projects reveal themselves, with more to come later:
https://github.com/nzp-team/nzportable/discussions/1299
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Hey Dungeoneers, it’s been a couple of months since the last patch for v3.2, so it’s time to an update!
https://shatteredpixel.com/blog/coming-soon-to-shattered-imp-quest-tester-area.html
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🧵Hey! We've been working on some stuff behind the scenes that people have been asking about for a long time, you’ll be finding out about some pretty soon, others you’ll have to wait a bit longer for.
As part of the secret updates I’ll be including in-game credits of Patreon supporters from 2025.
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TINY CRATE
is now
FREE on Steam !
#gamedev #indiegame #godotengine #indiedev
link below
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RE: https://mastodon.gamedev.place/@naev/115593781346203926
the submissions channel is bridged to the Matrix space now too.
To clarify: we need screenshots and videos ideally at 720p (or with the game's scaling option set to emulate a 720p display)
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Shattered Pixel Dungeon v3.3 is very close to beta, but for now here's a new trinket! The cracked spyglass adds more items to a level, but they're pretty hard to see! There are at least 2 items in each scene in the GIF below, can you spot them all?
#gamedev #indiedev #screenshotsaturday #pixelart
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with the 0.13 release inching closer and closer, the first betas to be released in a matter of days if not hours, the team is once again on the lookout for videos/screenshots of the game in its most recent form (the nightlies) to represent Naev on app stores and the website!!
send stuff in under this post or on the discord server
#naev
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1.19.18 has been released! This has a couple major campaign changes, with both the new Dusk of Dawn campaign being added as a short Novice difficulty Troll campaign as well as the heavily revised Heir to the Throne being added. The original Heir to the Throne has been renamed "Heir to the Throne, Classic" and the original Battle Training tutorial has been merged into it.
As usual, for more details see https://r.wesnoth.org/t60291
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Isleward is a free browser based traditional roguelike MMORPG with deep character building, vibrant community and a player driven economy. And we're coming to Steam soon!
Intrigued? Play now at play.isleward.com
Wishlist if you can! store.steampowered.com/app/1248830
#PitchYaGame
https://store.steampowered.com/app/1248830/Isleward/
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Isleward is a free browser based traditional roguelike MMORPG with deep character building, vibrant community and a player driven economy. And we're coming to Steam soon!
Intrigued? Play now at play.isleward.com
Wishlist if you can! store.steampowered.com/app/1248830
#PitchYaGame
https://store.steampowered.com/app/1248830/Isleward/
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It's been a common request, so starting in Shattered Pixel Dungeon v3.3 you'll have an option to pick a randomized hero, challenges (you choose how many), talents, subclass, and armor ability! There's even a new badge for winning a purely random run!
#gamedev #indiedev #screenshotsaturday #pixelart
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Crown 0.59.4 is out! This tiny release fixes spot lights shadows on Windows and cascaded shadow maps on all platforms.
📜 Changelog: https://docs.crownengine.org/html/v0.59.0/changelog.html#v0-59-4
💾 Download: crownengine.org/download
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The #FlightGear B777 widebody is seeing a revival and with that it has officially moved it's development from sourceforge to gitlab, which will make contributing more convenient for many.
Check it out here: https://gitlab.com/sidi762/flightgear-777
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happy birthday, Call of Duty: Black Ops!
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In Shattered Pixel Dungeon v3.3 the Ambitious Imp will spawn in his own dedicated room with a large pit leading to a dwarven vault. The vault is magically sealed, but that won't completely stop you from being able to teleport in...
#gamedev #indiedev #screenshotsaturday #pixelart
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huh #gamedev
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In platformers with "double jump", where should you actually perform the second jump?
Generally somewhere in the middle. Your jumps reach the furthest if you do so.
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Isleward is coming to Steam!
Leading up to the Steam release, we want to polish up both the new player experience and add more end-game content for the current players to enjoy.
Please wishlist it if you can, it really helps us out!
https://store.steampowered.com/app/1248830/Isleward/
#gamedev #indiedev #mmo
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Thank you @achiegamedev.bsky.social for checking Isleward out!
[contains quote post or other embedded content]
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Sorry for being so quiet over the last month!
The new quest is sadly still a little ways off, but Shattered Pixel Dungeon v3.3 should be ready in a couple of weeks with a 'tester area' for the new quest, plus some smaller additions and fixes. Expect more posts about it in the coming weeks!
#gamedev #indiedev
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The #FlightGear project has released the stable version 2024.1.3 with mostly bug fixes but also a few features, you can check it out here:
https://www.flightgear.org/blog/release-2024-1-3/
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A very belated announcement, but 1.19.17 has been released! Most notably in this release, the editor has been updated so that when you resize a map, it will automatically adjust the positions of units, labels, and items.
As usual, for more details see https://r.wesnoth.org/t60266
Additionally, the macOS build is still pending and will be uploaded as soon as its available.
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Crown v0.59.3 is out with 4 bug fixes:
📜 Changelog: https://docs.crownengine.org/html/v0.59.0/changelog.html#v0-59-3
💾 Download: crownengine.org/download
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How can we tell how good are we in run-based games? Win rates? Streaks? Streaks ignoring one loss?
Here is how much information is given by various methods, depending on what our winning probability roughly is, and the number of runs.
More details on: https://mathstodon.xyz/@zenorogue/115462272956831770 #roguelike
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Thoughts on FEVER mode? 💭👇
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Take a grid, for each line add 1 to all points on a randomly picked side of that line, paint points black if the result equals 0 to 1 mod 4, and you get a hitomezashi pattern.
But what if we do this for an arbitrary pattern of curves instead of a grid?
#hitomezashi #mathart #generativeart
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FEVER
The cycle continues. Old meets new in this Cold War inspired game mode, with Holiday features!
🧵 Details on NZ:P's new Game Mode, that is out RIGHT NOW for FTE, below!
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Until the end of October, all pilots in heXon will be wearing Halloween themed hats; pumpkins for players and axes for bots. https://luckeyproductions.itch.io/hexon
🤖 Happy Halloween! 🪓🎃
#halloween #foss #floss #libre #linux #games #gaming #gamedev #libregaming #freegame #twinstick #arcade
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Crown v0.59.2 is out with fixed materials hot-reload and no more errors when opening large levels. And some more:
📜 Changelog: buff.ly/R5HnHoi
💾 Download: buff.ly/wKIxUV9
🕹️ Play the demo: buff.ly/iuwfi2s
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Josh posted an update on the MD series for #FlightGear that he's been working on along side the MD-11
Check it out here if you have missed it:
https://youtu.be/kVwP-15VuJs?si=_ZRf_0k1HwswyQUf
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Broke the server and caused error message overload
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Crown v0.59.1 is out! This is a tiny release with fixed state machine creation, improved compatibility with Linux systems and better input detection on Windows.
📜 Changelog: https://docs.crownengine.org/html/v0.59.0/changelog.html#v0-59-1
💾 Download: crownengine.org/download
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Say hello to project-wise searching - now on master!👋
#crownengine #gamedev #indiedev
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Freeciv-3.2.1 is here! Download the source code or linux AppImage from https://www.freeciv.org/download.html Windows Installers will appear in the same place as soon as we've finished building them (expected within 24h) #freeciv
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€1 in. Who's next? 😏
#microdonation #gamedev #indiedev #opensource
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Freeciv-3.2.1 release is coming. List of fixes (70 of them) since 3.2.0 is here: https://www.freeciv.org/wiki/NEWS-3.2.1 #freeciv
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a tiny world, pretending to be infinite
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To celebrate the revamped 01-physics sample, we made it playable online! Try it now: www.crownengine.org/play/
#gamedev #indiedev #opensource
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To celebrate the revamped 01-physics sample, we made it playable online! Try it now: www.crownengine.org/play/
#gamedev #indiedev #opensource
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feeling good about the art
#pixelart #gamedev #indiegame #indiedev
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Crown 0.59 is out! This is a *massive* update with many rendering-related additions, a new physics Mover for controlling characters, improved 3D sounds, redesigned scripting callbacks, a new Writing Gameplay manual section and the usual batch of bug fixes. [1/2]👇
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tile outline test (:
#indiegame #gamedev #indiedev #pixelart
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Fun comparison: Just the male/female hero sprites total 140 MiB, which is slightly larger than the *entire* game data included in v1.14.
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I finally got around to updating the female hero sprites. Thankfully, most of the hard work (lighting, textures, etc) was done for the male sprites.
In the same vein, I've come close to completing the NPCs as well. They now have 8 directions, instead of just facing east or south.
#flarerpg #ScreenshotSaturday #gamedev #arpg #freesoftware #blender
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They say that making "roguelikes" makes things easier for developers.
But Rogue devs wanted a game that was exciting every time you played it. That is definitely HARDER than making a game that is exciting once.
Procgen games take ages to mature. Otherwise they feel repetitive.
For example:
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1.19.16 has been released! This is a pretty quiet update overall, but of particular note is that the Wilderlands scenario is now again playable with AI controlled sides instead of slowing to a crawl after a few turns.
As usual, for more details see https://r.wesnoth.org/t60187
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open world test
#pixelart #indiegame #gamedev #indiedev
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grass test
#pixelart #indiegame #gamedev #indiedev
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It's a little thing, but these boulders previously didn't have a "death" animation. So they would just kind of disappear.
With the art refresh, they now crumble as one would expect. All thanks to Blender's particle and physics systems. We really are blessed to have such and incredible tool for free.
#flarerpg #gamedev #arpg #blender #freesoftware
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a little bit of telegraphing
what box you will pickup
#pixelart #gamedev #indiegame #indiedev
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Getting back to Flare dev after taking a bit of a break for the summer (Umamusume hit me like a freight train).
The "HD" art is getting there. I finished the rest of the snow tileset today, so that means all the original tilesets are complete.
I've also made an in-engine map generator. The system places pre-built "chunks" connected by "links". I plan to use this for a new dungeon in v1.15. Accessible from the start, but ties into the main story later.
#ScreenshotSaturday #flarerpg #gamedev
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RE: https://mastodon.social/@andrewteo/115237131965563285
Extremely exciting to see something built with #flarerpg take shape.
Andrew's been doing a fantastic job of pushing the boundaries of the engine. It's been pushing me to adapt new features and improve performance in way that I might not otherwise if I was just working on the Empyrean Campaign.
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old TV test (:
#indiegame #gamedev #pixelart #indiedev
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We now accept Bitcoin donations!
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testing silly physics
#pixelart #indiegame #gamedev #indiedev
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I guess this doesn't work for open source games. TPT has almost 100 credited developers but is only 6-7MB.
[contains quote post or other embedded content]
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There should be a genre of "genreless" games. A good genreless game is good because it has unique ideas that make it different from everything else. At the same time, it is a perfect realization of that idea, and/or that idea is difficult to replicate, so it does not start a genre.
Your favorites?
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sticky blocks !
#indiedev #pixelart #gamedev #indiegame
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prototyping big blocks (:
#indiedev #indiegame #gamedev #pixelart
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I have seen some backlash for Silksong destroying the game industry by being cheap, while it is just one game that one cannot even play forever.
But we have lots of other "reasons not to buy games anymore" looking more serious, and I do not see much protests against them.
For example:
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why does spooktune fit perfectly ?
#indiegame #puzzlegame #gaming
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back to the #pixelart (-:
#indiedev #gamedev
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uhhh #indiedev #gamedev #pixelart
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trying something different here
everything is WIP !
i like having outlines on the player and moving objects
its refreshing to have a bright background (-:
#gamedev #indiedev #pixelart
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With Windows 10's EOL approaching, why not try something old. I can confirm the next version of TPT will mark the return of Windows XP support.
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prototyping a level #indiedev #gamedev #pixelart
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Did you have a lazy summer? Over at OpenTTD HQ, we did not!
We've been busy building bridges over stations, rerouting ships traveling in opposite directions, improving the user interface, adding support for NewGRF Badges, and fixing bugs.
Come help us test our work!
https://www.openttd.org/
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FlightGear's new rendering pipeline is amazing in the nightly builds!
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@FediFollows is once again growing our #followers. Thank a lot for your support, and of course for supporting all #FreeOpenSourceGaming #FOSSGaming. You have a good number of interesting and fun projects to enjoy in its last toots.
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1.19.15 has been released! In particular, this update further nerfs the Elvish Sylph, Enchantress, and Shyde units as well as adds resting, defense, and standing animations for the Fire Dragon.
As usual, for more details see https://r.wesnoth.org/t59906
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Many thanks to all our new #followers and of course to our old ones!
#OpenSourceGame #SimRacing
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Four new "player character shapes" were added to HyperRogue recently. All can be recolored.
send pics of your characters #roguelike
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What is the most important?
if you want to know what this #mathart means:
https://mathstodon.xyz/@zenorogue/115040034357284343
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Hotfix 0.90.1 is now live. It introduces fixes to mob drops position after death with high knockback, minecarts driven by players still grabbing mobs, graphical glitches with chickens, llamas, stalkers and armored mobs, as well as crash fix and some other minor fixes. Enjoy!
Release notes for this hotfix can be found in the updated release notes file:
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_90-the-dynamic-release.md
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Silly alternatives to the classic Chess notation for the squares on chessboard.
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HyperRogue 13.1 released!
https://zenorogue.blogspot.com/2025/08/hyperrogue-131.html
#roguelike #nonEuclidean #mathart
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I'm looking for #opensource #games that are first person shooters but on the tactical genre. I want to play with my friend who has PowerPC, but he's an expert on arena-like FPS, and I would like something more tactical and slow. Does anyone have any recommendations?
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1.19.14 has been released. This update adds additional animations for the Dunefolk Horse Archer, Marauder, Raider, Rider, Windbolt, Firetrooper, and Scorcher. Additionally, you can now save a scenario and its settings as a game preset by clicking the Save Preset button in the game creation screen; saved presets can then be viewed and used in a new tab in the multiplayer lobby.
As usual, for more details see https://r.wesnoth.org/t59527
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We are looking for people who could help us with creation of new mobs by contributing 3D models (rigged, animated and UV-mapped meshes). More information at https://git.minetest.land/VoxeLibre/VoxeLibre/issues/5279
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Talking about big maps; here's a screenshot of giant Earth map, 1870x720 tiles (default map size is 64x64 tiles), from GM1530 Scenarios modpack (installable with the modpack installer). It's really an entire Earth map, despite even the minimap being able to show just part of the Mediterranean in this shot, and main map showing small fraction of Egypt. You'll need a beefy machine to be really able to play this map. #freeciv
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Wildfire Games releases 0 A.D. Alpha 27.1 "Agni"!
This maintenance patch includes:
• Performance improvements
• Windows 7 support fix
• Vulkan & GPU Skinning crash fixes
• Multiplayer remains compatible
• Memory leak & port forwarding fixes
Get it here: www.play0ad.com/download
Full announcement: https://play0ad.com/patch-release-27-1-for-0-a-d/
#0ad #RTS #gamedev #opensource #freesoftware #indiegames #play0ad
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Tux! is in the process of gaining multiplayer Battle Mode. There will be three variants to choose from: Free-for-all, Capture the Flag and Distro War. CTF is coming along nicely, with flag interactions and score keeping having been implemented. You can read the full concept here: https://gitlab.com/luckeyproductions/games/Tux/-/issues/1
Stay tuned!
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux
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Freeciv-3.2 versions of classic ruleset and alien ruleset manuals generated to
https://www.freeciv.org/wiki/Rulesets/3.2 #freeciv
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Don't worry, we're still alive. We're just taking a well-deserved break. Happy summer to all and keep on racing!
#SpeedDreams #OpenSourceGame #SimRacing
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Final freeciv-3.2.0 release is out. Download it from https://www.freeciv.org/download.html. Even Windows Installers are already available. #freeciv
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Thanks everyone for your reports on the PlayStation VITA and Nintendo Switch builds having regressed. A tl;dr is when the new game mode and custom game settings landed in FTE, the Vita/NX NZ:P fork was lacking preliminary support for the configuration options, so the game thought Magic was disabled.
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Second release candidate for freeciv-3.2 is now downloadable from https://www.freeciv.org/download.html #freeciv
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A couple of issues were identified with the first release candidate of freeciv-3.2, so there's going to be a second one. Changes are listed in https://www.freeciv.org/wiki/NEWS-3.2.0-RC2 #freeciv
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cazfi.net now runs one public freeciv-3.2 server instance. See full list of public servers on the metaserver at https://meta.freeciv.org/ #freeciv
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I've been playing around optimizing the temperature simulation. That's right, it's a full fledged simulation within the game! It's not only particular rooms that get cold... the cold spreads!
The stairs were not taken into account before, and there were some problems on choke points. So now I have optimized this to get a fast spread (so it doesn't take forever), and also fast in CPU terms (<1ms in my CPU).
What is shown in the video is a debug mode to understand and visualize temp flow - that's not part of the final game.
https://www.unhaunter.com/beta
#Unhaunter #bevy #indiedev #foss
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I just published #Unhaunter 0.3.1-beta1, my game made in #bevy for ghost investigation. If anyone wants to play it, take a look on https://www.unhaunter.com/beta - win/linux/browser - and let me know if there's anything that should be fixed before calling it stable.
As usual I did a ton of testing but some bugs are just hard to find.
The game is totally free and open source.
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There's a new version of Tux! which adds character customisation to the game. Instead of only having the choice between playing as either Tux or Trixi, you can now add characters, pick their name and gender, set colours, hairstyle and clothing. https://luckeyproductions.itch.io/tux/devlog/975482/custom-penguins
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux
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Liltenhead Update Vlog - 106 - (Exo Station, Estoc DMR, Barotrauma Damage Buff)
https://www.youtube.com/watch?v=7mTINCu3oD8
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1.19.13 has been released! This update includes attack, defend, and standing animations for the Dune Rover as well as fixes the game crashing when hovering over the grey bat in SotA, among other changes.
As usual, for more details see https://r.wesnoth.org/t59373
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And the engine's still getting improvements, too. Andrew Teo's upcoming "ShadowRush" has a lot of unique gameplay ideas that are pushing what we can do with the engine. Really looking forward to seeing more of it as it develops.
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Also been tackling the snow tileset. It's basically structured the same as the grassland set, but rubberduck made several tiles that are exclusive to this set.
#flarerpg #ScreenshotSaturday #gamedev #arpg #opensource
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Getting back into updating Flare's assets. Added animated water to the grassland tileset, which I think turned out even better than the cave tileset's water. Though, maybe still a little too dark?
#flarerpg #ScreenshotSaturday #gamedev #arpg #opensource
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Get it Free While You Can !
https://store.steampowered.com/app/1993830/ROTA_Bend_Gravity/ #indiegames
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You can now download or update your #SpeedDreams #Linux #Flatpak to the latest version (2.4.2), and enjoy our #SimRacing #OpenSourceGame in this kind of package:
https://flathub.org/apps/org.speed_dreams.SpeedDreams
Thanks once again to @son_link for his invaluable work.
@flathub @FlatpakApps
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@zachleat Hi, how are you doing? Sorry to bother you, but I've been wondering if you're taking PRs for the 11ty-import plugin?
I've submitted a change request that's been kind of blocking my website from producing useful RSS feeds, and would love to present the otherwise ready feature to my community :)
Let me know what you think!
https://github.com/11ty/eleventy-import/pull/13
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Due to recent problems with our masterserver, we have decided to postpone the first challenge of our #TripleCrown for another week, so there is still time to participate or improve your times!
#WeeklyRaces #SimRacing #OpenSourceGame
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We are pleased to inform you that our website, masterserver and repositories are back online. We apologise for any inconvenience this situation may have caused you.
https://www.speed-dreams.net/
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A bit more on the mouse support for #Unhaunter - now I added a bit of pathfinding, waypoints... feels a bit more natural. The interactive elements are highlighted too. Hope it is intuitive.
I will probably release a new beta this weekend so people can test this. Reminder: The game is free, you can download it for Windows/Linux or play it on the browser: www.unhaunter.com
#bevy #foss #game #indiedev
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Since a few days ago the server where we have hosted our website, masterserver and our repositories is down due to a network outage. We sincerely apologise and we will inform you as soon as we have information about this problem.
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I've been doing some work to make my game #Unhaunter work with the mouse, so you can aim, point and walk to, or interact. Still a proof of concept though.
What do you think?
#bevy #rust #indiedev #foss
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Liltenhead Update Vlog - 105 (Pipe Stacking, Text Highlighting, Sentry Turret Controls)
https://www.youtube.com/watch?v=yVOKVTTkilo
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Feel free to join our community on Discord or Zulip:
https://discord.gg/ecUxc9N
https://veloren.zulipchat.com/
You can download the game for free at:
https://veloren.net/download
And if you want to support us financially:
https://opencollective.com/veloren/donate
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It's time for another blog post!
In this one we have:
- lots of work on internationalization
- new features and bug fixes
- technical write-ups
- game design discussions and concept art
- showcases of in-game events
- many screenshots and short videos
- sneak-peeks at some ongoing work
...and more!
Everyone will find something interesting!
https://veloren.net/blog/devblog-248/
#Veloren #FOSS #Gaming
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Remember, our first #TripleCrown Challenge will be active until Sunday noon. What are you waiting for to do your best laps on LongJour ( #LeMans ) ?
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💕
[contains quote post or other embedded content]
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And if you want to try the game, just go to https://www.unhaunter.com - the game is free.
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My friend Sl4cer streamed last Sunday my game #Unhaunter (made with #rust, #bevy, and it's #foss) - if oyu're curious about it, you can watch the gameplay here: https://odysee.com/@sl4cer:3/Trying-and-showing-out-Unhaunter-GNU-linux--ppc64le-v2474401379:5
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An asset importer is now included with Edddy, which it uses to automatically import 3DS, DAE, FBX, OBJ, PLY, STL and X3D models, allowing them to be used as easily as the MDL files native to the Dry/Urho3D engine. Upon saving EBS block sets, the original filename is written for referencing the model. https://luckeyproductions.itch.io/edddy/devlog/958847/important
#foss #floss #libre #gamedev #LevelEditing #3D #Linux #Edddy
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1.19.12 has been released! This update includes multiple crash fixes, support for favoriting units in the unit list and recall dialogs, as well as support for server-side queuing.
As usual, for more details see https://r.wesnoth.org/t59297
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1.18.5 has been released! As usual this is a pretty quiet release with the usual bug fixes and translation updates.
For more details, see https://r.wesnoth.org/t59296
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Stream still going, you can join and watch the game: https://www.twitch.tv/sl4cer
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My friend sl4cer is streaming my own game #Unhaunter - a #bevy #foss #indie #game about ghosts and investigation in 2D. Watch it here: https://www.twitch.tv/sl4cer
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Heads up, #Unhaunter 0.3.0 released! it's a huge change for this #ghost #game written in #bevy (also #FOSS) I will post later on videos and there will be streams.
Check out https://www.unhaunter.com/ - you can download it for free for Windows, Linux, and you can also play from the browser without installing.
Feedback is welcome!
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The latest version of Edddy (thee block-based map editor used for several LKP games) comes with a new box select tool, greatly improving the editing workflow. Copy and paste remains to be implemented, but the selection can already be deleted and limits the effect of drawing operations.
https://luckeyproductions.itch.io/edddy/devlog/953086/selective-editing
#foss #floss #libre #gamedev #LevelEditing #3D #Linux #Edddy
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1 week left for Unhaunter release v0.3.0! It's gonna be big! https://www.unhaunter.com
I'd want to build a community around my game, a place to get feedback from people, so I recently created a Discord server. Please join! I'd love to have people to talk about the game. https://discord.gg/Ux7CGfvVtV
#opensource #bevy #indiedev #horror
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Effective Post-Modern C++ by Scott Meyers
#MakeABookLate #HashtagGames
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Is Tux too manly for you to identify with? Well, with the latest version of Tux! you can also play as his equally capable and voluptuous spouse, Trixi. Currently, switching characters is implemented as an option in the settings menu. https://luckeyproductions.itch.io/tux/devlog/950851/espoused
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux #representation
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Unhaunter v0.3.0-beta5 released: https://www.unhaunter.com/beta/
* Source code, Windows, Linux binaries: https://github.com/deavid/unhaunter/releases/tag/v0.3.0-beta5
* Play directly in browser: https://www.unhaunter.com/wasm/beta/
Help with testing is appreciated. If you play it, let me know
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Grassland tileset is coming along nicely. I've yet to animate the water tiles, though.
#flarerpg #ScreenshotSaturday #gamedev #indiedev #arpg #rpg #opensource #freesoftware #creativecommons
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Mage Build Guide Part 1: The Graveyard
This video covers a basic guide to playing the Mage build and a walkthrough for killing the Graveyard boss.
https://youtu.be/jjjK6-7G88s
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Unhaunter v0.3.0-beta4 is out for testing. If anyone gives it a try, just let me know. https://www.unhaunter.com/beta/
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Fairly busy week, but I was able to patch up our sprite sheet packer tool to support multi-image Flare animation files.
This was essential, because the wyvern and minotaur images are huge. Each of their actions is 8 frames, which is already more than a lot of the other creatures. Unpacked as a single sheet, they're each over 20K pixels wide! My target for images is <4096px square to support (relatively) older gfx cards. I can hit that goal if each action is its own file.
#flarerpg #gamedev
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Wyverns and minotaurs are now in the new scale. Roughly around the half-way point now. Here's the progress:
- Player: 64/129
- Enemies: 15/26
- NPCs: 0/8
- Loot: 38/38
- Menus: 30/37
- UI widgets: 14/15
- Power VFX: 11/25
- Map tilesets: 2/4
#flarerpg #gamedev #indiedev #rpg #arpg #libre #opensource #creativecommons #blender
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1.19.11 has been released! This version includes several fixes to multiple areas as well as adds UI support for multi-hex ranged attacks.
As usual, for more details see https://r.wesnoth.org/t59246
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A look at the abandoned "choria new" branch: https://choria.gitlab.io/news/#chorianew2019
This video looks at the work done to choria and the engine for a few months in 2019. Unfortunately, work resumed on the playable "legacy" branch of choria in June 2020, which again became the primary development branch. Since the branches have diverged so much, a lot of work would have to be done to bring over these new changes. Some features however have been ported over, like the personal stash and dialogue system.
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Cave tileset is just about done. Something fun I thought I'd try is animated water. There are already 28 unique water tiles, so I wanted to keep the frame count as low as possible. I think I got decent results with 2 frames. #flarerpg #screenshotsaturday #gamedev #rpg #arpg
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FOSS MMORPG choria 1.1.0 has been released! See the patch highlights:
https://choria.gitlab.io/update/1.1.0/
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Oh wow, I just realized we already have passed the 100 followers mark on this account. Lovely to meet you all, thanks for following us - we're looking forward to your community contributions in our #foss #gaming #news aggregator repo:
https://codeberg.org/FOSSgaming/pages-data
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Please read this important statement concerning devkitPro and Nintendo Wii:
https://github.com/nzp-team/nzportable/discussions/1141
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Unhaunter v0.3.0-beta3 is out! I need help with testing. Let me know if you play it. https://www.unhaunter.com/beta/
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Patch release 0.89.3 is now live. It introduces fixes to some bugs and a crash that arose after last release, including XP orbs attraction fixes and cartography table fixes. Enjoy!
Release notes for this patch can be found in the updated release notes file: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_89-the-on-display-release.md
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I moved the contents of a whole server to another cloud provider last week merely on a whim, but that process was practically lossless. :)
Maybe I'll give it some days...
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Well, I have been considering mastodon.nu which is a local instance and ticks basically all of my criteria, but I don't know whether the federation will suffer on a non-English instance which may be a bit more isolated from the rest of the international network.
I used to post from there on another account and it was sometimes hard to interact with other parts of the network without poking and prodding to make it fetch the posts. But it would still be doable though.
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The perfect instance for me would be a self-hosted single user instance with as few moving parts as possible while still being able to interact across the Fediverse, and which could degrade to a static microblog if necessary. But I don't think that exists in a ready to use state unfortunately.
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I've been through enough things happening with Fosstodon that I really have no excuse to not have moved to another instance earlier.
But I have always dragged my feet on it because of how old posts will be left behind on the old instance. Having to move again because I end up with the same situation on another instance is just terrible. It gives me decision anxiety.
(and I have no real idea to what instance to move either)
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Apparently there have been Fedi meta I have not been caught up to. Oh no.
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One of the trickier assets to migrate has been the blast animation for the Burn spell. It (like most VFX) is fairly emissive and has a transparent background, so the alpha gets messed up. There's the "Alpha Convert" node, but that doesn't completely fix it. Then, the fire/smoke particles were drawn as "halos", which no longer exist in EEVEE or Cycles.
I think I managed to get pretty close to the original look.
#flarerpg #ScreenshotSaturday #gamedev #indiedev #rpg #arpg
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I've lived in the Gothenburg area for all my life but still have very little knowledge about what happens around here. Mostly just surface level stuff that's outside of my interests.
Maybe I would be able to have more insight into things if I were at Chalmers, but I guess that's easy to say.
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So foss-north was last week in my city. I was originally thinking about attending or just being nearby when it was happening but I didn't end up doing either.
I kinda regret that now.
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Aside from English, Tux! is now also available in German, Dutch and Hungarian. If you'd like to, more languages can be added by editing the l10n.json file which can be found in the resources folder. https://luckeyproductions.itch.io/tux/devlog/931670/guten-tag
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux #translation
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It's gone about a week since the IP spoofing attack happened now. I still haven't received a response from OVH on the abuse reports, but the server is still somehow up.
One would assume they would respond to say the tickets are resolved? Either they did that without saying or the server is still in limbo.
Doesn't really matter anymore though when I've gotten a better deal for a server elsewhere and have moved everything over by now. And so it goes.
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Good time-zone to you.
Moved to this instance over here as the last one “had issues”, to paraphrase. 🤞

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April 1st has come and gone, but have no fear, for a new OpenTTD 15 beta release is here.
It includes new features like an option to let players place town houses, more rocks, snowy rocks, and touchpad scrolling on Windows, plus a bunch of bugfixes.
Check it out and help us test!
https://www.openttd.org/news/2025/04/13/openttd-15-0-beta2.html
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The OpenFeint prophesy...
-
"Discord gets a new CEO, also possibly going public"
Oh joy! Give it 2 more years and what's left will be a smoldering crater.
All that's missing is a buyout from GREE.
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(Photo of an inscription of the BankID logo someone made on top of a mountain)
"Splendid, a gender neutral public toilet!"
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"Alright time to get Docker installed on this Debian server"
$ sudo apt install docker
"Hmm where is Docker..."
$ apt show docker
[...] This is a transitional package for system tray docking application. It can safely be removed.
Well that was sure the wrong Docker.
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I am lately making maps like crazy for my game Unhaunter. I want to add 15 new maps. The new release is going to be held off a few more weeks than expected because I'm trying to give it a bit of polish, and I want people to try it and to be quite good.
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👀 1210 words already? Jeez...
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Wrong mindset:
"Oh no, a serious inconvenience happened, and I spent so much time on resolving it, I am absolutely devastated!"
Right mindset:
"A serious inconvenience has happened, I overcame it and I have so much to write about it for a blog post!"
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Revised the gold piles a bit. Smaller coin and two times the coins per pile. Looks much better IMO, even though the coin count is less representative of the actual thresholds (5, 25, 100)
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Reminder that the Principia puzzle building contest is still ongoing. You still have 7 days left to submit your entry to the contest!
https://principia-web.se/contest/2
#gaming #foss
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A late #ScreenshotSaturday. Loot drop animations are ported over now. Though there's still texture work needed for some. And maybe the gold drop coins are too big? The looked fine at the lower scale, but they seem out of scale with the player now.
#flarerpg #gamedev #indiedev #freesoftware #rpg #arpg
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I clicked it just expecting a login screen and was greeted with a distinctly Netflix-like "who's watching" user selection screen. I chose the user "public" and I just went right in without a password. I went to try to play the Sonic movie and it sure worked.
Buddy! You're hosting pirated Netflix out of your home! You need to be a bit more discreet than this.
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Today I checked the website for an old Minecraft Classic server I used to play on and saw signs of life! I know that he's been reusing it for whatever other projects in the years since it was shut down, but every time I check back there's usually something new.
One new thing that struck my attention was a link to a "personal Netflix where I can share movies, powered by Emby".
Surely it's not publicly accessible, right?
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I have a list of domains for old internet communities that I have been part of in the past, but that have since been shut down. While the servers are down, people usually hold onto the domain name, so I occasionally like to check if anyone is home.
Usually it's just the same browser error, site can't be reached. The domain has no IP associated anymore, or what was hosted is since long gone. Nothing to see here, move on.
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I assume it's because we have an object in the game called a Cam Marker that is used to select where the screenshot is taken, and people assume this is something managed and taken on the client-side while they are uploading the level, and if it doesn't show up then they are doing something wrong.
No, you are not doing anything wrong. You do not need to worry about this. It is done on the server. I will fix things up whenever I can and the levels will get thumbnails eventually.
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And if a thumbnail doesn't show up in a minute or two then that's because the screenshotter isn't running.
Maybe it's because someone thought it was fun to crash the screenshotter with a bug they found, or maybe the whole server is being moved and there is a banner at the top of the site saying some things are broken in the meantime.
It's something I need to fix, there's nothing you as a player need to do. You'll just have to be patient and expect some "No thumbnail" images for a while.
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I don't understand why it's so hard for people to grasp how screenshots of uploaded levels are taken in Principia.
We have a stripped down version of the game running on the server (containerised ofc) that when opening a level will take a screenshot at an appropriate position, and then it'll be processed into a thumbnail that gets put in the thumbnails folder.
For some reason people think I'm joking when I say this. I'm really not.
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The catch up blogs continue! Lots of exciting details in this week's edition including sprite work, airships, and more!
https://veloren.net/blog/devblog-246/
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I have finally finished the initial move of the Principia community site and related services to a new server hosted by @hetzner, and everything is going smoothly so far.
Some things are still broken and not set up yet, but the biggest disaster has been averted.
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The criteria I can think of for anything new I'm moving onto would be:
- Affordable (the current VPS is around 7€/mo)
- In the EU with an option for English language
- Decent DDoS protection that doesn't blackhole you or fuck you over from IP spoofing (I hope the reason for this is obvious)
And for context, the specs of the current one is 1 vCore, 2GB RAM, 40GB NVMe, 250mbps. It's about as low as possible for what it's hosting, but I haven't been able to get anything more powerful.
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It is currently the Easter holidays, I don't know how many days they have to resolve the ticket but I assume that OVH's automated systems will terminate the server before anyone comes back into the office to see my replies.
So it seems like I should begin preparing a new server to move everything over to. But I don't know where, and my shoestring budget is limiting the options available.
If anyone sees this who would be able to help out with the current situation that would be appreciated.
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To sum the situation:
- On Friday the Principia's infra got hit by a DDoS
- The attack was mitigated by our cloud provider OVH
- I begin to receive multiple abuse reports about malicious traffic from the server
- I bring things down to investigate, but cannot find any evidence of compromise
- I conclude it is likely IP spoofing from the DDoS, respond to the reports as such
- No response from OVH
- Today Saturday, I receive an automated email from OVH telling me to respond (ofc I respond again)
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Update on the current situation: OVH has sent me an automated email telling me to respond to the abuse reports, which I already have, or they will terminate the service. Likely nobody at OVH is reading my responses on an Easter weekend and now Kafka is staffing their automated abuse process.
I assume the server will automatically go down within a day or two, I'm considering jumping ship and am currently scrambling to find backup options to move Principia infrastructure onto.
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The Principia community site and related infrastructure is currently down because of a DDoS attack on the server it's running on.
Whoever is doing it must also be spoofing IPs or something because I'm receiving abuse reports of traffic that claims to be coming from the server, but is nowhere to be seen and there's no indication of a compromise.
If anyone has some idea of WTF is happening please reach out because I have no idea what to do
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However, Principia has still been available on #itchio for some time now. It's free to download, or you can choose to pay what you want for it.
https://rollerozxa.itch.io/principia
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Steam Greenlight stopped existing many years ago and the page for Principia there is also completely gone.
I have no idea how it looks internally since I don't have access to that, but it's probably safe to say any kind of grandfathering process has expired by now and Principia would need to be resubmitted to Steam, with all the hoops that'd entail.
And I'm not particularly thrilled about doing that personally. Hoped for it to be published by Bithack but it's likely not happening anytime soon.
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Back in 2014, Principia was submitted to Steam Greenlight, and subsequently ended up being greenlit. Unfortunately the news came a bit too late, and Principia ended up being abandoned before a Steam release happened.
Now that the game is seeing new development as an #opensource project the topic of Principia on #Steam has been brought up again throughout the years, assuming since it was greenlit it should be as simple as just uploading the game and releasing it now.
Unfortunately it is not.
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Skeletons and antlions are now rendered in the higher scale. Also continuing to experiment with the textures and lighting.
The antlions were particularly tricky, since their texture was colored mostly through specular lighting, which didn't translate well to EEVEE. Since I had to create from scratch, I decided to go for a two-tone look.
#flarerpg #gamedev #indiedev #arpg
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The new Principia building contest is now live! 🎉
The theme is Puzzles. In particular, the newly reintroduced puzzle level type of the game. Create the most interesting puzzle you can think of to win the contest.
Good luck!
https://principia-web.se/contest/2
#foss #gaming
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Last year I hosted the first Principia building contest after the game's open source release, about 10 years after the last official building contest was hosted before the game's sudden abandonment.
Now we'll be having another building contest next week, and hopefully it will become a regular occurrence again. The idea will be simple: Two weeks, one theme, build the best thing you can possibly think of in Principia.
See you soon!
#gaming #foss
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Apparatus was taken down from Google Play around the same time Principia was. But there is a page on the Principia Wiki about Apparatus, which contains download links for the game as well as some more information about it:
https://principia-web.se/wiki/Apparatus
The game is pretty old at this point, and it hasn't gotten the same open source treatment and attention as Principia has. Principia has pretty much overshadowed it in every way, even with its rough history.
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Did you know that Principia was the sequel to the 2011 #Android hit Apparatus?
It reached the top of the charts at the time as the #1 best selling game in its category, #1 top rated game and handpicked as Editor's Choice for several months on Android Market (wow, remember when it was called that?).
Unfortunately sequels aren't always successful. But at least Principia lives on as an open source project, free from expectations of commercial game projects.
#FreeSoftware #gaming #foss
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Back in Apparatus I always liked the mazes people would make using the red interactive cylinders to drag it through the maze.
You could still make one of those in Principia, though there are plenty of more ways you could create mazes in Principia with the tools that are given to you in the sandbox.
Maybe I will start a contest about it to force people to entertain me with mazes. 
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"Principia is a super advanced complex sandbox game with circuitry and electronics and Lua scripting and robotics and robots and puzzles and cuddles..."
Don't know about the last one... But have a marble maze. Navigate the ball through the maze by shifting the gravity, like you were playing one of those mobile maze games. Guranteed victory.
https://principia-web.se/level/14
#foss #gaming
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For every level on the community site and the archive, you can press the Edit button to open it in the sandbox, look around and see what really makes a level tick.
Previously, trying to open older levels (as in, created in 1.4 or older) would result in an empty level due to some level loading bugs. But this has been fixed in the latest 2025.04.05 release allowing you to open such older levels in the sandbox again.
#foss #gaming
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Principia has had a #Lemmy instance hosted on Sopuli (but available from any other federated Lemmy instance) for a while now:
https://sopuli.xyz/c/principia
To create some more activity there, I've recently begun posting picks of great levels I find from the wealth of thousands of uploaded user creations in the Principia community site archive. Browse, play and upvote your favourites!
#foss #gaming
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And of course, the classic Principia puzzle package still remains available, featuring 31 levels where you build contraptions of varying complexity to help robots reach the goal, through any means necessary.
https://principia-web.se/classic-puzzles
#foss #gaming #puzzles
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In case you missed it, the new 2025.04.05 release of Principia last week reintroduces #puzzles as a new level type you can create in the sandbox. Create and play custom puzzles in Principia, just like in the old days!
With this, there is also a new section for user created puzzles on the community site, which is bound to expand in the future: https://principia-web.se/latest/puzzle
The #OpenSource version of Principia continues to evolve, as #FreeSoftware available for #Linux, #Windows, #Android and more!
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#Simutrans 124.3.1 Released
- Improved bridge building (now requiring dragging or two clicks) and multitile city buildings.
- Currency symbol can now be changed.
- Cost and maintenance can now be much higher.
Full notes: https://blog.simutrans.com/?p=2563
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We are in the process of retroactively filling in blog posts for the past few months! Catch all the old and new updates on our website (or through rss)!
https://veloren.net/blog/devblog-243/
https://veloren.net/blog/devblog-244/
https://veloren.net/blog/devblog-245/
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And the new system I decided it is going to be AM5. If I have to replace everything to be sure, I will do it well. So 9800X3D it is with DDR5.
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I had a 5800X for over 4 years, seems that it was defective since the beginning on the PCIe controller. I just pushed it too far on last Saturday that it completely broke...
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My computer broke last Saturday and after day and a half of debugging, disassembling and reassembling, seems CPU+motherboard needs replacement... So no computer until new parts arrive. At least for a week.... No Unhaunter development will happen... Sad. 
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Yesterday I released Unhaunter 0.2.7, and for the first time I added Linux+Windows builds. But I've no idea if the windows ones work or not, so if anyone could try it and let me know if it works...
https://github.com/deavid/unhaunter/releases/tag/v0.2.7
#bevy #rust #opensource #foss #gamedev #indiedev #paranormal
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This concept is still in development, probably to be released in a week, but meanwhile you can play the stable version at https://www.unhaunter.com or build it for Linux/Windows on https://github.com/deavid/unhaunter/
You can also watch the video on YouTube: https://youtu.be/LAZTV2aqQgg
Or discuss on Reddit: https://www.reddit.com/r/Unhaunter/comments/1jjpw0l/walkie_talkie_buddy_soon_in_unhaunter/
Or chat with me on my Unhaunter Matrix Room: https://matrix.to/#/#unhaunter:matrix.org
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1.19.10 has been released! Of particular note in this release is the ability to search the in-game help topics by name or ID has been added. Additionally, campaign scenarios not using their map settings has been fixed.
As usual, for more details see https://r.wesnoth.org/t59153
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We release hotfix 0.89.1, which fixes some bugs arising after the last release and enables some automated farm designs by making zombie hitbox slightly taller. Release notes appended to the last release notes file: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_89-the-on-display-release.md
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We have just released a new patch!
* New ability: Leech Life 🩸
* New Patreon designed unique trinket 💍
* New types of fish and fishing nodes all across the world 🎣
* New cosmetic, Item Foil which changes the visual style of an item's name ✨
Read full notes here: https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.18.0-Release-Notes
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The FlightGear crew promoting our beloved FOSS flight simulator during the #fsweekend event at Avoidrome Lelystad! See you next year!
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This year marked #Luanti’s second consecutive appearance at #FOSDEM! Held in Brussels, Belgium, FOSDEM is the largest free and open source software conference in Europe. Fresh off our recent rebranding and new release cycle, FOSDEM was a fantastic opportunity to collect feedback and update people on what’s happening in the Luanti world
#Minetest #freesoftware #opensource
https://blog.luanti.org/2025/03/09/FOSDEM2025/
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Support us on Patreon !
www.patreon.com/hhoney
any advice welcome (-: this is new
#godotengine #gamedev #indiedev
https://www.patreon.com/hhoney
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Support us on Patreon !
www.patreon.com/hhoney
any advice welcome (-: this is new
#godotengine #gamedev #indiedev
https://www.patreon.com/hhoney
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MEGA STICKMAN RAGES.
(by the way this was made as a joke, we aren't actually adding mega stickman)
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FlightGear 2024.1.1 has been released! Go check out the long awaited stable release of FlightGear, the only free and libre flight simulator: https://www.flightgear.org/blog/release-2024-1-1/
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Tiny Crate is the App of the Day on flathub.org !
and ROTA is Trending at #1
I'm stoked (:
Thank you Cassidy and Micah for making this happen.
#flathub #opensource #linux #gamedev #indiegame #godot
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Tiny Crate is the App of the Day on flathub.org !
and ROTA is Trending at #1
I'm stoked (:
Thank you Cassidy and Micah for making this happen.
#flathub #opensource #linux #gamedev #indiegame #godot
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MEGA STICKMAN
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Thanks to @ozone.birb.house / @trezy.codes for verifying us, we're now proudly sporting the Game label 🥳
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Shout-out to our awesome community members who are tirelessly maintaining the Isleward wiki!
wiki.isleward.com/Main_Page
https://wiki.isleward.com/Main_Page
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This weekend we've released an update adding a long awaited new island, Blisterwind. It's going to be opened up in phases as players earn the trust of the Sceibians.
We have also increased the level cap to 23 with the same update.
You can read the release notes here: https://gitlab.com/Isleward/play.isleward.com/-/wikis/v0.17.0-Release-Notes
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Hello, Bluesky!
Isleward is a free-to-play cross-platform Roguelike MMORPG with a strong focus on player interaction, community, and loot in development since 2016.
More info: www.isleward.com
Play it at: play.isleward.com
Chat with the community and devs on Discord: discord.isleward.com
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TPT 99.3 is out! Since there were so many bugfixes this month, we decided to do another minor release. Some of the bugs are very old, like gravity wall leaks while undoing, or an infinite pressure bug in the corner. Others were new, like elements being missing in certain older saves.
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1.18.4 has been released! Again it's a fairly quiet update, with multiple fixes made for the Eastern Invasion campaign.
As usual, for more details see https://r.wesnoth.org/t59110
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1.19.9 has been released! Most notably, this release replaced the campaign Delfador's Memoirs with the new campaign The Deceiver's Gambit.
As usual, for more details see https://r.wesnoth.org/t59108
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The #SimutransScreenshotContest is over! And the winner is...
"A Very Busy Transportation Hub (day)" by Mishama! Congratulations!
See other winners in the blog announcement https://blog.simutrans.com/?p=2554
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Our stall was made possible by our sponsors - @ItaLinuxSociety, @wikimediaitalia,
Institut de recherche et d'innovation, and @rubenwardy's patrons
So huge thanks to them!
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Well, that's a wrap! Thank you everyone for stopping by
#Luanti #Minetest #FOSDEM
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Windows users using the portable version of 99.1 will get a GAME CRASH when updating to 99.2. It is still safe to run the update. The old instance of TPT will bluescreen, and the new instance will launch. Close the old instance of TPT, and then delete the file Powder_upd.exe that it leaves behind.
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Another new minor version has been released - TPT 99.2. It fixes some newly-added bugs from TPT 99.1. That means the fps display is back in line with how it was before (no 0.00 FPS while paused), and some bugs on high refresh rate monitors were fixed.
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Wow, less than a day to go until #FOSDEM 😱
We're looking forward to seeing everyone there!
#Luanti #Minetest
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1.19.8 has been released! This version includes major changes to The South Guard campaign as well as additional changes and improvements to the new Modern (now renamed Celes) theme.
As usual, for more details see https://r.wesnoth.org/t59079
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🚀0 A.D. Alpha 27: "Agni" is here! 🔥 The final alpha of our free, open-source RTS, named after the Hindu god of fire. Play on Windows & macOS—no ads, no paywalls! Should be on Linux in the coming weeks.
🔽 Download: https://play0ad.com/download/
#0AD #RTS #FreeGame #Strategy #FOSS
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The Anušiya, or Persian Immortal, guards the life and honor of the Great King, the Shah-an-Shah, of the Achaemenid Empire. They are the heaviest infantry of the Persian army and are trained from the Taçara, aka Winter Palace.
#0ad #gaming #RTS
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Key Wildfire Games developers will be attending this year's FOSDEM conference! FOSDEM is a free event for software developers to meet, share ideas and collaborate. Every year, thousands of developers of free and open source software from all over the world gather at the event in Brussels. FOSDEM takes place at the ULB Solbosch Campus, Brussels, Belgium on 1& 2 February 2025.
Check their website for more information! https://fosdem.org/2025/
#FOSDEM #fosdem2025 #opensource #0adempiresascendant
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Sorry, the survey should allow anonymous voting, but yesterday it didn't. Please try again if you were unable to vote.
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A new minor version of TPT, 99.1, has been released! It fixes some bugs and leftover issues from 99.0, and also some old simulation oddities. Plus, the FPS cap now only applies to the main window, no more rapidly spinning spinners and janky scrolling when you turn off the FPS cap
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Thanks everyone, I've met this goal now
If you still want to support Luanti people you can do so here: https://liberapay.com/Luanti/
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Submissions closed! Vote now on the 2024 #SimutransScreenshotContest at https://simutrans-germany.com/wiki/wiki/survey22
Voting can be done until January 30th.
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One of our players (Qiu) got Veloren running on an MNT Pocket Reform!
@mntmn
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Only a few days left to join the #SimutransScreenshotContest! Here is another screenshot, "Rochester" by 1993matias.
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Hey everyone, I'm currently about €120 over my current donations amount due to #FOSDEM. If anyone would like to help cover costs for promoting #Luanti, you can do so here: https://rubenwardy.com/donate/
#Minetest
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Oh no, it wasn't just TikTok that was affected!
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https://flathub.org/apps/net.hhoney.tinycrate
TINY CRATE NOW ON FLATHUB
#opensource #linux #gamedev #indiegame
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Start the new year with a new #Simutrans version! Simutrans 124.3 is now available https://blog.simutrans.com/?p=2532
Use the new pipette and macro tools to make easier than ever to build the transport network you always dreamed of 🚆
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ROTA Online Multiplayer Gameplay Test
https://www.youtube.com/watch?v=uEpMZsIZjvc
with #GodotEngine #PuzzleGame #Godot #IndieDev #GameDev
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Less than 4 weeks until #FOSDEM!
Come see #Luanti in Brussels on 1-2nd February for stickers and a chat
#Minetest
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New entries for the #SimutransScreenshotContest are coming in! This is "Baltimore Penn Station" by DThunder.
17 days left to submit your screenshots!
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The Colossus of Rhodes. Coming to you soon in Alpha 27 (Q1 2025).
Art by @nifa
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Happy New Year! In 2024, we added features we talked about and put off since 2014. Next year, my resolution is to do the things I've put off since 2015
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A new version of Edddy was released today. It introduces a Symmetrize operation that will save mappers a lot of time making things like fair CTF levels. Also, the Attributes tool now shows the current values of local attributes upon hovering, which makes this information much more easily accessible. Furthermore, the current coordinates of the 3D cursor are now displayed in the status bar, and tooltips have their action's keyboard shortcuts appended.
https://luckeyproductions.itch.io/edddy/devlog/1504559/origin-of-symmetry
#foss #floss #libre #gamedev #LevelEditing #3D #Linux #Edddy
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Small preview video of custom logos coming soon to the game with v0.7.5
https://www.youtube.com/shorts/W5Sl5PBHQ10
#99managers #futsal
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Showcasing my game at a fair
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I showcased my game 99Managers Futsal Edition already twice. First at GodotFest25 in Munich, where everybody could show their game in a dedicated room. The second time at the IGDA Trentino Game Night, similar to GodotFest25. I really enjoyed both events...
https://simondalvai.org/blog/game-showcase-fair/
#blog #indiedev #gamedev
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"Paxton, the war is over. It's a simple extraction-- Get in, find McCain, get out. You know he'd do the same for you."
"You don't get to speak for him, Cornelius. You put him in the shit knee-high."
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I'm also planning to add four new weapon enchantments and two new weapon curses in the next update to Shattered Pixel Dungeon! Here's two: venemous can stack up a lot of DOT but on a delay, and vorpal can replace regular damage with a bleed effect.
#gamedev #roguelike #pixelart #screenshotsaturday
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Added a poison bubble effect to #CDogsSDL
Unusual for an action game, C-Dogs is full of status effects like poison, confusion and petrify. Adding some juice like this helps make it clearer that something unsettling is going on!
#GameDev #ScreenshotSaturday #OpenSource #PixelArt
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The 4.7 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.7-beta1 has arrived! 🎉
As is tradition: we've got a feature-packed blog post showcasing the main highlights for this new version:
https://godotengine.org/article/dev-snapshot-godot-4-7-beta-1/
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$84 left to go for this goal :) you guys are killing it, I didn't expect to see as much support as we've got. 🧟♀️
[contains quote post or other embedded content]
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1.19.23 has been released! This is again a pretty quiet update, but does fix frequent crashes happening when playing on Linux using Steam.
As usual, for more details see https://r.wesnoth.org/t60655
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HDR output is coming to #GodotEngine 4.7! Learn more about what that means and how to take advantage of it in our latest article:
https://godotengine.org/article/hdr-output-arrives-in-godot-4-7/
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It is finally here! We have a new plushie on Makeship.
🧸 Get yours now 👇
https://www.makeship.com/products/godette-plushie
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Does somebody own a Samsung Galaxy Tab A7 Lite and could test my game to see if it crashes?
According to the Google Play console, my #godotengine game crashes on this device, but I cannot reproduce it on any other and before opening an issue I wanted to see if I can reproduce it somehow.
Thanks!
https://play.google.com/store/apps/details?id=org99managers.futsal_edition
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v0.7.4 Continental cups
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v0.7.4 finally brings continental cups to the game! Now you can compete in the European, South American and Asian cup, or create your own in the editor.
https://99managers.org/blog/v0-7-4/
#99managers #futsal #godotengine
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Crown 0.62.2 is out with 2 important fixes that affected the previous version.
Download & Changelog: crownengine.org/download
#CrownEngine #gamedev #indiedev #opensource
https://crownengine.org/download
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I'm shocked how quickly bsky devs fell into the AI rabbit hole. I guess Mastodon was the way all along.
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Web version of the demo is also available on itch!
https://czlowiekimadlo.itch.io/slay-the-q
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To celebrate the 1000 downloads on Android there will be a new Free Steam Key giveaway on Discord 🎉 https://discord.gg/a5DSHZKkA8 3 winners will be chosen randomly tomorrow 22 April at 20:00 UTC
#99managers #futsal #steam
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A Thrive-inspired speculative evolution video by one of our team members is releasing in two days!
https://www.youtube.com/watch?v=pPAbzUsHQ_A
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600 downloads on Android, with over 300 just on Saturday and 7 reviews all with 5 stars!! I can't believe my eyes 🥹
#99managers #futsal #godotengine
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For Flare v1.15, I roughly recreated the original 1.0 trailer to showcase the new artwork. Going to wait until the actual release (which will be soon) to post it, but here's some screen caps in the meantime. #flarerpg #screenshotsaturday #gamedev #indiedev #arpg #freesoftware #opensource
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Here's a QOL life tweak that's coming in the next ShatteredPD update. Health bars will indicate the amount of incoming DOT by partly darkening. There are some other additions that will benefit from the player seeing total DOT at a glance.
#gamedev #roguelike #pixelart #screenshotsaturday
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My first game show case at a local fair in Bolzano, Italy!
A blog post with more details will follow soon on my personal website.
#futsal #99managers #godotengine
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Big progress with #OpenCrystalCaves: levels 13 and 14 are done, including the “low gravity” mechanic!
Why the scare quotes? Because it doesn’t - as you might assume - make you jump higher, despite what the sign says. Instead it means when you fire it pushes you back a bit, so in “remaster” mode the signs are replaced with “heavy recoil” or “light recoil” depending on the level.
#CrystalCaves #GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames
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Our final 4.7 development snapshot arrives with #GodotEngine 4.7-dev5!
Asset store overhaul, rectangular area light sources, inline text shader previews, and more await:
https://godotengine.org/article/dev-snapshot-godot-4-7-dev-5/
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Crown 0.62.1 is out with 3 fixed issues that affected the previous version.
Download & Changelog: crownengine.org/download
#CrownEngine #gamedev #indiedev #opensource
https://crownengine.org/download
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The latest version of Tux! includes a preliminary implementation of Battle Mode, allowing for split screen local multiplayer with up to four people. Check it out! https://luckeyproductions.itch.io/tux/devlog/1428748/half-the-battle
Currently, hat number six - the bycocket - is in the process of being added to the game, which will provide characters with a bow and 10 retrievable arrows. It will be included in the next release.
Meanwhile, our dedicated founder and only consistently productive member - for over a decade now - is heading for broke again, and expecting to be homeless for the second time in his life. So please share this message and consider donating by heading over to https://luckey.games/donate or by purchasing any of our (all free) releases on itch. Thanks and have fun!
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #3D #platformer #3DPlatformer #Tux #Linux #CallToAction #Donations #freesoftware
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Finally continental cups are nearly done. Some final tests and I will be able to release v0.7.4!
#99managers #futsal #godotengine
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It's #PortfolioDay! I'm a hobbyist #OpenSource #gamedev all-rounder, I make games like #CDogsSDL and #OpenCrystalCaves
I also make #chiptune #music, #PixelArt, sometimes at the same time
https://www.youtube.com/@congusbongusgames
If you like them I have a small but growing collection at bandcamp
https://congusbongusgames.bandcamp.com
I also #blog about gamedev, #GameDesign, game music, game maps and other related topics
https://cxong.github.io
My projects are usually slow burning so follow me for updates!
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What if tux's name was gurt and it was actually supergurt? something to consider.
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I want enemy designs in ShatteredPD's upcoming quest to be based in the existing regions, which gives me a chance to bring back and old enemy that was removed just about 6 years ago, the inexplicably bearded dwarven skeleton!
#gamedev #roguelike #pixelart #screenshotsaturday
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Devised a Steam game ranking system based on direct comparisons between games
Expectation: #roguelite metaprogression, gambling aesthetics, upgrade gambling will lose against #roguelike infinite replayability and freedom
Reality: Vampire Survivors wins, with a huge margin
(fun game BTW)
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Making good progress getting to the sound data out of Wwise containers for Wolfstone 2D. It's a real nesting doll situation with data blobs located by headers inside containers inside more containers, phew!
But also added some juice to #CDogsSDL, with spinning stars for confused actors. So in this game, certain weapons induce a confusion status effect, which reverses your direction controls. The addition of stars adds a nice touch I think!
#GameDev #ScreenshotSaturday #PixelArt #OpenSource
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Thank you to the first people who put their name behind Crown. 🙏
You can now see them on the supporters page: 👇️
www.crownengine.org/fund
The 7-day founding supporter campaign is over, but support for Crown is still open, and still very appreciated!
https://www.crownengine.org/fund
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We would like to thank Mega Crit for another year of sponsorship. This time, upgrading to Corporate Platinum! We were supposed to post this earlier but we were all busy playing Slay the Spire 2 🫡
https://fund.godotengine.org/
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#GodotEngine 4.7-dev4 has arrived! Grab your nearest neighbor, and sample our most recent batch of improvements firsthand:
https://godotengine.org/article/dev-snapshot-godot-4-7-dev-4/
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v0.7.3 Play on Android
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This version finally arrives also on Android!
https://99managers.org/blog/v0-7-3/
#99managers #futsal #godotengine
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RE: https://mastodon.gamedev.place/@naev/114789078140975940
figured to scroll down the #naev hashtag a little, saw this
for a little update on the Rust rewrite: the proportion of Rust in the repository is currently 7.4%
maybe we can expect it to be completed in just a few short years from now 😛
if you know Rust and feel up to helping Naev with the transition, the tracking issue is still being updated: https://codeberg.org/naev/naev/issues/2890 - and thanks in advance if this reaches the right folks!
#gamedev #foss #rust
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Crown 0.62 is out with improved editor workflows, better runtime behavior in larger scenes, and expanded input support across platforms.
Changelog & Download: https://crownengine.org/news/crown-0-62/
#CrownEngine #gamedev #indiedev #opensource
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1.18.7 has been released! This is another pretty quiet release, mostly consisting of translation updates.
As usual, for more details see https://r.wesnoth.org/t60641
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After some discussion we have settled on an AI policy for Naev. TL;DR: contributions using generative AI are NOT allowed.
https://codeberg.org/naev/naev#6-contributing
#noai #gamedev #opensource #naev
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We have just released a major update to Isleward!
Highlights:
* A reworked quest system featuring structured progression and quest hubs
* Higher mob density across multiple zones
* Many balance changes
Read more on Discord: discord.isleward.com
Play Isleward at play.isleward.com
#indiegame #mmo
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🧵 INTRODUCING TANK DEMPSEY (Demo Reel & Funding)
I had the pleasure of working with @isaacdpotter.bsky.social on producing this demo reel for him as Dempsey using lines from Kino der Toten as reference. I was really happy with his output, and I think you will be too!
youtu.be/RqXii-118d8
https://youtu.be/RqXii-118d8
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Remarkable image captured from an Artemis II astronaut. Everyone has a different perspective of how we see the world
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We've reserved a special founding supporter offer for our Discord community.
This is a one-time offer. It won't come back.
Want in? Join the server now: discord.gg/invite/CeXVWCT
https://discord.gg/invite/CeXVWCT
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We've reserved a special founding supporter offer for our Discord community.
This is a one-time offer. It won't come back.
Want in? Join the server now: discord.gg/invite/CeXVWCT
https://discord.gg/invite/CeXVWCT
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I just updated the website and added the first draft of the roadmap to v1.0
https://99managers.org/roadmap/
#futsal #99managers #gamedev
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My blog has now a gift shop. Only time will tell if this works also outside museums.
#blog #indiedev #gamedev
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We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs:
* Don't desync multiplayer clients when a train crashes
* When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)
* Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD
Full news: https://www.openttd.org/news/2026/04/04/openttd-15-3
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#Simutrans 124.4 released https://blog.simutrans.com/?p=2569
Highlights of this version:
- Searchable comboboxes
- Grouping goods/passengers by connection
- Overhauled city growth
- Improvements for the tutorial
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New release for #OpenCrystalCaves!
https://congusbongus.itch.io/opencrystalcaves/devlog/1479607/levels-8-12-savecontinue-game
We’ve completed levels 8-12, and implemented game save and continue. Also made a quality-of-life feature where the game controls are shown to first-time players, complete with @kenney's keyboard sprites and mini-Mylo
#ScreenshotSaturday #GameDev #PixelArt #OpenSource #CrystalCaves #DOS #RetroGames
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Crown is growing up.
We've published Crown's roadmap for the year ahead. It's not just more features, but a stronger engine, better workflows, and the foundations that make real projects possible.
crownengine.org/roadmap
#CrownEngine #gamedev #indiedev #opensource
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Version 99.5 out now
- Thank you to everyone who played "Return of the Powder Dinn". All the elements have been restored to their original names and positions with your combined efforts.
We'll post the Powder Dinn script to Script Manager later. Progress is kept. Hope you had a fun April Fools!
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Dude You could literally call me ANYTHING but "toy" ffs frost
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Another maintenance release? No foolin'! 🤡
Featuring well over 100 regression fixes, #GodotEngine 4.6.2 is our most stable iteration yet. All 4.6 users are encouraged to upgrade to 4.6.2!
https://godotengine.org/article/maintenance-release-godot-4-6-2/
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Devlog March 2026
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In-game editor, player statistics and a lot of work done for the first Android version. March was brought a lot of great features, that improved the game a lot.
https://99managers.org/blog/devlog-march-2026/
#99managers #futsal #devlog
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Hi! im crack. Ive decided that this is now the neverball account, actually. I just think its a fun game you see! I heard its based off of "super monkey ball"? I never heard of it. the only games i've played is supertux 0.3.2 (specifically) and tuxpaint. Also i was joking about the neverball account thing by the way. I doubt they'd let me do that. Like i haven't even beaten Neverball medium fully. I mean, it's kind of a difficult game!
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Hi! im crack! ah... nothing better then a game of neverputt after a long day of doing nothing productive. what a calming experience! #cracklovesneverball
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hi! im crack. This is my the supertux mastadon account.I am your new evil ruler. Don't bow to me, because im honestly just a chill guy, just nonchalant like that. But i am not nonchalant when i play the daily wordle. wow! how it makes my blood boil. I feel like i should stop but.. the green squares keep me coming back! Maybe i should play good games... like supertux instead. and maybe some neverball too! what a fun title. how i love the city level music! It sure is a classic tune. ok im done bye
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dontt have an april fools joke prepared sorry because my life is fucking empty right now. Hello just kidding. Hello thanks for playing v0.7.0. We're adding sex to Supertux tomorrow. Haha. Sorry Just kidding. You fools lol. On april speicifically btw. Freaking fools man April fools. I got you all so good. I just pulled your leg so good brotatoes. Thanks anyway.
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VERSION 99.4 OUT NOW!
Changelog:
- After a painfully long wait, the new TPT version has arrived! The game seems to have been abandoned for so long, that it's in a bit of a ... mess. The element labels have all worn off with time. We hope you'll be able to sort it out
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#TimeLapse #PixelArt animation made for the music video. Got to practice/learn some new techniques for this one, including using the curve tool for most of the picture (as opposed to pencil/brush which is usually the case for low res pixel art). My original plan for the animation was more ambitious but I ran out of spoons/time so it’s very rough. But I’m pleased with how parts of it turned out and trying new things!
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Made a #chiptune #EDM kind of track
https://www.youtube.com/watch?v=-orVDgwdBZg
This track was built around a simple minor chord loop and ended up with an unusual structure - most of the track is an extended bridge - and I got to try some new techniques, so it's a bit unusual for me. The chord progression was hard to make a melody for but I think it turned out ok
#music #tracker #RadTracker2
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Naev 0.13.4 is out with a further nice accumulation of bug fixes.
Summary in blarg post:
https://naev.org/blarg/2026-03-31_0.13.4/
#naev
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1.19.22 has been released. It's a pretty quiet release this time, mostly containing a variety of bug fixes.
As usual, for more details see https://r.wesnoth.org/t60593
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Also, we have 2 new trader-aligned ship models, the Alpaca (cheap earlygame yacht-courier thingy) and the Clydesdale (something of an upscaled Rhino, focusing on equal parts cargo capacity and combat capability)
#naev #gamedev
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Content warning:Naev spoiler
we couldn't do without a dragon superboss, heh
(this is an addition from some weeks ago, only just now getting around to posting about it)
#naev #gamedev
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Are roguelikes indeed infinitely replayable? Let us plot the % of Steam reviews over the given playtime. Can you guess which #roguelike or #roguelite has the highest curve? Read this thread to find out, repost if you did not guess!
Curves drawn until they depict <10 outliers. Data from January.
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Here's a room for ShatteredPD's upcoming quest that I didn't share in the recent blog. The waves of lasers can be dodged with good movement, but a harder variant of the room could turn the beam speed up and require a consumable to get past.
#gamedev #indiedev #pixelart #screenshotsaturday
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The hard work in reverse engineering and extracting the Wolfstone data was already done by ECWolf et al so it wasn't too difficult, just porting and adapting the code from C++ to C for the most part. The technical details are pretty intense - the levels are kraken-encoded in IDCL containers, and the sound files are OGG Vorbis but in Wwise sound banks. If that sounds like gibberish to you you're not alone! Games just love proprietary formats (except for a short, glorious era around the late 90's)
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A tiny enhancement to #CDogsSDL - sprite variations. Notice how the plants in the screenshot are not quite identical? No? Oh well. I guess being unnoticeable is the point "( – ⌓ – )
But also, reached a milestone: we can extract the level data from Wolfstone! (It's a Wolf3D easter egg in Wolfenstein 2) Although the levels are identical to Wolf3D so there's not much to show yet, haha...
#GameDev #ScreenshotSaturday #OpenSource
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BORN TO TUX
WORLD IS A MOVINGOBJECT
KISS EM ALL 1999
I AM LOVED LIKED
42838974918748742 OPEN COLLISION SYSTEM ISSUES
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Crown 0.61.3 is out with 6 fixed issues that affected the previous version.
Download & Changelog: crownengine.org/download
#CrownEngine #gamedev #indiedev #opensource
https://crownengine.org/download
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I just released a showcase/tutorial video of the editor on Youtube!
https://youtu.be/9jdpfxQFR34
#99managers #godotengine #futsal
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Here you can watch the video registration of the talk on Youtube https://www.youtube.com/watch?v=FTWvUE0HRzI
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The demo on Steam is back with v0.7.1!
Now you can play 1 full season with the free demo version. After the season ends, the full version is required to continue or a new season can be started.
https://99managers.org/blog/v0-7-1/
#99managers #godotengine #futsal
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My split keyboard journey
--
In January 2025 I got my first split keyboard. After seeing so many Vim/Neovim video content creators use them, I also wanted to try. Now more than a year later, I'm happy to share my experience with it.
https://simondalvai.org/blog/split-keyboard-journey/
#splitkeyboards #dasbob #corne
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Hey Rat Punchers!
I've just released one tiny final patch for Shattered Pixel DUngeon v3.3, mainly just a little internal cleanup and fixes for a couple minor bugs. I'll hopefully be starting up on sharing more incremental updates about the next major update here soon!
#gamedev #indiedev
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Coinciding with the annual presence of #FlightGear dev team at #FSWeekend, the project has released the stable version 2024.1.5, please check the changelog here:
https://www.flightgear.org/download/releases/2024-1-5/
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Freeciv-3.2.4 has been released. This release fixes a security vulnerability allowing remote crashing of the game. Download the source code from https://www.freeciv.org/wiki/download.html Windows Installers are not yet available, but are already uploading to the same location. If you don't want to do full update, source code patches for older branches are available from https://redmine.freeciv.org/issues/1955 #freeciv
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Freeciv-3.2.4 release to fix a security vulnerability in the networking code is currently uploading to the servers. List of other fixes in the release is in https://www.freeciv.org/wiki/NEWS-3.2.4 #freeciv
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Added the option to continue in #OpenCrystalCaves. Now that most of the levels are playable and it takes about an hour to finish each episode, this feature will come in real handy!
#CrystalCaves #DOS #GameDev #ScreenshotSaturday
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We saw how much everyone liked that first 4.6.2 release candidate, so here's one more, as a treat 🍬
#GodotEngine 4.6.2-rc2 arrives! Featuring several new backported bugfixes, it's ready for one last round of testing:
https://godotengine.org/article/release-candidate-godot-4-6-2-rc-2/
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The in-game editor in finally available with v0.7.0! Now you can create and share Data Packs that define leagues, teams and players. No worries, all files are still simple csv files. This still to change them data bulk, if you prefer to use a spreadsheet tool.
This version brings also referees to the match and the whistle is the first match sound effect. There will be more sound effects like stadium crowd and player sounds coming.
https://99managers.org/blog/v0-7-0/
#99managers #godotengine #futsal
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Have you ever thought something was lost in the mail, only to later realize that you simply never sent the item to begin with?
…No?
…On a completely unrelated note, #GodotEngine 4.5.2 releases today! Check out the full list of crucial fixes here:
https://godotengine.org/article/maintenance-release-godot-4-5-2/
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Try it here: play.crownengine.org/physics
[contains quote post or other embedded content]
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and also less mean for no reason. i dont like being mean. we should all be nice. But maybe a little bit though. Just a tiny bit nice. A little mean might be okay i guess
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kind of like the wendy's account but for people who swallow the toothpaste when they are done brushing;
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The reason this account looks like it's ran by 3 insane peoploe is because there are 3 insane peoeple who develop the game. One of them eats glue. No idea wwhat the other 2 do anymore. I stopped talking with them becuase they accused me of being weird -_- Yeah ok.... well. ok Yeah i think they are right. I literally ate glue. That is just a bit weird. OK....Whatever. To us, the sun is a big bright yellow ball, but to the sun, we are all the same, and tiny, like butterflies---beautiful.
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After many years of development, we are finally excited to release SuperTux v0.7! This version features a completely revamped art style, fresh new levels, new music and so, so, so much more!
Fetch the downloads here: https://github.com/SuperTux/supertux/releases/tag/v0.7.0
And seriously, thanks as always for sticking along; we really hope this release also reaches those who need it most during these times. Thanks a lot, and have a lot of fun :)
Release trailer: https://www.youtube.com/watch?v=PQedJ3SX8s0
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Can you all imagine how much better society would be if the days were an hour longer and also if Github Actions didn't exist.
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A lot of time passed since my last Screenshot Saturday, but today I got something exciting to share.
Here the first version of the in-game editor for my game @99managers that allows to customize leagues, teams and players in every aspect!
#screenshotsaturday #godot #99managers #fut
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Still working on backend features for #CDogsSDL but also added another UX enhancement: preview player templates!
C-Dogs always had an impressive player customisation system, where you can completely design your PC's appearance, and save these as templates for later. This enhancement previews what they look like before you load them back!
#GameDev #ScreenshotSaturday #OpenSource
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Crown 0.61.2 is out with 6 fixed issues. Notably, this release eliminates annoying stutters in flythrough mode and restores fast shader compilation times.
Download & Changelog: crownengine.org/download
#CrownEngine #gamedev #indiedev #opensource
https://crownengine.org/download
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Release dates are like glue. You can kind of eat them.
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I just discovered the first video on peertube about my game @99managers from @opensourcegaming
Thanks a lot and I'm really excited to watch the full video tonight!
https://video.hardlimit.com/w/hZKoyiCJSezqWXDVGKEM51
#foss #peertube #godotengine
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Maintenance OF maintenance? Is such a thing even possible!?
Indeed, as we're well into development for our second #GodotEngine 4.6 maintenance release! Check out the newest fixes for yourself in our 4.6.2 Release Candidate:
https://godotengine.org/article/release-candidate-godot-4-6-2-rc-1/
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🚀 Crown 0.61.1 is out!
This release fixes 11 issues that affected the previous version.
💾 Download & Changelog: crownengine.org/download
#CrownEngine #gamedev #indiedev #opensource
https://crownengine.org/download
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Post some of your favourite video game characters for international women's day!
(alt text for explanations)
[contains quote post or other embedded content]
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A bit belated again, but 1.19.21 has been released. Of particular note is the additional of the new Of Pearls and Pirates campaign, which is focused on Peasants and the Merfolk, and is intended as a follow up to the tutorial.
As usual, for more details see https://r.wesnoth.org/t60523
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Time for an overdue #screenshotsaturday! The new Iron Labyrinth dungeon is shaping up nicely. I also add 9 new skills, 3 for each class. My fave is Rupture, which has some new art. Also been making new cutscenes to replace the old GIMP filtered screenshots. #flarerpg #gamedev
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Thrive 1.0.1 is out now! It's the first release on our Multicellular journey. https://www.revolutionarygamesstudio.com/devblog-51-onward-to-multicellular
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#OpenCrystalCaves now tracks your progress across levels, saving to disk using good ol' .ini files!
Oh and level 12 is complete. No sweat!
#GameDev #CrystalCaves #DOS #RetroGames #ScreenshotSaturday
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Hey it's #BandcampFriday! I’ve started releasing little albums here, there’s not many but my style is a bit eclectic so you might find something you like!
https://congusbongusgames.bandcamp.com
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Hey folks!
I've been busy with expanding the tester area for Shattered Pixel Dungeon's new quest in patches to v3.3. In this blog post I'm going over all of the things I've added, and how I think they're going to fit together into a new quest!
https://shatteredpixel.com/blog/coming-soon-to-shattered-a-new-city-quest.html
#gamedev #indiedev
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We are looking for volunteers to bring the community together to celebrate GodotCon 2026 in Amsterdam.
Want to help? 👉 https://docs.google.com/forms/d/1iW7ng8mHutrhYHyil3vDkcqR1SxRYrELJXqR7nQJMNQ/
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Tomorrow I will have a talk at the NOI Techpark about Neovim, SwayWM and split keyboards!
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Recently we released Super 2D Noah's Ark, a mod for #CDogsSDL, to little fanfare and much confusion (to be expected, it’s an obscure and quirky game). The development process was quite frustrating though, so I wrote a retrospective:
https://cxong.github.io/cdogs-sdl/other/2026/03/04/s2dna-retro.html
Mostly to vent but perhaps it’s a cautionary tale: when porting or modding a game, parts that are difficult to adapt can lead to cost blowouts
#blog #GameDev #OpenSource
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Order up! The second development snapshot for #GodotEngine 4.7 is served! 🍲
Copy/paste support for section/category properties, 64-bit WebAssembly, Apple HDR support, and more are ready for testing; get it while it's hot!
https://godotengine.org/article/dev-snapshot-godot-4-7-dev-2/
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Devlog February 2026
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This month brought a new logo, Godot 4.6 and some major announcements!
https://99managers.org/blog/devlog-february-2026/
#futsal #99managers #godotengine
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Some fun with searching for keywords in Steam reviews. People who misspell #roguelike as "rougelike" consistently review everything higher. [thread]
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I need advice for my game @99managers
that I want to release it for Android soon, but I still don't know how to price it there.
The plan is to do the same as I'm doing for PC, where the game is free on itch.io, Flathub etc. but payed on Steam. So I would release the game for Android for free on F-Droid and other platforms but payed on Google Play Store for a price between 1€ and 5€.
Any suggestions or experience to share about this?
#foss #android #fdroid
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Want to be the first to enjoy our latest developments? Starting today, you can download our #nightlybuilds in #AppImage (amd64 and aarch64) and #Windows Installer directly from our #official website. What are you waiting for?
https://www.speed-dreams.net/en/downloads#nightly
#OpenSourceGame #SimRacing #Development
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Windows installers are now available. #freeciv
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There’s never been a better time to try Isleward.
play.isleward.com
Experience gain, Idol drops, and Rune drop rates are all doubled right now. If you’re into pixel-style MMOs, Isleward is completely free to play.
#indiegame #mmo
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More behind-the-scenes work in #CDogsSDL, but also another small UX feature: dust particle effect when the player slides
Sliding is a key feature of C-Dogs but is a bit hidden - you need to press the slide key while moving in a direction, and there was otherwise no feedback. Years ago I added a “sshhhh” sound effect which helped players and video footage. With the addition of particles, this also helps GIFs and screenshots. It’s subtle but does the job!
#GameDev #ScreenshotSaturday #OpenSource
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Freeciv-3.2.3 is out. Download source code or linux AppImage now from https://www.freeciv.org/download.html , or Windows Installers a bit later (we're still building those, but they should be available within 24 hours). #freeciv
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Lakeside Campsite
#magicavoxel #voxel #voxelart #3dart #3d
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Crown 0.61 is out with a new Vulkan backend, HSV color picker, flythrough navigation and greatly improved documentation!
Changelog & Download: https://crownengine.org/news/crown-0-61/
#CrownEngine #gamedev #indiedev #opensource
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Crown 0.61 is out with a new Vulkan backend, HSV color picker, flythrough navigation and greatly improved documentation!
Changelog & Download: https://crownengine.org/news/crown-0-61/
#CrownEngine #gamedev #indiedev #opensource
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Freeciv-3.2.3 release is not far. List of bugs (67 of them) fixed in it is already available: http://www.freeciv.org/wiki/NEWS-3.2.3 #freeciv
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🚀0 A.D. Alpha 28: "Boiorix" is here! 🔥 The first non-alpha release of our free, open-source RTS, named after a king of the Cimbri. Play on Windows, macOS and Linux no ads, no paywalls!
🔽 Download: https://play0ad.com/download/
#0AD #0ADGame #RTS #StrategyGames #OpenSource #FOSS #OpenSourceGame
#LinuxGaming #MacGaming #WindowsGaming #Gaming #VideoGames
#IndieGame #IndieDev #GameDev #FreeSoftware #HistoricalGaming
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This dev update for #OpenCrystalCaves is mostly backend for a change - working on persisting player state, including health, ammo and levels completed, which carry over between levels. For the first time this game is starting to feel like a game and less like an engine tech demo!
#GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames
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Hopefully the last bug fix release in this series, OpenTTD 15.2:
* refix FluidSynth and badge filters which were meant to be fixed in 15.1.
* crash on start up on mac OS with 2x or more interface scaling.
* and a few fixes for various crashes reported in 15.1.
Full news: https://www.openttd.org/news/2026/02/18/openttd-15-2
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#Baduki is the language of #Ekelplitfkin. It is written from left-to-right, with lines ordered bottom to top. The alphabet is phonemic, and graphemes within the same syllable are stacked. The name consists of BA (sound/word), DU (collection/heap) and -KI (indicates uniqueness), thereby meaning "the collection of words".
#GameDev #MastersOfOneiron #Conlang #3D #Blender #Concept #WorldBuilding
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The next version will finally have referees! The video also shows the new simple match graphics settings, that use simple colored dots.
#99managers #futsal #godotengine
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https://godotshaders.com/shader/pride-flag-canvas-item-shader-godot-3-x-and-4-x/ #godotengine #godot #gamedev #indiedev #shader #shaders
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I Love Free Software Day 2026
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Also this year I want to celebrate I Love Free Software Day. Thanks to the whole FOSS community for another year of open software and knowledge sharing!
https://simondalvai.org/blog/ilovefs-day-2026/
#ilovefs #endof10 #neovim #inkscape
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After making a major release for #CDogsSDL it’s now time to lay the groundwork for the next one, so most progress has been behind the scenes, including some minor UX improvements: showing which campaign and mission to “continue”. Now when you come back to this game after a long hiatus, it’s no longer a mystery what you’re playing when you choose “continue”!
#GameDev #ScreenshotSaturday #OpenSource
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The first patch this year brings a new logo for the game!
Another major change is the new simple match graphics, that make players simple colored dots.
Enjoy!
https://99managers.org/blog/v0-6-1/
#futsal #99managers #godotengine
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HyperRogue is now verified for SteamDeck! ✅
A perfect game/platform match: mostly only movement so no need for complex buttons, joystick is good for its non-Euclidean movement directions, bigger screen and more powerful hardware are a better fit for infinity than phones.
#roguelike #steamdeck
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Hey folks, I'm just now releasing Shattered Pixel Dungeon v3.3.6!
There are now a variety of implemented hazards in the new quest tester area, although they aren't currently harmful and I still need to work on more rooms types for them to appear in.
#gamedev #indiedev #pixelart
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I would say that the game reached Brazil 😎 10k views at the time of writing
https://www.youtube.com/watch?v=ThEu3Jjd9T8
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We've added custom leaderboards (accessible from the main 'esc' menu). Log in now and claim your spot!
play.isleward.com
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Phase 1 of the Verrückt push is integrating JSON data-driving to for gameplay related features such as Perk purchase limits and super sprinters. This will allow for other fun things such as opting into additional Power-Ups and some snd+HUD tweaks for customs. It's tedious so please be patient 🙏
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Ogres are not known for their intelect, so meeting one that can conjure wild elemental magic caught many adventurers off guard.
https://store.steampowered.com/app/4102770/Slay_the_Q/
#indiedev #godot #gamedev #pixelart #SlayTheQ
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play.isleward.com
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Shoutout to @bobbens ' side project to port the original Escape Velocity universe to Naev: https://codeberg.org/bobbens/YAEV_classic
besides being cool, it seems to be prompting many quite neat flexibility improvements to Naev's engine!
#naev #escapevelocity #gamedev
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Another level done for #OpenCrystalCaves! Level 11 is relatively simple, claustrophobic and requires lots of backtracking in order to unlock the exit. The variety of challenge keeps a somewhat bland level interesting though, including a destructible-block section that you need to backtrack through so if you hit too many of the wrong blocks, you’d get yourself stuck. Keep your wits sharp to make it through!
#CrystalCaves #OpenSource #ScreenshotSaturday #DOS #RetroGames #GameDev
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it's #BandcampFriday and my new EP is out!
https://congusbongusgames.bandcamp.com/album/two-left-socks
It's half a dozen #chiptune #BossaNova and similar tracks. Cute and relaxing. Come check it out!
#Music
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New logo for the Futsal Edition!
It took me more than a day, but now I know how to bend text in #inkscape
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Tiny Crate is now available in 30 languages! https://store.steampowered.com/app/3733440/Tiny_Crate/
#indegames #indiegame #puzzlegame #gamedev
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RE: https://mastodon.social/@speed_dreams_official/116002870872652849
We are waiting for you in our credits menú. Send us a photo of your setup, or of you playing, developing, or modding Speed Dreams... your drawings, whatever you want!
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I've just patched Shattered Pixel Dungeon to v3.3.5!
In addition to some smaller misc. changes, some enemies have been added to the tester area for the upcoming quest! They mainly exist to test out new enemy AI logic that's meant to better facilitate stealth gameplay.
#gamedev #indiedev
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Verrückt.
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2.5.0 #Development: This video shows the redesign of the #graphics menu, also displaying the presets and how to change the #GraphicsEngine, intelligently showing different options, as well as providing a detailed explanation of each engine:
https://peertube.linuxrocks.online/w/vaTQf3we5FiVuE4wUE1m2H
#OpenSourceGame #SimRacing #SpeedDreams
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Or friends @RacingHeartGT , @xavi92 and @leillo1975 have already taken part!
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Want to be part of the Speed Dreams community? For several weeks now, the development version of our/your game has had animated menus. Submit a picture, drawing or design and we will make it part of the credits menu! . More info in our Matrix General chatroom:
https://matrix.to/#/!LeMZYNwvyeYCsDryHc:tedomum.net/$_uTKHyxLbo7sEOmLqyGtZqgiV1YcMgsXPneUVPTmFGE?via=tedomum.fr&via=matrix.org&via=tchncs.de
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Here the Steam key!
Just replace the ? with a number.
Q2BXD-ZTB9Y-27?FR
More keys are available on
Discord https://discord.gg/a5DSHZKkA8
Matrix https://matrix.to/#/#99managers:matrix.org
Reddit https://www.reddit.com/r/99Managers/
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A bit belated, but 1.19.20 has been released. Overall this is a fairly quiet release, but most notable is that several scenarios in Eastern Invasion have had weather effects added and the Rail terrain now has additional sprites when going over water and chasm.
As usual, for more details see https://r.wesnoth.org/t60430
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The upcoming quest in Shattered Pixel Dungeon involves a more stealth than normal, and so enemy AI needs some tweaks to accommodate that. 'Investigating' is a new AI state that gives you just a little more time to duck away behind a corner or door.
#gamedev #indiedev
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Made a very special release of #CDogsSDL, featuring Super 2D Noah’s Ark, a Wolf3D mod, but in top-down 2D!
This release was almost 2 years in the making - exactly why it took so long will be covered in a retrospective soon, but for now if you’re so inclined, you can play it by getting both C-Dogs SDL and Super 3D Noah’s Ark from steam. It’s surprisingly fun!
#LongPlay video for reference: https://www.youtube.com/watch?v=EduteSjTsZk
https://cxong.github.io/cdogs-sdl/release/2026/01/31/c-dogs-2.4.0.html
#GameDev #ScreenshotSaturday #OpenSource
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Steam reviews give playtimes, so we can compute some statistics.
HyperRogue: 122h on average, 22h median, and 348h on the 90% percentile. (Plz more reviews!)
For comparison:
Tales of Maj'Eyal: 323h average, 116h median, 802h on 90%.
Silksong: 75h average, 67h median, 132h on 90%.
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A small #FlightGear version bump has been released in the past few days, for the one and only major #opensource flight simulator we have. Check the change log here:
https://www.flightgear.org/download/releases/2024-1-4/
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Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes.
Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include:
* Trees grow on partially-snowy tiles again
* Town cargo graphs show correct dates
* The online content list no longer loses name and version at some font sizes
* A variety of other bugfixes, including a critical security fix; see the full changelog for more details
Full news: https://www.openttd.org/news/2026/01/24/openttd-15-1
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Steam Auto-Cloud cross-platform save game synchronization
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I recently added cross platform save game synchronization to my game. It is designed to work with the Steam Auto-Cloud, without using the SteamSDK. Therefore no SteamSDK specific code is needed in the game. This make the game compatible also with other file synchronization software...
https://simondalvai.org/blog/save-game-sync/
#foss #steam #gamedev
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Hey folks, I've just released Shattered Pixel Dungeon v3.3.4! It's another small patch as I continue to make incremental improvements to the tester area for the new quest, plus fix a few bugs and make a few small other changes.
#gamedev #indiedev #screenshotsaturday #pixelart
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When using StringName in Godot, be aware that the comparing operators "<", ">", "==" etc do not compare by Unicode order, but the pointers.
I feel the StringName docs are a bit misleading: "Comparing them is extremely fast compared to regular Strings."
This could be my first PR to Godot docs, adding a note that StringNames compare differently than Strings.
https://docs.godotengine.org/en/stable/classes/class_stringname.html#class-stringname-operator-lt-stringname
#godotengine
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It happened: I intentionally used a linked list for the first time of my life.
Now in my Futsal management game every competition is linked with the historical version of the previous season. So I can go back in history easily by looking up the previous ones.
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Naev 0.13.3 is out with a few bugfixes, including a crucial one regarding save upgrades from earlier major releases: https://naev.org/blarg/2026-01-21_0.13.3/
#naev
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Why hello there 👀
Over a year has passed since the last release, and to celebrate all the changes that have been made since, we’ll be hosting a release party on the Official Veloren Server (server.veloren.net) with an array of party activities! Be sure to join us at 18:00 UTC on January 24! We'll also be streaming on the Official Veloren Youtube channel!
Come join us in the festivities by using `/location party` when you join the Official Server!
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There's progress towards freeciv-3.3. All release artifacts for the second alpha release are available from https://files.freeciv.org/alpha/S3_3-alpha2/ #freeciv
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A little treat to celebrate, enjoy the Tikhaya Noch soundtrack:
https://youtube.com/playlist?list=PLm9sun-4E9Xhb54Jh-E3JYYQaADavKoTZ
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Congratulations to user RazorD for being the first public completion of the TIKHAYA NOCH main quest. The pieces are there for you to find.
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Happy 115 Day, everyone! I had a small update planned to celebrate, but you should finish what’s on your plate before I serve up anything else...
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✨Shattered Pixel Dungeon in 2026✨
Hey Rat Punchers, Happy New Year! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2026 and beyond!
Read the full blog post here:
https://shatteredpixel.com/blog/shattered-pixel-dungeon-in-2026.html
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Space Trader Society content ideas: https://codeberg.org/naev/naev/issues/3135
some very cool stuff in there, some of this might end up in the next major release
#naev
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Some of the latest additions to our Downloads section in the game menu include several tracks by Gunny, among them this spectacular WoodenRally, which is so remindful of the Rally of Finland.
No less important is the work done by @W-E-C on the interior and animated drivers of the Kafka Color RS1, as well as the setup by @RacingHeartGT and some touches from other users.
...and this video is an example of both:
https://youtu.be/55HZ2zI0JEU
#OpenSourceGame #SpeedDreams #SimRacing #Rally #Development
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Fuck you, Donald Trump. 😊
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2.5.0 #Development: this video shows the animated gallery, TrueType font rendering (supporting UTF-8) and, as a result, the first translation of SD into another language (in this case, #Catalan).
https://peertube.linuxrocks.online/w/qtgdMD8x2y98yp2QzTVsUo
#OpenSourceGame #SimRacing #SpeedDreams
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We have just reached the iconic milestone of 1,000 #followers Thank you all so much for your support. Very, very soon we will have some exciting news about the new version that we are sure you will like.
#OpenSourceGame #SpeedDreams #SimRacing
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Hotfix 0.91.2 is now live. It introduces fixes to a bunch of bugs and some rare crashes. Enjoy!
Release notes for this hotfix can be found in the updated release notes file:
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_91-the-sneaky-release.md
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The next nightly release for FTE builds will contain Aim Snap support for Aim Assist as well as support for controlling menu sliders with the keyboard or a gamepad, completing controller support for the platform. Enjoy.
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After a long wait of over twelve months, we are releasing Veloren 0.18 on January 24th!
The past year of work has included many new features and fixes, including:
- switched from shaderc to #naga as the default shader compiler
- airships now have defined routes traveling between many towns
- directional lanterns
- new tutorial system
- controller button remapping in-game
- basic quest system
And much more!
https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md
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Happy New Year Everyone, Shattered Pixel Dungeon has been patched to v3.3.2!
I've made some progress over the holidays on the new quest tester area. It's now entirely generated by the game's levelgen system, whereas the previous iteration was mostly hardcoded.
#gamedev #indiedev
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2025 was a year packed with hard work on #CrownEngine. Late nights, tough challenges and endless iterations. But looking back, we're satisfied with all the things accomplished and can't wait to share the highlights in this thread. Let's get into it! 👇
#gamedev #indiedev
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2025 was a year packed with hard work on #CrownEngine. Late nights, tough challenges and endless iterations. But looking back, we're satisfied with all the things accomplished and can't wait to share the highlights in this thread. Let's get into it! 👇
#gamedev #indiedev
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the link is federating alright
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After 10 years, the Naev Forum is now once again a thing! that's right, a way of engaging with the community that's neither the corporate discord nor the dysfunctional matrix!
--> https://forum.naev.org <-- all aboard!!
this is using the SMF forum software, generously hosted by Synchro of the Naev team in Canada.
Blarg announcement: https://naev.org/blarg/2026-01-02_new_year_new_forum/
#naev #SMF #forum
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Windows Installers now available. #freeciv
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Freeciv-3.2.2 has been released. Get the source code from https://www.freeciv.org/download.html Windows Installers will be available from the same location within next 24 hours. #freeciv
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New features include:
* Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead
* Island maps can be surrounded by infinite water instead of void
* Rivers can end in wetlands if unable to reach sea
* Bridges can be placed over stations and road stops
* Roads can now have waypoints
* Houses can be placed manually
* Industries and towns have graphs of their cargo history
* Many more features, changes, and fixes
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New Year, New You, New OpenTTD!
OpenTTD 15 is now out and ready for you to play!
Our announcement post is too long for this Mastodon server, so for full news see https://www.openttd.org/news/2026/01/01/openttd-15-0
For a full breakdown of new features, check out this video by Master Hellish, https://www.youtube.com/watch?v=Q3iDSxrqAPE
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First release of the year 2026 approaches. The list of fixes (relative to 3.2.1) that the 3.2.2 will contain now at https://www.freeciv.org/wiki/NEWS-3.2.2 #freeciv