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Made E2L2 for #OpenCrystalCaves. Had to do a big ugly refactor because the map format for #CrystalCaves is a bit unusual: normally one char = one tile, in rare cases there are multiple objects on the same tile. Normally you’d use layers for this, instead it marks what I call a “skip row”: anything on this row, skip it and put it in the next row.
This level is hard too - big monsters in cramped spaces, an insta-kill nuke pool… I haven’t beaten it yet!
PS2 -> Xbox -> PS4
Still looking for help getting an MX4SIO and perhaps an HDD if you're interested in PS2. I do not want to release it with only USB support.. USB is slow and causes terrible stalling that makes the game unenjoyable.
ko-fi.com/ivydev
https://ko-fi.com/ivydev
The Cyborguardog for Tux! is coming along nicely. Over the past two days, a drawing from years ago was brought to life using Blender. Modeled, rigged and animated.
I submitted the demo of my game for approval on Steam, now the waiting game begins. Stressful, but exciting! 😄
If all goes well it will be out on the 6th of November.
Wishlist to get notified: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=demo&utm_content=submission&utm_term=link
#gamedev #indiedev #gamedemo #pcgaming