PS4 release later today, with PS2 following a little later in the week. For PS2, I have gotten an MX4SIO and ordered the HDD bay accessory, so I can add support for those to release.
Wesnoth 1.19.29 aka 1.20-RC1 has been released! This is the first release candidate for 1.20 - this means that if all remaining major issues are resolved, this will be the start of the next stable series. The 1.20 add-ons server is also now available, so add-on authors can upload their add-ons in preparation for 1.20 being released.
Proud and happy to announce that after more than a year of work the demo of Virtualord is coming to Steam on Friday the 6th of November.
You can find the full announcement and my usual monthly dev-log here: https://store.steampowered.com/news/app/1607580/view/703283562262037937
#gamedev #indiedev #indiegame #strategygame
Devlog October 2026 -- This month brought manager targets and many bug fixes. Especially the data pack editor got several fixes for bugs that causes crashes.
The first Release Candidate for OpenTTD 16.0 is now available! Changes include:
* Updated OpenTTD TTF fonts to v0.9 * Fixed inconsistent rail station coverage area hightlight behaviour. * Fixed uncommanded movement step after an end of line reverse could lead to path reservation problems or train crashes. * Fixed uneven autoroad hotspot.
Please consider donating to help us in continuing to make projects like this possible: https://luckey.games/donate And don't forget to like, boost, share and follow. We are on none of the big tech platforms, such as Twitter, Facebook, Instagram, TikTok, YouTube, Reddit, GitHub, Discord, Steam or similarly questionable app stores. Nor do we have either the funds or intension to buy ads. These factors vastly limit our reach. So tell everyone who's still (only) on those platforms that there's gifts waiting for them in the free world. Leaving a review on itch would also go a long way in keeping panopticon-boycotting libre gamedev alive.