1.19.19 has been released! It's pretty quiet overall, but does include a fix for 4 movement leaders not getting the quick trait in multiplayer as well as a fix for a crash when a unit has no random traits available.
1.18.6 has been released. Most notably, this update has a fix for the Wilderlands scenario so that setting a side to be controlled by AI doesn't cause the game to freeze after a few turns.
Crown 0.60 is out! This major update introduces significant new features and
improvements throughout the engine. Plus, it contains fixes for 29 bugs!
Changelog & Download: https://www.crownengine.org/news/crown-0-60/
#CrownEngine #gamedev #indiedev #opensource
Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate.
We've fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings.
There'll obviously be hotfix point releases dropping over the next few months, as well as other interesting announcements (the forum's almost ready, I think?)
Oh damn. Naev 0.13.0 is out. Merry christmas everyone!
This one packs a few new missions, and a lot of incremental improvements to the engine (notably, a migration to SDL3 and the start on the Rust rewrite) as well as the game's overall balance and feel.
Recently I was hosting our yearly LAN-Party for around 14 people. This year, I had decided to fully embrace #FOSS games despite most of the players not being as FOSS-adjacent as me. We ended up playing SuperTuxKart, Armagetron Advanced, Hedgewars, and Warsow. All great examples of highly polished, fun, and chaotic multiplayer experiences! Let me tell you, everyone loved those games instantly! Thank you, libre game developers! â¤ī¸ #lanparty#gaming#fossgaming#multiplayer
An aperiodic tessellation of the hyperbolic plane, found by Toimine in the #tessellations channel in the HyperRogue discord.
These tiles have edge length of 0.56358, less than the previous record for a equilateral convex tile (0.56626, achieved by the regular {7,3} tiling).
Flare 1.15 is going to be the first version that supports procedural generation of maps and loot. The Empyrean Campaign will be getting a new dungeon, the Iron Labyrinth. It's a good place to find the new, powerful "Mastite" items #flarerpg#screenshotsaturday#gamedev#arpg#indiedev
Any ideas for new cool features for the "database of games I played" at zenorogue.itch.io/zgdb ?
Any new tags to filter the games?
Any new cool visualization features?
Any new games which should be added (which I played but forgot to add, or did not play but I should)?
1.19.18 has been released! This has a couple major campaign changes, with both the new Dusk of Dawn campaign being added as a short Novice difficulty Troll campaign as well as the heavily revised Heir to the Throne being added. The original Heir to the Throne has been renamed "Heir to the Throne, Classic" and the original Battle Training tutorial has been merged into it.
Isleward is a free browser based traditional roguelike MMORPG with deep character building, vibrant community and a player driven economy. And we're coming to Steam soon!
Intrigued? Play now at play.isleward.com
Wishlist if you can! store.steampowered.com/app/1248830
#PitchYaGame
https://store.steampowered.com/app/1248830/Isleward/
Isleward is a free browser based traditional roguelike MMORPG with deep character building, vibrant community and a player driven economy. And we're coming to Steam soon!
Intrigued? Play now at play.isleward.com
Wishlist if you can! store.steampowered.com/app/1248830
#PitchYaGame
https://store.steampowered.com/app/1248830/Isleward/
The #FlightGear B777 widebody is seeing a revival and with that it has officially moved it's development from sourceforge to gitlab, which will make contributing more convenient for many.
Isleward is coming to Steam!
Leading up to the Steam release, we want to polish up both the new player experience and add more end-game content for the current players to enjoy.
Please wishlist it if you can, it really helps us out!
https://store.steampowered.com/app/1248830/Isleward/
#gamedev #indiedev #mmo
A very belated announcement, but 1.19.17 has been released! Most notably in this release, the editor has been updated so that when you resize a map, it will automatically adjust the positions of units, labels, and items.
Crown 0.59 is out! This is a *massive* update with many rendering-related additions, a new physics Mover for controlling characters, improved 3D sounds, redesigned scripting callbacks, a new Writing Gameplay manual section and the usual batch of bug fixes. [1/2]đ
1.19.16 has been released! This is a pretty quiet update overall, but of particular note is that the Wilderlands scenario is now again playable with AI controlled sides instead of slowing to a crawl after a few turns.
@crownengine.org - Crown Engine
A "certain" news site just wrote about us... đ https://www.phoronix.com/news/Crown-Engine-0.60
Battle for Wesnoth
1.19.19 has been released! It's pretty quiet overall, but does include a fix for 4 movement leaders not getting the quick trait in multiplayer as well as a fix for a crash when a unit has no random traits available.
As usual, for more details see https://r.wesnoth.org/t60361
Battle for Wesnoth
1.18.6 has been released. Most notably, this update has a fix for the Wilderlands scenario so that setting a side to be controlled by AI doesn't cause the game to freeze after a few turns.
As usual, for more details see https://r.wesnoth.org/t60359
@crownengine.org - Crown Engine
Crown 0.60 is out! This major update introduces significant new features and improvements throughout the engine. Plus, it contains fixes for 29 bugs! Changelog & Download: https://www.crownengine.org/news/crown-0-60/ #CrownEngine #gamedev #indiedev #opensource
FOSS gaming
Closed pull request #45 by DogmaDragon.
Thank you for your contribution:
'Add RecoilEngine'!
#FOSSgaming #foss #gaming #news
VoxeLibre (fka. MineClone2)
If you played on the first day when release came out and experienced issues, a hotfix 0.91.1 happened the next day â updating is recommended.
VoxeLibre (fka. MineClone2)
Release 0.91 â Sneaky is live! https://git.minetest.land/VoxeLibre/VoxeLibre/issues/5506
Thanks to all the contributors. You can find the release notes here: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_91-the-sneaky-release.md
OpenTTD
Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate.
We've fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings.
Help us test our work!
Full news: https://www.openttd.org/news/2025/12/26/openttd-15-0-rc4
@zenorogue.bsky.social - Zeno Rogue
Still being made. But non-Euclidean. [contains quote post or other embedded content]
Naev
There'll obviously be hotfix point releases dropping over the next few months, as well as other interesting announcements (the forum's almost ready, I think?)
Naev
Oh damn. Naev 0.13.0 is out. Merry christmas everyone!
This one packs a few new missions, and a lot of incremental improvements to the engine (notably, a migration to SDL3 and the start on the Rust rewrite) as well as the game's overall balance and feel.
Read the announcement now now now now:
https://naev.org/blarg/2025-12-25_0.13.0/
Downloads in all the usual places: https://naev.org/downloads/
#naev #fossdev #gamedev
Simutrans
#SimutransScreenshot by sou7
Naev
Naev 0.13.0-beta.5 is out!
https://naev.org/blarg/2025-12-21_0.13.0-beta.5/
(Quite notably, this merges the Rust rewrite of the audio system, and thus support for Opus audio)
OpenTTD
Third try's the charm? We hope so; here's our third release candidate for OpenTTD 15.
Most notably, the game no longer forgets your script configuration, and we've also fixed some rare crashes.
Help us test our work!
Full news: https://www.openttd.org/news/2025/12/20/openttd-15-0-rc3
FOSS gaming
Recently I was hosting our yearly LAN-Party for around 14 people. This year, I had decided to fully embrace #FOSS games despite most of the players not being as FOSS-adjacent as me.
We ended up playing SuperTuxKart, Armagetron Advanced, Hedgewars, and Warsow. All great examples of highly polished, fun, and chaotic multiplayer experiences! Let me tell you, everyone loved those games instantly! Thank you, libre game developers! â¤ī¸
#lanparty #gaming #fossgaming #multiplayer
OpenTTD
Today we release 15.0-RC2, the second release candidate for the upcoming release.
Several issues regarding text rendering and one desync were found and fixed.
Come help us test our work!
Full news: https://www.openttd.org/news/2025/12/13/openttd-15-0-rc2
@zenorogue.bsky.social - Zeno Rogue
An aperiodic tessellation of the hyperbolic plane, found by Toimine in the #tessellations channel in the HyperRogue discord. These tiles have edge length of 0.56358, less than the previous record for a equilateral convex tile (0.56626, achieved by the regular {7,3} tiling).
Naev
oops wait i forgor to announce
0.13.0-beta.3 is out
https://naev.org/blarg/2025-12-08_0.13.0-beta.3/
#naev
OpenTTD
Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate!
Font loading is better, rivers were improved, the interface polished and bugs removed.
Come help us test our work!
Full news: https://www.openttd.org/news/2025/12/08/openttd-15-0-rc1
Justin Jacobs
Flare 1.15 is going to be the first version that supports procedural generation of maps and loot. The Empyrean Campaign will be getting a new dungeon, the Iron Labyrinth. It's a good place to find the new, powerful "Mastite" items #flarerpg #screenshotsaturday #gamedev #arpg #indiedev
@zenorogue.bsky.social - Zeno Rogue
Any ideas for new cool features for the "database of games I played" at zenorogue.itch.io/zgdb ? Any new tags to filter the games? Any new cool visualization features? Any new games which should be added (which I played but forgot to add, or did not play but I should)?
@zenorogue.bsky.social - Zeno Rogue
A monster kills a monster, only to be killed by another monster, and somehow, there are enough monsters for every monster to kill forever.
@harmonymonroe.bsky.social - Harmony Monroe
TINY CRATE is now FREE on Steam ! #gamedev #indiegame #godotengine #indiedev link below
Battle for Wesnoth
1.19.18 has been released! This has a couple major campaign changes, with both the new Dusk of Dawn campaign being added as a short Novice difficulty Troll campaign as well as the heavily revised Heir to the Throne being added. The original Heir to the Throne has been renamed "Heir to the Throne, Classic" and the original Battle Training tutorial has been merged into it.
As usual, for more details see https://r.wesnoth.org/t60291
@isleward.com - Isleward | Wishlist on Steam
Isleward is a free browser based traditional roguelike MMORPG with deep character building, vibrant community and a player driven economy. And we're coming to Steam soon! Intrigued? Play now at play.isleward.com Wishlist if you can! store.steampowered.com/app/1248830 #PitchYaGame https://store.steampowered.com/app/1248830/Isleward/
@isleward.com - Isleward | Wishlist on Steam
Isleward is a free browser based traditional roguelike MMORPG with deep character building, vibrant community and a player driven economy. And we're coming to Steam soon! Intrigued? Play now at play.isleward.com Wishlist if you can! store.steampowered.com/app/1248830 #PitchYaGame https://store.steampowered.com/app/1248830/Isleward/
flightgear
The #FlightGear B777 widebody is seeing a revival and with that it has officially moved it's development from sourceforge to gitlab, which will make contributing more convenient for many.
Check it out here: https://gitlab.com/sidi762/flightgear-777
FOSS gaming
Closed pull request #42 by tpart.
Thank you for your contribution:
'Update Hurry Curry!'!
https://codeberg.org/FOSSgaming/pages-data/pulls/42
@harmonymonroe.bsky.social - Harmony Monroe
huh #gamedev
@isleward.com - Isleward | Wishlist on Steam
Isleward is coming to Steam! Leading up to the Steam release, we want to polish up both the new player experience and add more end-game content for the current players to enjoy. Please wishlist it if you can, it really helps us out! https://store.steampowered.com/app/1248830/Isleward/ #gamedev #indiedev #mmo
@isleward.com - Isleward | Wishlist on Steam
Thank you @achiegamedev.bsky.social for checking Isleward out! [contains quote post or other embedded content]
flightgear
The #FlightGear project has released the stable version 2024.1.3 with mostly bug fixes but also a few features, you can check it out here:
https://www.flightgear.org/blog/release-2024-1-3/
FOSS gaming
Closed pull request #41 by alecsargent.
Thank you for your contribution:
'Add Tessel game'!
https://codeberg.org/FOSSgaming/pages-data/pulls/41
Battle for Wesnoth
A very belated announcement, but 1.19.17 has been released! Most notably in this release, the editor has been updated so that when you resize a map, it will automatically adjust the positions of units, labels, and items.
As usual, for more details see https://r.wesnoth.org/t60266
Additionally, the macOS build is still pending and will be uploaded as soon as its available.
flightgear
Josh posted an update on the MD series for #FlightGear that he's been working on along side the MD-11
Check it out here if you have missed it:
https://youtu.be/kVwP-15VuJs?si=_ZRf_0k1HwswyQUf
FOSS gaming
Closed pull request #40 by alecsargent.
Thank you for your contribution:
'add Open TTD'!
https://codeberg.org/FOSSgaming/pages-data/pulls/40
@powdertoy.co.uk - The Powder Toy
Broke the server and caused error message overload
@crownengine.org - Crown Engine
Say hello to project-wise searching - now on master!đ #crownengine #gamedev #indiedev
@crownengine.org - Crown Engine
âŦ1 in. Who's next? đ #microdonation #gamedev #indiedev #opensource
@crownengine.org - Crown Engine
To celebrate the revamped 01-physics sample, we made it playable online! Try it now: www.crownengine.org/play/ #gamedev #indiedev #opensource
@crownengine.org - Crown Engine
To celebrate the revamped 01-physics sample, we made it playable online! Try it now: www.crownengine.org/play/ #gamedev #indiedev #opensource
@harmonymonroe.bsky.social - Harmony Monroe
feeling good about the art #pixelart #gamedev #indiegame #indiedev
@crownengine.org - Crown Engine
Crown 0.59 is out! This is a *massive* update with many rendering-related additions, a new physics Mover for controlling characters, improved 3D sounds, redesigned scripting callbacks, a new Writing Gameplay manual section and the usual batch of bug fixes. [1/2]đ
@harmonymonroe.bsky.social - Harmony Monroe
tile outline test (: #indiegame #gamedev #indiedev #pixelart
UNVofficial's timeline
UNVofficial's timeline
âĄī¸ https://unvanquished.net/unvanquished-0-55-5-polishing-it/ âŦ ī¸
New release of the game! đī¸
Let's update, let's play, let's enjoy it! đ¤Šī¸
#Unvanquished #indiedev #gamedev #indiegame #idtech #floss #free #opensource #strategy #shooter #game
Justin Jacobs
Fun comparison: Just the male/female hero sprites total 140 MiB, which is slightly larger than the *entire* game data included in v1.14.
Justin Jacobs
I finally got around to updating the female hero sprites. Thankfully, most of the hard work (lighting, textures, etc) was done for the male sprites.
In the same vein, I've come close to completing the NPCs as well. They now have 8 directions, instead of just facing east or south.
#flarerpg #ScreenshotSaturday #gamedev #arpg #freesoftware #blender
UNVofficial's timeline
âĄī¸ https://unvanquished.net/living-in-the-future/ âŦ ī¸
Oh, and we switched to SDL3! đī¸
#indiedev #gamedev #indiegame #floss
Battle for Wesnoth
1.19.16 has been released! This is a pretty quiet update overall, but of particular note is that the Wilderlands scenario is now again playable with AI controlled sides instead of slowing to a crawl after a few turns.
As usual, for more details see https://r.wesnoth.org/t60187