It's a little thing, but these boulders previously didn't have a "death" animation. So they would just kind of disappear.
With the art refresh, they now crumble as one would expect. All thanks to Blender's particle and physics systems. We really are blessed to have such and incredible tool for free.
Getting back to Flare dev after taking a bit of a break for the summer (Umamusume hit me like a freight train).
The "HD" art is getting there. I finished the rest of the snow tileset today, so that means all the original tilesets are complete.
I've also made an in-engine map generator. The system places pre-built "chunks" connected by "links". I plan to use this for a new dungeon in v1.15. Accessible from the start, but ties into the main story later.
Extremely exciting to see something built with #flarerpg take shape.
Andrew's been doing a fantastic job of pushing the boundaries of the engine. It's been pushing me to adapt new features and improve performance in way that I might not otherwise if I was just working on the Empyrean Campaign.
I guess this doesn't work for open source games. TPT has almost 100 credited developers but is only 6-7MB.
[contains quote post or other embedded content]
trying something different here
everything is WIP !
i like having outlines on the player and moving objects
its refreshing to have a bright background (-:
#gamedev #indiedev #pixelart
Did you have a lazy summer? Over at OpenTTD HQ, we did not!
We've been busy building bridges over stations, rerouting ships traveling in opposite directions, improving the user interface, adding support for NewGRF Badges, and fixing bugs.
@FediFollows is once again growing our #followers. Thank a lot for your support, and of course for supporting all #FreeOpenSourceGaming#FOSSGaming. You have a good number of interesting and fun projects to enjoy in its last toots.
1.19.15 has been released! In particular, this update further nerfs the Elvish Sylph, Enchantress, and Shyde units as well as adds resting, defense, and standing animations for the Fire Dragon.
Hotfix 0.90.1 is now live. It introduces fixes to mob drops position after death with high knockback, minecarts driven by players still grabbing mobs, graphical glitches with chickens, llamas, stalkers and armored mobs, as well as crash fix and some other minor fixes. Enjoy!
Crown v0.58 is out with a new fog simulation component, improved resource importing experience, greatly optimized mesh compilation times and the usual load of fixes!
Links in the reply 👇
#CrownEngine #gamedev #opensource
I'm looking for #opensource#games that are first person shooters but on the tactical genre. I want to play with my friend who has PowerPC, but he's an expert on arena-like FPS, and I would like something more tactical and slow. Does anyone have any recommendations?
1.19.14 has been released. This update adds additional animations for the Dunefolk Horse Archer, Marauder, Raider, Rider, Windbolt, Firetrooper, and Scorcher. Additionally, you can now save a scenario and its settings as a game preset by clicking the Save Preset button in the game creation screen; saved presets can then be viewed and used in a new tab in the multiplayer lobby.
I've been playing around optimizing the temperature simulation. That's right, it's a full fledged simulation within the game! It's not only particular rooms that get cold... the cold spreads!
The stairs were not taken into account before, and there were some problems on choke points. So now I have optimized this to get a fast spread (so it doesn't take forever), and also fast in CPU terms (<1ms in my CPU).
What is shown in the video is a debug mode to understand and visualize temp flow - that's not part of the final game.
I just published #Unhaunter 0.3.1-beta1, my game made in #bevy for ghost investigation. If anyone wants to play it, take a look on https://www.unhaunter.com/beta - win/linux/browser - and let me know if there's anything that should be fixed before calling it stable.
As usual I did a ton of testing but some bugs are just hard to find.
1.19.13 has been released! This update includes attack, defend, and standing animations for the Dune Rover as well as fixes the game crashing when hovering over the grey bat in SotA, among other changes.
And the engine's still getting improvements, too. Andrew Teo's upcoming "ShadowRush" has a lot of unique gameplay ideas that are pushing what we can do with the engine. Really looking forward to seeing more of it as it develops.
Also been tackling the snow tileset. It's basically structured the same as the grassland set, but rubberduck made several tiles that are exclusive to this set.
Getting back into updating Flare's assets. Added animated water to the grassland tileset, which I think turned out even better than the cave tileset's water. Though, maybe still a little too dark?
A bit more on the mouse support for #Unhaunter - now I added a bit of pathfinding, waypoints... feels a bit more natural. The interactive elements are highlighted too. Hope it is intuitive.
I will probably release a new beta this weekend so people can test this. Reminder: The game is free, you can download it for Windows/Linux or play it on the browser: www.unhaunter.com
I've been doing some work to make my game #Unhaunter work with the mouse, so you can aim, point and walk to, or interact. Still a proof of concept though.
In this one we have: - lots of work on internationalization - new features and bug fixes - technical write-ups - game design discussions and concept art - showcases of in-game events - many screenshots and short videos - sneak-peeks at some ongoing work ...and more!
@harmonymonroe.bsky.social - Harmony Monroe
open world test #pixelart #indiegame #gamedev #indiedev
@harmonymonroe.bsky.social - Harmony Monroe
grass test #pixelart #indiegame #gamedev #indiedev
Justin Jacobs
It's a little thing, but these boulders previously didn't have a "death" animation. So they would just kind of disappear.
With the art refresh, they now crumble as one would expect. All thanks to Blender's particle and physics systems. We really are blessed to have such and incredible tool for free.
#flarerpg #gamedev #arpg #blender #freesoftware
@harmonymonroe.bsky.social - Harmony Monroe
a little bit of telegraphing what box you will pickup #pixelart #gamedev #indiegame #indiedev
Justin Jacobs
Getting back to Flare dev after taking a bit of a break for the summer (Umamusume hit me like a freight train).
The "HD" art is getting there. I finished the rest of the snow tileset today, so that means all the original tilesets are complete.
I've also made an in-engine map generator. The system places pre-built "chunks" connected by "links". I plan to use this for a new dungeon in v1.15. Accessible from the start, but ties into the main story later.
#ScreenshotSaturday #flarerpg #gamedev
Justin Jacobs
RE: https://mastodon.social/@andrewteo/115237131965563285
Extremely exciting to see something built with #flarerpg take shape.
Andrew's been doing a fantastic job of pushing the boundaries of the engine. It's been pushing me to adapt new features and improve performance in way that I might not otherwise if I was just working on the Empyrean Campaign.
@harmonymonroe.bsky.social - Harmony Monroe
old TV test (: #indiegame #gamedev #pixelart #indiedev
@crownengine.org - Crown Engine
We now accept Bitcoin donations!
@harmonymonroe.bsky.social - Harmony Monroe
testing silly physics #pixelart #indiegame #gamedev #indiedev
@powdertoy.co.uk - The Powder Toy
I guess this doesn't work for open source games. TPT has almost 100 credited developers but is only 6-7MB. [contains quote post or other embedded content]
@harmonymonroe.bsky.social - Harmony Monroe
sticky blocks ! #indiedev #pixelart #gamedev #indiegame
@harmonymonroe.bsky.social - Harmony Monroe
prototyping big blocks (: #indiedev #indiegame #gamedev #pixelart
@harmonymonroe.bsky.social - Harmony Monroe
why does spooktune fit perfectly ? #indiegame #puzzlegame #gaming
@harmonymonroe.bsky.social - Harmony Monroe
back to the #pixelart (-: #indiedev #gamedev
@harmonymonroe.bsky.social - Harmony Monroe
uhhh #indiedev #gamedev #pixelart
@harmonymonroe.bsky.social - Harmony Monroe
trying something different here everything is WIP ! i like having outlines on the player and moving objects its refreshing to have a bright background (-: #gamedev #indiedev #pixelart
@powdertoy.co.uk - The Powder Toy
With Windows 10's EOL approaching, why not try something old. I can confirm the next version of TPT will mark the return of Windows XP support.
Simutrans
#SimutransScreenshot by npnd
@harmonymonroe.bsky.social - Harmony Monroe
prototyping a level #indiedev #gamedev #pixelart
OpenTTD
Did you have a lazy summer? Over at OpenTTD HQ, we did not!
We've been busy building bridges over stations, rerouting ships traveling in opposite directions, improving the user interface, adding support for NewGRF Badges, and fixing bugs.
Come help us test our work!
https://www.openttd.org/
flightgear
FlightGear's new rendering pipeline is amazing in the nightly builds!
Speed Dreams
@FediFollows is once again growing our #followers. Thank a lot for your support, and of course for supporting all #FreeOpenSourceGaming #FOSSGaming. You have a good number of interesting and fun projects to enjoy in its last toots.
Battle for Wesnoth
1.19.15 has been released! In particular, this update further nerfs the Elvish Sylph, Enchantress, and Shyde units as well as adds resting, defense, and standing animations for the Fire Dragon.
As usual, for more details see https://r.wesnoth.org/t59906
Speed Dreams
Many thanks to all our new #followers and of course to our old ones!
#OpenSourceGame #SimRacing
FOSS gaming
Closed pull request #39 by alecsargent.
Thank you for your contribution:
'Add Mill game'!
https://codeberg.org/FOSSgaming/pages-data/pulls/39
VoxeLibre (fka. MineClone2)
Hotfix 0.90.1 is now live. It introduces fixes to mob drops position after death with high knockback, minecarts driven by players still grabbing mobs, graphical glitches with chickens, llamas, stalkers and armored mobs, as well as crash fix and some other minor fixes. Enjoy!
Release notes for this hotfix can be found in the updated release notes file:
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_90-the-dynamic-release.md
FOSS gaming
@zachleat
So... No? 😅
VoxeLibre (fka. MineClone2)
Release 0.90 – Dynamic is live! https://git.minetest.land/VoxeLibre/VoxeLibre/issues/5316
Thanks to all the contributors. You can find the release notes here:
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_90-the-dynamic-release.md
@crownengine.org - Crown Engine
Crown v0.58 is out with a new fog simulation component, improved resource importing experience, greatly optimized mesh compilation times and the usual load of fixes! Links in the reply 👇 #CrownEngine #gamedev #opensource
David Martínez Martí
I'm looking for #opensource #games that are first person shooters but on the tactical genre. I want to play with my friend who has PowerPC, but he's an expert on arena-like FPS, and I would like something more tactical and slow. Does anyone have any recommendations?
Battle for Wesnoth
1.19.14 has been released. This update adds additional animations for the Dunefolk Horse Archer, Marauder, Raider, Rider, Windbolt, Firetrooper, and Scorcher. Additionally, you can now save a scenario and its settings as a game preset by clicking the Save Preset button in the game creation screen; saved presets can then be viewed and used in a new tab in the multiplayer lobby.
As usual, for more details see https://r.wesnoth.org/t59527
VoxeLibre (fka. MineClone2)
We are looking for people who could help us with creation of new mobs by contributing 3D models (rigged, animated and UV-mapped meshes). More information at https://git.minetest.land/VoxeLibre/VoxeLibre/issues/5279
0 A.D. ✅
Wildfire Games releases 0 A.D. Alpha 27.1 "Agni"!
This maintenance patch includes:
• Performance improvements
• Windows 7 support fix
• Vulkan & GPU Skinning crash fixes
• Multiplayer remains compatible
• Memory leak & port forwarding fixes
Get it here: www.play0ad.com/download
Full announcement: https://play0ad.com/patch-release-27-1-for-0-a-d/
#0ad #RTS #gamedev #opensource #freesoftware #indiegames #play0ad
Speed Dreams
Don't worry, we're still alive. We're just taking a well-deserved break. Happy summer to all and keep on racing!
#SpeedDreams #OpenSourceGame #SimRacing
David Martínez Martí
I've been playing around optimizing the temperature simulation. That's right, it's a full fledged simulation within the game! It's not only particular rooms that get cold... the cold spreads!
The stairs were not taken into account before, and there were some problems on choke points. So now I have optimized this to get a fast spread (so it doesn't take forever), and also fast in CPU terms (<1ms in my CPU).
What is shown in the video is a debug mode to understand and visualize temp flow - that's not part of the final game.
https://www.unhaunter.com/beta
#Unhaunter #bevy #indiedev #foss
David Martínez Martí
I just published #Unhaunter 0.3.1-beta1, my game made in #bevy for ghost investigation. If anyone wants to play it, take a look on https://www.unhaunter.com/beta - win/linux/browser - and let me know if there's anything that should be fixed before calling it stable.
As usual I did a ton of testing but some bugs are just hard to find.
The game is totally free and open source.
Space Station 14
Liltenhead Update Vlog - 106 - (Exo Station, Estoc DMR, Barotrauma Damage Buff)
https://www.youtube.com/watch?v=7mTINCu3oD8
Battle for Wesnoth
1.19.13 has been released! This update includes attack, defend, and standing animations for the Dune Rover as well as fixes the game crashing when hovering over the grey bat in SotA, among other changes.
As usual, for more details see https://r.wesnoth.org/t59373
Justin Jacobs
And the engine's still getting improvements, too. Andrew Teo's upcoming "ShadowRush" has a lot of unique gameplay ideas that are pushing what we can do with the engine. Really looking forward to seeing more of it as it develops.
Justin Jacobs
Also been tackling the snow tileset. It's basically structured the same as the grassland set, but rubberduck made several tiles that are exclusive to this set.
#flarerpg #ScreenshotSaturday #gamedev #arpg #opensource
Justin Jacobs
Getting back into updating Flare's assets. Added animated water to the grassland tileset, which I think turned out even better than the cave tileset's water. Though, maybe still a little too dark?
#flarerpg #ScreenshotSaturday #gamedev #arpg #opensource
@harmonymonroe.bsky.social - Harmony Monroe
Get it Free While You Can ! https://store.steampowered.com/app/1993830/ROTA_Bend_Gravity/ #indiegames
David Martínez Martí
A bit more on the mouse support for #Unhaunter - now I added a bit of pathfinding, waypoints... feels a bit more natural. The interactive elements are highlighted too. Hope it is intuitive.
I will probably release a new beta this weekend so people can test this. Reminder: The game is free, you can download it for Windows/Linux or play it on the browser: www.unhaunter.com
#bevy #foss #game #indiedev
David Martínez Martí
I've been doing some work to make my game #Unhaunter work with the mouse, so you can aim, point and walk to, or interact. Still a proof of concept though.
What do you think?
#bevy #rust #indiedev #foss
Space Station 14
Liltenhead Update Vlog - 105 (Pipe Stacking, Text Highlighting, Sentry Turret Controls)
https://www.youtube.com/watch?v=yVOKVTTkilo
Veloren
Feel free to join our community on Discord or Zulip:
https://discord.gg/ecUxc9N
https://veloren.zulipchat.com/
You can download the game for free at:
https://veloren.net/download
And if you want to support us financially:
https://opencollective.com/veloren/donate
Veloren
It's time for another blog post!
In this one we have:
- lots of work on internationalization
- new features and bug fixes
- technical write-ups
- game design discussions and concept art
- showcases of in-game events
- many screenshots and short videos
- sneak-peeks at some ongoing work
...and more!
Everyone will find something interesting!
https://veloren.net/blog/devblog-248/
#Veloren #FOSS #Gaming
choria
choria 1.1.1 is out: https://choria.gitlab.io/news/#v1.1.1
@crownengine.org - Crown Engine
Crown 0.57 is out! Maintenance release: fixed shadow maps, hot-reloading and outlines rendering on Windows, plus various QoL tweaks. 📜 Changelog: https://docs.crownengine.org/html/latest/changelog.html#jun-2025 💾 Download: crownengine.org/download ❤️ Donate: crownengine.org/fund #CrownEngine #gamedev #opensource
Space Station 14
Launcher Update: v0.32.0
https://spacestation14.com/updates/25-06-04-launcher-update/