1.19.12 has been released! This update includes multiple crash fixes, support for favoriting units in the unit list and recall dialogs, as well as support for server-side queuing.
Heads up, #Unhaunter 0.3.0 released! it's a huge change for this #ghost#game written in #bevy (also #FOSS) I will post later on videos and there will be streams.
Check out https://www.unhaunter.com/ - you can download it for free for Windows, Linux, and you can also play from the browser without installing.
I'd want to build a community around my game, a place to get feedback from people, so I recently created a Discord server. Please join! I'd love to have people to talk about the game. https://discord.gg/Ux7CGfvVtV
Fairly busy week, but I was able to patch up our sprite sheet packer tool to support multi-image Flare animation files.
This was essential, because the wyvern and minotaur images are huge. Each of their actions is 8 frames, which is already more than a lot of the other creatures. Unpacked as a single sheet, they're each over 20K pixels wide! My target for images is <4096px square to support (relatively) older gfx cards. I can hit that goal if each action is its own file.
This video looks at the work done to choria and the engine for a few months in 2019. Unfortunately, work resumed on the playable "legacy" branch of choria in June 2020, which again became the primary development branch. Since the branches have diverged so much, a lot of work would have to be done to bring over these new changes. Some features however have been ported over, like the personal stash and dialogue system.
Cave tileset is just about done. Something fun I thought I'd try is animated water. There are already 28 unique water tiles, so I wanted to keep the frame count as low as possible. I think I got decent results with 2 frames. #flarerpg#screenshotsaturday#gamedev#rpg#arpg
Patch release 0.89.3 is now live. It introduces fixes to some bugs and a crash that arose after last release, including XP orbs attraction fixes and cartography table fixes. Enjoy!
Well, I have been considering mastodon.nu which is a local instance and ticks basically all of my criteria, but I don't know whether the federation will suffer on a non-English instance which may be a bit more isolated from the rest of the international network.
I used to post from there on another account and it was sometimes hard to interact with other parts of the network without poking and prodding to make it fetch the posts. But it would still be doable though.
The perfect instance for me would be a self-hosted single user instance with as few moving parts as possible while still being able to interact across the Fediverse, and which could degrade to a static microblog if necessary. But I don't think that exists in a ready to use state unfortunately.
I've been through enough things happening with Fosstodon that I really have no excuse to not have moved to another instance earlier.
But I have always dragged my feet on it because of how old posts will be left behind on the old instance. Having to move again because I end up with the same situation on another instance is just terrible. It gives me decision anxiety.
(and I have no real idea to what instance to move either)
One of the trickier assets to migrate has been the blast animation for the Burn spell. It (like most VFX) is fairly emissive and has a transparent background, so the alpha gets messed up. There's the "Alpha Convert" node, but that doesn't completely fix it. Then, the fire/smoke particles were drawn as "halos", which no longer exist in EEVEE or Cycles.
I think I managed to get pretty close to the original look.
I've lived in the Gothenburg area for all my life but still have very little knowledge about what happens around here. Mostly just surface level stuff that's outside of my interests.
Maybe I would be able to have more insight into things if I were at Chalmers, but I guess that's easy to say.
So foss-north was last week in my city. I was originally thinking about attending or just being nearby when it was happening but I didn't end up doing either.
It's gone about a week since the IP spoofing attack happened now. I still haven't received a response from OVH on the abuse reports, but the server is still somehow up.
One would assume they would respond to say the tickets are resolved? Either they did that without saying or the server is still in limbo.
Doesn't really matter anymore though when I've gotten a better deal for a server elsewhere and have moved everything over by now. And so it goes.
April 1st has come and gone, but have no fear, for a new OpenTTD 15 beta release is here.
It includes new features like an option to let players place town houses, more rocks, snowy rocks, and touchpad scrolling on Windows, plus a bunch of bugfixes.
I am lately making maps like crazy for my game Unhaunter. I want to add 15 new maps. The new release is going to be held off a few more weeks than expected because I'm trying to give it a bit of polish, and I want people to try it and to be quite good.
Revised the gold piles a bit. Smaller coin and two times the coins per pile. Looks much better IMO, even though the coin count is less representative of the actual thresholds (5, 25, 100)
A late #ScreenshotSaturday. Loot drop animations are ported over now. Though there's still texture work needed for some. And maybe the gold drop coins are too big? The looked fine at the lower scale, but they seem out of scale with the player now.
I clicked it just expecting a login screen and was greeted with a distinctly Netflix-like "who's watching" user selection screen. I chose the user "public" and I just went right in without a password. I went to try to play the Sonic movie and it sure worked.
Buddy! You're hosting pirated Netflix out of your home! You need to be a bit more discreet than this.
Today I checked the website for an old Minecraft Classic server I used to play on and saw signs of life! I know that he's been reusing it for whatever other projects in the years since it was shut down, but every time I check back there's usually something new.
One new thing that struck my attention was a link to a "personal Netflix where I can share movies, powered by Emby".
I have a list of domains for old internet communities that I have been part of in the past, but that have since been shut down. While the servers are down, people usually hold onto the domain name, so I occasionally like to check if anyone is home.
Usually it's just the same browser error, site can't be reached. The domain has no IP associated anymore, or what was hosted is since long gone. Nothing to see here, move on.
I assume it's because we have an object in the game called a Cam Marker that is used to select where the screenshot is taken, and people assume this is something managed and taken on the client-side while they are uploading the level, and if it doesn't show up then they are doing something wrong.
No, you are not doing anything wrong. You do not need to worry about this. It is done on the server. I will fix things up whenever I can and the levels will get thumbnails eventually.
And if a thumbnail doesn't show up in a minute or two then that's because the screenshotter isn't running.
Maybe it's because someone thought it was fun to crash the screenshotter with a bug they found, or maybe the whole server is being moved and there is a banner at the top of the site saying some things are broken in the meantime.
It's something I need to fix, there's nothing you as a player need to do. You'll just have to be patient and expect some "No thumbnail" images for a while.
I don't understand why it's so hard for people to grasp how screenshots of uploaded levels are taken in Principia.
We have a stripped down version of the game running on the server (containerised ofc) that when opening a level will take a screenshot at an appropriate position, and then it'll be processed into a thumbnail that gets put in the thumbnails folder.
For some reason people think I'm joking when I say this. I'm really not.
David Martínez Martí
And if you want to try the game, just go to https://www.unhaunter.com - the game is free.
David Martínez Martí
My friend Sl4cer streamed last Sunday my game #Unhaunter (made with #rust, #bevy, and it's #foss) - if oyu're curious about it, you can watch the gameplay here: https://odysee.com/@sl4cer:3/Trying-and-showing-out-Unhaunter-GNU-linux--ppc64le-v2474401379:5
Battle for Wesnoth
1.19.12 has been released! This update includes multiple crash fixes, support for favoriting units in the unit list and recall dialogs, as well as support for server-side queuing.
As usual, for more details see https://r.wesnoth.org/t59297
Battle for Wesnoth
1.18.5 has been released! As usual this is a pretty quiet release with the usual bug fixes and translation updates.
For more details, see https://r.wesnoth.org/t59296
David Martínez Martí
Stream still going, you can join and watch the game: https://www.twitch.tv/sl4cer
David Martínez Martí
My friend sl4cer is streaming my own game #Unhaunter - a #bevy #foss #indie #game about ghosts and investigation in 2D. Watch it here: https://www.twitch.tv/sl4cer
David Martínez Martí
Heads up, #Unhaunter 0.3.0 released! it's a huge change for this #ghost #game written in #bevy (also #FOSS) I will post later on videos and there will be streams.
Check out https://www.unhaunter.com/ - you can download it for free for Windows, Linux, and you can also play from the browser without installing.
Feedback is welcome!
UNVofficial's timeline
➡️ https://unvanquished.net/unvanquished-0-55-4-spring-cleaning/ ⬅️
It's time to do some game update and spring cleaning…🧹and don't forget to allow yourself to play as a reward!🤪️
#Unvanquished #indiedev #gamedev #indiegame #floss
David Martínez Martí
1 week left for Unhaunter release v0.3.0! It's gonna be big! https://www.unhaunter.com
I'd want to build a community around my game, a place to get feedback from people, so I recently created a Discord server. Please join! I'd love to have people to talk about the game. https://discord.gg/Ux7CGfvVtV
#opensource #bevy #indiedev #horror
David Martínez Martí
Unhaunter v0.3.0-beta5 released: https://www.unhaunter.com/beta/
* Source code, Windows, Linux binaries: https://github.com/deavid/unhaunter/releases/tag/v0.3.0-beta5
* Play directly in browser: https://www.unhaunter.com/wasm/beta/
Help with testing is appreciated. If you play it, let me know
Justin Jacobs
Grassland tileset is coming along nicely. I've yet to animate the water tiles, though.
#flarerpg #ScreenshotSaturday #gamedev #indiedev #arpg #rpg #opensource #freesoftware #creativecommons
choria
Mage Build Guide Part 1: The Graveyard
This video covers a basic guide to playing the Mage build and a walkthrough for killing the Graveyard boss.
https://youtu.be/jjjK6-7G88s
David Martínez Martí
Unhaunter v0.3.0-beta4 is out for testing. If anyone gives it a try, just let me know. https://www.unhaunter.com/beta/
Justin Jacobs
Fairly busy week, but I was able to patch up our sprite sheet packer tool to support multi-image Flare animation files.
This was essential, because the wyvern and minotaur images are huge. Each of their actions is 8 frames, which is already more than a lot of the other creatures. Unpacked as a single sheet, they're each over 20K pixels wide! My target for images is <4096px square to support (relatively) older gfx cards. I can hit that goal if each action is its own file.
#flarerpg #gamedev
Justin Jacobs
Wyverns and minotaurs are now in the new scale. Roughly around the half-way point now. Here's the progress:
- Player: 64/129
- Enemies: 15/26
- NPCs: 0/8
- Loot: 38/38
- Menus: 30/37
- UI widgets: 14/15
- Power VFX: 11/25
- Map tilesets: 2/4
#flarerpg #gamedev #indiedev #rpg #arpg #libre #opensource #creativecommons #blender
choria
A look at the abandoned "choria new" branch: https://choria.gitlab.io/news/#chorianew2019
This video looks at the work done to choria and the engine for a few months in 2019. Unfortunately, work resumed on the playable "legacy" branch of choria in June 2020, which again became the primary development branch. Since the branches have diverged so much, a lot of work would have to be done to bring over these new changes. Some features however have been ported over, like the personal stash and dialogue system.
Justin Jacobs
Cave tileset is just about done. Something fun I thought I'd try is animated water. There are already 28 unique water tiles, so I wanted to keep the frame count as low as possible. I think I got decent results with 2 frames. #flarerpg #screenshotsaturday #gamedev #rpg #arpg
0 A.D. ✅
Want a glimpse inside the Pyrogenesis Engine?
Check out https://m.youtube.com/watch?v=1rAYz8ZM2qU
#rts #strategy #opensource #gamedev
0 A.D. ✅
Check out this article by @wraitii on Medium about improving our pathfinder and it's performance for smoother gameplay.
https://medium.com/@lancelot.deferriere/a-short-performance-comparison-of-various-a-jps-implementations-49cece85e099
#performance #foss #gamedev #strategy #astar
choria
FOSS MMORPG choria 1.1.0 has been released! See the patch highlights:
https://choria.gitlab.io/update/1.1.0/
David Martínez Martí
Unhaunter v0.3.0-beta3 is out! I need help with testing. Let me know if you play it. https://www.unhaunter.com/beta/
VoxeLibre (fka. MineClone2)
Patch release 0.89.3 is now live. It introduces fixes to some bugs and a crash that arose after last release, including XP orbs attraction fixes and cartography table fixes. Enjoy!
Release notes for this patch can be found in the updated release notes file: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_89-the-on-display-release.md
ROllerozxa
I moved the contents of a whole server to another cloud provider last week merely on a whim, but that process was practically lossless. :)
Maybe I'll give it some days...
ROllerozxa
Well, I have been considering mastodon.nu which is a local instance and ticks basically all of my criteria, but I don't know whether the federation will suffer on a non-English instance which may be a bit more isolated from the rest of the international network.
I used to post from there on another account and it was sometimes hard to interact with other parts of the network without poking and prodding to make it fetch the posts. But it would still be doable though.
ROllerozxa
The perfect instance for me would be a self-hosted single user instance with as few moving parts as possible while still being able to interact across the Fediverse, and which could degrade to a static microblog if necessary. But I don't think that exists in a ready to use state unfortunately.
ROllerozxa
I've been through enough things happening with Fosstodon that I really have no excuse to not have moved to another instance earlier.
But I have always dragged my feet on it because of how old posts will be left behind on the old instance. Having to move again because I end up with the same situation on another instance is just terrible. It gives me decision anxiety.
(and I have no real idea to what instance to move either)
ROllerozxa
Apparently there have been Fedi meta I have not been caught up to. Oh no.
Justin Jacobs
One of the trickier assets to migrate has been the blast animation for the Burn spell. It (like most VFX) is fairly emissive and has a transparent background, so the alpha gets messed up. There's the "Alpha Convert" node, but that doesn't completely fix it. Then, the fire/smoke particles were drawn as "halos", which no longer exist in EEVEE or Cycles.
I think I managed to get pretty close to the original look.
#flarerpg #ScreenshotSaturday #gamedev #indiedev #rpg #arpg
ROllerozxa
I've lived in the Gothenburg area for all my life but still have very little knowledge about what happens around here. Mostly just surface level stuff that's outside of my interests.
Maybe I would be able to have more insight into things if I were at Chalmers, but I guess that's easy to say.
ROllerozxa
So foss-north was last week in my city. I was originally thinking about attending or just being nearby when it was happening but I didn't end up doing either.
I kinda regret that now.
ROllerozxa
It's gone about a week since the IP spoofing attack happened now. I still haven't received a response from OVH on the abuse reports, but the server is still somehow up.
One would assume they would respond to say the tickets are resolved? Either they did that without saying or the server is still in limbo.
Doesn't really matter anymore though when I've gotten a better deal for a server elsewhere and have moved everything over by now. And so it goes.
OpenTTD
Good time-zone to you.
Moved to this instance over here as the last one “had issues”, to paraphrase. 🤞
OpenTTD
April 1st has come and gone, but have no fear, for a new OpenTTD 15 beta release is here.
It includes new features like an option to let players place town houses, more rocks, snowy rocks, and touchpad scrolling on Windows, plus a bunch of bugfixes.
Check it out and help us test!
https://www.openttd.org/news/2025/04/13/openttd-15-0-beta2.html
ROllerozxa
The OpenFeint prophesy...
ROllerozxa
"Discord gets a new CEO, also possibly going public"
Oh joy! Give it 2 more years and what's left will be a smoldering crater.
All that's missing is a buyout from GREE.
ROllerozxa
(Photo of an inscription of the BankID logo someone made on top of a mountain)
"Splendid, a gender neutral public toilet!"
ROllerozxa
"Alright time to get Docker installed on this Debian server"
$ sudo apt install docker
"Hmm where is Docker..."
$ apt show docker
[...] This is a transitional package for system tray docking application. It can safely be removed.
Well that was sure the wrong Docker.
David Martínez Martí
I am lately making maps like crazy for my game Unhaunter. I want to add 15 new maps. The new release is going to be held off a few more weeks than expected because I'm trying to give it a bit of polish, and I want people to try it and to be quite good.
ROllerozxa
👀 1210 words already? Jeez...
ROllerozxa
Wrong mindset:
"Oh no, a serious inconvenience happened, and I spent so much time on resolving it, I am absolutely devastated!"
Right mindset:
"A serious inconvenience has happened, I overcame it and I have so much to write about it for a blog post!"
Justin Jacobs
Revised the gold piles a bit. Smaller coin and two times the coins per pile. Looks much better IMO, even though the coin count is less representative of the actual thresholds (5, 25, 100)
Principia
Reminder that the Principia puzzle building contest is still ongoing. You still have 7 days left to submit your entry to the contest!
https://principia-web.se/contest/2
#gaming #foss
Justin Jacobs
A late #ScreenshotSaturday. Loot drop animations are ported over now. Though there's still texture work needed for some. And maybe the gold drop coins are too big? The looked fine at the lower scale, but they seem out of scale with the player now.
#flarerpg #gamedev #indiedev #freesoftware #rpg #arpg
ROllerozxa
I clicked it just expecting a login screen and was greeted with a distinctly Netflix-like "who's watching" user selection screen. I chose the user "public" and I just went right in without a password. I went to try to play the Sonic movie and it sure worked.
Buddy! You're hosting pirated Netflix out of your home! You need to be a bit more discreet than this.
ROllerozxa
Today I checked the website for an old Minecraft Classic server I used to play on and saw signs of life! I know that he's been reusing it for whatever other projects in the years since it was shut down, but every time I check back there's usually something new.
One new thing that struck my attention was a link to a "personal Netflix where I can share movies, powered by Emby".
Surely it's not publicly accessible, right?
ROllerozxa
I have a list of domains for old internet communities that I have been part of in the past, but that have since been shut down. While the servers are down, people usually hold onto the domain name, so I occasionally like to check if anyone is home.
Usually it's just the same browser error, site can't be reached. The domain has no IP associated anymore, or what was hosted is since long gone. Nothing to see here, move on.
ROllerozxa
I assume it's because we have an object in the game called a Cam Marker that is used to select where the screenshot is taken, and people assume this is something managed and taken on the client-side while they are uploading the level, and if it doesn't show up then they are doing something wrong.
No, you are not doing anything wrong. You do not need to worry about this. It is done on the server. I will fix things up whenever I can and the levels will get thumbnails eventually.
ROllerozxa
And if a thumbnail doesn't show up in a minute or two then that's because the screenshotter isn't running.
Maybe it's because someone thought it was fun to crash the screenshotter with a bug they found, or maybe the whole server is being moved and there is a banner at the top of the site saying some things are broken in the meantime.
It's something I need to fix, there's nothing you as a player need to do. You'll just have to be patient and expect some "No thumbnail" images for a while.
ROllerozxa
I don't understand why it's so hard for people to grasp how screenshots of uploaded levels are taken in Principia.
We have a stripped down version of the game running on the server (containerised ofc) that when opening a level will take a screenshot at an appropriate position, and then it'll be processed into a thumbnail that gets put in the thumbnails folder.
For some reason people think I'm joking when I say this. I'm really not.
Veloren
The catch up blogs continue! Lots of exciting details in this week's edition including sprite work, airships, and more!
https://veloren.net/blog/devblog-246/