PS2 -> Xbox -> PS4
Still looking for help getting an MX4SIO and perhaps an HDD if you're interested in PS2. I do not want to release it with only USB support.. USB is slow and causes terrible stalling that makes the game unenjoyable.
ko-fi.com/ivydev
https://ko-fi.com/ivydev
The Cyborguardog for Tux! is coming along nicely. Over the past two days, a drawing from years ago was brought to life using Blender. Modeled, rigged and animated.
I submitted the demo of my game for approval on Steam, now the waiting game begins. Stressful, but exciting! 😄
If all goes well it will be out on the 6th of November.
Wishlist to get notified: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=demo&utm_content=submission&utm_term=link
#gamedev #indiedev #gamedemo #pcgaming
I'm working on some tech improvements to ShatteredPD for the next patch, including a brightness slider that actually does something! It will now amp up(or down) brightness/contrast across the entire game. Here's how that looks going from -2 to +2:
The site is back up now. We finished applying the PHP security patches and upgrading the site. No data was lost nor was anything hacked.
For some technical details about what happened, see the forum post here:
https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=28216
Estaria mentindo se dissesse que sou muito antenado na área política. Gostaria de ser mais. Seja como for, tenho o dever de escolher o que acredito ser a melhor opção. Para mim é Lula.
I love assert statements all over my code. Makes development and especially refactoring easier, because at least the obvious bugs/mistakes get detected by those assert statements.
I just refactored some csv data for my game and forgot to add the newly added fields to the object to csv parser function. The simple assert that checks that the csv line has exact the expected size got me covered.
As a precaution, the main site (powdertoy.co.uk) has been taken down. This is due to a critical RCE vulnerability in PHP that could allow for the site to be hacked if we left it online. We're working on fixing it. In the meantime, your data and saves are secure.
A new version of heXon is available through itch! The main addition is the fact it can now also be played on Android devices. Starting tomorrow, pilots will be wearing Halloween hats until the end of the month. https://luckeyproductions.itch.io/hexon
This is not the first Android game we have released. Over the weekend, we deployed Flappy Urho. It is gratis for all platforms and can be enjoyed with up to four players, even on mobile. https://luckeyproductions.itch.io/flappyurho
Please consider supporting our projects by leaving a rating on itch.
Last night I celebrated 1 YEAR OF DEVELOPMENT OF VIRTUALORD, that's 365 days straight working on it.
I never stopped since I started and I have no intention to stop until this game is shipped.
Follow for more as the demo is coming soon!
#gamedev #indiedev #indiegame #celebration
Here is a construction of the Hilbert curve. Note that the length of the curve at time k grows exponentially with k -- which matches the exponential growth in hyperbolic geometry. #rogueviz #noneuclidean #mathart
I have just released a very significant series of changes to AI. Not a full on refactor but I did a full pass front to back on things like pathfinding, horde building, corner smoothing, pathing bugs/performance, Zombie swipe times and determinism for swipe type, etc.
Hotfix 0.92.4 is now live! It introduces a fix to a crash happening with Luanti 5.10 that had slipped through the cracks, as well as a few other incredibly rare crashes. There also has been a hotfix 0.92.3 in the meantime, containing some refreshed textures. Enjoy!
Now, if only someone would setup a site where this is used... basically a public freeciv server with the possibility to join the game with emscripten client. Are YOU that someone? #freeciv
Development version (some parts still not included in the source code repository) of emscripten client, i.e., sdl2-client in a web browser, running on my development machine. I expect this to be available in freeciv-3.3.0-beta2 (not yet in beta1) #freeciv
The Steam playtest of my indie strategy game Virtualord has started and it will stay active until the 25th of October.
If you want to try the preview build of the upcoming demo go here and click the "Request Access" button: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=playtest&utm_content=p2_announce2&utm_term=link
#gamedev #indiedev #indiegame
While no major feature is part of this release, there is a huge list of enhancements and fixes, including correct #DOS pixel aspect ratio (finally), cool particle effects, and being able to shoot hats and helmets off.
I've been helping out with organizing this year's Roguelike Celebration, which is this weekend!
It's a community-generated weekend of talks, games, and conversations about roguelikes and related topics. Tickets are pay-what-you-can, so check it out if you're interested!
Previous poll revealed that a lot of you use freeciv provided by your Linux distribution. That means that you are not necessarily using the latest freeciv release, but the version that your distribution had merged before it itself got released. Maybe the freeciv project should try to better support also those older versions and not only the latest and greatest. So, the next question is: Which freeciv version you are currently running?
Freeciv-3.3 (still alpha) Freeciv-3.2 (current release series) Freeciv-3.1 (already end-of-life) Freeciv-3.0 or even older
@powdertoy.co.uk - The Powder Toy
The Powder Toy running on a Nintendo 3ds
@nzportable.bsky.social - Nazi Zombies: Portable
PS2 -> Xbox -> PS4 Still looking for help getting an MX4SIO and perhaps an HDD if you're interested in PS2. I do not want to release it with only USB support.. USB is slow and causes terrible stalling that makes the game unenjoyable. ko-fi.com/ivydev https://ko-fi.com/ivydev
LucKey Productions
The Cyborguardog for Tux! is coming along nicely. Over the past two days, a drawing from years ago was brought to life using Blender. Modeled, rigged and animated.
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #freesoftware #3D #platformer #3DPlatformer #Tux #Linux #GraphicDesign #Graphics #Model #Modelling #Blender #Blender3D
@kennedyrichard.com - Kennedy (open-source maintainer)
Who could've thought, huh? [contains quote post or other embedded content]
Godot Engine :godot:
Featured game: Heartfall — A Tale in Three Lives
https://store.steampowered.com/app/5257930/Heartfall_A_Tale_in_Three_Lives/?curator_clanid=41324400
Godot Engine :godot:
In only a couple of weeks, we've managed nearly 150 regression fixes! 🔧
Want to help us make that number grow even higher? Then hop on our latest beta snapshot: #GodotEngine 4.8 beta 2!
https://godotengine.org/article/dev-snapshot-godot-4-8-beta-2/
freeciv
What will be new in the next feature release, freeciv-3.3? First draft of the NEWS file now at https://www.freeciv.org/wiki/NEWS-3.3.0 Beta1 release is expected in November. #freeciv
Godot Engine :godot:
Experience the spatial version of #DOGWALK from @BlenderStudio, coming soon to #XREAL #AURA
#Godot #b3d #BlenderStudio #AndroidXR
Godot Engine :godot:
#Godot is ready for #XREAL #AURA
Develop, export and publish spatial Godot games and apps natively on XREAL AURA with the #GodotEditor.
https://godotengine.org/article/godot-xreal-aura-launch/
#AndroidXR
@nzportable.bsky.social - Nazi Zombies: Portable
youtu.be/HNkbnT6lHUw [contains quote post or other embedded content]
@nzportable.bsky.social - Nazi Zombies: Portable
Soon... maybe. Still runs pretty bad.
@powdertoy.co.uk - The Powder Toy
Look at this STKM. Sailing through the air majestically. Like an eagle. Piloting a blimp.
vivaladev
I submitted the latest build of my demo for approval on Steam, now the waiting game begins... Stressful, but exciting! 😄
If all goes well the demo of "Virtualord, The Virtual Conqueror" will be available on the 6th of November.
Wishlist to get notified of its release: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=mastodon&utm_medium=web&utm_campaign=demo&utm_content=submission&utm_term=link
#gamedev #indiedev #gamedemo #pcgaming
@voxelay.bsky.social - Voxelay
I submitted the demo of my game for approval on Steam, now the waiting game begins. Stressful, but exciting! 😄 If all goes well it will be out on the 6th of November. Wishlist to get notified: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=demo&utm_content=submission&utm_term=link #gamedev #indiedev #gamedemo #pcgaming
LucKey Productions
The first Tux! level using the new fish farm block set is almost complete, and already available through GitLab: https://gitlab.com/luckeyproductions/games/Tux
https://luckeyproductions.itch.io/tux
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #freesoftware #3D #platformer #3DPlatformer #Tux #Linux
OpenTTD
OpenTTD 16.0-beta5 is now ready for testing with several bugfixes and some other changes that sneaked in.
Full news and download links: https://www.openttd.org/news/2026/10/24/openttd-16-0-beta5
@kennedyrichard.com - Kennedy (open-source maintainer)
Amanhã é Lula 13 [contains quote post or other embedded content]
Shattered Pixel
I'm working on some tech improvements to ShatteredPD for the next patch, including a brightness slider that actually does something! It will now amp up(or down) brightness/contrast across the entire game. Here's how that looks going from -2 to +2:
#gamedev #roguelike #pixelart #screenshotsaturday
Revolutionary Games Studio
https://www.youtube.com/watch?v=v_-t9V3j8Kw
Revolutionary Games Studio
Thrive 1.7: Better multicellular layouts and more achievements!
https://www.revolutionarygamesstudio.com/devblog-54-the-achievementing
@kennedyrichard.com - Kennedy (open-source maintainer)
Lula 13 neste domingo [contains quote post or other embedded content]
@crownengine.org - Crown Engine
Curious about our build sizes? Explore them at stats.crownengine.org
@powdertoy.co.uk - The Powder Toy
The site is back up now. We finished applying the PHP security patches and upgrading the site. No data was lost nor was anything hacked. For some technical details about what happened, see the forum post here: https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=28216
@kennedyrichard.com - Kennedy (open-source maintainer)
Estaria mentindo se dissesse que sou muito antenado na área política. Gostaria de ser mais. Seja como for, tenho o dever de escolher o que acredito ser a melhor opção. Para mim é Lula.
Simon Dalvai 🔜 GodotFest
I love assert statements all over my code. Makes development and especially refactoring easier, because at least the obvious bugs/mistakes get detected by those assert statements.
I just refactored some csv data for my game and forgot to add the newly added fields to the object to csv parser function. The simple assert that checks that the csv line has exact the expected size got me covered.
@powdertoy.co.uk - The Powder Toy
As a precaution, the main site (powdertoy.co.uk) has been taken down. This is due to a critical RCE vulnerability in PHP that could allow for the site to be hacked if we left it online. We're working on fixing it. In the meantime, your data and saves are secure.
CzłowiekImadło
Will you go for the easy encounter, or for the tougher opponent with greater rewards? Your choice!
#Steam #NextFest #indiegame #godotengine #SlayTheQ
https://store.steampowered.com/app/4102770/Slay_the_Q/
@nzportable.bsky.social - Nazi Zombies: Portable
Revolutionary Games Studio
Upcoming Thrivestream for 1.7.0 release https://www.youtube.com/watch?v=JLVcee0evCY
LucKey Productions
Working on blocks for Tux!'s fish farm environment, where Setagllib develops his ungodly abominations that nobody wants to eat. https://codeberg.org/freedroid/freedroid-src/raw/branch/master/data/sound/music/underground.ogg
https://luckeyproductions.itch.io/tux
#foss #floss #libre #games #gaming #gamedev #libregaming #freegame #freesoftware #3D #platformer #3DPlatformer #Tux #Linux #graphics #design #graphicdesign
@nzportable.bsky.social - Nazi Zombies: Portable
how we feelin about dem zombie changes
freeciv
Join the freeciv fluxer chat: https://fluxer.gg/nYYe8LBh #freeciv
CzłowiekImadło
If you're looking for a human-made experience among the sea of generated games this #SteamNextFest then Slay The Q is just for you!
#Steam #NextFest #indiegame #godotengine #SlayTheQ
https://store.steampowered.com/app/4102770/Slay_the_Q/
Godot Engine :godot:
Godot will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities.
Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more:
https://www.khronos.org/blog/openxr-spatial-containers
LucKey Productions
A new version of heXon is available through itch! The main addition is the fact it can now also be played on Android devices. Starting tomorrow, pilots will be wearing Halloween hats until the end of the month.
https://luckeyproductions.itch.io/hexon
This is not the first Android game we have released. Over the weekend, we deployed Flappy Urho. It is gratis for all platforms and can be enjoyed with up to four players, even on mobile.
https://luckeyproductions.itch.io/flappyurho
Please consider supporting our projects by leaving a rating on itch.
#android #foss #floss #libre #linux #games #gaming #gamedev #libregaming #freegame #twinstick #arcade #halloween
Simon Dalvai 🔜 GodotFest
Releasing games on Steam without using the SteamSDK
--
There is this myth out there that the SteamSDK is needed to release games on Steam...
https://simondalvai.org/blog/no-steamsdk-required/
#blog #steam #gamedev
vivaladev
Last night I celebrated 1 YEAR OF DEVELOPMENT OF VIRTUALORD, that's 365 days straight working on it.
I never stopped since I started and I have no intention to stop until this game is shipped.
Follow for more as the demo is coming soon!
#gamedev #indiedev #indiegame #celebration
@voxelay.bsky.social - Voxelay
Last night I celebrated 1 YEAR OF DEVELOPMENT OF VIRTUALORD, that's 365 days straight working on it. I never stopped since I started and I have no intention to stop until this game is shipped. Follow for more as the demo is coming soon! #gamedev #indiedev #indiegame #celebration
CzłowiekImadło
Today is Next Fest day! Check out the demo of my score attack deckbuilder! It's 100% free-range, hand-crafted code & assets!
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
https://store.steampowered.com/app/4102770/Slay_the_Q/
@zenorogue.bsky.social - Zeno Rogue
Here is a construction of the Hilbert curve. Note that the length of the curve at time k grows exponentially with k -- which matches the exponential growth in hyperbolic geometry. #rogueviz #noneuclidean #mathart
@nzportable.bsky.social - Nazi Zombies: Portable
I have just released a very significant series of changes to AI. Not a full on refactor but I did a full pass front to back on things like pathfinding, horde building, corner smoothing, pathing bugs/performance, Zombie swipe times and determinism for swipe type, etc.
VoxeLibre (fka. MineClone2)
Hotfix 0.92.4 is now live! It introduces a fix to a crash happening with Luanti 5.10 that had slipped through the cracks, as well as a few other incredibly rare crashes. There also has been a hotfix 0.92.3 in the meantime, containing some refreshed textures. Enjoy!
Release notes for this hotfix can be found in the updated release notes file:
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_92-the-undaunted-release.md
freeciv
Now, if only someone would setup a site where this is used... basically a public freeciv server with the possibility to join the game with emscripten client. Are YOU that someone? #freeciv
freeciv
Development version (some parts still not included in the source code repository) of emscripten client, i.e., sdl2-client in a web browser, running on my development machine. I expect this to be available in freeciv-3.3.0-beta2 (not yet in beta1) #freeciv
vivaladev
The Steam playtest of my indie strategy game Virtualord has started and it will stay active until the 25th of October.
If you want to try the preview build of the upcoming demo go here and click the "Request Access" button: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=mastodon&utm_medium=web&utm_campaign=playtest&utm_content=p2_announce2&utm_term=link
#gamedev #indiedev #indiegame
@voxelay.bsky.social - Voxelay
The Steam playtest of my indie strategy game Virtualord has started and it will stay active until the 25th of October. If you want to try the preview build of the upcoming demo go here and click the "Request Access" button: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=playtest&utm_content=p2_announce2&utm_term=link #gamedev #indiedev #indiegame
Revolutionary Games Studio
Thrive Progress Update 10/17/2026
https://www.revolutionarygamesstudio.com/progress-update-10-17-2026
congusbongusgames
#CDogsSDL 2.5.0 has just been released!
https://cxong.github.io/cdogs-sdl/release/2026/10/17/c-dogs-2.5.0.html
While no major feature is part of this release, there is a huge list of enhancements and fixes, including correct #DOS pixel aspect ratio (finally), cool particle effects, and being able to shoot hats and helmets off.
#GameDev #OpenSource #ScreenshotSaturday
Shattered Pixel
I've been helping out with organizing this year's Roguelike Celebration, which is this weekend!
It's a community-generated weekend of talks, games, and conversations about roguelikes and related topics. Tickets are pay-what-you-can, so check it out if you're interested!
https://www.roguelike.club/event2026.html
freeciv
Previous poll revealed that a lot of you use freeciv provided by your Linux distribution. That means that you are not necessarily using the latest freeciv release, but the version that your distribution had merged before it itself got released. Maybe the freeciv project should try to better support also those older versions and not only the latest and greatest. So, the next question is:
Which freeciv version you are currently running?