Made an important change to osgameclones.com: an #AI tag.
AI is becoming more common and that goes for #OpenSource game clones / remakes too. Whatever your opinion on it is, it’s obvious that whether a project uses it is important. So now projects that use unreviewed LLM-generated code / assets need to be marked, and these get labeled with a small “AI” icon. Notable examples include: World of Claudecraft, vkQuake, GZDoom, VCMI.
Hopefully this is a good compromise between utility and UX.
v0.9.3 Manager targets fixes -- Manager targets work differently now and this should fix some issues introduced with v0.9.2. Now the high priority targets have much more influence on the overall vote. Therefore it should no longer be possible to get fired only for failed a low priority target.
We're experimenting with Fluxer. Join the experimental Freeciv channel from https://fluxer.gg/nYYe8LBh In the future (if enough people join) this might be the place where you can most easily find opponents for multiplayer games. #freeciv
In a few days I am going to run a 2nd Steam playtest for my #indiegame "Virtualord".
If you are into #strategygames #turnbasedstrategy #towerdefense #wargames you can sign up here:
https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=playtest&utm_content=p2_announce&utm_term=link
I am publishing the classic roguelike IVAN (Iter Vehemens ad Necem) on Steam. Lose your limbs, pray to an appropriate deity, get new limbs made from powerful materials. Free game, so please RT and wishlist! https://store.steampowered.com/app/4890840/IVAN_Iter_Vehemens_ad_Necem/ #roguelike
is there any #indiedev or #gamedev account on Bluesky that's not a damn AI bot or agent or whatever they call that crap?
If you are a real human being please comment something because I am starting to think I am all alone here and it is disturbing.
The first level of episode 2 is now playable in #OpenCrystalCaves! The game does not mess around - you start facing a giant unavoidable hammer and insta-kill poison mushrooms. Fortunately the solution is also in view (the stop sign). But the level is filled with other hazards, including a destructible block puzzle area. You’ll need all your wits and reflexes to complete this episode!
v0.9.2 You are fired! -- Your futsal manager job is now at risks! The club management board has now the power to fire you ;-)
v0.9.2 brings the first implementation of manager targets. The management board defines some targets at start of every season, or when the club is changed. If you fail too many of them, the board will probably fire you. But no worries, there will be several warnings before that will happen.
If you were wondering why I've fallen a bit silent these past months... I'm currently struggling with severe depression and recovering from surgery. And to be completely honest, I'm unable to pay my bills too. If you have a few bucks to spare, I've set up a very barebones Ko-Fi for my new brand as solo dev. You can support me financially here: https://ko-fi.com/birdwatch
Play through a cute little cozy fantasy point and click game where you help Aster solve a peculiar problem a small village is facing . . . again and again and again.
This 20% off sale ends in under 24 hours!
Play through a cute little cozy fantasy point and click game where you help Aster solve a peculiar problem a small village is facing . . . again and again and again.
#GameDev #IndieGame #GodotEngine #Art #PixelArt #PointAndClick #OpenSource #CozyGame
[contains quote post or other embedded content]
Just a quick followup bugfix patch this time. In particular v4.0.2 fixes a nasty bug added in v4.0.1 that caused high level crystal weapons to degrade MUCH faster than intended.
New dev log for my indie strategy game Virtualord.
In this post I talk about:
- First Steam Playtest
- Dates for next one and demo release
- New features introduced in latest alpha 0.6.13
https://steamcommunity.com/games/1607580/announcements/detail/686392527015643280
#indiedev #gamedev #pcgames #indiegames
As an open-source maintainer, Kenney's work is a source of inspiration. Like him, I also use public domain licenses.
[contains quote post or other embedded content]
After a bit too long of a wait, Shattered Pixel Dungeon v4.0.1 has released!
This patch is aimed at smaller changes to improve on v4.0, but there are pretty big changes to the new crystal enchantment and unseen enemies in the vault quest:
Behind the scenes work continues with #CDogsSDL plus a minor, niche feature: name tags for other player characters!
Yes did you know that you can play C-Dogs SDL locally with up to 3 friends (plus even more via LAN), but it can get confusing fast. That's where name tags will hopefully help! It won't stop your "friends" incinerating you with the molotov, however...
With over 400 entries submitted for the Godot Showreel 2026, it's time to vote. As a Development Fund member, you can help us choose the best of the best.
Aster Pebble and the Case of Bad Bureaucracy is part of the Autumn sale!
Get it at 20% off for the next 7 days!
Steam: https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
Itch: https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy
#GameDev #IndieGame #GodotEngine #Art #PixelArt #PointAndClick #OpenSource #CozyGame
Aster Pebble and the Case of Bad Bureaucracy is part of the Autumn sale!
Get it at 20% off for the next 7 days!
Steam: https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
Itch: https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy
#GameDev #IndieGame #GodotEngine #Art #PixelArt #PointAndClick #OpenSource #CozyGame
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7!
Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
The "My top 25 games" post format was popular some time ago, and I did not like it because that would make me include some extremely popular games that steal all the attention from the more niche stuff. But "games that SHAPED me" seems to highlight niche/forgotten stuff more, so cool. #my9games
Tomorrow begins the first rollout phase of Google's Android Developer Verification, meaning developers will be required to: - Create a Google account - Pay a $25,- fee - Agree to Google's Terms and Conditions - Provide government-issued identification - Share evidence of their private signing key - List all current and all future application identifiers
Two years as full-time solo game dev -- Last year I wrote about my first year as full-time solo game dev. Now another year passed and I'm still working on my game 99Managers...
🚀 Crown 0.65 just launched!
glTF import. Multiple materials per mesh. Triplanar mapping. Light cookies.
Faster builds. Better asset browsing. 69 fixes.
A free, open-source engine for your next game.
See what's new below 👇
#gamedev #opensource
Firefox can work as local translation tool, by using the built-in translation models! Open "about:translations" and start translating.
Note: This works fully offline and local only for languages that have been downloaded under Settings > General > Translations. For non-downloaded languages an online service is used.
v0.9.1 Competitions bugs fixed -- v0.9.0 introduced a version migration bug, where existing save games would loose some competitions. This does only affect old save games and not data packs or new save games created with v0.9.0
Notice how the background for episode 2 says “This game is NOT shareware”, but episode 1 says “This game is shareware”, despite the data file coming from a registered (GoG retail) version of the game. This is the kind of silly little detail that gets noticed (and usually fixed) while OCC is being developed. Does anyone care? Who knows!
Godot Engine :godot:
Featured game: Rita
https://store.steampowered.com/app/2984850/Rita/?curator_clanid=41324400
Godot Engine :godot:
The 4.8 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.8 beta 1 arrives! 🎉
We've prepared a feature-packed blog post showcasing the main highlights for this new version:
https://godotengine.org/article/dev-snapshot-godot-4-8-beta-1/
congusbongusgames
Made an important change to osgameclones.com: an #AI tag.
AI is becoming more common and that goes for #OpenSource game clones / remakes too. Whatever your opinion on it is, it’s obvious that whether a project uses it is important. So now projects that use unreviewed LLM-generated code / assets need to be marked, and these get labeled with a small “AI” icon. Notable examples include: World of Claudecraft, vkQuake, GZDoom, VCMI.
Hopefully this is a good compromise between utility and UX.
99Managers
v0.9.3 Manager targets fixes
--
Manager targets work differently now and this should fix some issues introduced with v0.9.2. Now the high priority targets have much more influence on the overall vote. Therefore it should no longer be possible to get fired only for failed a low priority target.
https://99managers.org/blog/v0-9-3/
#99managers #futsal #godot
freeciv
First Fluxer conversations are ongoing, mainly about freeciv development. You are welcome to join: https://fluxer.gg/nYYe8LBh #freeciv
CzłowiekImadło
Do you like score attack games? Then try out Slay the Q demo during the upcoming Steam Next Fest, starting next week!
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
https://store.steampowered.com/app/4102770/Slay_the_Q/
freeciv
How do you get your Freeciv binary programs?
freeciv
We're experimenting with Fluxer. Join the experimental Freeciv channel from https://fluxer.gg/nYYe8LBh In the future (if enough people join) this might be the place where you can most easily find opponents for multiplayer games. #freeciv
vivaladev
In a few days I am going to run a 2nd Steam playtest for my #indiegame "Virtualord".
If you are into #strategygames #turnbasedstrategy #towerdefense #wargames you can sign up here:
https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=mastodon&utm_medium=web&utm_campaign=playtest&utm_content=p2_announce&utm_term=link
@voxelay.bsky.social - Voxelay
In a few days I am going to run a 2nd Steam playtest for my #indiegame "Virtualord". If you are into #strategygames #turnbasedstrategy #towerdefense #wargames you can sign up here: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/?utm_source=bluesky&utm_medium=web&utm_campaign=playtest&utm_content=p2_announce&utm_term=link
OpenTTD
We do have bugs but our bugs were hand-crafted by humans.
@zenorogue.bsky.social - Zeno Rogue
I am publishing the classic roguelike IVAN (Iter Vehemens ad Necem) on Steam. Lose your limbs, pray to an appropriate deity, get new limbs made from powerful materials. Free game, so please RT and wishlist! https://store.steampowered.com/app/4890840/IVAN_Iter_Vehemens_ad_Necem/ #roguelike
FOSS gaming
Pretty disgusted about the amount of new Open Source games that turn out to be 100% AI slop, not gonna lie 😭
#fossgaming
Revolutionary Games Studio
Thrive Progress Update 10/10/2026
https://www.revolutionarygamesstudio.com/progress-update-10-10-2026
@voxelay.bsky.social - Voxelay
is there any #indiedev or #gamedev account on Bluesky that's not a damn AI bot or agent or whatever they call that crap? If you are a real human being please comment something because I am starting to think I am all alone here and it is disturbing.
freeciv
Forum user janior has made a MacOS build of freeciv-3.2.6: https://forum.freeciv.org/f/viewtopic.php?t=95562 #freeciv
congusbongusgames
The first level of episode 2 is now playable in #OpenCrystalCaves! The game does not mess around - you start facing a giant unavoidable hammer and insta-kill poison mushrooms. Fortunately the solution is also in view (the stop sign). But the level is filled with other hazards, including a destructible block puzzle area. You’ll need all your wits and reflexes to complete this episode!
#CrystalCaves #ScreenshotSaturday #GameDev #OpenSource #RetroGames #DOSGames
CzłowiekImadło
Monsters dwell in caves, deep underground, no pesky light to bother them.
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
99Managers
v0.9.2 You are fired!
--
Your futsal manager job is now at risks! The club management board has now the power to fire you ;-)
v0.9.2 brings the first implementation of manager targets. The management board defines some targets at start of every season, or when the club is changed. If you fail too many of them, the board will probably fire you. But no worries, there will be several warnings before that will happen.
https://99managers.org/blog/v0-9-2/
#godot #futsal #99managers
FOSS gaming
If you were wondering why I've fallen a bit silent these past months...
I'm currently struggling with severe depression and recovering from surgery.
And to be completely honest, I'm unable to pay my bills too.
If you have a few bucks to spare, I've set up a very barebones Ko-Fi for my new brand as solo dev. You can support me financially here:
https://ko-fi.com/birdwatch
I also have an OpenCollective:
https://opencollective.com/fossgaming
@nzportable.bsky.social - Nazi Zombies: Portable
Quadrupled performance on most platforms in today's release. Check it out.
Wandering Door Games
RE: https://mastodon.gamedev.place/@wanderingdoorgames/117366830275837084
This 20% off sale ends in under 24 hours!
Play through a cute little cozy fantasy point and click game where you help Aster solve a peculiar problem a small village is facing . . . again and again and again.
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
@wanderingdoorgames.bsky.social - Wandering Door Games
This 20% off sale ends in under 24 hours! Play through a cute little cozy fantasy point and click game where you help Aster solve a peculiar problem a small village is facing . . . again and again and again. #GameDev #IndieGame #GodotEngine #Art #PixelArt #PointAndClick #OpenSource #CozyGame [contains quote post or other embedded content]
Shattered Pixel
Shattered Pixel Dungeon v4.0.2 is now releasing!
Just a quick followup bugfix patch this time. In particular v4.0.2 fixes a nasty bug added in v4.0.1 that caused high level crystal weapons to degrade MUCH faster than intended.
#gamedev #roguelike
vivaladev
New dev log for my indie strategy game Virtualord.
In this post I talk about:
- First Steam Playtest
- Dates for next one and demo release
- New features introduced in latest alpha 0.6.13
https://steamcommunity.com/games/1607580/announcements/detail/686392527015643280
#indiedev #gamedev #pcgames #indiegames
@voxelay.bsky.social - Voxelay
New dev log for my indie strategy game Virtualord. In this post I talk about: - First Steam Playtest - Dates for next one and demo release - New features introduced in latest alpha 0.6.13 https://steamcommunity.com/games/1607580/announcements/detail/686392527015643280 #indiedev #gamedev #pcgames #indiegames
@kennedyrichard.com - Kennedy (open-source maintainer)
As an open-source maintainer, Kenney's work is a source of inspiration. Like him, I also use public domain licenses. [contains quote post or other embedded content]
@kennedyrichard.com - Kennedy (open-source maintainer)
❤️ [contains quote post or other embedded content]
Shattered Pixel
After a bit too long of a wait, Shattered Pixel Dungeon v4.0.1 has released!
This patch is aimed at smaller changes to improve on v4.0, but there are pretty big changes to the new crystal enchantment and unseen enemies in the vault quest:
#gamedev #roguelike #pixelart #screenshotsaturday
Revolutionary Games Studio
Thrive Progress Update 10/3/2026
https://www.revolutionarygamesstudio.com/progress-update-10-03-2026
congusbongusgames
Behind the scenes work continues with #CDogsSDL plus a minor, niche feature: name tags for other player characters!
Yes did you know that you can play C-Dogs SDL locally with up to 3 friends (plus even more via LAN), but it can get confusing fast. That's where name tags will hopefully help! It won't stop your "friends" incinerating you with the molotov, however...
#GameDev #OpenSource #ScreenshotSaturday
Godot Engine :godot:
With over 400 entries submitted for the Godot Showreel 2026, it's time to vote. As a Development Fund member, you can help us choose the best of the best.
Join the Fund https://fund.godotengine.org and cast your votes!
🗳️ Open until the 18th of October: https://showreel.godotengine.org
congusbongusgames
Hey #BandcampFriday, I’d like to mention my little album of instrumental acoustic guitar pieces
https://congusbongusgames.bandcamp.com/album/acoustic-sketches
Its cozy, melancholic and easy to listen to. I hope you like it!
#guitar #music #instrumental #acousticguitar
Simutrans
#Simutrans 125 comes packed with features: diagonal signs, close diagonals, schedules in map and a new waybuilder tool https://blog.simutrans.com/?p=2587
Wandering Door Games
Aster Pebble and the Case of Bad Bureaucracy is part of the Autumn sale!
Get our cozy fantasy point and click game at 20% off for the next 7 days!
Steam: https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
Itch: https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #Art #PointAndClick #OpenSource #FOSS #CozyGame
@wanderingdoorgames.bsky.social - Wandering Door Games
Aster Pebble and the Case of Bad Bureaucracy is part of the Autumn sale! Get it at 20% off for the next 7 days! Steam: https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/ Itch: https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy #GameDev #IndieGame #GodotEngine #Art #PixelArt #PointAndClick #OpenSource #CozyGame
@wanderingdoorgames.bsky.social - Wandering Door Games
Aster Pebble and the Case of Bad Bureaucracy is part of the Autumn sale! Get it at 20% off for the next 7 days! Steam: https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/ Itch: https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy #GameDev #IndieGame #GodotEngine #Art #PixelArt #PointAndClick #OpenSource #CozyGame
Godot Engine :godot:
RE: https://mastodon.gamedev.place/@godotengine/117356039447786535
Build issues have been officially resolved; downloads are once again functioning as expected! 🥳
99Managers
Devlog September 2026
--
Finally I was able to release v0.9.0 with player injuries and red cards system!
#godot #futsal #99managers
Godot Engine :godot:
Featured game: 20 More, Somehow Even Smaller, Mazes
https://store.steampowered.com/app/4428890/20_More_Somehow_Even_Smaller_Mazes/?curator_clanid=41324400
Godot Engine :godot:
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7!
Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
https://godotengine.org/article/dev-snapshot-godot-4-8-dev-7/
@zenorogue.bsky.social - Zeno Rogue
The "My top 25 games" post format was popular some time ago, and I did not like it because that would make me include some extremely popular games that steal all the attention from the more niche stuff. But "games that SHAPED me" seems to highlight niche/forgotten stuff more, so cool. #my9games
LucKey Productions
Brussels, 1998
R.I.P. Noël Godin
#PieATownOrPlace #HashtagGames
LucKey Productions
Tomorrow begins the first rollout phase of Google's Android Developer Verification, meaning developers will be required to:
- Create a Google account
- Pay a $25,- fee
- Agree to Google's Terms and Conditions
- Provide government-issued identification
- Share evidence of their private signing key
- List all current and all future application identifiers
Without this, users will have to switch to a different APK-based operating system, or jump through a tedious set of hoops in order to use their apps. A petition on Change.org is only 5% away from reaching its goal. Will you add a straw to the camel's back? https://c.org/vFHWr5ZXq8 @keepandroidopen https://keepandroidopen.org/
#google #android #vendorlockin #petition #freesoftware #foss #aosp #grapheneos
Simon Dalvai 🔜 GodotFest
Two years as full-time solo game dev
--
Last year I wrote about my first year as full-time solo game dev. Now another year passed and I'm still working on my game 99Managers...
https://simondalvai.org/blog/two-years-solodev/
#gamedev #solodev #blog
@crownengine.org - Crown Engine
🚀 Crown 0.65 just launched! glTF import. Multiple materials per mesh. Triplanar mapping. Light cookies. Faster builds. Better asset browsing. 69 fixes. A free, open-source engine for your next game. See what's new below 👇 #gamedev #opensource
Simon Dalvai 🔜 GodotFest
Firefox can work as local translation tool, by using the built-in translation models!
Open "about:translations" and start translating.
Note: This works fully offline and local only for languages that have been downloaded under Settings > General > Translations. For non-downloaded languages an online service is used.
#firefox #foss #local
Revolutionary Games Studio
Thrive Progress Update 9/26/2026
https://www.revolutionarygamesstudio.com/progress-update-9-26-2026
99Managers
v0.9.1 Competitions bugs fixed
--
v0.9.0 introduced a version migration bug, where existing save games would loose some competitions. This does only affect old save games and not data packs or new save games created with v0.9.0
https://99managers.org/blog/v0-9-1/
congusbongusgames
Notice how the background for episode 2 says “This game is NOT shareware”, but episode 1 says “This game is shareware”, despite the data file coming from a registered (GoG retail) version of the game. This is the kind of silly little detail that gets noticed (and usually fixed) while OCC is being developed. Does anyone care? Who knows!