Original #DOS#CrystalCaves came with 3 episodes but each one was its own .exe. OTOH Crystal Caves HD lets you pick the episode when starting a new game. For OCC we’ve replaced the “Ordering Info” menu option with “Choose Episode” when a registered version is detected, which reloads all the data files in-place (notice the subtly different BG art). Clever / works well? Maybe!
v0.9.0 Finally released! -- After more than 50 days of no updates v0.9.0 is finally out! This version took a lot of time and did take much more than expected. While this version was supposed to be v0.8.6, I changed so many things that v0.9.0 is a better fit.
We pushed a small patch to Aster Pebble after a recent review pointed out a small bug with the autoplay dialogue system, but we also took this chance to make one part near the end of the game a bit clearer!
We pushed a small patch to Aster Pebble after a recent review pointed out a small bug with the autoplay dialogue system, but we also took this chance to make one part near the end of the game a bit clearer!
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
I just started a 1st playtest week on Steam of my Turn Based Strategy game Virtualord.
Sign up before the 30th to get access to a Linux and a Windows build featuring the full demo in a "close to release" state: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/
#gamedev #indiedev #pcgames #strategygames
OpenTTD 16.0-beta3 is out for testing. Fixes and features include: * NewGRF authors can now create double-ended ships that move backwards instead of turning around at each dock. * You can now mesmerise yourself with Screensaver Mode, which follows random vehicles around your map. Access it under the (?) menu. * Rocks now appear on coast tiles and in the sea, and spawn around lighthouses.
#CDogsSDL has a character appearance shuffler, which is used to help players generate new characters. It was all over the place as the colours were completely random.
Updated it so it used more consistent colours - basically trying to pick natural skin and hair colours for humans (and dogs). The difference is subtle but hopefully makes the results more appealing!
Black Ops 4 points system says hello (map makers can also choose the Cold War system, since we had already brought that up with FEVER).
[contains quote post or other embedded content]
Wrapping this up with some testers. Custom audio, AI configurations, power-up behaviors, etc. Plus some custom HUD capabilities! Pictured: vanilla, bo1-esq, bo3-esq, bo4/cw-esq. Black Ops III icons used only for demo, not for distribution. Black Ops ones are actually remade by us.
[contains quote post or other embedded content]
Our catalog of tessellations is updated!
The images are generated on the fly now! This also lets you change the settings (use different projections to "conformal egg" or conformal square or band etc., coloring schemes, change the size/detail level, etc.)
#noneuclideanGeometry #tessellations
https://zenorogue.github.io/tes-catalog/
I am happy to announce that you can now go to the Steam page of my game Virtualord and apply to join the first playtest:
https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/
I am planning to start it next Tuesday, but you can register now to save your spot.
#pcgames #pcgaming #steam #strategygames #playtest
It's been a while that I wanted to add a search bar to option buttons in my Godot game, but I just found out that Godot supports that now out of the box, even with fuzzy search!
"Another development snapshot already? Didn't they just release one last Friday?"
Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off!
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
Tonight's nightly will add gyro aim, rumble, and light bar support to all platforms with compatible hardware (yes, that includes the notification LED on 3DS)
You have to pay to save in my Turn Based Strategy game "Virtualord, The Virtual Conqueror".
In this short I explain how it works and why: https://www.youtube.com/shorts/WUMEgrutn3Q
Check it out and let me know if you agree or not.
#strategygames #turnbasedstrategy #gamedesign #pcgames #indiegame
Freeciv-3.3 development has reached the point where datafile formats were frozen. You can start modding freeciv-3.3 with the current development version! #freeciv
As you can see in the level viewer slideshow, the episode 2 levels are at a high state of completion. The three episodes have a lot in common, with no new enemies, powerups and hazards, and just a few tiles missing and glitches to fix - typical for shareware games. Which means episodes 2 & 3 will be complete sooner!
The waiting game is ON!
If all goes well I'm going to run a first (Windows & Linux) playtest of my indie strategy game next week.
Is Steam only okay or would you prefer other options too (itchio, GitHub, Google drive, etc...)?
#indiedev #gamedev #indiegame #pcgaming #linuxgaming
Our block-based map editor called Edddy is now also available for #Windows, and we're working on Windows versions of our games as well. These releases will come with a small price tag. Hopefully, doing so will bring in a bit of revenue to keep us going, while simultaneously providing a financial incentive for people to choose freedom. 🧀 🐁 🪤
If you're already on #Linux and are enjoying our forever gratis libre games and tools, or simply appreciate our approach, please consider making a donation: https://luckey.games/donate/
Until the end of the month, the Windows version of Edddy is 80% off, available for just one dollar. After that, the incentive for switching to Linux will increase. https://luckeyproductions.itch.io/edddy
Hey Dungeoneers, ShatteredPD v4.0.0 has been released! v4.0.0 is arguably Shattered's biggest update yet! There's a massive new quest, a bunch of new in-game art, 6 new enchantments, and plenty smaller changes and adjustments.
Kenney always making us indies proud.
Go buy his asset packs if you can. It is a great investment both for you and indirectly for people who benefit from his free assets.
[contains quote post or other embedded content]
Might end up making some more polls or asking questions every once in a while to get a feel for how different parts of 0.7 were received, just to know if we should change things in the future.
This is why I love building walls in my indie strategy game "Virtualord, The Virtual Conqueror"... they adapt their shapes and profile according to existing and new elements.
This is why I love building walls in my indie strategy game "Virtualord, The Virtual Conqueror"... they adapt their shapes and profile according to existing and new elements.
#strategygames #turnbased #towerdefense #rpggames #indiegame
Don't use GenAI as well for anything. It doesn't belong in development/art/writing.
As an open-source maintainer, I like my work to have reproducible steps and my userbase to know the projects are managed by someone who cares for the process. That is to me a scientific/professional/caring approach.
[contains quote post or other embedded content]
congusbongusgames
More bug squashing in #OpenCrystalCaves, plus an episode chooser!
Original #DOS #CrystalCaves came with 3 episodes but each one was its own .exe. OTOH Crystal Caves HD lets you pick the episode when starting a new game. For OCC we’ve replaced the “Ordering Info” menu option with “Choose Episode” when a registered version is detected, which reloads all the data files in-place (notice the subtly different BG art). Clever / works well? Maybe!
#GameDev #ScreenshotSaturday #OpenSource #RetroGames
@zenorogue.bsky.social - Zeno Rogue
Battle for Wesnoth
Wesnoth 1.19.28 has been released! This release includes a variety of fixes, but of particular note is the rework of the unit reachmap graphics.
As usual, for more details see https://r.wesnoth.org/t60945
@nzportable.bsky.social - Nazi Zombies: Portable
JSON is live today. Mappers: make cool stuff! docs.nzp.gay/internal/json https://docs.nzp.gay/internal/json
99Managers
v0.9.0 Finally released!
--
After more than 50 days of no updates v0.9.0 is finally out! This version took a lot of time and did take much more than expected. While this version was supposed to be v0.8.6, I changed so many things that v0.9.0 is a better fit.
https://99managers.org/blog/v0-9-0/
#godot #futsal #99managers
freeciv
Now that both datafile formats and network protocol for freeciv-3.3 have been frozen, we've released third alpha for it. See forum post at https://forum.freeciv.org/f/viewtopic.php?t=95559 #freeciv
Wandering Door Games
We pushed a small patch to Aster Pebble after a recent review pointed out a small bug with the autoplay dialogue system, but we also took this chance to make one part near the end of the game a bit clearer!
See the full notes here:
Steam: https://store.steampowered.com/news/app/4233520/view/687517794773763111?l=english
itch.io: https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy/devlog/1674530/update-v116-mini-update
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
@wanderingdoorgames.bsky.social - Wandering Door Games
We pushed a small patch to Aster Pebble after a recent review pointed out a small bug with the autoplay dialogue system, but we also took this chance to make one part near the end of the game a bit clearer! #GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
vivaladev
I just started a 1st playtest week on Steam of my Turn Based Strategy game Virtualord.
Sign up before the 30th to get access to a Linux and a Windows build featuring the full demo in a "close to release" state: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/
#gamedev #indiedev #pcgames #strategygames
@voxelay.bsky.social - Voxelay
I just started a 1st playtest week on Steam of my Turn Based Strategy game Virtualord. Sign up before the 30th to get access to a Linux and a Windows build featuring the full demo in a "close to release" state: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/ #gamedev #indiedev #pcgames #strategygames
OpenTTD
OpenTTD 16.0-beta4 is a hotfix for a multiplayer desync in yesterday's beta3 release.
Oops.
* Terraforming land in a multiplayer game no longer causes a desync that kicks you from the game
Full news: https://www.openttd.org/news/2026/09/20/openttd-16-0-beta4
Revolutionary Games Studio
Thrive Progress Update 9/19/2026 https://www.revolutionarygamesstudio.com/progress-update-9-19-2026
OpenTTD
OpenTTD 16.0-beta3 is out for testing. Fixes and features include:
* NewGRF authors can now create double-ended ships that move backwards instead of turning around at each dock.
* You can now mesmerise yourself with Screensaver Mode, which follows random vehicles around your map. Access it under the (?) menu.
* Rocks now appear on coast tiles and in the sea, and spawn around lighthouses.
Full news: https://www.openttd.org/news/2026/09/19/openttd-16-0-beta3
congusbongusgames
#CDogsSDL has a character appearance shuffler, which is used to help players generate new characters. It was all over the place as the colours were completely random.
Updated it so it used more consistent colours - basically trying to pick natural skin and hair colours for humans (and dogs). The difference is subtle but hopefully makes the results more appealing!
#GameDev #ScreenshotSaturday #OpenSource
@nzportable.bsky.social - Nazi Zombies: Portable
Black Ops 4 points system says hello (map makers can also choose the Cold War system, since we had already brought that up with FEVER). [contains quote post or other embedded content]
@nzportable.bsky.social - Nazi Zombies: Portable
Wrapping this up with some testers. Custom audio, AI configurations, power-up behaviors, etc. Plus some custom HUD capabilities! Pictured: vanilla, bo1-esq, bo3-esq, bo4/cw-esq. Black Ops III icons used only for demo, not for distribution. Black Ops ones are actually remade by us. [contains quote post or other embedded content]
freeciv
Note that while freeciv main site is suffering technical difficulties, you can download the latest freeciv version directly from https://sourceforge.net/projects/freeciv/files/ #freeciv
@zenorogue.bsky.social - Zeno Rogue
Our catalog of tessellations is updated! The images are generated on the fly now! This also lets you change the settings (use different projections to "conformal egg" or conformal square or band etc., coloring schemes, change the size/detail level, etc.) #noneuclideanGeometry #tessellations https://zenorogue.github.io/tes-catalog/
vivaladev
I am happy to announce that you can now go to the Steam page of my game Virtualord and apply to join the first playtest:
https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/
I am planning to start it next Tuesday, but you can register now to save your spot.
#pcgames #pcgaming #steam #strategygames #playtest
@voxelay.bsky.social - Voxelay
I am happy to announce that you can now go to the Steam page of my game Virtualord and apply to join the first playtest: https://store.steampowered.com/app/1607580/Virtualord_The_Virtual_Conqueror/ I am planning to start it next Tuesday, but you can register now to save your spot. #pcgames #pcgaming #steam #strategygames #playtest
Simon Dalvai 🔜 GodotFest
Sometimes procrastination can be the right choice :-)
Simon Dalvai 🔜 GodotFest
It's been a while that I wanted to add a search bar to option buttons in my Godot game, but I just found out that Godot supports that now out of the box, even with fuzzy search!
#godot
CzłowiekImadło
This quiet town will soon be a site of a battle between your summons and some wild monsters. Will you be able to protect it?
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
Godot Engine :godot:
Featured game: Acceptable Losses
https://store.steampowered.com/app/3884200/Acceptable_Losses/?curator_clanid=41324400
Godot Engine :godot:
"Another development snapshot already? Didn't they just release one last Friday?"
Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off!
https://godotengine.org/article/dev-snapshot-godot-4-8-dev-6/
Godot Engine :godot:
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
https://godotengine.org/article/rendering-cpu-optimizations/
@nzportable.bsky.social - Nazi Zombies: Portable
Tonight's nightly will add gyro aim, rumble, and light bar support to all platforms with compatible hardware (yes, that includes the notification LED on 3DS)
@voxelay.bsky.social - Voxelay
You have to pay to save in my Turn Based Strategy game "Virtualord, The Virtual Conqueror". In this short I explain how it works and why: https://www.youtube.com/shorts/WUMEgrutn3Q Check it out and let me know if you agree or not. #strategygames #turnbasedstrategy #gamedesign #pcgames #indiegame
vivaladev
You have to pay to save in my Turn Based Strategy game "Virtualord, The Virtual Conqueror".
In this short I explain how it works and why: https://www.youtube.com/shorts/WUMEgrutn3Q
Check it out and let me know if you agree or not.
#strategygames #turnbasedstrategy #gamedesign #pcgames #indiegame
LucKey Productions
Three of our games are now - with editor - available for Windows as part of a bundle: https://itch.io/blog/1663192/luckey-bundle
Linux versions will remain gratis.
#crossplatform #gamedev #games #libregaming #freesoftware #foss #libre #freedom
@nzportable.bsky.social - Nazi Zombies: Portable
Small detour to revamp Ray Gun effects
Wandering Door Games
Day 44 in space! Now with mining.
#GameDev #IndieGame #GodotEngine #OpenSource #FOSS #CozyGame #ScreenshotSaturday
@wanderingdoorgames.bsky.social - Wandering Door Games
Day 44 in space! Now with mining. #GameDev #IndieGame #GodotEngine #OpenSource #FOSS #CozyGame #ScreenshotSaturday
Revolutionary Games Studio
Thrive Progress Update 9/12/2026
https://www.revolutionarygamesstudio.com/progress-update-9-12-2026
freeciv
Freeciv-3.3 development has reached the point where datafile formats were frozen. You can start modding freeciv-3.3 with the current development version! #freeciv
congusbongusgames
In #OpenCrystalCaves news, bug squashing and starting to implement episode 2 of #CrystalCaves!
As you can see in the level viewer slideshow, the episode 2 levels are at a high state of completion. The three episodes have a lot in common, with no new enemies, powerups and hazards, and just a few tiles missing and glitches to fix - typical for shareware games. Which means episodes 2 & 3 will be complete sooner!
#GameDev #ScreenshotSaturday #OpenSource #DOS #RetroGames
vivaladev
The waiting game is ON!
If all goes well I'm going to run a first (Windows & Linux) playtest of my indie strategy game next week.
Is Steam only okay or would you prefer other options too (itchio, GitHub, Google drive, etc..)?
#indiedev #gamedev #indiegame #pcgaming #linuxgaming
@voxelay.bsky.social - Voxelay
The waiting game is ON! If all goes well I'm going to run a first (Windows & Linux) playtest of my indie strategy game next week. Is Steam only okay or would you prefer other options too (itchio, GitHub, Google drive, etc...)? #indiedev #gamedev #indiegame #pcgaming #linuxgaming
LucKey Productions
Our block-based map editor called Edddy is now also available for #Windows, and we're working on Windows versions of our games as well. These releases will come with a small price tag. Hopefully, doing so will bring in a bit of revenue to keep us going, while simultaneously providing a financial incentive for people to choose freedom. 🧀 🐁 🪤
If you're already on #Linux and are enjoying our forever gratis libre games and tools, or simply appreciate our approach, please consider making a donation: https://luckey.games/donate/
Until the end of the month, the Windows version of Edddy is 80% off, available for just one dollar. After that, the incentive for switching to Linux will increase.
https://luckeyproductions.itch.io/edddy
#crossplatform #gamedev #mapping #tools #freesoftware #foss #libre #freedom
Godot Engine :godot:
Featured title: ScagJPT
https://store.steampowered.com/app/4721090/ScagJPT/?curator_clanid=41324400
Godot Engine :godot:
A stream of new features are flowing your way! 🚣
Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5
https://godotengine.org/article/dev-snapshot-godot-4-8-dev-5/
Shattered Pixel
Hey Dungeoneers, ShatteredPD v4.0.0 has been released! v4.0.0 is arguably Shattered's biggest update yet! There's a massive new quest, a bunch of new in-game art, 6 new enchantments, and plenty smaller changes and adjustments.
https://shatteredpixel.com/blog/shattered-pixel-dungeon-v400.html
#gamedev #roguelike #pixelart
@kennedyrichard.com - Kennedy (open-source maintainer)
Kenney always making us indies proud. Go buy his asset packs if you can. It is a great investment both for you and indirectly for people who benefit from his free assets. [contains quote post or other embedded content]
congusbongusgames
#CrystalCaves is currently on sale with a huge discount at #gog
https://www.gog.com/en/game/crystal_caves
Getting this will allow you to play episodes 2 & 3 in #OpenCrystalCaves eventually, which is being developed!
#GameDev #OpenSource
SuperTux
Might end up making some more polls or asking questions every once in a while to get a feel for how different parts of 0.7 were received, just to know if we should change things in the future.
SuperTux
Out of curiosity, what do you guys think of the new item pocket compared to power-up stacking?
@nzportable.bsky.social - Nazi Zombies: Portable
vivaladev
This is why I love building walls in my indie strategy game "Virtualord, The Virtual Conqueror"... they adapt their shapes and profile according to existing and new elements.
#strategygames #turnbased #towerdefense #rpggames #indiegame
@voxelay.bsky.social - Voxelay
This is why I love building walls in my indie strategy game "Virtualord, The Virtual Conqueror"... they adapt their shapes and profile according to existing and new elements. #strategygames #turnbased #towerdefense #rpggames #indiegame
@kennedyrichard.com - Kennedy (open-source maintainer)
Don't use GenAI as well for anything. It doesn't belong in development/art/writing. As an open-source maintainer, I like my work to have reproducible steps and my userbase to know the projects are managed by someone who cares for the process. That is to me a scientific/professional/caring approach. [contains quote post or other embedded content]