We are waiting for you in our credits menΓΊ. Send us a photo of your setup, or of you playing, developing, or modding Speed Dreams... your drawings, whatever you want!
2.5.0 #Development: This video shows the redesign of the #graphics menu, also displaying the presets and how to change the #GraphicsEngine, intelligently showing different options, as well as providing a detailed explanation of each engine:
Want to be part of the Speed Dreams community? For several weeks now, the development version of our/your game has had animated menus. Submit a picture, drawing or design and we will make it part of the credits menu! . More info in our Matrix General chatroom:
A bit belated, but 1.19.20 has been released. Overall this is a fairly quiet release, but most notable is that several scenarios in Eastern Invasion have had weather effects added and the Rail terrain now has additional sprites when going over water and chasm.
Steam reviews give playtimes, so we can compute some statistics.
HyperRogue: 122h on average, 22h median, and 348h on the 90% percentile. (Plz more reviews!)
For comparison:
Tales of Maj'Eyal: 323h average, 116h median, 802h on 90%.
Silksong: 75h average, 67h median, 132h on 90%.
A small #FlightGear version bump has been released in the past few days, for the one and only major #opensource flight simulator we have. Check the change log here:
Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes.
Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include:
* Trees grow on partially-snowy tiles again * Town cargo graphs show correct dates * The online content list no longer loses name and version at some font sizes * A variety of other bugfixes, including a critical security fix; see the full changelog for more details
Over a year has passed since the last release, and to celebrate all the changes that have been made since, weβll be hosting a release party on the Official Veloren Server (server.veloren.net) with an array of party activities! Be sure to join us at 18:00 UTC on January 24! We'll also be streaming on the Official Veloren Youtube channel!
Come join us in the festivities by using `/location party` when you join the Official Server!
Some of the latest additions to our Downloads section in the game menu include several tracks by Gunny, among them this spectacular WoodenRally, which is so remindful of the Rally of Finland. No less important is the work done by @W-E-C on the interior and animated drivers of the Kafka Color RS1, as well as the setup by @RacingHeartGT and some touches from other users. ...and this video is an example of both: https://youtu.be/55HZ2zI0JEU
2.5.0 #Development: this video shows the animated gallery, TrueType font rendering (supporting UTF-8) and, as a result, the first translation of SD into another language (in this case, #Catalan).
We have just reached the iconic milestone of 1,000 #followers Thank you all so much for your support. Very, very soon we will have some exciting news about the new version that we are sure you will like.
After a long wait of over twelve months, we are releasing Veloren 0.18 on January 24th!
The past year of work has included many new features and fixes, including:
- switched from shaderc to #naga as the default shader compiler - airships now have defined routes traveling between many towns - directional lanterns - new tutorial system - controller button remapping in-game - basic quest system
2025 was a year packed with hard work on #CrownEngine. Late nights, tough challenges and endless iterations. But looking back, we're satisfied with all the things accomplished and can't wait to share the highlights in this thread. Let's get into it! π
#gamedev #indiedev
2025 was a year packed with hard work on #CrownEngine. Late nights, tough challenges and endless iterations. But looking back, we're satisfied with all the things accomplished and can't wait to share the highlights in this thread. Let's get into it! π
#gamedev #indiedev
After 10 years, the Naev Forum is now once again a thing! that's right, a way of engaging with the community that's neither the corporate discord nor the dysfunctional matrix!
New features include: * Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead * Island maps can be surrounded by infinite water instead of void * Rivers can end in wetlands if unable to reach sea * Bridges can be placed over stations and road stops * Roads can now have waypoints * Houses can be placed manually * Industries and towns have graphs of their cargo history * Many more features, changes, and fixes
@harmonymonroe.bsky.social - Harmony Monroe
Tiny Crate is now available in 30 languages! https://store.steampowered.com/app/3733440/Tiny_Crate/ #indegames #indiegame #puzzlegame #gamedev
Speed Dreams
RE: https://mastodon.social/@speed_dreams_official/116002870872652849
We are waiting for you in our credits menΓΊ. Send us a photo of your setup, or of you playing, developing, or modding Speed Dreams... your drawings, whatever you want!
Speed Dreams
2.5.0 #Development: This video shows the redesign of the #graphics menu, also displaying the presets and how to change the #GraphicsEngine, intelligently showing different options, as well as providing a detailed explanation of each engine:
https://peertube.linuxrocks.online/w/vaTQf3we5FiVuE4wUE1m2H
#OpenSourceGame #SimRacing #SpeedDreams
Speed Dreams
Or friends @RacingHeartGT , @xavi92 and @leillo1975 have already taken part!
Speed Dreams
Want to be part of the Speed Dreams community? For several weeks now, the development version of our/your game has had animated menus. Submit a picture, drawing or design and we will make it part of the credits menu! . More info in our Matrix General chatroom:
https://matrix.to/#/!LeMZYNwvyeYCsDryHc:tedomum.net/$_uTKHyxLbo7sEOmLqyGtZqgiV1YcMgsXPneUVPTmFGE?via=tedomum.fr&via=matrix.org&via=tchncs.de
Battle for Wesnoth
A bit belated, but 1.19.20 has been released. Overall this is a fairly quiet release, but most notable is that several scenarios in Eastern Invasion have had weather effects added and the Rail terrain now has additional sprites when going over water and chasm.
As usual, for more details see https://r.wesnoth.org/t60430
@zenorogue.bsky.social - Zeno Rogue
Steam reviews give playtimes, so we can compute some statistics. HyperRogue: 122h on average, 22h median, and 348h on the 90% percentile. (Plz more reviews!) For comparison: Tales of Maj'Eyal: 323h average, 116h median, 802h on 90%. Silksong: 75h average, 67h median, 132h on 90%.
flightgear
A small #FlightGear version bump has been released in the past few days, for the one and only major #opensource flight simulator we have. Check the change log here:
https://www.flightgear.org/download/releases/2024-1-4/
OpenTTD
Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes.
Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include:
* Trees grow on partially-snowy tiles again
* Town cargo graphs show correct dates
* The online content list no longer loses name and version at some font sizes
* A variety of other bugfixes, including a critical security fix; see the full changelog for more details
Full news: https://www.openttd.org/news/2026/01/24/openttd-15-1
Speed Dreams
RE: https://mastodon.social/@carssportsracing/115952112320957879
An excellent new release of our best fork. Good Work!
Naev
Naev 0.13.3 is out with a few bugfixes, including a crucial one regarding save upgrades from earlier major releases: https://naev.org/blarg/2026-01-21_0.13.3/
#naev
Veloren
Why hello there π
Over a year has passed since the last release, and to celebrate all the changes that have been made since, weβll be hosting a release party on the Official Veloren Server (server.veloren.net) with an array of party activities! Be sure to join us at 18:00 UTC on January 24! We'll also be streaming on the Official Veloren Youtube channel!
Come join us in the festivities by using `/location party` when you join the Official Server!
Naev
Space Trader Society content ideas: https://codeberg.org/naev/naev/issues/3135
some very cool stuff in there, some of this might end up in the next major release
#naev
Speed Dreams
If you prefer, you can see this video on our @linuxrocks #peertube channel:
https://peertube.linuxrocks.online/w/3zDVwujpVsgAWEjE3no8ow
Speed Dreams
Some of the latest additions to our Downloads section in the game menu include several tracks by Gunny, among them this spectacular WoodenRally, which is so remindful of the Rally of Finland.
No less important is the work done by @W-E-C on the interior and animated drivers of the Kafka Color RS1, as well as the setup by @RacingHeartGT and some touches from other users.
...and this video is an example of both:
https://youtu.be/55HZ2zI0JEU
#OpenSourceGame #SpeedDreams #SimRacing #Rally #Development
FOSS gaming
Fuck you, Donald Trump. π
Speed Dreams
2.5.0 #Development: this video shows the animated gallery, TrueType font rendering (supporting UTF-8) and, as a result, the first translation of SD into another language (in this case, #Catalan).
https://peertube.linuxrocks.online/w/qtgdMD8x2y98yp2QzTVsUo
#OpenSourceGame #SimRacing #SpeedDreams
Speed Dreams
We have just reached the iconic milestone of 1,000 #followers Thank you all so much for your support. Very, very soon we will have some exciting news about the new version that we are sure you will like.
#OpenSourceGame #SpeedDreams #SimRacing
VoxeLibre (fka. MineClone2)
Hotfix 0.91.2 is now live. It introduces fixes to a bunch of bugs and some rare crashes. Enjoy!
Release notes for this hotfix can be found in the updated release notes file:
https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_91-the-sneaky-release.md
Naev
0.13.2 is out now, with yet more fixes: https://naev.org/blarg/2026-01-09_0.13.2/
#naev
Veloren
After a long wait of over twelve months, we are releasing Veloren 0.18 on January 24th!
The past year of work has included many new features and fixes, including:
- switched from shaderc to #naga as the default shader compiler
- airships now have defined routes traveling between many towns
- directional lanterns
- new tutorial system
- controller button remapping in-game
- basic quest system
And much more!
https://gitlab.com/veloren/veloren/-/blob/master/CHANGELOG.md
Naev
Naev 0.13.1 is out with some bugfixes, as you'd expect: https://naev.org/blarg/2026-01-03_0.13.1/
#naev #gamedev #fossdev
@crownengine.org - Crown Engine
2025 was a year packed with hard work on #CrownEngine. Late nights, tough challenges and endless iterations. But looking back, we're satisfied with all the things accomplished and can't wait to share the highlights in this thread. Let's get into it! π #gamedev #indiedev
@crownengine.org - Crown Engine
2025 was a year packed with hard work on #CrownEngine. Late nights, tough challenges and endless iterations. But looking back, we're satisfied with all the things accomplished and can't wait to share the highlights in this thread. Let's get into it! π #gamedev #indiedev
Naev
the link is federating alright
Naev
After 10 years, the Naev Forum is now once again a thing! that's right, a way of engaging with the community that's neither the corporate discord nor the dysfunctional matrix!
--> https://forum.naev.org <-- all aboard!!
this is using the SMF forum software, generously hosted by Synchro of the Naev team in Canada.
Blarg announcement: https://naev.org/blarg/2026-01-02_new_year_new_forum/
#naev #SMF #forum
OpenTTD
New features include:
* Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead
* Island maps can be surrounded by infinite water instead of void
* Rivers can end in wetlands if unable to reach sea
* Bridges can be placed over stations and road stops
* Roads can now have waypoints
* Houses can be placed manually
* Industries and towns have graphs of their cargo history
* Many more features, changes, and fixes
OpenTTD
New Year, New You, New OpenTTD!
OpenTTD 15 is now out and ready for you to play!
Our announcement post is too long for this Mastodon server, so for full news see https://www.openttd.org/news/2026/01/01/openttd-15-0
For a full breakdown of new features, check out this video by Master Hellish, https://www.youtube.com/watch?v=Q3iDSxrqAPE