The video version of our retrospective for Aster Pebble is out now!
We share what went well, what didn't, and how well Aster did!
https://wanderingdoorgames.obviousgain.ca/door-log/2026-09-06-lookin'-back-on-aster-pebble-video/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
Working on backend stuff as well as fixing a bug where the characters weren't animating in the main menu live background.
I love live backgrounds in games as it not only looks cool, it shows what the game is like for new players and is handy for previewing graphical settings changes, for example. I first got the idea from C&C Generals although Operation Flashpoint is earlier. I wonder which game did it first?
Day 36 of our new project!
Initial work for circumnavigation, loading debris chunks, a rainbow trail effect, bloom, and some subtle thruster light.
#GameDev #IndieGame #GodotEngine #OpenSource #FOSS #CozyGame
A journey of a thousand miles begins with a single step...
I just started to integrate the Steam SDK into my game for the first time, wish me luck!
#gamedev #indiedev #pcgame #indiegame
Freeciv-3.2.6 source code has been released! Download it from https://www.freeciv.org/download.html Precompiled Windows installers will appear in the same location within 24h. #freeciv
My latest dev-log is also available in text + images format on Steam: https://store.steampowered.com/news/app/1607580/view/678508056965808199
It covers all main new features introduced in version 0.6.9 of my indie strategy game "Virtualord, The Virtual Conqueror".
#indiedev #gamedev #pcgame #indiegame
Devlog August 2026 -- This month I released only one one version with some minor fixes. Then I started to work on yellow/red cards and injuries and I'm still working on this today. I highly underestimated the effort to implement the red card logic system.
Just published a video dev-log showcasing all new features and changes from the latest alpha build of my indie strategy game: https://youtu.be/fmIFlobYYFc
- 3rd and final tutorial mission ✅ - new auto camera 🎥 - plus many other fixes and improvements 📈
Just published a video dev-log showcasing all new features and changes from the latest alpha build of my indie strategy game: youtu.be/fmIFlobYYFc
- 3rd and final tutorial mission ✅
- new auto camera 🎥
- plus many other fixes and improvements 📈
#indiedev #gamedev #pcgames #indiegame
https://youtu.be/fmIFlobYYFc
We wrote a little retrospective for our game, Aster Pebble, about a month after its release.
We share what went well, what didn't, and how well Aster did!
https://wanderingdoorgames.obviousgain.ca/door-log/2026-09-01-lookin'-back-on-aster-pebble/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
Regretfully I have to announce that I won't be joining the Steam Next Fest coming next October as originally planned.
I already invested a lot of work into my game and rushing things to gain a few months is not going make any good.
See you in February 2027.
#indiedev #gamedev
I blog now monthly since more than 3 years and I nearly missed the deadline this month. The reason is the summer heat, many to-dos for my games and not much inspiration about what to write. So I decided today to write about something that is long due: my no-cloud setup...
Until recently, the GitLab CI configuration of the Dry game engine ran with the deployment target setting at its default 'native' value. Now that this has been changed to 'generic' - and all itch releases have been updated accordingly - our games and tools should run on a wider range of CPU architectures. If you were previously disappointed running into an "exec format error" and didn't want to be bothered with going through the compilation process locally, it's worth giving them another try.
This includes the 3D platformers Tux! and Blip 'n Blup, a rhythmic maze game called A-Mazing Urho, the twin-stick shooter heXon, a board game called Quatter and the vehicular soccer game by the name of Open Saucer - all of which have local multiplayer features - as well as LucKey Park, a theme park construction game and two editors called Edddy and ManaWarg. All are fully free and open source software.
Today I was at a mall and I spotted an info totem that granted full access after a blackout...
Long story short, I got a free digital ad for my indie strategy game! 😄
(sorry for the crappy pic, but lights were too bright).
#gamedev #indiedev #guerrillamarketing
Hotfix 0.92.2 is now live! It introduces a fix to the crash happening with Luanti 5.17, new textures for some things, and some other fixes (including Norwegian translations). Enjoy!
New project, who dis?
Mastering gravity in Godot for day 29 of development for our new project!
#GameDev #IndieGame #GodotEngine #OpenSource #FOSS #CozyGame #ScreenshotSaturday
There are still many features missing and known bugs but they will be implemented over time, as we start looking into the registered episodes 2 & 3. Check out a #LongPlay here: https://www.youtube.com/watch?v=-1-0nX6yT-E
Development of Godot 4.8 is firing on all cylinders! 🏎️
#GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count!
I like how the water flows in some games (Terraria, Noita) but unfortunately, these games are wrong about physics: connected surfaces do not balance to the same level.
Here is a simple simulation which does balance correctly. The @ is taken by the currents. #rulfoa
Great passion and talent + #NoAI: what could possibly be better? The trailer is awesome as well, do not miss it!
[contains quote post or other embedded content]
Next nightly will contain the first render unification push for Vril Engine. We have built a rendering abstraction later called HYENA designed to elegantly handle GL 1.x, sceGu, and potentially later GX/D3D8. Users will see Vril platforms now benefit from pretty particles and bullet/explosion decals
Fixed a bug in #CDogsSDL with a funny history: muzzle flashes weren’t showing when the player is just in front of a door…
Ages ago I added a feature that left bullet marks on walls and doors. Problem was the bullet marks would show if the doors opened, floating in the air, so to fix this I hid any particles that were - in front of an open door - mid-air - not moving But guess which particles also fit that description? That’s right, muzzle flashes!
New #blog post: I’ve marvelled at how games, especially #RTS games, use many techniques to present urgent info without burying the most important ones and overwhelming players with too many alerts. Screen edge indicators, 3D audio, even distance-based weapons audio - providing great context and awareness
vivaladev
New main menu for the upcoming demo of my indie strategy game.
What do you think?
#indiedev #gamedev #pcgame #indiegame
@voxelay.bsky.social - Voxelay
New main menu for the upcoming demo of my indie strategy game. What do you think? #indiedev #gamedev #pcgame #indiegame
Wandering Door Games
Steam: https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
Itch: https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy
Wandering Door Games
The video version of our retrospective for Aster Pebble is out now if you'd rather watching over reading!
We share what went well, what didn't, and how well Aster did!
https://wanderingdoorgames.obviousgain.ca/door-log/2026-09-06-lookin'-back-on-aster-pebble-video/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
@wanderingdoorgames.bsky.social - Wandering Door Games
The video version of our retrospective for Aster Pebble is out now! We share what went well, what didn't, and how well Aster did! https://wanderingdoorgames.obviousgain.ca/door-log/2026-09-06-lookin'-back-on-aster-pebble-video/ #GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #Devlog #OpenSource #FOSS #CozyGame
Revolutionary Games Studio
Thrive Progress Update 9/05/2026 https://www.revolutionarygamesstudio.com/progress-update-9-05-2026
congusbongusgames
Working on backend stuff as well as fixing a bug where the characters weren't animating in the main menu live background.
I love live backgrounds in games as it not only looks cool, it shows what the game is like for new players and is handy for previewing graphical settings changes, for example. I first got the idea from C&C Generals although Operation Flashpoint is earlier. I wonder which game did it first?
#GameDev #OpenSource #CDogsSDL #ScreenshotSaturday
Wandering Door Games
Day 36 of our new project!
Initial work for circumnavigation, loading debris chunks, a rainbow trail effect, bloom, and some subtle thruster light.
#GameDev #IndieGame #GodotEngine #OpenSource #FOSS #CozyGame
@wanderingdoorgames.bsky.social - Wandering Door Games
Day 36 of our new project! Initial work for circumnavigation, loading debris chunks, a rainbow trail effect, bloom, and some subtle thruster light. #GameDev #IndieGame #GodotEngine #OpenSource #FOSS #CozyGame
vivaladev
A journey of a thousand miles begins with a single step...
I just started to integrate the Steam SDK into my game for the first time, wish me luck!
#gamedev #indiedev #pcgame #indiegame
@voxelay.bsky.social - Voxelay
A journey of a thousand miles begins with a single step... I just started to integrate the Steam SDK into my game for the first time, wish me luck! #gamedev #indiedev #pcgame #indiegame
freeciv
Windows installers of freeciv-3.2.6 are now available. https://www.freeciv.org/download.html #freeciv
freeciv
Freeciv-3.2.6 source code has been released! Download it from https://www.freeciv.org/download.html Precompiled Windows installers will appear in the same location within 24h. #freeciv
vivaladev
My latest dev-log is also available in text + images format on Steam: https://store.steampowered.com/news/app/1607580/view/678508056965808199
It covers all main new features introduced in version 0.6.9 of my indie strategy game "Virtualord, The Virtual Conqueror".
#indiedev #gamedev #pcgame #indiegame
@voxelay.bsky.social - Voxelay
My latest dev-log is also available in text + images format on Steam: https://store.steampowered.com/news/app/1607580/view/678508056965808199 It covers all main new features introduced in version 0.6.9 of my indie strategy game "Virtualord, The Virtual Conqueror". #indiedev #gamedev #pcgame #indiegame
freeciv
NEWS for the imminent freeciv-3.2.6 release: https://www.freeciv.org/wiki/NEWS-3.2.6 #freeciv
99Managers
Devlog August 2026
--
This month I released only one one version with some minor fixes. Then I started to work on yellow/red cards and injuries and I'm still working on this today. I highly underestimated the effort to implement the red card logic system.
https://99managers.org/blog/devlog-august-2026/
#futsal #godotengine #devlog
@nzportable.bsky.social - Nazi Zombies: Portable
Important statement about the next steps for NZ:P and the PC platforms (NOT negative):
CzłowiekImadło
Working on a bigger piece for a background. It's a pain, I really lack skills to push that many pixels in a reasonable time.
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
Wandering Door Games
Debugging can be fun sometimes!
#GameDev #IndieGame #GodotEngine #OpenSource #FOSS #CozyGame
@wanderingdoorgames.bsky.social - Wandering Door Games
Debugging can be fun sometimes! #GameDev #IndieGame #GodotEngine #OpenSource #FOSS #CozyGame
vivaladev
Just published a video dev-log showcasing all new features and changes from the latest alpha build of my indie strategy game: https://youtu.be/fmIFlobYYFc
- 3rd and final tutorial mission ✅
- new auto camera 🎥
- plus many other fixes and improvements 📈
#indiedev #gamedev #pcgames #indiegame
@voxelay.bsky.social - Voxelay
Just published a video dev-log showcasing all new features and changes from the latest alpha build of my indie strategy game: youtu.be/fmIFlobYYFc - 3rd and final tutorial mission ✅ - new auto camera 🎥 - plus many other fixes and improvements 📈 #indiedev #gamedev #pcgames #indiegame https://youtu.be/fmIFlobYYFc
Wandering Door Games
We wrote a little retrospective for our game, Aster Pebble, about a month after its release.
We share what went well, what didn't, and how well Aster did!
https://wanderingdoorgames.obviousgain.ca/door-log/2026-09-01-lookin'-back-on-aster-pebble/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
@wanderingdoorgames.bsky.social - Wandering Door Games
We wrote a little retrospective for our game, Aster Pebble, about a month after its release. We share what went well, what didn't, and how well Aster did! https://wanderingdoorgames.obviousgain.ca/door-log/2026-09-01-lookin'-back-on-aster-pebble/ #GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
vivaladev
Regretfully I have to announce that I won't be joining the Steam Next Fest coming next October as originally planned.
I already invested a lot of work into my game and rushing things to gain a few months is not going make any good.
See you in February 2027.
#indiedev #gamedev
@voxelay.bsky.social - Voxelay
Regretfully I have to announce that I won't be joining the Steam Next Fest coming next October as originally planned. I already invested a lot of work into my game and rushing things to gain a few months is not going make any good. See you in February 2027. #indiedev #gamedev
Simon Dalvai 🔜 GodotFest
I blog now monthly since more than 3 years and I nearly missed the deadline this month. The reason is the summer heat, many to-dos for my games and not much inspiration about what to write. So I decided today to write about something that is long due: my no-cloud setup...
https://simondalvai.org/blog/no-clouds/
#blog #clouds #selfhosting
Revolutionary Games Studio
THRIVE: THE BIRDS AND THE BEES UPDATE!!
https://www.revolutionarygamesstudio.com/devblog-53-the-birds-and-the-bees-update
LucKey Productions
Until recently, the GitLab CI configuration of the Dry game engine ran with the deployment target setting at its default 'native' value. Now that this has been changed to 'generic' - and all itch releases have been updated accordingly - our games and tools should run on a wider range of CPU architectures. If you were previously disappointed running into an "exec format error" and didn't want to be bothered with going through the compilation process locally, it's worth giving them another try.
This includes the 3D platformers Tux! and Blip 'n Blup, a rhythmic maze game called A-Mazing Urho, the twin-stick shooter heXon, a board game called Quatter and the vehicular soccer game by the name of Open Saucer - all of which have local multiplayer features - as well as LucKey Park, a theme park construction game and two editors called Edddy and ManaWarg. All are fully free and open source software.
https://itch.io/blog/1644873/architectonics
https://luckeyproductions.itch.io
#foss #floss #libre #games #gaming #gamedev #gamedesign #libregaming #3D #Linux #3dplatformer #platformer #rhythm #maze #boardgame #soccer #multiplayer #themepark #rollercoasters #mapping #fail
@voxelay.bsky.social - Voxelay
Today I was at a mall and I spotted an info totem that granted full access after a blackout... Long story short, I got a free digital ad for my indie strategy game! 😄 (sorry for the crappy pic, but lights were too bright). #gamedev #indiedev #guerrillamarketing
vivaladev
Today I was at a mall and I spotted an info totem that granted full access after a blackout...
Long story short, I got a free digital ad for my indie strategy game! 😄
(sorry for the crappy pic, but lights were too bright).
#gamedev #indiedev #guerrillamarketing
VoxeLibre (fka. MineClone2)
Hotfix 0.92.2 is now live! It introduces a fix to the crash happening with Luanti 5.17, new textures for some things, and some other fixes (including Norwegian translations). Enjoy!
Release notes for this hotfix can be found in the updated release notes file: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_92-the-undaunted-release.md
Wandering Door Games
New project, who dis?
Mastering gravity in Godot for day 29 of development for our new project!
#GameDev #IndieGame #GodotEngine #OpenSource #FOSS #CozyGame #ScreenshotSaturday
@wanderingdoorgames.bsky.social - Wandering Door Games
New project, who dis? Mastering gravity in Godot for day 29 of development for our new project! #GameDev #IndieGame #GodotEngine #OpenSource #FOSS #CozyGame #ScreenshotSaturday
congusbongusgames
Today marks a special release of #OpenCrystalCaves: episode 1 is fully playable!
https://congusbongus.itch.io/opencrystalcaves
There are still many features missing and known bugs but they will be implemented over time, as we start looking into the registered episodes 2 & 3. Check out a #LongPlay here: https://www.youtube.com/watch?v=-1-0nX6yT-E
#GameDev #ScreenshotSaturday #DOS #RetroGames #OpenSource
Godot Engine :godot:
Featured game: CICADAMATA"
https://store.steampowered.com/app/3817250/CICADAMATA/?curator_clanid=41324400
Godot Engine :godot:
Development of Godot 4.8 is firing on all cylinders! 🏎️
#GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count!
https://godotengine.org/article/dev-snapshot-godot-4-8-dev-4/
@nzportable.bsky.social - Nazi Zombies: Portable
Vril players got fancy dynamic lights to go with muzzleflashes today. Enjoy!
@zenorogue.bsky.social - Zeno Rogue
I like how the water flows in some games (Terraria, Noita) but unfortunately, these games are wrong about physics: connected surfaces do not balance to the same level. Here is a simple simulation which does balance correctly. The @ is taken by the currents. #rulfoa
Revolutionary Games Studio
Upcoming Thrivestream: https://www.youtube.com/watch?v=U7UaKcd-wGo
@kennedyrichard.com - Kennedy (open-source maintainer)
Great passion and talent + #NoAI: what could possibly be better? The trailer is awesome as well, do not miss it! [contains quote post or other embedded content]
@kennedyrichard.com - Kennedy (open-source maintainer)
Great use of fame for a good cause! [contains quote post or other embedded content]
@nzportable.bsky.social - Nazi Zombies: Portable
Next nightly will contain the first render unification push for Vril Engine. We have built a rendering abstraction later called HYENA designed to elegantly handle GL 1.x, sceGu, and potentially later GX/D3D8. Users will see Vril platforms now benefit from pretty particles and bullet/explosion decals
Godot Engine :godot:
At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released #GodotEngine 4.7.2!
We've prepared a deeper dive as to how such a change came about & why tackling it was so important:
https://godotengine.org/article/fixing-high-polling-rate-mice-on-windows/
Revolutionary Games Studio
Thrive Progress Update 8/22/26
https://www.revolutionarygamesstudio.com/progress-update-8-22-2026
Godot Engine :godot:
Featured game: Soul's Remnant
https://store.steampowered.com/app/3451980/Souls_Remnant/?curator_clanid=41324400
congusbongusgames
Fixed a bug in #CDogsSDL with a funny history: muzzle flashes weren’t showing when the player is just in front of a door…
Ages ago I added a feature that left bullet marks on walls and doors. Problem was the bullet marks would show if the doors opened, floating in the air, so to fix this I hid any particles that were
- in front of an open door
- mid-air
- not moving
But guess which particles also fit that description? That’s right, muzzle flashes!
🤦
#GameDev #ScreenshotSaturday #OpenSource
congusbongusgames
New #blog post: I’ve marvelled at how games, especially #RTS games, use many techniques to present urgent info without burying the most important ones and overwhelming players with too many alerts. Screen edge indicators, 3D audio, even distance-based weapons audio - providing great context and awareness
https://cxong.github.io/2026/08/how-rts-games-solve-information-overload
Contrast this to the #UX dumpster fires that are phone notifications or social media feeds. Could they learn a thing or two from games?
#GameDesign #GameDev
Speed Dreams
RE: https://mastodon.social/@speed_dreams_official/117105080530486693
a reminder.....