1.19.27 and 1.18.8 have been released! Both of these contain a fix for a security vulnerability affecting all versions of Wesnoth going back to 1.13.5, as such we strongly recommend everyone upgrade to one of these versions as soon as possible if you're not using a platform that has automatic updates. Additionally, due to the nature of the vulnerability, versions older than these will soon be blocked from joining the 1.18 and 1.19 online multiplayer servers.
Hey Dungeoneers, after far too long of a wait, v4.0.0 is finally ready for beta! This update ended up ballooning in size from just adding a new quest, I'd say it's arguably Shattered's biggest update yet at this point!
I have heard from Rinnegatamante that VitaDB nightly downloading is broken due to an issue on their end. Will keep you folks updated but for now please download VITA builds directly from GitHub.
Implemented the endgame sequence for #OpenCrystalCaves (sorry, spoilers!) It’s simpler than the intro sequence but contains a nice gag image and outro text as a reward for the player. Soon the game’s first episode will be fully playable from start to finish - a big milestone!
🔥 (to be released) New usability feature for Nodezator
With the new "ziplining" feature, users can shift-click a connection in order to be transported to the next node instantly. This can be used to traverse the graph back and forth.
#python #pygame-ce #open-source #node-editing #foss
I have been working on my indie strategy game "Virtualord, The Virtual Conqueror" for 300 days straight!
A lot has happened since I started and now I am close to release a new alpha build that will be followed by a first public demo next month. 💪
#indiedev #gamedev #solodev
We've pushed a quality of life and bug fix update today for Aster Pebble!
Some highlights include small hints and signage to avoid common concerns, and new options to ensure you're ready to leave an area you won't be able to return to.
A QoL and bug fix update for Aster Pebble!
Highlights include hints to avoid common concerns, and new options to ensure you're ready to leave an area you can't return to.
Link to the full notes in the comments!
#GameDev #IndieGame #GodotEngine #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
Hey folks, the beta for Shattered Pixel Dungeon v4.0 should be ready tomorrow or Saturday! Here's one final teaser, if you're able to get to the end of the vault, expect an assortment of upgraded loot! You can only take one thing back though, choose wisely!
PSA: Our package setup on PS VITA changed with this nightly to accommodate VitaDB's revamped strategy for obtaining nightly releases. We have moved the nzp/ dir out of data/ in the zip. Actual asset locations are unchanged.
If anyone knows the NEO-VitaDB folks, please make them aware. Thanks.
Long delayed, but 1.19.26 has been released! Of particular note for this release is the unit footprints overhaul, which more clearly indicates a unit's multi-turn movement and allows setting custom footprints per unit type.
In case you missed it: PS VITA and Nintendo Switch are now running on our unified engine, and game modes are now available on all platforms. Gun Game is still FTE exclusive at the moment due to a QC compiler bug.
How popular are various keywords in the English #Steam reviews of games of different categories?
Some categories are less popular, so we rescale accordingly. For example, "Metaprogression" appears in 0.28% bullet heaven reviews and 0.16% spirelike reviews, so the spirelike bar is shorter.
💥 Crown 0.64 is out!
Faster worlds. Better shadows. Color grading. Click-and-drag numeric fields. Async deployment. New resource and CLI workflows, and much more.
Download it. Break it. Show us what you built. 👇️
https://www.crownengine.org/news/crown-0-64/
#CrownEngine #gamedev
Me when my friend won't tell me what they're reading.
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame #Books #SpicyBooks
Me when my friend won't tell me what they're reading.
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame #Books #SpicyBooks
Today I'm fixing a 2-decade lie - #CDogsSDL doesn’t look like C-Dogs… until now!
Like many #DOS games, C-Dogs was designed with non-square pixel aspect ratios in mind. When displayed using square pixels, the little dudes in the game look like tubby gnomes, but really they are chads with beer bellies! In fact, for many years all the screenshots of C-Dogs SDL (and C-Dogs too) were LIES!
I’ve added a DOS PAR config to the game, thus bringing balance to the universe.
Version 100.1 has been released! This is a minor update with multiple bugfixes and crash fixes for everything discovered since version 100.0. Some SEED/BASE reactions have been adjusted slightly and the intro text has been reorganized too.
Download at powdertoy.co.uk/Download.html or on Steam.
Shattered Pixel Dungeon is 12 years old as of today! Polish on the next update is coming along well, expect the beta before August 15th! Here's one more upcoming vault treasure room with some pretty rapid fire traps. You'll need some item to get past them unscathed.
Experimental versions of Vril for PS VITA and Nintendo Switch are being integrated. As a reminder, Vril is our unified engine attempt. We will be spending time further unifying platform code and further testing the VITA and Switch builds of the engine for a release, fixing NZ:P on these platforms.
I just published my usual monthly #devlog post on Steam: https://store.steampowered.com/news/app/1607580/view/714534317091456662
In this one you will find a recap of everything happened last month, but also all main development news like:
- game load & save
- new selection UI
#indiedev #gamedev
In this one you will find a recap of everything happened last month like: - version 0.6.7 released for testing on Discord - game announcement and first trailer - passed 1000 wishlists
but also all main development news like: - game load & save (with some anticipations on some "unconventional" features) - new selection UI
Devlog July -- I just realized this is devlog number 12, with the first one dating back to August 2025. Happy birthday to this devlog :-) Oh and talking about birthdays, the game itself got 6 years old on July 11.
A new way to play HyperRogue: obstacles block sight, both for you and your enemies!
Almost all roguelikes work like this, but it seems rare in other 2D games. One of the reasons why roguelikes are so immersive?
Please comment with any non-rogueish 2D games with line-of-sight you know!
#roguelike
Fully implemented the intro sequence in #OpenCrystalCaves. It involves 6 different movement states for the spaceship, pretty neat for a shareware #DOS game!
Happy to announce that my indie TBS game "Virtualord, The Virtual Conqueror" passed the 1,000 wishlists mark!
A 1st important milestone for a solo-dev and hopefully a 1st of many to come!
Thanks to all the people who believed in me so far. 🙏
#gamedev #indiegames #indiedev
Just a quick heads up that there's less than 24 hours to get Aster Pebble for the introductory 15% off sale!
Here are some scenes from the game to help entice you 👀
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #FOSS #OpenSource #CozyGame
Just a quick heads up that there's less than 24 hours to get Aster Pebble for the introductory 15% off sale!
Here are some scenes from the game to help entice you 👀
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #FOSS #OpenSource #CozyGame
Battle for Wesnoth
1.19.27 and 1.18.8 have been released! Both of these contain a fix for a security vulnerability affecting all versions of Wesnoth going back to 1.13.5, as such we strongly recommend everyone upgrade to one of these versions as soon as possible if you're not using a platform that has automatic updates. Additionally, due to the nature of the vulnerability, versions older than these will soon be blocked from joining the 1.18 and 1.19 online multiplayer servers.
@crownengine.org - Crown Engine
Precision and Snap modes for numeric entries. Now available for testing in Crown Nightly! #CrownEngine #gamedev #indiedev
Speed Dreams
How’s your summer going? We imagine many of you are on holiday or have been on holiday. As for us, we’ve been very busy with lots of new #developments. Why not have a look at our #NightlyBuilds and let us know what you think?
https://www.speed-dreams.net/en/downloads#nightly
#OpenSourceGame #SpeedDreams
@nzportable.bsky.social - Nazi Zombies: Portable
I've been told this has been resolved. [contains quote post or other embedded content]
Shattered Pixel
Coming Soon to Shattered: The Vault Quest!
Hey Dungeoneers, after far too long of a wait, v4.0.0 is finally ready for beta! This update ended up ballooning in size from just adding a new quest, I'd say it's arguably Shattered's biggest update yet at this point!
https://shatteredpixel.com/blog/coming-soon-to-shattered-the-vault-quest.html
#gamedev #roguelike
Revolutionary Games Studio
Thrive Progress Update 8/15/2026
https://www.revolutionarygamesstudio.com/progress-update-8-15-2026
@nzportable.bsky.social - Nazi Zombies: Portable
I have heard from Rinnegatamante that VitaDB nightly downloading is broken due to an issue on their end. Will keep you folks updated but for now please download VITA builds directly from GitHub.
congusbongusgames
Implemented the endgame sequence for #OpenCrystalCaves (sorry, spoilers!) It’s simpler than the intro sequence but contains a nice gag image and outro text as a reward for the player. Soon the game’s first episode will be fully playable from start to finish - a big milestone!
#CrystalCaves #RetroGames #DOS #OpenSource #GameDev #ScreenshotSaturday
@nzportable.bsky.social - Nazi Zombies: Portable
Gun Game is coming to all platforms in tonight's nightly
@kennedyrichard.com - Kennedy (open-source maintainer)
🔥 (to be released) New usability feature for Nodezator With the new "ziplining" feature, users can shift-click a connection in order to be transported to the next node instantly. This can be used to traverse the graph back and forth. #python #pygame-ce #open-source #node-editing #foss
@crownengine.org - Crown Engine
New website
@voxelay.bsky.social - Voxelay
I have been working on my indie strategy game "Virtualord, The Virtual Conqueror" for 300 days straight! A lot has happened since I started and now I am close to release a new alpha build that will be followed by a first public demo next month. 💪 #indiedev #gamedev #solodev
vivaladev
I I have been working on my indie strategy game "Virtualord, The Virtual Conqueror" for 300 days straight!
A lot has happened since I started and now I am close to release a new alpha build that will be followed by a first public demo next month. 💪
#indiedev #gamedev #solodev
Wandering Door Games
We've pushed a quality of life and bug fix update today for Aster Pebble!
Some highlights include small hints and signage to avoid common concerns, and new options to ensure you're ready to leave an area you won't be able to return to.
Check out the full notes
Steam: https://store.steampowered.com/news/app/4233520/view/688639887345191122
Itch.io: https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy/devlog/1627590/update-v115-qol-bug-fixes
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
@wanderingdoorgames.bsky.social - Wandering Door Games
A QoL and bug fix update for Aster Pebble! Highlights include hints to avoid common concerns, and new options to ensure you're ready to leave an area you can't return to. Link to the full notes in the comments! #GameDev #IndieGame #GodotEngine #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame
Shattered Pixel
Hey folks, the beta for Shattered Pixel Dungeon v4.0 should be ready tomorrow or Saturday! Here's one final teaser, if you're able to get to the end of the vault, expect an assortment of upgraded loot! You can only take one thing back though, choose wisely!
#gamedev #roguelike #pixelart
@nzportable.bsky.social - Nazi Zombies: Portable
PSA: Our package setup on PS VITA changed with this nightly to accommodate VitaDB's revamped strategy for obtaining nightly releases. We have moved the nzp/ dir out of data/ in the zip. Actual asset locations are unchanged. If anyone knows the NEO-VitaDB folks, please make them aware. Thanks.
@nzportable.bsky.social - Nazi Zombies: Portable
Tonight's nightly: Hold square to use, tap square to reload on VITA/Switch. Enjoy.
Battle for Wesnoth
Long delayed, but 1.19.26 has been released! Of particular note for this release is the unit footprints overhaul, which more clearly indicates a unit's multi-turn movement and allows setting custom footprints per unit type.
As usual, for more details see https://r.wesnoth.org/t60890
@nzportable.bsky.social - Nazi Zombies: Portable
@nzportable.bsky.social - Nazi Zombies: Portable
In case you missed it: PS VITA and Nintendo Switch are now running on our unified engine, and game modes are now available on all platforms. Gun Game is still FTE exclusive at the moment due to a QC compiler bug.
@nzportable.bsky.social - Nazi Zombies: Portable
NZ:P x New Blood Morty, FOREVER! [contains quote post or other embedded content]
@zenorogue.bsky.social - Zeno Rogue
How popular are various keywords in the English #Steam reviews of games of different categories? Some categories are less popular, so we rescale accordingly. For example, "Metaprogression" appears in 0.28% bullet heaven reviews and 0.16% spirelike reviews, so the spirelike bar is shorter.
@crownengine.org - Crown Engine
💥 Crown 0.64 is out! Faster worlds. Better shadows. Color grading. Click-and-drag numeric fields. Async deployment. New resource and CLI workflows, and much more. Download it. Break it. Show us what you built. 👇️ https://www.crownengine.org/news/crown-0-64/ #CrownEngine #gamedev
Wandering Door Games
Me when my friend won't tell me what they're reading.
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame #Books #SpicyBooks
@wanderingdoorgames.bsky.social - Wandering Door Games
Me when my friend won't tell me what they're reading. https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/ #GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame #Books #SpicyBooks
@wanderingdoorgames.bsky.social - Wandering Door Games
Me when my friend won't tell me what they're reading. https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/ #GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #OpenSource #FOSS #CozyGame #Books #SpicyBooks
CzłowiekImadło
Sometimes your journey rewards you with items that might feel out of place.
#gamedev #indiegame #godotengine #indiedev #pixelart #SlayTheQ
Revolutionary Games Studio
Thrive Progress Update 8/08/2026
https://www.revolutionarygamesstudio.com/progress-update-8-08-2026
congusbongusgames
Today I'm fixing a 2-decade lie - #CDogsSDL doesn’t look like C-Dogs… until now!
Like many #DOS games, C-Dogs was designed with non-square pixel aspect ratios in mind. When displayed using square pixels, the little dudes in the game look like tubby gnomes, but really they are chads with beer bellies! In fact, for many years all the screenshots of C-Dogs SDL (and C-Dogs too) were LIES!
I’ve added a DOS PAR config to the game, thus bringing balance to the universe.
#GameDev #ScreenshotSaturday
@powdertoy.co.uk - The Powder Toy
Version 100.1 has been released! This is a minor update with multiple bugfixes and crash fixes for everything discovered since version 100.0. Some SEED/BASE reactions have been adjusted slightly and the intro text has been reorganized too. Download at powdertoy.co.uk/Download.html or on Steam.
Revolutionary Games Studio
We compiled a new, more full soundtrack containing music for every Thrive Stage. You can get the updated soundtrack on Steam to support future Thrive development: https://store.steampowered.com/app/3885650/Thrive_Soundtrack/
@zenorogue.bsky.social - Zeno Rogue
A solar eclipse in a wrapped world. #eclipse #rogueviz #mathart
Shattered Pixel
Shattered Pixel Dungeon is 12 years old as of today! Polish on the next update is coming along well, expect the beta before August 15th! Here's one more upcoming vault treasure room with some pretty rapid fire traps. You'll need some item to get past them unscathed.
#gamedev #roguelike #pixelart
@nzportable.bsky.social - Nazi Zombies: Portable
Experimental versions of Vril for PS VITA and Nintendo Switch are being integrated. As a reminder, Vril is our unified engine attempt. We will be spending time further unifying platform code and further testing the VITA and Switch builds of the engine for a release, fixing NZ:P on these platforms.
@voxelay.bsky.social - Voxelay
I just published my usual monthly #devlog post on Steam: https://store.steampowered.com/news/app/1607580/view/714534317091456662 In this one you will find a recap of everything happened last month, but also all main development news like: - game load & save - new selection UI #indiedev #gamedev
vivaladev
I just published my usual monthly #devlog post on Steam: https://store.steampowered.com/news/app/1607580/view/714534317091456662
In this one you will find a recap of everything happened last month like:
- version 0.6.7 released for testing on Discord
- game announcement and first trailer
- passed 1000 wishlists
but also all main development news like:
- game load & save (with some anticipations on some "unconventional" features)
- new selection UI
#indiedev #gamedev
99Managers
Devlog July
--
I just realized this is devlog number 12, with the first one dating back to August 2025. Happy birthday to this devlog :-)
Oh and talking about birthdays, the game itself got 6 years old on July 11.
https://99managers.org/blog/devlog-july-2026/
@nzportable.bsky.social - Nazi Zombies: Portable
Several NZ:P contibutors will be attending QuakeCon in Dallas, TX all four days (August 6-9). We hope to see some of you there as well 🧟♀️
99Managers
v0.8.5
--
Godot upgrade and bugs fixed
https://99managers.org/blog/v0-8-5/
VoxeLibre (fka. MineClone2)
Hotfix 0.92.1 is now live. It introduces a fix to a crash when a node starts falling. Enjoy!
Release notes for this hotfix can be found in the updated release notes file: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_92-the-undaunted-release.md
VoxeLibre (fka. MineClone2)
Release 0.92 – Undaunted is live! https://git.minetest.land/VoxeLibre/VoxeLibre/issues/5666
It did take some time, but it's well worth the wait. Thanks to all the contributors. You can find the release notes here: https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/releasenotes/0_92-the-undaunted-release.md
Revolutionary Games Studio
Thrive Progress Update 8/01/2026
https://www.revolutionarygamesstudio.com/progress-update-8-01-2026
@zenorogue.bsky.social - Zeno Rogue
A new way to play HyperRogue: obstacles block sight, both for you and your enemies! Almost all roguelikes work like this, but it seems rare in other 2D games. One of the reasons why roguelikes are so immersive? Please comment with any non-rogueish 2D games with line-of-sight you know! #roguelike
congusbongusgames
Fully implemented the intro sequence in #OpenCrystalCaves. It involves 6 different movement states for the spaceship, pretty neat for a shareware #DOS game!
#GameDev #ScreenshotSaturday #OpenSource #CrystalCaves #RetroGames
@voxelay.bsky.social - Voxelay
Happy to announce that my indie TBS game "Virtualord, The Virtual Conqueror" passed the 1,000 wishlists mark! A 1st important milestone for a solo-dev and hopefully a 1st of many to come! Thanks to all the people who believed in me so far. 🙏 #gamedev #indiegames #indiedev
vivaladev
Happy to announce that my indie TBS game "Virtualord, The Virtual Conqueror" passed the 1,000 wishlists mark!
A 1st important milestone for a solo-dev and hopefully a 1st of many to come!
Thanks to all the people who believed in me so far. 🙏
#gamedev #indiegames #indiedev
Wandering Door Games
Just a quick heads up that there's less than 24 hours to get Aster Pebble for the introductory 15% off sale!
Here are some scenes from the game to help entice you 👀
https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/
#GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #FOSS #OpenSource #CozyGame
@wanderingdoorgames.bsky.social - Wandering Door Games
Just a quick heads up that there's less than 24 hours to get Aster Pebble for the introductory 15% off sale! Here are some scenes from the game to help entice you 👀 https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/ #GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #FOSS #OpenSource #CozyGame
@wanderingdoorgames.bsky.social - Wandering Door Games
Just a quick heads up that there's less than 24 hours to get Aster Pebble for the introductory 15% off sale! Here are some scenes from the game to help entice you 👀 https://store.steampowered.com/app/4233520/Aster_Pebble_and_the_Case_of_Bad_Bureaucracy/ #GameDev #IndieGame #GodotEngine #Godot #PixelArt #PointAndClick #FOSS #OpenSource #CozyGame