Expect a blog post about progress toward Shattered Pixel Dungeon v4.0 the next week or so, but first here's a little teaser. A bunch of improvements are coming to environment visuals, including to the upcoming vault quest before it even releases!
🧵 This is how I tried to make the action of teleporting in and out of a mission area (level) more cohesive.
As seen below, the first thing that happens is Blue teleporting into the mission's area. Notice the satellite dish near the spot where he lands.
#indiedev #Python #pygame #pygame-ce
@Arwalk Yes, some of us are old. On this photo of April 2007 you can see illwieckz's name (current Unvanquished project head) in the log of a Tremulous server running on a SGI O2 in a student LAN party. 👴️
@dhalucario Yes it's similar. Unvanquished is a continuation of Tremulous (Quake 3 mod) inspired from Gloom (Quake 2 mod). Natural Selection is an Half Life mod as you said. Different lineages, but similar “Aliens vs Humans” gameplay. 🙂️
Here's two more new/returning enchantments coming in the next Shattered Pixel Dungeon update! Eldritch has a chance to fear visible enemies other than your target. Crystal ALWAYS deals +25% magic damage but will crack and break if used too heavily.
- New, higher-res graphics - New procedural dungeon: Iron Labyrinth - Rebalanced (and new) player powers - Lots of fixes and improvements across the board
It's been a while now... I would like to space things out with a more serious post for once.
Have you all been enjoying 0.7.0 so far over previous releases? And does anyone have any complaints about level design or any new features? Don't be afraid to share-- its all good feedback for us. I won't bite. Well the others may, but i am just selfish.
🧡 N estou envolvido diretamente, mas n poderia deixar de compartilhar esta campanha, pois é mt relevante: "demissão pós retorno da licença maternidade é inadimissível".
A campanha ajuda mães nesta situação a retornar ao mercado de trabalho, promovendo mais diversidade na tecnologia.
[contains quote post or other embedded content]
@ijones72.bsky.social (it seems the original thread was locked so I reply here)
XCOM DOES actually have BOTH permadeath and procgen. Permadeath just means that dead soldiers stay dead. (Savescumming is clearly not the way XCOM is supposed to be played, serious players do not savescum.) Same in Civ.
A minor, but still quite large, update to HyperRogue!
Suggest moves after 3 incorrect attempts, grow Ivy through narrow chasms, use compasses, rulers and non-Euclidean tools in the built-in drawing tool, more intuitive touch dragging, bugfixes and more!
https://github.com/zenorogue/hyperrogue/releases/tag/v13.1l #roguelike
@Le_bottin_des_jeux_linux Hello! What does one need to do to have one's project feature d among your posts (a FOSS game)? I looked into the website but didn't find any links/info on that.
🔥 Me chamo Kennedy e tenho o prazer de anunciar o lançamento da primeira missão do meu jogo gratuito e de código aberto: Bionic Blue 0.13.0!
Instale com "pip install --upgrade bionicblue" ou acesse https://github.com/IndieSmiths/bionicblue e siga instruções.
#python #pygame #indiebr #indiedev
Showcasing my game at a fair -- I showcased my game 99Managers Futsal Edition already twice. First at GodotFest25 in Munich, where everybody could show their game in a dedicated room. The second time at the IGDA Trentino Game Night, similar to GodotFest25. I really enjoyed both events...
I'm also planning to add four new weapon enchantments and two new weapon curses in the next update to Shattered Pixel Dungeon! Here's two: venemous can stack up a lot of DOT but on a delay, and vorpal can replace regular damage with a bleed effect.
How much more I would be able to do if I had more funding in order to pay artists and writers to help me with the game instead of doing those things by myself with my clumsy drawing and writing skills.
Could also focus more on development, which I think is my actual vocation.
In case you are interested in helping fund this kind of work (creation and maintenance of free open-source games/apps, including the Nodezator node editor, also made with pygame-ce).
🔥 I'm Kennedy, happy to announce the release of my first ever vertical slice of my free and open-source game (fully playable 1st mission): Bionic Blue 0.13.0!
Install w/ "pip install --upgrade bionicblue" or download on https://github.com/IndieSmiths/bionicblue and follow instructions.
#python #pygame #indiedev
Does somebody own a Samsung Galaxy Tab A7 Lite and could test my game to see if it crashes?
According to the Google Play console, my #godotengine game crashes on this device, but I cannot reproduce it on any other and before opening an issue I wanted to see if I can reproduce it somehow.
Here's a QOL life tweak that's coming in the next ShatteredPD update. Health bars will indicate the amount of incoming DOT by partly darkening. There are some other additions that will benefit from the player seeing total DOT at a glance.
Devised a Steam game ranking system based on direct comparisons between games
Expectation: #roguelite metaprogression, gambling aesthetics, upgrade gambling will lose against #roguelike infinite replayability and freedom
Reality: Vampire Survivors wins, with a huge margin
(fun game BTW)
Thank you to the first people who put their name behind Crown. 🙏
You can now see them on the supporters page: 👇️
www.crownengine.org/fund
The 7-day founding supporter campaign is over, but support for Crown is still open, and still very appreciated!
https://www.crownengine.org/fund
figured to scroll down the #naev hashtag a little, saw this
for a little update on the Rust rewrite: the proportion of Rust in the repository is currently 7.4%
maybe we can expect it to be completed in just a few short years from now 😛
if you know Rust and feel up to helping Naev with the transition, the tracking issue is still being updated: https://codeberg.org/naev/naev/issues/2890 - and thanks in advance if this reaches the right folks!
Crown 0.62 is out with improved editor workflows, better runtime behavior in larger scenes, and expanded input support across platforms.
Changelog & Download: https://crownengine.org/news/crown-0-62/
#CrownEngine #gamedev #indiedev #opensource
We have just released a major update to Isleward!
Highlights:
* A reworked quest system featuring structured progression and quest hubs
* Higher mob density across multiple zones
* Many balance changes
Read more on Discord: discord.isleward.com
Play Isleward at play.isleward.com
#indiegame #mmo
We've reserved a special founding supporter offer for our Discord community.
This is a one-time offer. It won't come back.
Want in? Join the server now: discord.gg/invite/CeXVWCT
https://discord.gg/invite/CeXVWCT
We've reserved a special founding supporter offer for our Discord community.
This is a one-time offer. It won't come back.
Want in? Join the server now: discord.gg/invite/CeXVWCT
https://discord.gg/invite/CeXVWCT
We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs:
* Don't desync multiplayer clients when a train crashes * When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game) * Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD
FOSS gaming
Closed pull request #51 by rustydev.
Thank you for your contribution:
'Update Spaceships metadata'!
#FOSSgaming #foss #gaming #news
Shattered Pixel
Expect a blog post about progress toward Shattered Pixel Dungeon v4.0 the next week or so, but first here's a little teaser. A bunch of improvements are coming to environment visuals, including to the upcoming vault quest before it even releases!
#gamedev #roguelike #pixelart #screenshotsaturday
@kennedyrichard.com - Kennedy (open-source maintainer)
🧵 This is how I tried to make the action of teleporting in and out of a mission area (level) more cohesive. As seen below, the first thing that happens is Blue teleporting into the mission's area. Notice the satellite dish near the spot where he lands. #indiedev #Python #pygame #pygame-ce
Simon Dalvai 🔜 GodotFest
I did not expect that @kagihq suggests my game @99managers marked as Videogame with the logo in the search.
Cool! Probably I spammed the search so much while searching for videos and articles about my game, that it got indexed.
UNVofficial's timeline
UNVofficial's timeline
UNVofficial's timeline
🧐👌 Unvanquished 0.56.2, quality! 🏅️
Fetch the new release, play the game, get the fun! 🤪
🚀️ https://unvanquished.net/unvanquished-0-56-2-quality/ 🚀️
#Unvanquished #Daemon #DaemonEngine #indiedev #gamedev #indiegame #idtech #floss #free #opensource #strategy #shooter #game
Speed Dreams
You can see it also on @linuxrocks #PeerTube :
https://peertube.linuxrocks.online/w/bByFvRhxfR239PEaUeDRri
Speed Dreams
We have a new feature in #development for our #OpenSourceGame. Thanks to HenriDellal’s work, we have support for rev counter and speedometer. You can see it in this video:
https://youtu.be/pKjEp5lRuHk
Info on how to try this nightly build can be found in the video description
#SimRacing #Suzuka #HondaNSX
Simon Dalvai 🔜 GodotFest
My game @99managers just reached more than 10k installs on Android in less than 30 days!
This is 4 times more than all my other Android games got over 8 years on the Google Play Store.
#99managers #godotengine #futsal
Shattered Pixel
Here's two more new/returning enchantments coming in the next Shattered Pixel Dungeon update! Eldritch has a chance to fear visible enemies other than your target. Crystal ALWAYS deals +25% magic damage but will crack and break if used too heavily.
#gamedev #roguelike #pixelart #screenshotsaturday
Justin Jacobs
🔥 Flare v1.15 is officially out!
- New, higher-res graphics
- New procedural dungeon: Iron Labyrinth
- Rebalanced (and new) player powers
- Lots of fixes and improvements across the board
https://flarerpg.org/2026/05/03/flare-1-15/
#flarerpg #gamedev #arpg #opensource #freesoftware
SuperTux
It's been a while now... I would like to space things out with a more serious post for once.
Have you all been enjoying 0.7.0 so far over previous releases? And does anyone have any complaints about level design or any new features? Don't be afraid to share-- its all good feedback for us. I won't bite. Well the others may, but i am just selfish.
@kennedyrichard.com - Kennedy (open-source maintainer)
🧡 N estou envolvido diretamente, mas n poderia deixar de compartilhar esta campanha, pois é mt relevante: "demissão pós retorno da licença maternidade é inadimissível". A campanha ajuda mães nesta situação a retornar ao mercado de trabalho, promovendo mais diversidade na tecnologia. [contains quote post or other embedded content]
@zenorogue.bsky.social - Zeno Rogue
@ijones72.bsky.social (it seems the original thread was locked so I reply here) XCOM DOES actually have BOTH permadeath and procgen. Permadeath just means that dead soldiers stay dead. (Savescumming is clearly not the way XCOM is supposed to be played, serious players do not savescum.) Same in Civ.
@zenorogue.bsky.social - Zeno Rogue
A minor, but still quite large, update to HyperRogue! Suggest moves after 3 incorrect attempts, grow Ivy through narrow chasms, use compasses, rulers and non-Euclidean tools in the built-in drawing tool, more intuitive touch dragging, bugfixes and more! https://github.com/zenorogue/hyperrogue/releases/tag/v13.1l #roguelike
Simon Dalvai 🔜 GodotFest
I just discovered that I'm exceeding my storage quota on @Codeberg with all the release files for @99managers
I will remove now the builds for older versions and only keep the latest version online.
Kennedy maintains FOSS
@Le_bottin_des_jeux_linux Hello! What does one need to do to have one's project feature d among your posts (a FOSS game)? I looked into the website but didn't find any links/info on that.
@kennedyrichard.com - Kennedy (open-source maintainer)
🔥 Me chamo Kennedy e tenho o prazer de anunciar o lançamento da primeira missão do meu jogo gratuito e de código aberto: Bionic Blue 0.13.0! Instale com "pip install --upgrade bionicblue" ou acesse https://github.com/IndieSmiths/bionicblue e siga instruções. #python #pygame #indiebr #indiedev
Simon Dalvai 🔜 GodotFest
Showcasing my game at a fair
--
I showcased my game 99Managers Futsal Edition already twice. First at GodotFest25 in Munich, where everybody could show their game in a dedicated room. The second time at the IGDA Trentino Game Night, similar to GodotFest25. I really enjoyed both events...
https://simondalvai.org/blog/game-showcase-fair/
#blog #indiedev #gamedev
Shattered Pixel
I'm also planning to add four new weapon enchantments and two new weapon curses in the next update to Shattered Pixel Dungeon! Here's two: venemous can stack up a lot of DOT but on a delay, and vorpal can replace regular damage with a bleed effect.
#gamedev #roguelike #pixelart #screenshotsaturday
Battle for Wesnoth
1.19.23 has been released! This is again a pretty quiet update, but does fix frequent crashes happening when playing on Linux using Steam.
As usual, for more details see https://r.wesnoth.org/t60655
Kennedy maintains FOSS
Regardless, above all else, have fun!
(and again, any feedback is appreciated)
Kennedy maintains FOSS
How much more I would be able to do if I had more funding in order to pay artists and writers to help me with the game instead of doing those things by myself with my clumsy drawing and writing skills.
Could also focus more on development, which I think is my actual vocation.
Kennedy maintains FOSS
I just want to live in a world where people can own their apps and games forever, so I figured I'd have to create them myself (and maintain).
Although I have much to improve, the main takeaway from this is that, with time and effort, and indie developer can create a fully-fledged game.
Kennedy maintains FOSS
I'm also on
https://patreon.com/KennedyRichard
https://github.com/sponsors/KennedyRichard
and other similar sites (https://indiesmiths.com/donate)
In case you are interested in helping fund this kind of work (creation and maintenance of free open-source games/apps, including the Nodezator node editor, also made with pygame-ce).
@kennedyrichard.com - Kennedy (open-source maintainer)
🔥 I'm Kennedy, happy to announce the release of my first ever vertical slice of my free and open-source game (fully playable 1st mission): Bionic Blue 0.13.0! Install w/ "pip install --upgrade bionicblue" or download on https://github.com/IndieSmiths/bionicblue and follow instructions. #python #pygame #indiedev
Simon Dalvai 🔜 GodotFest
Does somebody own a Samsung Galaxy Tab A7 Lite and could test my game to see if it crashes?
According to the Google Play console, my #godotengine game crashes on this device, but I cannot reproduce it on any other and before opening an issue I wanted to see if I can reproduce it somehow.
Thanks!
https://play.google.com/store/apps/details?id=org99managers.futsal_edition
UNVofficial's timeline
https://unvanquished.net/unvanquished-0-56-we-deliver/ 👀️👀️👀️
UNVofficial's timeline
UNVofficial's timeline
Here comes the 2nd blog post for our 0.56 release. In this article we focus on media creation and tooling! 🎨🖌️
👉 https://unvanquished.net/leveling-up-unvanquished-0-56/ 👈
#indiedev #gamedev #indiegame #gamelevel #libreart #floss #free #opensource #strategy #shooter #game
Justin Jacobs
Justin Jacobs
For Flare v1.15, I roughly recreated the original 1.0 trailer to showcase the new artwork. Going to wait until the actual release (which will be soon) to post it, but here's some screen caps in the meantime. #flarerpg #screenshotsaturday #gamedev #indiedev #arpg #freesoftware #opensource
Shattered Pixel
Here's a QOL life tweak that's coming in the next ShatteredPD update. Health bars will indicate the amount of incoming DOT by partly darkening. There are some other additions that will benefit from the player seeing total DOT at a glance.
#gamedev #roguelike #pixelart #screenshotsaturday
@kennedyrichard.com - Kennedy (open-source maintainer)
Always great to learn about new elegant gamedev solutions [contains quote post or other embedded content]
FOSS gaming
Closed pull request #50 by dbartolini.
Thank you for your contribution:
'Add Crown Engine'!
#FOSSgaming #foss #gaming #news
SuperTux
What if tux's name was gurt and it was actually supergurt? something to consider.
@zenorogue.bsky.social - Zeno Rogue
Devised a Steam game ranking system based on direct comparisons between games Expectation: #roguelite metaprogression, gambling aesthetics, upgrade gambling will lose against #roguelike infinite replayability and freedom Reality: Vampire Survivors wins, with a huge margin (fun game BTW)
@crownengine.org - Crown Engine
Thank you to the first people who put their name behind Crown. 🙏 You can now see them on the supporters page: 👇️ www.crownengine.org/fund The 7-day founding supporter campaign is over, but support for Crown is still open, and still very appreciated! https://www.crownengine.org/fund
Speed Dreams
On May 8th, we will host a #libre LAN #party at Rovira i Virgili University ( #Tarragona ):
Atendees will play games like @play0ad , #Xonotic , #SuperTuxKart , #HurryCurry , #Hedgewars and many more :) ... and of course #SpeedDreams!
https://libreplanet.org/wiki?title=Group:Librelocal/2026#Spain_.28Tarragona.2C_Catalunya.29
#OpenSourceGames
Naev
RE: https://mastodon.gamedev.place/@naev/114789078140975940
figured to scroll down the #naev hashtag a little, saw this
for a little update on the Rust rewrite: the proportion of Rust in the repository is currently 7.4%
maybe we can expect it to be completed in just a few short years from now 😛
if you know Rust and feel up to helping Naev with the transition, the tracking issue is still being updated: https://codeberg.org/naev/naev/issues/2890 - and thanks in advance if this reaches the right folks!
#gamedev #foss #rust
@crownengine.org - Crown Engine
Crown 0.62 is out with improved editor workflows, better runtime behavior in larger scenes, and expanded input support across platforms. Changelog & Download: https://crownengine.org/news/crown-0-62/ #CrownEngine #gamedev #indiedev #opensource
Battle for Wesnoth
1.18.7 has been released! This is another pretty quiet release, mostly consisting of translation updates.
As usual, for more details see https://r.wesnoth.org/t60641
Naev
After some discussion we have settled on an AI policy for Naev. TL;DR: contributions using generative AI are NOT allowed.
https://codeberg.org/naev/naev#6-contributing
#noai #gamedev #opensource #naev
@isleward.com - Isleward | Wishlist on Steam
We have just released a major update to Isleward! Highlights: * A reworked quest system featuring structured progression and quest hubs * Higher mob density across multiple zones * Many balance changes Read more on Discord: discord.isleward.com Play Isleward at play.isleward.com #indiegame #mmo
SuperTux
Remarkable image captured from an Artemis II astronaut. Everyone has a different perspective of how we see the world
@crownengine.org - Crown Engine
We've reserved a special founding supporter offer for our Discord community. This is a one-time offer. It won't come back. Want in? Join the server now: discord.gg/invite/CeXVWCT https://discord.gg/invite/CeXVWCT
@crownengine.org - Crown Engine
We've reserved a special founding supporter offer for our Discord community. This is a one-time offer. It won't come back. Want in? Join the server now: discord.gg/invite/CeXVWCT https://discord.gg/invite/CeXVWCT
OpenTTD
We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs:
* Don't desync multiplayer clients when a train crashes
* When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)
* Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD
Full news: https://www.openttd.org/news/2026/04/04/openttd-15-3
Simutrans
#Simutrans 124.4 released https://blog.simutrans.com/?p=2569
Highlights of this version:
- Searchable comboboxes
- Grouping goods/passengers by connection
- Overhauled city growth
- Improvements for the tutorial